- November 26, 2014
- The Lordz Games Studio
- 143h median play time
Warhammer 40,000: Armageddon
Platforms
About
In Warhammer 40,000: Armageddon, players command Imperial forces to defend the planet from a devastating Ork invasion. This turn-based strategy game features a vast array of units, weapons, and abilities to utilize in battle, with multiple campaigns and scenarios to conquer. Players must carefully manage resources, develop strategies, and adapt to ever-changing conditions to emerge victorious in this grim, dark future.
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- The game captures the essence of the Warhammer 40k universe with a vast array of units and a solid storyline.
- Gameplay is engaging and requires strategic thinking, with a good balance of challenge and fun.
- The ability to carry over and upgrade core units throughout the campaign adds depth and investment to the gameplay.
- Graphics and animations are dated, lacking the polish expected from a modern game.
- The AI can be passive and predictable, leading to less challenging gameplay in some scenarios.
- The game has a turn limit for missions, which can feel restrictive and detracts from the strategic depth.
story
333 mentions Positive Neutral NegativeThe story in "Warhammer 40,000: Armageddon" is set during the Second War for Armageddon, featuring a mix of established lore and original narrative elements, with notable characters like Commissar Yarrick. While the campaign includes voice-acted dialogues and branching choices that can impact mission outcomes, many players find the overall storytelling to be somewhat shallow and repetitive, often overshadowed by gameplay mechanics and mission constraints. Despite its flaws, fans of the Warhammer 40K universe appreciate the thematic consistency and the engaging tactical gameplay that accompanies the narrative.
“The story is presented in a mature way, with believable characters (orks will of course be orks).”
“The campaign story was also surprisingly good, and true to the detailed background.”
“The story is also told quite well and stays faithful to the established 40k lore.”
“The only saving grace is the story moments in between, but even those get tiresome after a while because it boils down to 'commander, great job doing that thing, but the orks are relentless, so we need you to go do a thing.' It's that for 30 missions, just slightly rephrased each time.”
“The story in the campaign is very hollow and doesn't really immerse you into the Warhammer 40k universe very much, and the gameplay gets old after a bit.”
“The story is pretty bland/crap.”