Skip to main content

CONCLUSE

78%Game Brain Score
atmosphere, graphics
gameplay, stability
78% User Score Based on 634 reviews

Platforms

PCPCXboxXboxWindowsWindowsPlayStationPlayStationLinuxLinuxMac OSMac OS

About

CONCLUSE is an atmospheric horror game featuring a chilling soundtrack by various artists. The game includes 15 original tracks that enhance the eerie ambiance, with songs ranging from dark synthwave to haunting piano melodies. CONCLUSE promises a thrilling experience for horror enthusiasts, with a focus on its immersive and unsettling soundscape.

CONCLUSE screenshot
CONCLUSE screenshot

78%
Audience ScoreBased on 634 reviews
atmosphere128 positive mentions
stability20 negative mentions

  • Great atmosphere and eerie visuals reminiscent of classic PS1 horror games.
  • Engaging story that keeps players hooked, with intriguing lore and character backstories.
  • Unique gameplay mechanics, such as the payphone system that adds depth to the narrative.
  • Gameplay can become repetitive with excessive key-fetching and backtracking.
  • The game is often too dark, making it difficult to navigate and see important items.
  • Some puzzles are overly convoluted or tedious, leading to frustration.
  • atmosphere
    236 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its eerie, unsettling quality, reminiscent of classic horror titles like Silent Hill, effectively immersing players in a bleak and creepy world without relying on jump scares. Many reviewers commend the sound design and visual aesthetics, noting that the game's low-resolution graphics contribute to its haunting ambiance. However, some players feel that while the atmosphere is strong, the gameplay can become repetitive and lacks depth, which may detract from the overall experience.

    • “But, I commend the devs for not going the easy route and riddling this game with jumpscares; it's nothing but bleak and creepy atmosphere all the way through.”
    • “The atmosphere is masterfully done.”
    • “This game bathes in atmosphere; I'm talking drenched to the bone in good time creepy time.”
    • “This game is a one trick pony because once you get outside the hospital the game's story takes a back seat and in terms of atmosphere, you saw everything there is to see.”
    • “Concluse bills itself as a horror game, but there are no scares, and little even in the way of a tense or foreboding atmosphere.”
    • “All atmosphere had been killed.”
  • graphics
    208 mentions Positive Neutral Negative

    The graphics of "Concluse" are intentionally designed to evoke a retro PS1 aesthetic, which some players appreciate for its atmospheric qualities, while others criticize it for being overly simplistic and difficult to navigate. Many reviews highlight the game's unique art style and sound design, which contribute to a creepy ambiance, but also note that the low-resolution visuals can hinder gameplay and make it challenging to identify important elements. Overall, the graphics are a polarizing aspect, appealing to fans of nostalgic horror while alienating those who prefer modern visual standards.

    • “The PS1 art style was beautifully executed and it helped a ton in setting the mood.”
    • “Concluse is one of those oh so rare modern horror games with an indie throwback aesthetic that really nails perfectly what made the PS1 era of survival horror games so wonderful, so cozy, and most importantly, so absolutely scary.”
    • “I loved the visuals and the blur that it had to it, gorgeous effects.”
    • “Graphics are awful to the point that without a guide, I would not have found some doors on the walls.”
    • “As someone who grew up during the PS1 era, I really don't get the appeal of emulating such primitive graphics. The industry moved on for a reason... plus I bought a gaming PC to play modern games, not something that looks like it could run on my PS1.”
    • “The graphics are worse than most PS1 games, and so is the storytelling and world design.”
  • story
    190 mentions Positive Neutral Negative

    The story of "Concluse" revolves around Michael's search for his missing wife, Carolyn, in a town ominously named "Hell," drawing heavy inspiration from the narrative style of "Silent Hill 2." While the game features an intriguing atmosphere and some engaging lore, many players find the plot derivative and lacking in originality, with a simplistic and at times confusing narrative structure. Despite its flaws, the game has generated anticipation for a sequel, as players hope for deeper storytelling and improved gameplay elements.

    • “It has such a fascinating lore behind it and I cannot wait to play the 2nd game when it releases and dig into the story.”
    • “The story draws you in and keeps you hooked.”
    • “An atmospheric puzzle game, Concluse tells the story of Michael, who in search of his wife Carolyn (missing since 3 years) travels to the town of 'Hell.'”
    • “The story is also kind of cobbled together from bits and pieces of Silent Hill games and doesn't have any originality in and of itself, unfortunately.”
    • “Speaking of unnecessary, the whole plot is pretty boring; you are a guy looking for his wife in hell, so you take a train to a town near it, and then you just kinda walk around for the rest of the game.”
    • “The issue here is that its story is much too slight.”
  • gameplay
    114 mentions Positive Neutral Negative

    The gameplay is largely criticized for its repetitive mechanics, primarily revolving around finding keys to progress, which many players found tedious and uninspired. While the atmosphere and art style received praise for their creepiness and effectiveness in creating tension, the overall experience is marred by slow pacing, janky controls, and a lack of engaging gameplay elements. Despite being free and offering a few hours of playtime, many reviewers felt that the gameplay did not provide enough depth or variety to maintain interest.

    • “Awesome gameplay, not extremely scary but very creepy and confusing. Very good puzzles; I wish the game didn't end on a cliffhanger. Hoping part 2 comes very soon.”
    • “While the gameplay is relatively simple, what makes it work is a well-done cohesive atmosphere, a good element of intrigue, and a general strangeness to everything around it.”
    • “It has a decent gameplay length for a free game and, while it ends on a cliffhanger for a future game, it still has its fair share of secrets to keep the game going for a while longer.”
    • “Good atmosphere, but really boring and repetitive gameplay.”
    • “The gameplay comprises little more than grabbing keys and solving minor puzzles.”
    • “Go to room, find a key, use that key to go into another room to find another key just to do the same thing, but multiply this by a couple hours and you get the basic premise for gameplay.”
  • music
    46 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many players praising its ability to enhance the overall atmosphere and evoke a nostalgic, old-school feel. The original soundtrack and ambient sound effects are highlighted as standout features, contributing significantly to the game's horror elements and immersive experience. Some users noted specific tracks that evoke memories of classic games, further solidifying the music's impact on gameplay.

    • “The music and feeling throughout the whole game is just perfect, from the OST to the sound cues.”
    • “And the music is so on point, I really loved it, the composers did an awesome job!”
    • “Great music and unsettling environments follow you through your playthrough, as you search for your missing wife.”
    • “The atmosphere does a lot of work, bolstered by the simplistic graphics and ambient soundtrack, but again it can only do so much.”
    • “It hasn't a soundtrack, I think it isn't worth to program such a bad game; it's a waste of time.”
    • “The 'dark' sewer level had music that was directly from the SH2 soundtrack.”
  • stability
    20 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including numerous bugs and visual glitches that can disrupt gameplay, such as getting stuck in terrain, walking through walls, and experiencing crashes during interactions. Players report frustrating collision problems and blurry visuals that hinder the overall experience, likening it to an unfinished project rather than a polished title. Overall, the game's stability is a major concern, detracting from its potential enjoyment.

    • “I lost at least 1 hour because I got stuck in terrain. There are major problems when you have to get over some obstacles that are, let's say, 10 cm high (usually when you are getting out of the train cart and walking on wooden planks). I managed to walk through walls and bathroom doors. I have no problem with the PS1 look, but most documents are so blurry you can barely read them, and there are some awful visual glitches when using the flashlight.”
    • “Game crashes at the first hurdle. At my first interaction in the game, I tried to open the train door, then after it flashes up the text 'the door won't budge,' it just freezes every time I play.”
    • “Glitches: some of my favorites are a magical second ghost plow car, the floor in your peripheral vision turning into black nothing, using the key to open the door that is already open on your screen, and not being able to scroll through inventory while being on a small lift because instead of pressing the down arrow in inventory, you press the lift button, which crashes the game.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and burdensome, often requiring them to backtrack through expansive environments in search of small items and hidden achievements. The puzzles are described as varying in difficulty but generally leaning towards being more frustrating than engaging, detracting from the overall experience and immersion. Many reviewers express a desire for a more intuitive design that captivates players from the start, rather than leading to feelings of tedium and the need for external guides.

    • “It can get tedious to walk back and forth through these environments (which can get rather expansive, especially near the highway) looking for small items in the grainy darkness.”
    • “Puzzles vary widely in difficulty, and are often more tedious than they are captivating.”
    • “The first hour should grip the player, show them what to expect, and make them want to keep going, but instead it was just tediously walking through garbled environments and watching cutscenes so covered in filters and static that I could barely make out whatever was supposed to be going on.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers some replayability through mechanics like collecting quarters and unlocking multiple backstories, but many players express reluctance to engage in these activities again. While it attempts to encourage replay through these features, the overall sentiment suggests that the experience may not be compelling enough to warrant multiple playthroughs.

    • “Old horror games were not only creepy because of their obscured, uncanny graphics, but they were also extremely replayable.”
    • “Obviously, there is some replayability it wants from me via the quarters and telephones, but I am not doing all that again.”
    • “This also adds replayability to unlock all 3 backstories.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is derived from its poor quality, with players finding amusement in its flaws. It appeals to those who enjoy "so bad it's good" experiences, making it a unique choice for fans of unconventional comedy.

    • “This game is so bad that it becomes good again, and some parts had me laughing out loud.”
  • monetization
    2 mentions Positive Neutral Negative

    The game is free to play and does not include any microtransactions, allowing players to try it without financial commitment. However, some users feel indifferent about completing the game, suggesting it may not be engaging enough to warrant continued play.

    • “It's free and without microtransactions, so check it out and see how it goes.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a profound emotional connection to the game, noting that the desolate atmosphere enhances their own feelings of vitality and engagement. This juxtaposition of a lifeless world with personal emotional resonance creates a unique and impactful experience.

    • “The world felt dead, and that made me feel alive.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is generally good, as it runs smoothly once players become familiar with the mechanics. However, some puzzles, particularly those involving directional clues, can be challenging to grasp initially.

Buy CONCLUSE

Videos

Games Like CONCLUSE

DreadOut Image
This game contains adult content
The Medium Image
This game contains adult content
The Convenience Store Image
FOBIA: St. Dinfna Hotel Image
This game contains adult content
Conarium Image