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Shroud of the Avatar: Forsaken Virtues

52%Game Brain Score
story, music
graphics, gameplay
52% User Score Based on 4,560 reviews

Platforms

PCPCWindowsWindowsLinuxLinuxMac OSMac OS

About

"Shroud of the Avatar: Forsaken Virtues" is a fantasy RPG that offers a rich, immersive world with deep storylines and player choice. Players can explore a fully interactive environment, complete with quests, NPCs, and crafting systems. The game also features a unique multiplayer experience, allowing players to interact and form communities within the game world.

Shroud of the Avatar: Forsaken Virtues screenshot
Shroud of the Avatar: Forsaken Virtues screenshot
Shroud of the Avatar: Forsaken Virtues screenshot
Shroud of the Avatar: Forsaken Virtues screenshot
Shroud of the Avatar: Forsaken Virtues screenshot
Shroud of the Avatar: Forsaken Virtues screenshot
Shroud of the Avatar: Forsaken Virtues screenshot
Shroud of the Avatar: Forsaken Virtues screenshot
Shroud of the Avatar: Forsaken Virtues screenshot
Shroud of the Avatar: Forsaken Virtues screenshot
Shroud of the Avatar: Forsaken Virtues screenshot
+21

52%
Audience ScoreBased on 4,560 reviews
story228 positive mentions
graphics186 negative mentions

  • The game features a rich and deep crafting system that allows players to create a wide variety of items, including player-made gear and housing.
  • The community is one of the best aspects of the game, with many players willing to help newcomers and engage in social events.
  • The classless skill system allows for a high degree of customization, enabling players to build their characters in unique ways.
  • The game suffers from significant performance issues, including long loading times and low frame rates, making it difficult to enjoy.
  • Many quests are broken or poorly designed, leading to frustration for players trying to progress through the game.
  • The focus on monetization and microtransactions has alienated a portion of the player base, leading to a perception of the game as a cash grab.
  • story
    1,498 mentions Positive Neutral Negative

    The story in "Shroud of the Avatar" is often criticized for being fragmented and poorly implemented, with many quests suffering from bugs that hinder progression. While there are glimpses of narrative potential and some engaging moral choices, players frequently find the overall experience uninspiring and lacking depth, leading to frustration with the quest system. Despite its ambitious design and the involvement of notable writers, the game struggles to deliver a cohesive and compelling storyline, leaving many players disappointed.

    • “The graphics and sound design are impressive, and the game features a deep and complex storyline with multiple paths and choices.”
    • “The story itself was just awesome too, the lore and background of this world was just so rich and engulfing, I couldn't stay out of it.”
    • “The main story was developed by Richard Garriott and Tracy Hickman, co-author of the Dragonlance series, who is also writing a trilogy of novels as a prequel to the events in the game.”
    • “For me, it's a cliché-ridden story that's so fragmented and not expertly implemented (i.e. quests will often bug on you), that I just gave up and used a quick guide to get rid of the main storyline quest.”
    • “The quest system is terrible and the tutorial zone is just bleh so poorly done better to just not have it at all, to be honest.”
    • “The story line after 6 years is the most broken, boring and childish I have ever seen in a game.”
  • graphics
    932 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that they feel outdated and reminiscent of early 2000s titles, often describing them as subpar or lacking polish. While some appreciate the nostalgic charm and detail in certain textures, others criticize the overall aesthetic as inconsistent and poorly optimized, leading to performance issues even on high-end systems. Overall, the visuals do not meet modern standards, leaving many players disappointed, especially given the game's long development history.

    • “The graphics and sound design are impressive, and the game features a deep and complex storyline with multiple paths and choices.”
    • “The graphics are more than acceptable for a casual romp.”
    • “The graphics are stunning, the crafting is great.”
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  • gameplay
    722 mentions Positive Neutral Negative

    The gameplay of "Shroud of the Avatar" has received mixed to negative feedback, with many players citing clunky mechanics, a lack of intuitive design, and technical issues that hinder immersion and enjoyment. While some appreciate the nostalgic elements and depth of certain systems, the overall execution is often described as disjointed and frustrating, leading to a gameplay experience that feels outdated and unpolished. Despite its potential and ongoing development, many players feel that the game prioritizes monetization over meaningful gameplay improvements.

    • “Shroud of the Avatar is a unique and ambitious MMORPG that combines a rich fantasy setting with sandbox-style gameplay.”
    • “Rewarding gameplay, player economy, player housing, and lots of places to explore.”
    • “The game plays fine and the world looks really nice, and the mechanics seem deep.”
    • “Clunky mechanics and a lack of intuitive design make the gameplay feel like navigating a labyrinth with a broken compass.”
    • “The promise of a seamless blend of narrative and interaction was lost to gameplay that often felt as disjointed as a poorly rehearsed symphony.”
    • “Bad game design and choices that all add up to unnecessary and annoying actual gameplay that becomes unplayable at points.”
  • optimization
    374 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with many players reporting significant performance issues, including low frame rates, stuttering, and long loading times, particularly in populated areas. While some users note that performance has improved over time, the overall consensus is that the game remains poorly optimized, requiring a powerful system to run adequately. Many hope for future updates to address these ongoing issues, but as it stands, the game's optimization is a major drawback.

    • “From what I've read, it has been receiving more and more optimizations and has come far from where it was at first, so that's good to see!”
    • “The game has been making significant improvements in both performance as well as the amount of new content added in the past few months.”
    • “I'm loving the optimization and quality of life improvements that make the game much better without dumbing it down.”
    • “The worst optimized game I have ever seen in my entire life.”
    • “This game is poorly optimized; expect a low FPS slideshow and 12GB+ of RAM gobbled up.”
    • “To say that the game is poorly optimized would be an understatement.”
  • grinding
    290 mentions Positive Neutral Negative

    The grinding aspect of the game is a significant point of contention among players, with many describing it as tedious and overly time-consuming. While some appreciate the nostalgic, old-school grind and find satisfaction in skill advancement and crafting, others criticize it for being excessively repetitive and lacking meaningful rewards. Overall, the game offers a mix of casual playability and hardcore grinding, appealing primarily to those who enjoy extensive resource farming and skill leveling.

    • “It is not very grindy and you do not have to work hard to play casually.”
    • “You might be forgiven for thinking the game has a huge variety of different builds to try out, but in reality, if you're not grinding millions of XP every week, you pretty much have to go magic.”
    • “Soa is extremely grindy to the point it really doesn't feel like fun at all.”
    • “The result is an extremely grindy, boring, tedious, and extremely repetitive experience that seems like it's going towards some meaningful endgame but never does.”
    • “The actual gameplay is pointless and tedious.”
  • music
    246 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the ability to create and share music using various instruments, while others criticize the repetitive and often subpar quality of the in-game soundtrack. The player-generated music system is highlighted as a fun feature, allowing for social events and performances, but many find the overall sound design lacking, with complaints about annoying loops and poor sound effects. Overall, while there are moments of charm and creativity, the music often fails to leave a lasting impression.

    • “The music system is one of the funnest parts to me!”
    • “I love music in real life and to be able to play all these different instruments with other people is really awesome.”
    • “The music is lovely and quite enchanting, and the whole world is beautifully designed.”
    • “The music is just atrocious, nuff said, it's like going to a local renaissance faire and hearing a drunk band try to play music... it's just... bad.”
    • “The ui is trash, the controls are laughably bad, the enemy ai is nonexistent, the graphics are pathetic, the music is noodling junk.”
    • “It's visually extremely outdated, the sound is awful, the music (while nice at first) is super repetitive.”
  • monetization
    198 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized as a blatant cash grab, with many players feeling that the focus on microtransactions undermines the overall experience and community engagement. Despite being marketed as a free-to-play title, the high costs associated with meaningful gameplay elements, such as housing, have left users feeling exploited and disappointed. Overall, the reliance on expensive in-game purchases has led to a perception of the game as a hollow and unfulfilling experience, primarily designed to extract money from players rather than provide genuine value.

    • “The volume of content might seem adequate at first glance, but the lack of meaningful interactions and the reliance on expensive in-game purchases make it feel as hollow as a forgotten crypt.”
    • “The constant fundraisers, telethons, publicity stunts, nickel-and-dime microtransactions, etc. are all extremely worrying.”
    • “What truly drove me away, though, was the game's focus on monetization over community building.”
    • “This pay-to-build model undermined the core spirit of creating a living, breathing in-game world and felt like a cash grab.”
    • “For a game that transitioned to 'free to play', the cost of truly engaging with its world through microtransactions is prohibitively high, offering poor value for the financial and emotional investment required.”
  • stability
    194 mentions Positive Neutral Negative

    The game's stability is widely criticized, with players reporting frequent freezes, crashes, and significant performance issues, even on high-end systems. Many describe it as a "buggy mess," with quests often malfunctioning and animations appearing choppy. While some players find enjoyment despite these flaws, the overall consensus is that the game requires substantial optimization and bug fixes to enhance the gameplay experience.

    • “The game runs great at maxed out settings on my computer.”
    • “Since the game is still in development, do not expect something that is perfectly balanced and bug free (at the time of writing), but do expect an exceptional crafting system, a great community, and a development team who listen and act on the input of their backers.”
    • “In general, I will pay for completed games that are bug free, well done, and fun to play.”
    • “It's a buggy, dysfunctional mess and it's a challenge just to get the game to not turn into a slideshow in a town with a lot of placed items.”
    • “The developer laid off a good chunk of the staff right after release, the game is buggy, unfinished, and is on life support.”
    • “Current state is a buggy/laggy mess... we are two months away from the supposed 'final wipe' and yet the game is still a laggy buggy mess.”
  • humor
    58 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of decent writing and humorous dialogue, with players finding amusement in quirky NPC interactions and absurd game mechanics. Many reviews highlight the unintentionally funny aspects, such as poor combat and graphical glitches, while also noting the developers' attempts at humor during fundraising events. Overall, the game's humor is often described as a blend of intentional wit and unintentional comedy stemming from its various shortcomings.

    • “It's funny to go into a town and see notes posted for vacancies.”
    • “The combat is hilariously bad.”
    • “At least that is until the now-owner of Shroud turned up and abused the staff for daring to be critical; and that hilariously happened because one of the most disgusting RMTs tried to manipulate the coverage again.”
  • atmosphere
    52 mentions Positive Neutral Negative

    The atmosphere of the game is a mixed bag, with many players praising its enchanting environments, music, and attention to detail that create an immersive experience. However, some users express disappointment in the lack of consistent atmosphere, particularly in crowded areas and cities, where player housing can detract from the overall experience. Overall, while the game offers a beautiful and atmospheric world, optimization issues and gameplay concerns can hinder the full realization of its potential.

    • “Right from the start, the music and scenery create an enchanting atmosphere that instantly hooks a fantasy fan such as myself.”
    • “Awesome game, huge sandbox world, cool people, beautiful atmosphere - do what you want, build whatever character you want... I don't know of any other current game that gives so much freedom, player-created content, and events.”
    • “However, there's such a level of detail, and such a sense of time and place within the game, that it's easy to get fully enveloped by the atmosphere and the story happening around your character or avatar.”
    • “Unfortunately, this game lacks imagination, gameplay, and atmosphere.”
    • “But when you log in to the game, you realize that it has no atmosphere and detail.”
    • “The atmosphere is 'cult-like' as others have noted, and the game itself is not what I was expecting when I put down my $200+ on the Kickstarter and an item or two afterwards.”
  • character development
    46 mentions Positive Neutral Negative

    Character development in the game is praised for its open-ended, classless system that allows players to customize their characters extensively and choose their own skill paths, reminiscent of classic RPGs like Morrowind. However, the character design itself has received criticism for its limited options and poor aesthetics, which detracts from the overall experience. While the mechanics of character progression and crafting are engaging, some players feel that the initial gameplay flow could be improved to enhance the character development experience.

    • “Great open design, you have amazing control over character development.”
    • “Endless options for character development and the ability to play the game as you want, to suit your own style of play.”
    • “The crafting and character development systems are immensely satisfying and the glyph/deck combat system, while initially daunting, offers an innovative approach to combat that's more engaging than the standard whack-a-mole key combat.”
    • “The character design is terrible due to the highly limited choices in creation and tones of hair and body.”
    • “Character development is utterly classless.”
    • “I can see that there is some promise in the game, but boy do they need to get their fingers out and bring some flow to the gameplay in the beginning stages of your character development, skill progression, and crafting skills.”
  • replayability
    18 mentions Positive Neutral Negative

    The game's replayability is questioned due to its struggle to define itself amidst a crowded market of MMORPGs, many of which offer more engaging experiences. While recent updates have improved its playability and added quality of life features, players still feel it lacks the depth and customization options found in competing titles. Overall, it shows potential for increased replayability, but it remains a work in progress.

    • “Even in the last few months, I was off playing other things. The game is a lot more playable with many quality of life fixes and features added, and whilst not amazing performance, it's been much improved recently and is perfectly playable on a mid-range gaming system.”
    • “But it is way more playable than any game I've played in alpha.”
    • “It is currently in a much more playable state.”
    • “What replayability can there be in a world that struggles to define itself?”
    • “There are at least over 5,000 English-language MMORPGs out there presently that are playable, and tens of thousands of roleplaying games to compete with SOTA's experience, many of which have unique worlds, easier to understand mechanics, and greater character build customization.”
    • “I understand this is following numerous additions of content, but it should be more playable given this game was kickstarted in January 2014.”
  • emotional
    14 mentions Positive Neutral Negative

    The emotional aspect of the game is largely negative, with players expressing feelings of disappointment and heartbreak over its transition to a free-to-play model that prioritizes microtransactions over genuine engagement. Many fans feel a sense of loss regarding the legacy of the game, describing it as hollow and lacking the passion that once made it special, ultimately leading to feelings of being ripped off.

    • “Even so, grouping with them made me feel like a kid brother tagging along.”
    • “It's heartbreaking that his legacy is a dumpster fire.”
    • “It's hollow, and sadly, that's heartbreaking for a fan of Ultima.”

Buy Shroud of the Avatar: Forsaken Virtues

45h Median play time
663h Average play time
15-364h Spent by most gamers
*Based on 58 analyzed playthroughs

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