- June 14, 2017
- Ino-Co Plus
- 21h median play time
Codex of Victory
Platforms
About
In this sci-fi turn-based strategy with real-time base-building elements, you’ll be defending human territories against the transhuman Augments. Expand your HQ, and manufacture and upgrade an army of advanced drones to wage interplanetary war for Humanity!
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- Engaging turn-based strategy gameplay with a solid mix of tactical combat and base building mechanics.
- Variety of units and customization options through upgrades and modules, allowing for strategic depth.
- Visually appealing graphics and a well-designed interface that enhances the overall experience.
- Repetitive missions and limited enemy variety can lead to a lack of engagement over time.
- Difficulty spikes and unbalanced AI can create frustrating experiences, especially in later stages.
- The story and character development are weak, making it feel more like a backdrop than a driving force.
story
151 mentions Positive Neutral NegativeThe story in the game is generally considered weak and clichéd, lacking depth and immersion, with many players finding it uninspiring and poorly executed. While there are elements of conflict and survival against a technologically superior enemy, the narrative often feels like a backdrop to the gameplay rather than a driving force, leading to repetitive missions and a lack of meaningful character development. Overall, the story fails to engage players, making it a less compelling aspect of the game.
“The storyline in Codex of Victory involves subplots of treason, expansionism, transhumanism, and ultimately survival, since the main antagonist is represented by a technologically superior army of once human cyborgs, called the augments.”
“The story about how you're chasing down a rebel leader and ended up defending the system from augment invasion was not too bad.”
“I like that the focus is on the gameplay, and the story supports it by giving a reason for the conflict.”
“The story is very weak and terrible, that you really don’t care, and that is its fatal flaw.”
“The opening cutscene that drops the entire backstory to the war this game is based around is literally a single still image and three lines of non-spoken text.”
“The story feels more like a generic backdrop to the rest of the game.”