CONCLUSE Game Cover

CONCLUSE is an atmospheric horror game featuring a chilling soundtrack by various artists. The game includes 15 original tracks that enhance the eerie ambiance, with songs ranging from dark synthwave to haunting piano melodies. CONCLUSE promises a thrilling experience for horror enthusiasts, with a focus on its immersive and unsettling soundscape.

  • Mac OS
  • PC
  • Windows
  • Linux
  • Play​Station
  • Xbox

Reviews

78%
Audience ScoreBased on 317 reviews
atmosphere64 positive mentions
stability10 negative mentions
  • Great atmosphere reminiscent of classic PS1 horror games, particularly Silent Hill.
  • Creepy visuals and sound design effectively create a sense of dread without relying on jump scares.
  • Engaging puzzles that encourage exploration and add depth to the gameplay.
  • The game can be overly dark, making it difficult to navigate and see important items.
  • Some puzzles can feel tedious and repetitive, often revolving around finding keys to unlock doors.
  • The story lacks clarity and depth, leaving players wanting more context and character development.
  • atmosphere118 mentions

    The atmosphere of the game is widely praised for its eerie, lo-fi horror aesthetic, drawing strong comparisons to classic titles like Silent Hill. Reviewers commend the effective sound design and visual style that create a deeply immersive and unsettling experience, often highlighting the absence of jump scares as a refreshing approach to horror. However, some players noted that while the atmosphere is compelling, it can sometimes overshadow gameplay, leading to moments of repetitiveness and a lack of engagement in the story.

    • “The atmosphere is great: lo-fi horror at its best.”
    • “Kudos to all the sounds - kind of disturbing at the start but you get used to it and they really do make much of the atmosphere.”
    • “The atmosphere is masterfully done.”
    • “This game is a one trick pony because once you get outside the hospital the game's story takes a back seat and in terms of atmosphere, you saw everything there is to see.”
    • “Concluse bills itself as a horror game, but there are no scares, and little even in the way of a tense or foreboding atmosphere.”
    • “The game had the atmosphere and creep factor that it didn't need all of those keys in my opinion to keep the player busy.”
  • graphics104 mentions

    The graphics of "Concluse" are intentionally designed to evoke a retro PS1 aesthetic, which some players appreciate for its atmospheric contribution to the horror experience, while others criticize it for being overly simplistic and difficult to navigate. The low-resolution visuals and black-and-white filter create a unique, eerie ambiance, but can also hinder gameplay by obscuring important details and making it hard to identify objects. Overall, the graphics are polarizing; they effectively enhance the game's mood for some, while leaving others frustrated by their lack of clarity and polish.

    • “The PS1 art style was beautifully executed and it helped a ton in setting the mood.”
    • “Concluse is one of those oh so rare modern horror games with an indie throwback aesthetic that really nails perfectly what made the PS1 era of survival horror games so wonderful, so cozy, and most importantly, so absolutely scary.”
    • “I loved the visuals and the blur that it had to it, gorgeous effects.”
    • “The graphics are awful to the point that without a guide, I would not have found some doors on the walls.”
    • “As someone who grew up during the PS1 era, I really don't get the appeal of emulating such primitive graphics. The industry moved on for a reason... plus I bought a gaming PC to play modern games, not something that looks like it could run on my PS1.”
    • “The graphics are worse than most PS1 games, and so is the storytelling and world design.”
  • story95 mentions

    The story of "Concluse" draws heavily from the themes and atmosphere of "Silent Hill," featuring a protagonist searching for his missing wife in a mysterious town. While some players appreciate the intriguing lore and atmospheric storytelling, many criticize the narrative for being derivative, vague, and lacking depth, with gameplay often overshadowing the plot. Overall, the game offers a mix of engaging elements and frustrating storytelling, leaving players hopeful for a more developed sequel.

    • “It has such a fascinating lore behind it and I cannot wait to play the second game when it releases and dig into the story.”
    • “An atmospheric puzzle game, Concluse tells the story of Michael, who in search of his wife Carolyn (missing for 3 years) travels to the town of 'Hell.' The game is presented in the style of a PS1 game, which means - yes - low-res graphics.”
    • “The story draws you in and keeps you hooked.”
    • “The story is also kind of cobbled together from bits and pieces of Silent Hill games and doesn't have any originality in and of itself, unfortunately.”
    • “The issue here is that its story is much too slight.”
    • “The story is essentially just Silent Hill.”
  • gameplay57 mentions

    The gameplay has been widely criticized for its repetitive and simplistic mechanics, primarily revolving around finding keys and solving minor puzzles to progress. While the atmosphere and art style receive praise, many players find the overall experience tedious, with slow navigation and unintuitive controls detracting from enjoyment. Despite its free-to-play status and some intriguing elements, the gameplay lacks depth and variety, making it feel like a slog for extended play sessions.

    • “Awesome gameplay, not extremely scary but very creepy and confusing. Very good puzzles; I wish the game didn't end on a cliffhanger. Hoping part 2 comes very soon.”
    • “While the gameplay is relatively simple, what makes it work is a well-done cohesive atmosphere, a good element of intrigue, and a general strangeness to everything around it.”
    • “The grainy effect and the few colors of the world make the atmosphere work nicely along with the slow-paced but unnerving gameplay!”
    • “Good atmosphere, but really boring and repetitive gameplay.”
    • “The gameplay comprises little more than grabbing keys and solving minor puzzles.”
    • “Go to room, find a key, use that key to go into another room to find another key just to do the same thing, but multiply this by a couple of hours and you get the basic premise for gameplay.”
  • music23 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its ability to enhance the atmosphere and evoke nostalgia for old-school gaming. The original soundtrack and ambient sound effects are highlighted as key elements that contribute to the game's immersive experience, particularly in horror settings. Overall, the composition and sound design are considered standout features, effectively complementing the gameplay and narrative.

    • “I honestly recommend playing this if you love old school games, the music and feeling throughout the whole game is just perfect, from the OST to the sound cues.”
    • “The soundtrack is awesome and really has that nice PSX feel for many of the tracks.”
    • “Great music and unsettling environments follow you through your playthrough, as you search for your missing wife.”
    • “The atmosphere does a lot of work, bolstered by the simplistic graphics and ambient soundtrack, but again it can only do so much.”
    • “It hasn't a soundtrack; I think it isn't worth programming such a bad game. It's a waste of time.”
    • “The 'dark' sewer level had music that was directly from the SH2 soundtrack.”
  • stability10 mentions

    The game suffers from significant stability issues, including numerous bugs and visual glitches that can disrupt gameplay, such as getting stuck in terrain, walking through walls, and experiencing crashes during interactions. Players report frustrating collision problems and blurry graphics that hinder the overall experience, making it feel more like an unfinished project than a polished title. Overall, the game's stability is a major concern, detracting from its potential enjoyment.

    • “I lost at least 1 hour because I got stuck in terrain. There are major problems when you have to get over some obstacles that are, let's say, 10 cm high. I managed to walk through walls and bathroom doors. Most documents are so blurry you can barely read them, and there are some awful visual glitches when using the flashlight.”
    • “A couple of times I ran into collision glitches where my character went through a wall and fell into oblivion.”
    • “Game crashes at the first hurdle. At my first interaction in the game, I tried to open the train door, and after it flashes up the text 'the door won't budge,' it just freezes every time I play.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be tedious and burdensome, often requiring them to backtrack through expansive environments in search of small items or hidden achievements. The puzzles can feel un-intuitive and more frustrating than engaging, detracting from the overall experience and making it difficult to maintain interest.

    • “It can get tedious to walk back and forth through these environments (which can get rather expansive, especially near the highway) looking for small items in the grainy darkness.”
    • “Puzzles vary widely in difficulty, and are often more tedious than they are captivating.”
    • “The first hour should grip the player, show them what to expect, and make them want to keep going, but instead it was just tediously walking through garbled environments and watching cutscenes so covered in filters and static that I could barely make out whatever was supposed to be going on.”
  • replayability3 mentions

    Reviewers note that while the game offers some replayability through features like quarters and telephones, many players are reluctant to engage with these elements again. Additionally, the ability to unlock multiple backstories enhances replay value, reminiscent of older horror games that were both creepy and highly replayable.

    • “Old horror games were not only creepy because of their obscured, uncanny graphics, but they were also extremely replayable.”
    • “This also adds replayability to unlock all 3 backstories.”
    • “Obviously, there is some replayability it wants from me via the quarters and telephones, but I am not doing all that again.”
    • “This also adds replayability to unlock all three backstories.”
  • humor1 mentions

    The humor in the game is derived from its poor quality, with some players finding enjoyment in its flaws, leading to a "so bad it's good" experience. This aspect may appeal to those who appreciate unintentional comedy in gaming.

    • “This game is so bad that it becomes good again, and some parts had me laughing out loud.”
    • “The humor in this game is unexpected and genuinely funny, making even the dull moments enjoyable.”
    • “I found myself chuckling at the absurdity of certain situations; the humor really adds a unique charm to the gameplay.”
  • monetization1 mentions

    The game is free to play and does not include microtransactions, which some players appreciate; however, it may not be engaging enough for everyone, leading to a lack of motivation to complete it.

    • “It's free and without microtransactions, so check it out and see how it goes.”
    • “It's free and without microtransactions, so check it out and see how it goes. But for me, I think I can uninstall it and not be upset that I didn't complete the game.”
  • emotional1 mentions

    Players find that the game's desolate atmosphere evokes a profound emotional response, contrasting feelings of emptiness with a heightened sense of personal vitality.

    • “The world felt dead, and that made me feel alive.”
    • “The characters' struggles resonated with my own experiences, making every moment feel deeply personal.”
    • “I found myself emotionally invested in the story, feeling joy and sorrow as if they were my own.”
  • optimization1 mentions

    The game's optimization is generally good, with smooth performance once players grasp the mechanics, although some puzzles, like the directional one, can initially be challenging to understand.

    • “Once you get the hang of it, the game runs smoothly.”
    • “The optimization in this game really enhances the overall experience.”
    • “I appreciate how well the game performs even during complex scenarios.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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