Golden Krone Hotel Game Cover
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In Golden Krone Hotel, players engage in a challenging blend of roguelike RPG and strategic vampire hunting. Set in a gothic hotel, explore procedurally generated levels, combating various enemies and leveling up unique character classes. Each playthrough features permadeath and a shifting balance of power between humans and vampires, ensuring a tense and replayable experience.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

96%
Audience ScoreBased on 251 reviews
gameplay59 positive mentions
grinding2 negative mentions
  • Golden Krone Hotel offers a fresh take on traditional roguelikes with its unique human-vampire transformation mechanics and dynamic lighting system, creating engaging gameplay that requires strategic thinking.
  • The game is accessible for newcomers to the genre, featuring streamlined controls and a simplified inventory system that allows players to focus on the core mechanics without getting bogged down by complexity.
  • With charming pixel art, an atmospheric soundtrack, and a variety of classes and spells, the game provides a fun and engaging experience that encourages experimentation and replayability.
  • Some players feel that the game lacks depth and variety in its gameplay, with certain mechanics and enemy types becoming repetitive over time.
  • The procedural generation of levels can lead to predictable layouts, which may diminish the sense of discovery and excitement in subsequent runs.
  • While the game is generally well-received, some players have noted minor bugs and issues that can affect gameplay, though these are often addressed by the developer in updates.
  • gameplay152 mentions

    The gameplay of "Golden Krone Hotel" is characterized by its innovative mechanics, particularly the unique vampirism and sunlight systems that create engaging strategic choices. Players appreciate the streamlined controls and accessibility, allowing both newcomers and veterans to enjoy the game without overwhelming complexity. The combination of charming aesthetics, a gothic horror theme, and a variety of character classes enhances the overall experience, making it a standout title in the roguelike genre.

    • “The gothic horror aesthetic is very strong, the soundtrack is incredible, but it's the ingenious yet intuitive mechanics surrounding light, potions, and vampirism that make this such a unique experience.”
    • “The mechanics are quick to grasp and intuitive while managing your human/vampire form and keeping track of the day/night cycle feels fresh and unique.”
    • “The sunlight mechanics are fun to experiment with, and the identification system is just nerve-racking enough to have me sit there and decide whether or not it's worth accidentally turning into a vampire if it's also possible to heal the poison about to kill me.”
    • “It is too short even by 'coffee break' roguelike standards and the gameplay is just not interesting enough to warrant more than a few tries.”
    • “Some concepts are decent such as the way to identify potions and the whole vampirism clock, but they lose their novelty real fast because the overall gameplay just isn't fun.”
    • “Gameplay, while streamlined, is lacking in depth.”
  • music31 mentions

    The music in the game is widely praised for its atmospheric and thematic alignment with the gothic horror aesthetic, featuring a delightful chiptune soundtrack that enhances the overall experience. Reviewers highlight the soundtrack as both engaging and fitting, contributing to the game's spooky yet fun ambiance, while also noting that it serves as effective background music without being distracting. Overall, the music is considered a standout element, adding depth and charm to the gameplay.

    • “The gothic horror aesthetic is very strong, the soundtrack is incredible, but it's the ingenious yet intuitive mechanics surrounding light, potions, and vampirism that make this such a unique experience.”
    • “The care and attention to detail that went into it is obvious in every aspect: from the soundtrack and sound effects, to the snippets of well-written lore, to the potion system, to the polished and highly intuitive interface and full controller support.”
    • “Lastly, the music is great and really helps to give the game a wonderful gothic atmosphere.”
    • “The music is serviceable background music - never annoying.”
    • “I usually turn the music off or way down in games because I find it distracting.”
    • “The music is rather eerie and I think it is well done.”
  • graphics26 mentions

    The graphics of the game are generally praised for their charming pixel art style, which complements the atmospheric gothic horror aesthetic and enhances the overall experience. While some reviews note that the sound effects are less impressive, the visuals are considered a significant strength, with many appreciating the retro appeal and the option to switch to ASCII mode for traditionalists. Overall, the graphics are described as neat and well-suited for the genre, making the game visually appealing even for those who typically prefer more advanced graphics.

    • “I like pixel graphics and this game was lovely; sound effects were top notch and the music was very atmospheric and delightfully spooky-fun.”
    • “The tile graphics are beautiful and have a pixel retro appeal.”
    • “The graphics are great for this style of game and the music is fantastic.”
    • “The sound effects are the weakest aspect of the audio visuals, but they do the job and complement the pixel retro graphics.”
    • “It's not a game for FPS graphics freaks; you have to understand the genre here.”
    • “The rudimentary graphics are kind of neat - especially the clumsy looking character portraits.”
  • story16 mentions

    The game's story is centered around a concise main quest to defeat Fane, the exiled vampire prince, which some players find engaging despite its brevity. While the central storyline is appreciated, the writing quality varies significantly, with some descriptions deemed overly elaborate or poorly executed. Overall, the narrative elements are seen as a work in progress, with potential for improvement as the game evolves.

    • “Gives you the feeling a story is unfolding.”
    • “She’s on a mission of revenge against exiled vampire prince Fane, probably having something to do with how she tends to turn into a vampire from time to time.”
    • “Her quest has brought her to the vast and looming Golden Krone Hotel, a mighty structure of many floors, chambers, and deadly inhabitants.”
    • “Concerning the story: except for the central fane storyline, which is neat (and mercifully short), the writing ranges from needlessly flowery fantasy prose to straight-up garbage.”
    • “There is not much of a story to go on, but each run you have only one mission, to kill fane, the exiled vampire prince.”
    • “Lore is not saved between characters, which means I can only get the story piecemeal while I'm already concentrated on playing.”
  • replayability14 mentions

    The game offers significant replayability due to its randomized maps, spell books, and potions, alongside a variety of classes and unlockable characters. Players appreciate the challenge and diversity, noting that even though it may not have unlimited replay value, it provides dozens of hours of engaging gameplay. Overall, the combination of different difficulties and character options enhances the game's replayability, making it a worthwhile experience for fans of the genre.

    • “Didn't expect that much replay value; seems like there are a few dozen hours more of playing for me!”
    • “With 3 difficulties and 12 different classes, there is lots of replayability as well.”
    • “The layout of maps is randomized, aside from a few special exceptions, along with randomized spell books and potions adding to replayability.”
    • “It's basically what it says it is, and although there isn't a whole lot to it for those that like this genre, there is a lot of replayability.”
    • “Also has some replayability, since floors/enemies are somewhat randomized along with unlockable characters with varying starting gear/stats/spells.”
  • atmosphere8 mentions

    The game's atmosphere is widely praised for its immersive qualities, combining charming pixel graphics with a delightful chiptune soundtrack and top-notch sound effects. Reviewers highlight the effective blend of fun and spooky elements, creating a gothic ambiance that enhances the sense of danger and isolation typical of roguelikes. Overall, the atmosphere is described as engaging and integral to the gameplay experience.

    • “I like pixel graphics and this game was lovely; the sound effects were top-notch and the music was very atmospheric and delightfully spooky-fun.”
    • “This game has a great atmosphere; you can feel the horror vibes, and at times you really feel weak, alone, and in danger of being one turn away from death.”
    • “Lastly, the music is great and really helps to give the game a wonderful gothic atmosphere.”
  • humor3 mentions

    The game's humor is a standout feature, often eliciting laughter even in moments of failure, such as the game over screen. Players appreciate its quirky twists and funny moments, which enhance the overall fun and innovative gameplay experience, contributing to its high replay value.

    • “Almost every time I die, I find myself laughing at the game over screen, having learned something new.”
    • “On top of that, the game has some interesting quirks and twists, and even a bit of humor.”
    • “For the asking price, it's a steal for what it offers - fun and innovative gameplay, challenging difficulty, funny moments, great variety, and replay value.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious, involving extensive farming and repeated attempts to defeat bosses while figuring out their weaknesses. While it may appeal to those curious about the genre, the ASCII graphics and monotonous mechanics can be off-putting for some.

    • “I recommend this to friends who want to see what the genre is like but are easily appalled by ASCII graphics and tedious mechanics.”
    • “Hours of farming, dying, and repeating to find the right order to fight the bosses, deducing the demons of the week's weaknesses, and ultimately it didn't even show up in the morgue.”
  • optimization1 mentions

    The game is praised for its excellent controller optimization, making it accessible and enjoyable to play despite the typically complex command systems found in roguelikes.

    • “Normally there are so many commands in roguelikes that it would be hard to play on a controller; this game is optimized to use the controller and does very well.”
    • “The optimization for different platforms is impressive, allowing for a smooth experience regardless of the device you choose.”
    • “I love how the game balances performance and graphics; it runs flawlessly even on lower-end systems.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
19hAverage play time
5-30hSpent by most gamers
*Based on 8 analyzed playthroughs

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