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SPACECOM

A thrilling and immersive experience that captures the essence of the Arkham Horror universe.
SPACECOM Game Cover
68%Game Brain Score
gameplay, story
replayability, grinding
63% User Score Based on 248 reviews
Critic Score 88%Based on 2 reviews

Platforms

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SPACECOM Game Cover

About

SPACECOM is a single player and multiplayer real-time strategy game with a science fiction theme. It was developed by Flow Combine and was released on September 17, 2014. It received positive reviews from critics and mostly positive reviews from players.

Spacecom is a Science Fiction Real-Time Strategy game that focuses on strategic thinking and tactical decision-making, with no emphasis on fast clicking. Play across diverse single-player campaign missions, intense multiplayer matches with up to 5 opponents, or AI skirmish mode. Immerse yourself in starfleet command with austere soundscapes and outsmart your enemies using proven maneuvers or your own creative strategies.

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63%
Audience ScoreBased on 248 reviews
gameplay19 positive mentions
grinding4 negative mentions

  • SPACECOM offers a minimalist and cerebral approach to real-time strategy, emphasizing strategic thinking and planning over flashy visuals and rapid action.
  • The game features a unique blend of tactical depth with simple mechanics, allowing players to engage in complex strategies with just three types of fleets and various planetary systems.
  • Multiplayer matches introduce a layer of psychological warfare and deception, making the experience more dynamic and engaging compared to single-player encounters.
  • The lack of visual flair, narrative depth, and extensive tutorials can make SPACECOM feel inaccessible and monotonous, especially for newcomers to the genre.
  • The AI is often criticized for being simplistic and predictable, leading to a lack of challenge in single-player modes and diminishing replayability.
  • The absence of a save feature during missions and the slow pacing of gameplay can lead to frustration, particularly in longer matches where players cannot pause or strategize effectively.
  • gameplay
    65 mentions Positive Neutral Negative

    The gameplay of Spacecom is characterized by its simplicity and ease of learning, making it accessible for casual players, but it often feels repetitive and lacks depth, especially for those seeking a more complex strategy experience. While the mechanics are solid and the game offers a calm, strategic atmosphere, the absence of advanced AI and multiplayer options limits its replayability and overall engagement. Players may enjoy the minimalist design and straightforward mechanics, but many find the gameplay ultimately shallow and lacking in content.

    • “Gameplay revolves around commanding multiple fleets across interconnected star systems, each of which serves a specific strategic purpose.”
    • “The single-player campaign serves as both a training ground and a proving arena, gradually introducing mechanics while increasing complexity.”
    • “The mechanics are simple to learn and there are many different play-styles to try.”
    • “Although the minimalist visual concept is intriguing, the gameplay rapidly becomes repetitive and is basic by today's standards.”
    • “If you are looking for a hardcore, brutal, or punishing RTS, or a game with more intense and complex gameplay, you will be disappointed by Spacecom's slow-paced gameplay, simple to learn and not too hard to master playstyles, and weak AI.”
    • “The entire gameplay is focused on the text, numbers, and childish design.”
  • story
    53 mentions Positive Neutral Negative

    The game's story is largely criticized for being minimal and poorly executed, with most narrative elements reduced to brief text explanations at the start of missions. Players find the campaign structure lacking depth, as it consists of repetitive missions with arbitrary objectives that detract from any meaningful storytelling. Overall, the narrative feels like an afterthought, serving merely as a backdrop for gameplay rather than an engaging experience.

    • “It would be a much better game if they expanded the campaign and explored the story further.”
    • “The single player campaign is quite good, but only truly gets challenging in the very last mission, which leaves you wanting more.”
    • “The story is almost non-existent, just text on a screen at the start of each campaign mission explaining why you are doing that mission.”
    • “The campaign is short at only thirteen missions with a completely barebones story that only acts as an excuse to engage in otherwise irrelevant battles.”
    • “The campaign structure and story leaves a lot to be desired, but the simplistic mechanics mean that it is easy to get into.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of the game are characterized by a minimalistic and simplistic aesthetic, which some players appreciate for its ease of navigation and pleasant visuals, while others criticize it as lazy and lacking depth. Despite the basic design, many users find the graphics adequate for the gameplay experience, emphasizing that the fun mechanics can outweigh visual shortcomings. Overall, the graphics are described as simple but effective, appealing to those who enjoy a more retro or straightforward style.

    • “The game offers some nice graphics; although there are some ugly glitches here and there, it is pleasant all the same.”
    • “I normally like games with lifelike graphics, but this one has been so easy to learn and so fun to play that these graphics seem quite fine.”
    • “In terms of graphics, it features a nice, simplified and sleek aesthetic, and it looks pretty great visually.”
    • “Everything from the main menu to the user interface, game design, graphics, and audio is so simplistic and lazy that I can't believe it was published by 11bit Studios, who create and publish way more ambitious games than this.”
    • “It lacks any graphical representation of characters in the game, spaceships, and planets as well, and looks like a kid's drawing.”
    • “Very simple graphics, very simple gameplay.”
  • music
    27 mentions Positive Neutral Negative

    The music in the game is generally described as subtle, atmospheric, and fitting for the space environment, enhancing the overall experience without being intrusive. Many players appreciate its calming and relaxing qualities, making it suitable for long play sessions, although some note a lack of variety and occasional grating tracks. Overall, the soundtrack effectively contributes to the game's meditative atmosphere, complementing its strategic gameplay.

    • “The soundtrack mirrors that austerity, pulsing electronic hums that reinforce the sense of control and isolation.”
    • “Music is really atmospheric, beautiful and fitting the game.”
    • “The music and sounds floating around in the background are nice – they give off a feeling of floating in space, listening to radio traffic.”
    • “Some of the music is grating and sounds poorly recorded.”
    • “The music is standard for a space game, with ethereal haunting notes that seem to echo around your speakers or headphones.”
    • “[what plot there is extremely tacked on, limiting this game to only its gameplay value. Very little music variety, and while what little it has works, a little more would’ve been welcome.]”
  • replayability
    9 mentions Positive Neutral Negative

    The reviews present a mixed perspective on replayability, with some players finding the game lacking in long-term engagement due to simplistic objectives and predictable AI. However, others highlight the game's interesting mechanics, variety of maps, and multiplayer potential as factors that contribute to significant replay value, especially when played with friends. Overall, while some enjoy the game for a few rounds, many feel it does not sustain replayability over time.

    • “Interesting mechanics, polished graphics, and music that creates an absorbing (and meditative) atmosphere: all of these combine to create an awesome strategy game with great replay value!”
    • “While the game might appear simplistic and shallow on the surface, the variety and quality of the maps and a well-thought-out, perfectly balanced array of game mechanics makes it infinitely replayable, especially with friends.”
    • “The minimalist approach, patient and finely honed execution, and truly limitless amount of replay value that combination offers is something rarely seen in an era so overwrought with style-over-substance entertainment.”
    • “4/10 simple game, can be fun for a few rounds but has not much replayability.”
    • “The campaign doesn't offer that much replayability; the few optional objectives are mostly just 'don't lose more than x ships' or 'complete mission in under x minutes,' which isn't really my thing.”
    • “Tl;dr - good for a few hours, lacks the replay value that good strategy games should have.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a minimalist and professional command room setting, enhanced by a beautiful and fitting soundtrack that creates an absorbing and meditative experience. The polished graphics and clever animations contribute to a cohesive aesthetic reminiscent of classic strategy games, making it a standout in the genre. Overall, the combination of these elements fosters a deep and satisfying atmosphere that elevates the gameplay.

    • “Very atmospheric minimalist space strategy game.”
    • “The atmosphere, conveyed by the cleverly-animated background, the consistent and beautiful UI style, and the brilliant but subtle music, is reminiscent of Defcon: everybody dies.”
    • “The atmosphere, conveyed by the cleverly animated background, the consistent and beautiful UI style, and the brilliant but subtle music, is reminiscent of Defcon: everybody dies.”
    • “The detached command room atmosphere enhances the sense of professionalism and precision.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and repetitive, particularly due to the limitations in fleet management and micromanagement. While it may be enjoyable initially, the overall simplification of mechanics leads to a lack of engagement, making the gameplay feel boring and unfulfilling over time.

    • “Trying to separate units to go where you want them to go and the limitations between fleet size and micromanaging them to get repaired is just tedious.”
    • “It's fun for about a game or two, then it gets tedious.”
    • “The game ends up being so simplified that it becomes tedious and boring.”
  • monetization
    3 mentions Positive Neutral Negative

    Players appreciate the monetization model, noting the absence of intrusive advertisements, which enhances the overall gaming experience.

    • “The monetization model feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I feel pressured to make in-game purchases just to keep up with other players.”
    • “The constant push for microtransactions detracts from the overall gaming experience.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional experience in the game is largely driven by intellectual satisfaction rather than visual or auditory stimulation. However, frustrating mechanics, such as the detrimental impact of enemy ships on production, can detract from the overall emotional engagement.

    • “The emotional payoff comes primarily from intellectual satisfaction rather than audiovisual excitement.”
  • stability
    1 mentions Positive Neutral Negative

    The game features appealing graphics, but users have reported occasional glitches that affect stability. Overall, it remains an enjoyable experience despite these issues.

    • “The game offers some nice graphics, although there are some ugly glitches here and there; it is pleasant all the same.”
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SPACECOM is a real-time strategy game with science fiction theme.

SPACECOM is available on PC, Mac OS, Phone, iPad and others.

SPACECOM was released on September 17, 2014.

SPACECOM was developed by Flow Combine.

SPACECOM has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its replayability.

SPACECOM is a single player game with multiplayer support.

Similar games include AI War: Fleet Command, Grey Goo, Istrolid, Final Theory, Offworld Trading Company and others.