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Codex of Victory

59%Game Brain Score
story, gameplay
grinding, music
59% User Score Based on 342 reviews

Platforms

iPhoneiPhoneMac OSMac OSPCPCPhonePhoneWindowsWindowsXbox OneXbox OneLinuxLinuxMobile PlatformMobile PlatformTabletTabletXboxXboxiPadiPad

About

In this sci-fi turn-based strategy with real-time base-building elements, you’ll be defending human territories against the transhuman Augments. Expand your HQ, and manufacture and upgrade an army of advanced drones to wage interplanetary war for Humanity!

Codex of Victory screenshot
Codex of Victory screenshot
Codex of Victory screenshot
Codex of Victory screenshot
Codex of Victory screenshot
Codex of Victory screenshot
Codex of Victory screenshot
Codex of Victory screenshot
Codex of Victory screenshot
Codex of Victory screenshot
Codex of Victory screenshot
+9

59%
Audience ScoreBased on 342 reviews
story34 positive mentions
grinding30 negative mentions

  • Remarkably good strategy game in the spirit of X-com with engaging tactical gameplay.
  • The base building and unit upgrade mechanics add depth and strategic planning to the game.
  • Visually appealing with nice comic-style graphics and distinct unit designs.
  • The game suffers from grinding and resource management issues, making progression frustrating.
  • Unbalanced difficulty and janky AI lead to inconsistent gameplay experiences.
  • The story is generic and lacks immersion, with repetitive missions and limited map variety.
  • story
    302 mentions Positive Neutral Negative

    The story in "Codex of Victory" is generally considered weak and uninspired, often described as a cliché backdrop that lacks depth and immersion. Players note that while there are elements of conflict and survival against a technologically superior enemy, the narrative is poorly executed, with minimal character development and repetitive mission structures that detract from the overall experience. Despite some interesting gameplay mechanics, the story fails to engage, leaving many players feeling indifferent towards the plot and its progression.

    • “The storyline in Codex of Victory involves subplots of treason, expansionism, transhumanism, and ultimately survival, since the main antagonist is represented by a technologically superior army of once human cyborgs, called the augments.”
    • “The story about how you're chasing down a rebel leader and ended up defending the system from augment invasion was not too bad.”
    • “I like that the focus is on the gameplay, and the story supports it by giving a reason for the conflict.”
    • “The story is very weak and terrible, that you really don’t care, and that is its fatal flaw.”
    • “The story feels more like a generic backdrop to the rest of the game.”
    • “There is no real sound to this game, effects yes, but the lack of flash narration and passionate storytelling hurt the overall concept.”
  • gameplay
    130 mentions Positive Neutral Negative

    The gameplay is a turn-based strategy experience that incorporates elements from XCOM, featuring hexagonal grids, unit management, and base building. While some mechanics are engaging and allow for strategic decision-making, many players find the execution lacking, with repetitive combat and a simplistic design that detracts from the overall experience. Additionally, issues such as unresponsive AI and a reliance on timers have led to mixed reviews, with some praising the core mechanics while others criticize the game's depth and innovation.

    • “An overall very solid yet quite simple strategy game that boasts a challenging difficulty and fast-paced, addicting gameplay.”
    • “I like that the turn-based gameplay affords enough time to think about what to do next even in tricky situations, not just relying on reaction time.”
    • “The mechanics are not overly complicated so battles are really shaped by the player's decisions, and this makes the gameplay dynamics really interesting.”
    • “This iPhone screen tapper has you tapping away at a shallow, dumbed down resource manager with a bit of ultra-lite XCOM style gameplay on a hex grid.”
    • “The graphics are nice, the sound and music are good, but the game mechanics are really, really bad.”
    • “The gameplay here is boring and clumsy.”
  • graphics
    90 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the cel-shaded, comic-style visuals and overall aesthetic, while others criticize the lack of resolution options and the simplistic, mobile-game-like quality. Although many find the graphics satisfactory or even impressive, especially for an indie title, there are concerns that they fall short of modern gaming standards, particularly when compared to older titles like Starcraft II. Overall, the visuals are described as decent, engaging, and well-executed, but not groundbreaking.

    • “The graphics are really well done and engaging - I love the tank and mech designs.”
    • “Codex of Victory has a great sci-fi/mechs/gear head kind of aesthetic, and renders it in a way that makes you want to command the units available just from looking at them.”
    • “Graphically, Codex of Victory looks really good and runs extremely well.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “It's far below the state-of-the-art visuals gamers expect as a result of their decisions.”
    • “Like, Starcraft II has much better graphics and that's at least a decade older than this.”
  • grinding
    30 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a significant drawback, particularly in the mid to late game where resource scarcity hampers upgrades and base development. While some appreciate the varied and fast-paced battles, the repetitive nature of combat and the need for extensive grinding to achieve goals can lead to tedium. Overall, the game may appeal to turn-based strategy fans, but many recommend seeking alternatives that offer a less grind-heavy experience.

    • “Its only let down by the grinding at about mid-game onwards where you just don't get enough resources to upgrade your base/units.”
    • “This game is about grinding unit builds until you have a massive army, then you deploy said army in the field and they are slaughtered by your opponent until you wear them down, or run out of deployable units.”
    • “Rebuilding units in between battles each time gets tedious fast.”
  • replayability
    24 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players find it infinitely replayable due to features like randomly generated missions and online multiplayer, others note limitations, particularly in mobile versions. Achievements and army customization add to the replay value, but overall engagement varies, with some expressing uncertainty about long-term replayability. The game's unfinished state leaves questions about its future replay potential.

    • “Add in the online multiplayer battles with detailed army customization options, and you've got lots of replay value to enjoy.”
    • “High replay value ensured by randomly generated missions.”
    • “A fun little romp with some replayability.”
    • “Mobile game, limited replayability.”
    • “Overall, I was engaged playing, but not sure about the replayability.”
    • “Due to this, the replayability of the game also suffers quite badly.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is generally well-crafted and thematically appropriate, though it tends to be repetitive and lacks standout qualities. While the sound effects are decent, they are considered average and do not compensate for the absence of voice acting. Overall, the audio experience is functional but not particularly innovative or memorable, with some users noting issues with volume levels.

    • “The music and the atmosphere are not things that stand out, but they are very well made and have merit for this.”
    • “There is more here to discuss such as music, amount of content/innovation, and replay value, but as the game still isn't quite finished yet, time will tell on some of those.”
    • “The soundtrack matches the theme of the game, but it can be repetitive.”
    • “Average soundtrack and standard sound effects really make you feel the lack of proper voice acting in the game.”
    • “Sound effects are decent, but they are still nothing out of the ordinary, much like the soundtrack itself.”
  • stability
    10 mentions Positive Neutral Negative

    Overall, the game's stability is praised, with users reporting smooth performance on modern systems and no significant glitches or crashes. While the multiplayer mode functions well, it is perceived as less polished compared to the main campaign. Some players noted minor bugs, but these did not detract from their overall experience.

    • “The game is 2 or 3 years old, but still runs great on my new Windows 10 computer; no glitches, crashes, or any problems at all.”
    • “Buggy”
    • “Multiplayer mode seemed to work without glitches, but it seems like an afterthought when compared to the main campaign.”
    • “Buggy”
  • optimization
    8 mentions Positive Neutral Negative

    The game is praised for its smooth technical performance, running flawlessly without any noticeable issues. However, some users feel that the unique visuals and the lack of voice acting in the story-driven campaign could have been improved to enhance the overall experience.

    • “The game runs smoothly without hiccups.”
    • “Other than its peculiar visuals, the game ran flawlessly, performance-wise.”
    • “The game's optimization is severely lacking, leading to frequent frame drops and stuttering during gameplay.”
    • “Despite its potential, the title suffers from poor optimization, making it difficult to enjoy the story-driven campaign.”
    • “The technical performance is disappointing, with optimization issues that detract from the overall experience.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of "Codex of Victory" has been criticized as a blatant cash grab by mobile developers, with users expressing disappointment over its poor adaptation to the PC platform. The game is perceived as a deceptive release that fails to deliver a genuine gaming experience.

    • “Codex of Victory is a mobile app that's been dumped on Steam as if it were a real PC game (it's not)... it's a cash grab from greedy mobile developers. This mobile app is another great reason to never judge a book by its cover.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is criticized for its inconsistent design choices, with characters from vastly different cultural inspirations and styles appearing together, leading to a lack of cohesion and immersion in the narrative. The disparity in detail and aesthetic among characters detracts from their overall believability and connection to the story.

    • “Character designs don't mesh well; in one scene, you have an Indian-inspired marine alongside a burly Russian man with a clearly more detailed face than the guy next to him, and then a clearly anime-inspired petite engineer who has makeup on and bright purple hair.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere in the game is characterized by well-crafted music and environmental design that, while not particularly standout, effectively enhances the overall experience. Users appreciate the subtlety and quality of these elements, recognizing their contribution to the game's immersive quality.

    • “The music and the atmosphere may not stand out, but they are very well crafted and deserve recognition.”
    • “The music and the atmosphere are not things that stand out, but they are very well made and have merit for this.”

Buy Codex of Victory

21h Median play time
17h Average play time
9-25h Spent by most gamers
*Based on 4 analyzed playthroughs

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