Unexplored Game Cover
Probably not the best roguelite that will be released today.
Starting at $1.77Buy now

"Unexplored is a single-player Role Playing game known for its exceptional gameplay, good graphics, and sensational music, yet can be very grinding and buggy. The game's level generator is highly praised, providing a rich and story-driven experience with real-time combat, similar to a real-time Brogue. With a variety of content and puzzles, it's a must-play for fans of rougelites and rougelikes, offering a fresh take on the genre."

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Xbox

Reviews

70%
Audience ScoreBased on 485 reviews
gameplay41 positive mentions
stability21 negative mentions
  • The game features an impressive dungeon generation system that creates unique and engaging levels, making each run feel fresh and handcrafted.
  • Combat is satisfying and requires strategic thinking, with a variety of weapons and items that can be used creatively to overcome challenges.
  • The game has a strong sense of progression, with unlockable classes and items that enhance replayability and encourage exploration.
  • The game suffers from frequent bugs and crashes, which can disrupt gameplay and lead to lost progress.
  • Some players have reported issues with the controls feeling clunky or unintuitive, particularly when using a gamepad.
  • The difficulty can be punishing, with instances of being trapped in rooms or encountering overwhelming enemies without clear solutions.
  • gameplay108 mentions

    The gameplay of the game is a mix of traditional roguelike mechanics and modern action elements, offering deep mechanics and engaging combat, though some players find it clunky and bland at times. While the dungeon generation is praised for its cleverness and variety, the game suffers from bugs and crashes that detract from the overall experience. Despite these issues, many players appreciate the addictive nature of the gameplay and the depth of exploration it provides, making it a worthwhile experience for fans of the genre.

    • “A fun dungeon crawler that is designed like a traditional roguelike, but with the gameplay of an action roguelite.”
    • “The mechanics are incredibly deep; there's a system for enchanting, brewing, and making scrolls that I rarely get the chance to use because the materials are hard to come by.”
    • “The gameplay is where its roots show particularly strongly - a core game focused strongly on randomized dungeons, puzzles, and items, with a simple but technical combat style.”
    • “Gathering a bunch of unidentified scrolls and potions feels like very tired gameplay.”
    • “Apart from that, the dungeons are fine but bland; the gameplay feels both clunky and uninteresting, and I dropped it pretty quickly.”
    • “To put it bluntly, the core gameplay loop simply isn't strong enough to carry a procedurally generated adventure.”
  • graphics88 mentions

    The graphics of the game are characterized by a simple, minimalist art style that some players find charming and functional, while others criticize it as lacking depth and clarity. Despite technical issues like crashes and graphical glitches, many reviewers appreciate the clear presentation that aids gameplay, noting that the visuals grow on players over time. Overall, while the graphics may not be cutting-edge, they effectively support the game's mechanics and atmosphere, appealing to fans of traditional roguelikes.

    • “The combat, art style, and atmosphere are all amazing.”
    • “The graphics are cute and colorful.”
    • “The graphics are simple but interesting... there is a fair bit of Zelda mixed in to make it more skill-based.”
    • “Crashes constantly, dungeons are weird (and often bugged), visuals/art style is terrible.”
    • “The graphics start to glitch if you jump briefly to another window while playing, and that glitch remains if you continue that character even if you restart the game.”
    • “While its overly simplistic art style isn’t going to linger long in the memory, Unexplored's unusual approach to balancing combat and map generation certainly will.”
  • music30 mentions

    The music in the game receives mixed reviews, with many praising its charm, catchiness, and ability to enhance the gameplay experience, particularly during combat and exploration. However, some players find the soundtrack to be merely serviceable or dull, suggesting it could benefit from more variety. Overall, while the music is generally well-composed and atmospheric, opinions vary on its memorability and impact over extended play sessions.

    • “Charming presentation, great dungeon generation, excellent music.”
    • “Tight combat, awesome music, intriguing puzzles, and intense boss battles.”
    • “The sound design is of the same vein, with a special mention for the music, which manages to support the ambiance, building the tension when there's danger around, slowing down when you're in a peaceful place, all the while sounding pretty good, in my opinion.”
    • “As for the soundtrack, it is merely serviceable to the game.”
    • “The music is dull and inappropriate.”
    • “I get tired of in-game music really easily in most games, and after 30 hours, I still haven't turned it off.”
  • replayability29 mentions

    The game boasts exceptional replayability, primarily due to its procedurally generated levels and diverse content, which ensure that each playthrough feels unique and engaging. Players appreciate the strategic depth and the variety of challenges, including unlockable character classes and different difficulty levels, which further enhance the replay value. Overall, it is highly recommended for fans of roguelikes seeking a game that offers endless entertainment and replay opportunities.

    • “This is one of the greatest games I have ever played with the amount of replayability that comes out of the amazing dungeon generation that makes it look and feel handcrafted.”
    • “An absolute blast to play, by far the most replayable roguelike experience I've ever had.”
    • “Since the environment is procedurally generated and Unexplored has a lot of content, replayability is essentially infinite, which is not bad for a game that can be purchased for a limited amount of money.”
    • “But it's outmatched by the sheer replay value the game has; 10+ hours in and I'm still just scratching the surface of the game, highly recommended for roguelike fans.”
    • “Since the environment is procedurally generated and unexplored, it has a lot of content; replayability is essentially infinite, which is not bad for a game that can be purchased for a limited amount of money.”
    • “Unexplored also includes unlockable character classes, three difficulty levels, and options to add even more bosses and puzzles to the game, along with a daily dungeon and a weekly dungeon (with leaderboards for the competitive), adding replay value to the game.”
  • stability22 mentions

    The game is plagued by numerous bugs and glitches that significantly hinder the overall experience, with players frequently encountering issues such as freezing, crashes, and unresolvable situations that can ruin lengthy runs. While some users acknowledge the game's fun aspects and note that the developers are actively working on updates, the persistent instability remains a major drawback, making it difficult to recommend. Overall, the game's stability issues overshadow its potential enjoyment.

    • “The game runs smoothly with minimal crashes, providing a stable experience overall.”
    • “I've encountered very few bugs, and the game feels polished and reliable.”
    • “The stability of the game allows me to immerse myself fully without worrying about technical issues.”
    • “The only drawback is it is buggy at times and that can be frustrating.”
    • “Seems really fun, but it has too many buggy situations. I run into one and it kills me almost every run, be it going into a lake that you previously got out of and now you can't get out and drown, or being stuck in a room with no way to exit after a teleport.”
    • “This game has all the moving parts of a cool action roguelike; although the game you're hoping for is here, it's hidden behind a buggy, frustrating mess.”
  • optimization14 mentions

    The game's optimization has received mixed feedback, with players noting occasional performance bugs, stuttering during extended play sessions, and some map generation glitches. While many find that restarting the game resolves these issues, there are concerns about memory leaks and crashes, suggesting that the game may not be fully optimized yet. Overall, despite these challenges, players still appreciate the core gameplay experience.

    • “Game performance: 8/10 -- there are some issues with lagging in longer sessions and occasional screen tearing, but for me at least these issues are minor enough that the game plays very smoothly overall.”
    • “Aside from some performance issues after playing the game for a while, this game is amazing.”
    • “Some very minor performance issues right now (i.e., it crashed on me once and stuttered-near-crashed once); not a biggie since it's in early access.”
    • “The occasional unfortunate map generation glitch and performance issues that slowly bring extended (2/3 hour) play sessions to a stuttering halt and force a relaunch of the application aside, Unexplored is a great game for those that enjoy dungeon crawling exploration action.”
    • “There's also a pretty annoying memory leak the devs really need to fix (starts stuttering after you've been in-game for a couple of hours; is fixed by rebooting the game).”
    • “As solid as Unexplored is in its core concept, the performance issues do represent a bit of an issue.”
  • grinding11 mentions

    Overall, players appreciate that the game minimizes traditional grinding by eliminating experience points and levels, focusing instead on exploration and skillful play. However, some find the inventory management and backtracking tedious, which can detract from the experience. The game successfully balances challenge and progression without relying on repetitive grinding mechanics, making it engaging for roguelike fans.

    • “There's no grinding because there aren't any XP/levels, and monsters don't really drop random loot, so you progress by exploring new places, which I love.”
    • “Having a bunch of not very useful loot to manage is tedious, especially with an annoying UI.”
    • “Unfortunately, that (alongside the puzzle solutions being scattered around the dungeon on notes) also means that a very large percentage of time in a run is spent on tedious backtracking.”
    • “There's not much grinding, but my only nitpicks are inventory management and backtracking floors to reach the forge and your loot piles.”
  • story11 mentions

    The game's story is primarily driven by player experience, with each dungeon run creating a unique narrative that feels rich and engaging. While some players appreciate the procedural storytelling and variety in gameplay, others find the overall narrative lacking and inconsistent. Overall, the game excels in combining combat, puzzles, and storytelling, allowing players to craft their own adventures.

    • “The dungeons themselves have a lot of variety, and a fair bit of storytelling.”
    • “It features a perfect combination of combat, puzzles, and story.”
    • “They could have contributed to the story or characterization.”
    • “Unexplored 2 has potential, but right now the adventure's unreliable and storytelling's seriously flawed.”
    • “Rarely does anything feel out of place within the mini-story that each run writes through its gameplay.”
  • atmosphere9 mentions

    The atmosphere of the game is widely praised for its immersive qualities, combining stunning art style, evocative sound design, and engaging environmental details that enhance the overall experience. Players appreciate the chilling winds, vibrant life, and haunting sounds that create a deeply atmospheric setting, making exploration and combat feel both thrilling and meaningful. Overall, the game's atmosphere is described as near perfection, contributing significantly to its enjoyment.

    • “The atmosphere of the game is 100% perfection.”
    • “You can feel the chill in the icy winds, be stunned by the verdant life in the teeming underworld or move through the silent, echoing halls of the long-dead and above all, the sounds: hear the whispering sounds of dead gods in forgotten corners, your own footsteps and the shuffle of things moving behind walls: 'atmospheric' doesn't cover the half of it.”
    • “Soundtrack is atmospheric, the artwork unique and yet simple and the levels have fun and funky twists, turns and puzzles.”
    • “Very reminiscent of Nethack/Brogue in atmosphere.”
    • “Hearing your character giggle after defeating an enemy, or them acting curious once they discover a secret adds to the atmosphere.”
    • “That would add to the game's atmosphere.”
  • humor7 mentions

    The humor in the game is characterized by its darkly comedic elements, where players often meet their demise in amusing and unexpected ways. The simplistic graphics complement the lighthearted tone, enhancing the experience of both glorious successes and comically unfortunate failures. Players appreciate the game's ability to blend frustration with laughter, particularly through the antics of monsters and the absurdity of certain gameplay mechanics.

    • “This game will kill you over and over, which can be frustrating, but it can also be pretty funny.”
    • “Most runs you will die, but often in hilarious or epic ways.”
    • “You will die, sometimes in hilarious ways (don't drink exploding potions... just don't).”
  • character development1 mentions

    Reviewers praise the character design as charming, indicating that the visual representation of characters contributes positively to their overall development and appeal.

    • “The character design is charming all around.”
    • “The depth of each character's backstory adds layers to the gameplay experience.”
    • “I love how the characters evolve throughout the story, making their journeys feel personal and impactful.”
  • emotional1 mentions

    The emotional aspect of the game is highlighted by the constant presence of both main and off-hand items, which creates a sense of readiness and tension. The ability for blades to inflict damage merely by touching foes adds a visceral layer to encounters, enhancing the emotional stakes of combat.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Unexplored

Play time

57hMedian play time
97hAverage play time
20-215hSpent by most gamers
*Based on 5 analyzed playthroughs

Videos

Similar Games