- October 26, 2017
- Vulgat
- 8h median play time
Golden Krone Hotel
Platforms
About
In Golden Krone Hotel, players engage in a challenging blend of roguelike RPG and strategic vampire hunting. Set in a gothic hotel, explore procedurally generated levels, combating various enemies and leveling up unique character classes. Each playthrough features permadeath and a shifting balance of power between humans and vampires, ensuring a tense and replayable experience.
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- Golden Krone Hotel offers a unique twist on traditional roguelikes with its human-vampire transformation mechanics, adding depth and strategy to gameplay.
- The game features a streamlined interface and simplified inventory management, making it accessible for newcomers while still providing enough complexity for veterans.
- The dynamic lighting system enhances gameplay, as players must navigate between sunlight and darkness, affecting their strategies based on their current form.
- Some players feel the game lacks depth and variety, with playthroughs becoming repetitive after a few runs.
- The game can be too short for those seeking a more epic roguelike experience, leading to a sense of dissatisfaction for long-time fans of the genre.
- There are occasional balancing issues, particularly with certain classes and spells feeling either too strong or too weak, which can affect overall gameplay experience.
gameplay
304 mentions Positive Neutral NegativeThe gameplay of "Golden Krone Hotel" is characterized by its innovative mechanics, particularly the unique vampirism and sunlight systems that create engaging risk/reward scenarios. Players appreciate the streamlined controls and accessibility, allowing both newcomers and veterans to enjoy the game without extensive learning curves. The combination of charming aesthetics, intuitive mechanics, and a variety of character strategies contributes to a memorable and enjoyable roguelike experience, despite some critiques regarding depth and playtime length.
“The gothic horror aesthetic is very strong, the soundtrack is incredible, but it's the ingenious yet intuitive mechanics surrounding light, potions, and vampirism that make this such a unique experience.”
“The mechanics are quick to grasp and intuitive while managing your human/vampire form and keeping track of the day/night cycle feels fresh and unique.”
“The unique light mechanics offer a neat twist on a framework built with a clear love for classic roguelike design, and being a sucker for horror I had to give it a shot.”
“It is too short even by 'coffee break' roguelike standards and the gameplay is just not interesting enough to warrant more than a few tries.”
“Some concepts are decent such as the way to identify potions and the whole vampirism clock, but they lose their novelty real fast because the overall gameplay just isn't fun.”
“Gameplay, while streamlined, is lacking in depth.”