- June 14, 2017
- Ino-Co Plus
- 21h median play time
Codex of Victory
Platforms
About
In this sci-fi turn-based strategy with real-time base-building elements, you’ll be defending human territories against the transhuman Augments. Expand your HQ, and manufacture and upgrade an army of advanced drones to wage interplanetary war for Humanity!











- Remarkably good strategy game in the spirit of X-com with engaging tactical gameplay.
- The base building and unit upgrade mechanics add depth and strategic planning to the game.
- Visually appealing with nice comic-style graphics and distinct unit designs.
- The game suffers from grinding and resource management issues, making progression frustrating.
- Unbalanced difficulty and janky AI lead to inconsistent gameplay experiences.
- The story is generic and lacks immersion, with repetitive missions and limited map variety.
story
302 mentions Positive Neutral NegativeThe story in "Codex of Victory" is generally considered weak and uninspired, often described as a cliché backdrop that lacks depth and immersion. Players note that while there are elements of conflict and survival against a technologically superior enemy, the narrative is poorly executed, with minimal character development and repetitive mission structures that detract from the overall experience. Despite some interesting gameplay mechanics, the story fails to engage, leaving many players feeling indifferent towards the plot and its progression.
“The storyline in Codex of Victory involves subplots of treason, expansionism, transhumanism, and ultimately survival, since the main antagonist is represented by a technologically superior army of once human cyborgs, called the augments.”
“The story about how you're chasing down a rebel leader and ended up defending the system from augment invasion was not too bad.”
“I like that the focus is on the gameplay, and the story supports it by giving a reason for the conflict.”
“The story is very weak and terrible, that you really don’t care, and that is its fatal flaw.”
“The story feels more like a generic backdrop to the rest of the game.”
“There is no real sound to this game, effects yes, but the lack of flash narration and passionate storytelling hurt the overall concept.”