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ENDER MAGNOLIA: Bloom in the Mist

Whether you appreciate the genre or loved its predecessor, Ender Magnolia: Bloom in the Mist is a must-play experience.
ENDER MAGNOLIA: Bloom in the Mist Game Cover
93%Game Brain Score
music, story
grinding, replayability
97% User Score Based on 4,578 reviews
Critic Score 87%Based on 8 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
ENDER MAGNOLIA: Bloom in the Mist Game Cover

About

ENDER MAGNOLIA: Bloom in the Mist is a single player role playing game. It was developed by Adglobe and was released on January 22, 2025. It received positive reviews from critics and overwhelmingly positive reviews from players.

A moody, interconnected 2D action RPG set in the melancholic Land of Fumes.

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97%
Audience ScoreBased on 4,578 reviews
music967 positive mentions
grinding85 negative mentions

  • Significant quality of life improvements over the first game including a highly informative and detailed map system, fast travel from anywhere, and no contact damage.
  • Beautiful, hand-drawn visuals and environments with a unique steampunk/fantasy aesthetic, complemented by an exceptional soundtrack largely composed by Mili.
  • Engaging and fluid combat system with varied abilities via homunculi companions, allowing for multiple playstyles and strategic customization.
  • Generous difficulty settings including customizable sliders, making the game accessible to both newcomers and veterans.
  • Strong atmosphere and emotional storytelling supported by character interactions and environmental lore, creating a rich world to explore.
  • Story and character development are less impactful and more confusing compared to the original game, lacking the same depth and emotional weight.
  • Increased late-game difficulty spikes and unbalanced boss fights with some bosses having frustrating or unfair attack patterns.
  • Some gameplay elements like inability to swap equipment/abilities on the go and repetitive or less meaningful upgrades may limit player experimentation.
  • music
    1,661 mentions Positive Neutral Negative

    The music in Ender Magnolia, composed by mili, is widely praised for its emotional, atmospheric, and haunting qualities that beautifully complement the game's environments and story, continuing the legacy of its predecessor, Ender Lilies. While some players feel the soundtrack is slightly less memorable or impactful compared to the first game, most agree it remains exceptional, enhancing the immersive experience with varied, fitting themes and occasional vocal tracks. Overall, the soundtrack is considered a standout feature and a major draw for fans of the series and the genre.

    • “The music, drenched in the musical prowess of mili, was there, right alongside the subtle and tasteful worldbuilding, and the scattered notes which fed you the story one agonizing hint at a time, which left me feeling as if I were sweeping dust from a gorgeous tapestry with an excavator's brush.”
    • “One of the standout features is the soundtrack—most games I turn the music off or way down, but the score here truly enhances the experience.”
    • “Mili returns to the soundtrack, filling the ambiance with an outstanding and engaging melancholy.”
    • “Honestly, I never liked the extremely primitive and repetitive music from the first game, and somehow here it is even worse.”
    • “Unfortunately, the musical identity has an unfortunate habit of simply feeling like background.”
    • “I played through this to the end after playing Ender Lilies, and it just doesn't have the same feel. Most notably, the music is absolutely depressing and repetitive, it's absolutely horrid up until Upper Sanctum, and even then it's somber. Music can make or break a game, and in this game it broke it.”
  • story
    1,593 mentions Positive Neutral Negative

    The story in Ender Magnolia offers a more character-driven and dialogue-rich narrative than its predecessor, expanding on the world of Ender Lilies with new characters and lore. While many find it engaging and appreciate the added depth and hopeful tone, others feel it is less impactful, sometimes confusing, and not as emotionally resonant or well-paced as the original’s more atmospheric and minimalist storytelling. Overall, it is seen as a solid but somewhat uneven sequel story that complements improved gameplay and presentation.

    • “Another absolute banger of a metroidvania, with top-notch combat, exploration, visuals, music, characters, and story.”
    • “The story starts strong and intriguing and gets better the more you know, until the very end.”
    • “Story, pacing, music, character development, mechanics and art; there isn't anything to criticize about.”
    • “The story feels a bit rushed and incomplete with those other characters like it felt like they wanted to make many mini arcs throughout the game that just end up being cut; overall I enjoyed it for the gameplay aspect, got all achievements and unlockable extras, just with a really disappointing story part.”
    • “The story, plot, lore — none of it really hit like it did in Ender Lilies. Summary: Ender Magnolia just doesn't feel like a game and more like filler content, while Ender Lilies, the first game, felt like a true game with fully fleshed story, plot and lore, and with heavy emotion put into it unlike Ender Magnolia.”
    • “The narrative doesn't always mesh well with the very minimalist storytelling style that was carried over from the first game, and it can at times be hard to keep track of what is going on and what, in a story sense, you are actually trying to do.”
  • gameplay
    1,118 mentions Positive Neutral Negative

    The gameplay in Ender Magnolia is widely praised as a significant improvement over its predecessor, featuring smoother, more fluid combat and movement, refined mechanics, and numerous quality-of-life enhancements such as improved maps and skill systems. It retains the core metroidvania formula while expanding customization options through diverse abilities and companions, offering a satisfying and accessible experience with a balance of challenge and exploration. Although some find the boss difficulty and story weaker compared to Ender Lilies, the gameplay stands out as polished, engaging, and a highlight of the sequel.

    • “The combat experience, skill design, gameplay, map aesthetics are done beautifully and are a great upgrade compared to Ender Lilies.”
    • “They took Ender Lilies and then improved all the bad points the gameplay had, which results in a very smooth and fast gameplay.”
    • “Ender Magnolia is a true sequel that will absolutely sate any lust for more you have from the first game's story and gameplay alike, hopefully we can see even more of this universe in the future.”
    • “Gameplay is sluggish and floaty, didn't feel 'right'; when I was given the double jump and dash 'for free' at the beginning instead of as exploration rewards, it gave me the impression that was something half-baked. If it is the initial moveset, why even have a section of the game without said double jump and dash?”
    • “Unfortunately the gameplay has not evolved at all and playing through it felt like a repeat of the first game, but somehow worse.”
    • “Some people do say the story is slightly lacking compared to the first game; personally, I don't really think that's the case, and the gameplay more than makes up for it anyway.”
  • graphics
    568 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their stunning, hand-painted art style that combines dark fantasy and steampunk elements with vivid, detailed environments and fluid animations. Reviewers highlight the improvement over the predecessor with more vibrant colors, polished visuals, distinctive biomes, and a highly immersive atmosphere complemented by smooth character and enemy designs. Overall, the visuals are considered a standout feature that greatly enhances the gameplay experience.

    • “The visuals are insanely detailed and just outright gorgeous.”
    • “The visuals are absolutely stunning, with so much care and attention to detail brought in to immerse the player in the land of fumes as if they were in it.”
    • “Just as beautiful as the first aesthetically, and the music is great.”
    • “Most of the visuals are either shrouded in smoke, or are diarrhea Christmas lights.”
    • “Better combat better movement, but I absolutely hate the cyberpunk aesthetic they are going for and I think it looks like ♥♥♥♥ and the game lost a lot of soul compared to the first game.”
    • “The art looks good, and crisper than the previous game, but the art style and direction isn't as interesting.”
  • atmosphere
    314 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its stunning art, richly detailed environments, and an emotive, haunting soundtrack that deeply enhances immersion. While it maintains a dark and melancholic tone similar to its predecessor, many note it is lighter, more hopeful, and lively, with more character interactions and varied settings. Though some players prefer the original's bleaker, more solitary ambiance, the sequel's refined visuals, music, and worldbuilding create a strong, captivating atmosphere that complements its improved gameplay.

    • “From the moment you step into its hauntingly beautiful world, you're enveloped in a tapestry of rich visuals and an evocative soundtrack that together craft an unforgettable atmosphere.”
    • “The atmosphere, the level design, the OST, the art direction, the combat, it's all some of the absolute best of the entire metroidvania genre.”
    • “Stunning art, beyond beautiful soundtrack, sublime atmosphere and smooth gameplay.”
    • “Game has haunting visuals and music, but text and NPCs ruin the atmosphere.”
    • “I didn't care for the atmosphere; it wasn't as good as in Ender's Lilies and it's harder to keep track of the story of all the characters.”
    • “The atmosphere was a big part of the first game's appeal, in my opinion, and it just feels absent here.”
  • emotional
    115 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its beautiful, haunting soundtrack and melancholic atmosphere that deeply engage players, often evoking strong feelings and tears. However, compared to its predecessor "Ender Lilies," the story and character development in this installment are viewed by some as less impactful and emotionally resonant, with critiques focusing on rushed or vague narrative elements and weaker emotional connections to characters. Despite this, many still find it a touching, heartfelt experience with a powerful blend of art, music, and gameplay that sustains an emotional tone throughout.

    • “The art and soundtrack do a lot of emotional lifting — the world feels fragile, tragic, and haunting in a way that keeps you engaged.”
    • “A charming metroidvania that, while set in a tragic world, had a strong emotional heart paired with beautiful visuals and a haunting soundtrack.”
    • “The soundtrack is absolutely breathtaking—haunting, emotional, and perfectly complementing the world’s atmosphere.”
  • grinding
    98 mentions Positive Neutral Negative

    Grinding in the game is generally seen as moderate and manageable, with many players noting that exploration and backtracking are well-designed to avoid tedium. While completing 100% achievements or maxing out upgrades often requires some amount of grinding—especially for currencies and relics—this is typically not overly burdensome, though it can become tedious in late-game areas or for certain bosses. Flexible difficulty settings and quality-of-life features help mitigate grind fatigue, but some endgame sections and shop upgrades may feel grindier compared to the predecessor.

    • “No grinding needed for all shop upgrades.”
    • “Recommend to go for 100%, as it's not tedious and the story was very interesting, plus it unlocks a harder final fight and the true ending.”
    • “Very flexible difficulty settings and not grindy or too hard on default settings.”
    • “This makes it a rather grindy game to 100%, but I'm glad that I did as the concept art you can unlock is also great to look at.”
    • “If you want to do that, you have to spend a few hours at least grinding currencies after getting all ground items a second time.”
    • “There's no point in grinding excess levels because there's no real benefit and achievement for it, there's also more unnecessary grinding as the shop has a lot of excess cost/points for relics that is so unnecessary considering the amount of relics that you can equip is only 10.”
  • character development
    65 mentions Positive Neutral Negative

    Character development in the game has been praised for its robust writing, relatable motivations, and increased involvement of the main characters compared to its predecessor. While some reviews note limited or less impactful story elements, most agree that the unique and detailed character designs, alongside well-integrated dialogues and banter, enhance player engagement and emotional investment. Overall, character development is recognized as a significant improvement that complements the game's art and atmosphere effectively.

    • “The character development is robust, with well-written dialogue and relatable motivations that resonate throughout the game.”
    • “Great character development to the point where you genuinely care about each and every one of them.”
    • “It is a tremendous sequel to Ender Lilies and improves upon it in numerous ways from story and character development to a terrific mapping system for completionists like myself.”
    • “Limited character development.”
    • “We end up with a Souls-like with all its overdone hype, crap character development, terrible writing, and badly balanced on release.”
    • “The same charming character design is there, but without the same drive to explore and the resulting immersion in the world, the player is left much less invested in the story.”
  • optimization
    23 mentions Positive Neutral Negative

    Overall, the game demonstrates excellent optimization, running smoothly across multiple platforms including lower-end devices like the Steam Deck, with stable 60fps performance and minimal bugs. While a few users report issues on lower-end machines that can be resolved with tweaks, the majority praise the polished visuals, fluid animations, and fast load times that contribute to a seamless and enjoyable gameplay experience.

    • “Graphics are insanely beautiful and everything visual is polished to the bone, with flawless optimization.”
    • “The entire game runs smoothly and I had literally zero issues throughout my 100% playthrough.”
    • “The overall smoothness of player and enemy animations has been greatly optimized, making combat feel more fluid and comfortable.”
    • “The game is badly optimized and doesn't work on lower-end machines.”
    • “There are small flaws in the animation when you move with Lilac and the worldbuilding of Ender Magnolia isn't as sublime as it was in Ender Lilies, but this is only early access, so it should become better optimized over time.”
    • “Nothing of note when it comes to performance otherwise.”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is often described as quirky and amusing, with funny moments arising from gameplay elements, story points, and character interactions. Players find some situations and design choices unintentionally funny, and there are lighthearted touches in the lore and music. However, some humor stems from gameplay quirks and odd balancing that feel both funny and slightly frustrating.

    • “+Levy being able to pop up even in the deadliest place and gives you true ending quest item feels both funny and weird.”
    • “Really funny game to play as the last worker of the factory of your country with a really sad 'playm' 'playm' 'playm' at the background.”
    • “Gameplay loop is pretty funny and the dev team definitely improved exploring the map over their previous title Ender Lilies.”
  • replayability
    16 mentions Positive Neutral Negative

    Replayability in the game is mixed: while the variety of builds, mechanics, and multiple endings offer some incentive for replay, many reviewers note the lack of key features like new game+, boss rush, and additional modes limit long-term replay value. Recent patches have improved this somewhat, but the game remains easily completable in one playthrough, reducing motivation for multiple runs. Future updates and added modes are anticipated to enhance replayability further.

    • “The game offers a lot of replayability with varied builds and well-done RPG mechanics.”
    • “An interesting variety of mechanics, enemies, and skills allows for extensive replay value.”
    • “Ender Magnolia offers replay value with its multiple endings and the depth of its exploration elements.”
    • “Currently, no replayability since you can get 100% achievements with one playthrough and no modes available.”
    • “The game will keep you busy for around 25 hours if you take it slow which I think is just right, but if you're looking for replayability you'll find very little, as it is very easily 100%-able in a single playthrough.”
    • “❌ Lack of replayability features – no new game+, boss rush mode, or rematches.”
  • stability
    11 mentions Positive Neutral Negative

    The game is generally stable and largely free of bugs or glitches, with developers promptly addressing any issues that arise. While the experience is smooth for most players, some minor technical problems persist, particularly on Intel graphics. Overall, stability is solid, contributing to an immersive and enjoyable gameplay experience.

    • “Aside from that the game is beautiful, great sound, story and from my experience is bug free.”
    • “Plus, no glitches at all!”
    • “Some players might find certain mechanics repetitive after extended play sessions, and a few technical glitches can occasionally disrupt the immersive experience.”
    • “- It's still buggy for Intel graphics, but fairly playable, otherwise.”
    • “Developers worked quickly to resolve issues with game glitches or bugs.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization is praised for its simplicity, avoiding microtransactions and intrusive prompts, offering a nostalgic experience free from modern monetization pressures. However, some users note that limited advertising may affect the game's visibility.

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7h Median play time
13h Average play time
3-20h Spent by most gamers
*Based on 36 analyzed playthroughs
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Frequently Asked Questions

ENDER MAGNOLIA: Bloom in the Mist is a role playing game.

ENDER MAGNOLIA: Bloom in the Mist is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 13 hours playing ENDER MAGNOLIA: Bloom in the Mist.

ENDER MAGNOLIA: Bloom in the Mist was released on January 22, 2025.

ENDER MAGNOLIA: Bloom in the Mist was developed by Adglobe.

ENDER MAGNOLIA: Bloom in the Mist has received overwhelmingly positive reviews from players. Most players liked this game for its music but disliked it for its grinding.

ENDER MAGNOLIA: Bloom in the Mist is a single player game.

Similar games include ENDER LILIES: Quietus of the Knights, Blasphemous 2, Momodora: Moonlit Farewell, Nine Sols, Ori and the Will of the Wisps and others.