- November 26, 2014
- The Lordz Games Studio
- 143h median play time
Warhammer 40,000: Armageddon
Platforms
About
In Warhammer 40,000: Armageddon, players command Imperial forces to defend the planet from a devastating Ork invasion. This turn-based strategy game features a vast array of units, weapons, and abilities to utilize in battle, with multiple campaigns and scenarios to conquer. Players must carefully manage resources, develop strategies, and adapt to ever-changing conditions to emerge victorious in this grim, dark future.









- The game captures the essence of the Warhammer 40k universe with a vast array of units and a solid storyline.
- Gameplay is engaging and requires strategic thinking, with a good balance of challenge and fun.
- The ability to carry over and upgrade units throughout the campaign adds depth and investment to the gameplay.
- Graphics and animations are dated, lacking the polish expected from a modern game.
- The AI can be passive and predictable, leading to repetitive gameplay in some scenarios.
- The game has a turn limit for missions, which can feel restrictive and detract from strategic planning.
story
666 mentions Positive Neutral NegativeThe story in "Warhammer 40,000: Armageddon" is set during the Second War for Armageddon, featuring a mix of familiar lore elements and character interactions that appeal to fans of the franchise. While the narrative is generally engaging with good voice acting and some branching choices, many players find it lacks depth and can feel repetitive, often serving merely as a backdrop for the tactical gameplay. Overall, the story is appreciated for its thematic ties to the Warhammer universe, but it suffers from execution issues, such as vague mission objectives and a lack of impactful choices.
“If you like the Panzer General genre, you can't really go wrong with this game, although it does have a far more elaborate storyline behind it.”
“The armageddon story is also interesting with good voice acting.”
“You the player are 'the commander' tasked with increasingly important missions, your exploits growing in story panels between missions, from critiques by the traitor governor von Straub to exhortations to hold vital sites by Lord Commander Dante, to aggressively snatching Ork holdings by Yarrick.”
“The only saving grace is the story moments in between, but even those get tiresome after a while because it boils down to 'commander, great job doing that thing, but the orks are relentless, so we need you to go do a thing.' It's that for 30 missions, just slightly rephrased each time.”
“The story in the campaign is very hollow and doesn't really immerse you into the Warhammer 40k universe very much and the gameplay gets old after a bit.”
“Units gain nothing, the 'story' is a linked series of random encounters, with random units, deployed in random places for presumably random reasons.”