- January 22, 2025
- Adglobe
- 4h median play time
Ender Magnolia: Bloom in the Mist
Platforms
About
"Ender Magnolia: Bloom in the Mist" is a dark fantasy 2D side-scrolling action RPG set in the post-apocalyptic Land of Fumes. Play as Lilac, an "Attuner" with the power to save feral Homunculi, once artificial life forms turned monsters due to toxic fumes. Embark on a journey to retrieve lost memories and precious friends, accompanied by Homunculi, as you explore the desolate world.
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- Ender Magnolia improves on almost every aspect of its predecessor, Ender Lilies, with enhanced gameplay, visuals, and music.
- The map design is exceptional, providing clear indicators for completed areas and making exploration rewarding.
- The combat system is fluid and engaging, allowing for a variety of playstyles with customizable abilities and difficulty settings.
- The story feels less impactful and cohesive compared to Ender Lilies, with some characters and plot points feeling underdeveloped.
- Certain bosses can feel unbalanced, with some being significantly easier or harder than others, leading to frustration.
- The game can be completed relatively quickly, leaving some players wanting more content and depth.
music
594 mentions Positive Neutral NegativeThe music in "Ender Magnolia" has received widespread acclaim, with many praising the return of composer Mili, whose work is described as hauntingly beautiful and perfectly complementing the game's atmosphere. Reviewers note that the soundtrack enhances the emotional depth of the game, with distinct tracks for different areas that prevent monotony. While some players feel the music may not reach the same heights as its predecessor, "Ender Lilies," the overall consensus is that the soundtrack remains a standout feature, contributing significantly to the game's immersive experience.
“A solid metroidvania with an incredible soundtrack.”
“The music is outstandingly good for almost all areas.”
“The music, drenched in the musical prowess of Mili, was there, right alongside the subtle and tasteful worldbuilding, and the scattered notes which fed you the story one agonizing hint at a time.”
“I also had to turn off the background music because it can get annoyingly repetitive.”
“The music was maybe not up to the standards of the previous game, but there were some standout tracks like the old city vocal track.”
“The loneliness of the previous game’s atmosphere doesn’t mesh well, and the music isn’t strong enough to fill the gap.”