- May 12, 2016
- Whalebox Studio
- 4h median play time
Goliath
Goliath is an ambitious project. While a lot of its design ideas are really interesting, the execution of those ideas failed at every turn.
Platforms
About
"Goliath" is a single-player Science Fiction Fighting game offering around 4 hours of playtime. Players explore a mysterious world and craft giant robots, known as Goliaths, to battle monsters and gather resources. The goal is to survive amongst the giant creatures in this dangerous and broken land by scavenging for resources and building stronger Goliaths.
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- The game has a really cool concept centered around building and customizing giant robots, which many players find engaging.
- The crafting system is well-received, allowing players to create various items and Goliaths, adding depth to the gameplay.
- The developers are responsive to community feedback and are actively working on updates and bug fixes, which gives hope for future improvements.
- The game suffers from poor optimization, with many players experiencing significant frame rate drops and performance issues, making it unplayable for some.
- Controls are clunky and unintuitive, especially for mouse and keyboard users, leading to frustrating gameplay experiences.
- The story and quests are often criticized for being dull and repetitive, lacking depth and engagement, which detracts from the overall experience.
story
60 mentions Positive Neutral NegativeThe story is criticized for being long, repetitive, and lacking depth, leading to a monotonous gameplay experience that fails to engage players. While some find potential in the world and narrative, many feel it becomes a chore to progress due to bugs and linearity, with less than 6% of players continuing past the halfway point. Overall, the writing is seen as mediocre, with a few redeeming qualities, but it ultimately fails to captivate or motivate players.
“Story and writing is decent, with the style being one to not take itself too seriously.”
“It's a cool world, and a cool story; I'll probably end up finishing it just for that, even if it'll be more of a chore than I'd like.”
“Story's definitely not AAA, but at least there is one and adds some filler to why you're doing the things you do.”
“However, the story is long repetitive text that NPCs just blab on; most of it is a waste of time.”
“Weak story, weak characters, monotonous gameplay with no soul.”
“There is no storyteller, so the story doesn't carry any weight and you are not dragged into it.”