- March 27, 2018
- Catnip Games
- 45h median play time
Shroud of the Avatar: Forsaken Virtues
Platforms
About
"Shroud of the Avatar: Forsaken Virtues" is a fantasy RPG that offers a rich, immersive world with deep storylines and player choice. Players can explore a fully interactive environment, complete with quests, NPCs, and crafting systems. The game also features a unique multiplayer experience, allowing players to interact and form communities within the game world.











- The game features a rich and deep crafting system that allows players to create a wide variety of items, including player-made gear and housing.
- The community is one of the best aspects of the game, with many players willing to help newcomers and engage in social events.
- The classless skill system allows for a high degree of customization, enabling players to build their characters in unique ways.
- The game suffers from significant performance issues, including long loading times and low frame rates, making it difficult to enjoy.
- Many quests are broken or poorly designed, leading to frustration for players trying to progress through the game.
- The focus on monetization and microtransactions has alienated a portion of the player base, leading to a perception of the game as a cash grab.
story
1,498 mentions Positive Neutral NegativeThe story in "Shroud of the Avatar" is often criticized for being fragmented and poorly implemented, with many quests suffering from bugs that hinder progression. While there are glimpses of narrative potential and some engaging moral choices, players frequently find the overall experience uninspiring and lacking depth, leading to frustration with the quest system. Despite its ambitious design and the involvement of notable writers, the game struggles to deliver a cohesive and compelling storyline, leaving many players disappointed.
“The graphics and sound design are impressive, and the game features a deep and complex storyline with multiple paths and choices.”
“The story itself was just awesome too, the lore and background of this world was just so rich and engulfing, I couldn't stay out of it.”
“The main story was developed by Richard Garriott and Tracy Hickman, co-author of the Dragonlance series, who is also writing a trilogy of novels as a prequel to the events in the game.”
“For me, it's a cliché-ridden story that's so fragmented and not expertly implemented (i.e. quests will often bug on you), that I just gave up and used a quick guide to get rid of the main storyline quest.”
“The quest system is terrible and the tutorial zone is just bleh so poorly done better to just not have it at all, to be honest.”
“The story line after 6 years is the most broken, boring and childish I have ever seen in a game.”