- June 29, 2018
- Concluse_Dev
CONCLUSE
Platforms
About
CONCLUSE is an atmospheric horror game featuring a chilling soundtrack by various artists. The game includes 15 original tracks that enhance the eerie ambiance, with songs ranging from dark synthwave to haunting piano melodies. CONCLUSE promises a thrilling experience for horror enthusiasts, with a focus on its immersive and unsettling soundscape.


- Great atmosphere reminiscent of classic PS1 horror games, particularly Silent Hill.
- Creepy visuals and sound design effectively create a sense of dread without relying on jump scares.
- Engaging puzzles that encourage exploration and add depth to the gameplay.
- The game can be overly dark, making it difficult to navigate and see important items.
- Some puzzles can feel tedious and repetitive, often revolving around finding keys to unlock doors.
- The story lacks clarity and depth, leaving players wanting more context and character development.
- atmosphere118 mentions Positive Neutral Negative
The atmosphere of the game is widely praised for its eerie, lo-fi horror aesthetic, drawing strong comparisons to classic titles like Silent Hill. Reviewers commend the effective sound design and visual style that create a deeply immersive and unsettling experience, often highlighting the absence of jump scares as a refreshing approach to horror. However, some players noted that while the atmosphere is compelling, it can sometimes overshadow gameplay, leading to moments of repetitiveness and a lack of engagement in the story.
“The atmosphere is great: lo-fi horror at its best.”
“Kudos to all the sounds - kind of disturbing at the start but you get used to it and they really do make much of the atmosphere.”
“The atmosphere is masterfully done.”
“This game is a one trick pony because once you get outside the hospital the game's story takes a back seat and in terms of atmosphere, you saw everything there is to see.”
“Concluse bills itself as a horror game, but there are no scares, and little even in the way of a tense or foreboding atmosphere.”
“The game had the atmosphere and creep factor that it didn't need all of those keys in my opinion to keep the player busy.”