Get Out...
- March 25, 2020
- M4DOOM
it's start In a dark room... where the father should start finding his way out this strange house. while he must find his way to escape, he will face different mysteries to solve... and monsters to escape from. Take your Hand Light and find your path to get away from this mystery loop.
Reviews
Audience ScoreBased on 3 reviews
gameplay3 negative mentions
- The game features frustrating inconsistencies, such as items that cannot be picked up and unclear progression mechanics.
- The flashlight is ineffective, requiring players to be very close to objects for illumination, and battery mechanics are poorly implemented.
- The game is repetitive, with 50 loops of stock assets and animations, and lacks any meaningful content or polish.
- gameplay1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
The gameplay is characterized by a reliance on a dark atmosphere that enhances the horror experience, coupled with a flashlight feature that introduces battery management, adding an extra layer of tension and challenge.
“The gameplay is incredibly immersive, with mechanics that keep you on the edge of your seat.”
“I love how the game balances tension and exploration, making every moment feel significant.”
“Yes, it's another 'the darker the scarier' mindset type of release, and worse yet, there's a flashlight with actual battery mechanics.”
“The controls feel clunky and unresponsive, making it frustrating to navigate through the game.”
“The gameplay is repetitive and lacks variety, leading to a monotonous experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative