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Shroud of the Avatar: Forsaken Virtues

Shroud of the Avatar: Forsaken Virtues Game Cover
52%Game Brain Score
story, music
graphics, gameplay
52% User Score Based on 2,318 reviews

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Shroud of the Avatar: Forsaken Virtues Game Cover

About

Shroud of the Avatar: Forsaken Virtues is a single player and multiplayer open world role playing game with fantasy, historical and business themes. It was developed by Catnip Games and was released on March 27, 2018. It received neutral reviews from players.

"Shroud of the Avatar: Forsaken Virtues" is a fantasy RPG that offers a rich, immersive world with deep storylines and player choice. Players can explore a fully interactive environment, complete with quests, NPCs, and crafting systems. The game also features a unique multiplayer experience, allowing players to interact and form communities within the game world.

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52%
Audience ScoreBased on 2,318 reviews
story113 positive mentions
graphics93 negative mentions

  • The game offers a unique classless skill system that allows players to develop their characters in a flexible manner, using skills they actually utilize.
  • The crafting system is deep and rewarding, with a wide variety of items that can be created, enhancing the gameplay experience.
  • The community is friendly and supportive, with many players willing to help newcomers navigate the game and its mechanics.
  • The game suffers from performance issues, including long loading times and low frame rates, making it difficult to enjoy the experience.
  • Many quests are poorly designed and can be buggy, leading to frustration for players trying to progress through the game.
  • The graphics and overall presentation feel outdated, which detracts from the immersion and enjoyment of the game.
  • story
    755 mentions Positive Neutral Negative

    The story in "Shroud of the Avatar" has received mixed reviews, with many players noting its potential but criticizing its execution. While some appreciate the depth and moral choices in quests, others find the narrative fragmented, poorly written, and riddled with bugs that hinder progression. Overall, the game struggles to deliver a cohesive and engaging storyline, often leaving players feeling lost or frustrated with the quest system.

    • “The story itself was just awesome too, the lore and background of this world was just so rich and engulfing, I couldn't stay out of it.”
    • “The story is neat and interesting as well.”
    • “The core elements of this game, for me, lies around community interactions, an impressive housing system, a deep storyline, immersive environments like dungeons, cities and swamps, crafting and pvp.”
    • “As it stands right now, it's a game you can waste hours on trying to figure out and level crafting, and piddle around with some combat, maybe do some quests, but otherwise it has no real story, purpose, or replayability.”
    • “I can't honestly say that there is even any real storyline aside from the intro video.”
    • “The quest system is the worst aspect, so those looking for a solo 40-hour story to play through will be disappointed.”
  • graphics
    465 mentions Positive Neutral Negative

    The graphics of the game have received largely negative feedback, with many users describing them as outdated and reminiscent of early 2000s titles. While some appreciate the nostalgic charm and detail in certain textures, the overall performance is criticized for being poorly optimized, leading to lag and low frame rates even on high-end systems. Despite occasional improvements, the visuals are generally considered subpar compared to modern standards, leaving many players disappointed.

    • “The graphics are great for a potato PC and easy to run, because they are not amazing but it's nostalgic as it gives you that old school feel.”
    • “The graphics and sound design are impressive, and the game features a deep and complex storyline with multiple paths and choices.”
    • “The graphics are quite good, the animations below very bad.”
    • “The graphics are a decade out of date, interface is difficult, and the game itself is linear.”
    • “The graphics look 15 years behind their time, the fps is horrible compared to a lot of modern and visually more stunning games, and the player-created towns and villages are empty, dead, or filled with a crazy amount of glittery crap that really takes one's immersion away in an instant.”
    • “Mind-blowingly terrible, I can't believe something that came out not too long ago feels like it was straight out of the early 2000s; terrible graphics, animations, gameplay, confusing systems, just pure garbage sitting in a box of nonsense.”
  • gameplay
    367 mentions Positive Neutral Negative

    The gameplay of "Shroud of the Avatar" is a mixed bag, with many players noting its dated mechanics and clunky combat system that detracts from the overall experience. While some appreciate the depth of RPG elements and the unique player-driven economy, others criticize the lack of polish, confusing mechanics, and technical issues that hinder immersion. Overall, the game appeals to fans of old-school MMORPGs but may frustrate those seeking a more streamlined and engaging gameplay experience.

    • “This is a truly distinctive MMORPG that draws heavily from the classic Ultima Online while introducing a wealth of its own innovative mechanics that make it stand out among modern titles.”
    • “It’s an excellent choice for fans of old-school MMORPGs who are looking for something niche, detailed, and supported by an active community, with enough content to provide hours of immersive gameplay.”
    • “Amazing game mechanics from the overall housing and decoration system to an intricate and customizable combat experience.”
    • “Mechanically, it lacks identity; the combat isn't engaging, the UI is archaic, and the player-driven economy is too unstructured to be meaningful.”
    • “The gameplay is archaic, with an outdated combat and zoning system that is just awful.”
    • “The actual gameplay is by far the worst game I have ever spent $45 on.”
  • optimization
    188 mentions Positive Neutral Negative

    Overall, the game's optimization is widely criticized, with many players reporting significant performance issues, including low frame rates, stuttering, and long loading times, particularly in populated areas. While some users note improvements over time, the consensus remains that the game is poorly optimized, requiring a powerful system to run adequately and still suffering from various bugs and glitches. Many hope for future updates to address these persistent optimization problems.

    • “Would love the game a lot more if it was optimized better; it's kinda hard to get a good frame rate sometimes.”
    • “The game has been making significant improvements in both performance as well as the amount of new content added in the past few months.”
    • “Performance has improved a lot, and they continue to work on it.”
    • “The graphics are quite dated and overall performance is quite unoptimized, which is expected since this is not a new game at all.”
    • “Even with low expectations, the performance is underwhelming, plagued by bugs and optimization issues that should have been resolved long before the game reached the hands of hopeful players.”
    • “The performance is abysmal; with a high-end machine, you will get nothing better than 25 to 30 fps if you are lucky in a large city.”
  • grinding
    146 mentions Positive Neutral Negative

    The grinding aspect of the game is a polarizing topic among players, with many describing it as tedious and overly time-consuming, particularly in crafting and skill advancement. While some appreciate the nostalgic, old-school grind reminiscent of classic MMOs, others find it frustrating and unfulfilling, often leading to a sense of monotony. Overall, the game offers a significant amount of grinding, which can be enjoyable for those who thrive on repetitive tasks, but may deter casual players seeking a more streamlined experience.

    • “It is not very grindy, and you do not have to work hard to play casually.”
    • “You might be forgiven for thinking the game has a huge variety of different builds to try out, but in reality, if you're not grinding millions of XP every week, you pretty much have to go magic.”
    • “The game only rewards you if you treat it like a second job, ceaselessly grinding the same 3 zones over and over to gain XP just so you have optimal DPS.”
    • “The result is an extremely grindy, boring, tedious, and extremely repetitive experience that seems like it's going towards some meaningful endgame but never does.”
    • “The actual gameplay is pointless and tedious.”
  • music
    123 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its enchanting quality and the ability to create and share custom compositions, reminiscent of classic titles like "Lord of the Rings Online." However, many criticize the repetitive nature of the soundtrack and the overall sound design, describing it as subpar or even annoying. While the player-driven music system offers a fun and creative outlet, the game's ambient music often fails to enhance the experience, leading to a lack of memorable or iconic tracks.

    • “The music is lovely and quite enchanting and the whole world is beautifully designed.”
    • “I love music in real life and to be able to play all these different instruments with other people is really awesome.”
    • “The soundtrack is beautifully made and done by fellow players.”
    • “The music is quite pleasant and different, but the game has an overall unique feel to it.”
    • “The music is appalling in-game; it's something a dollar store would be ashamed of.”
    • “The music is pretty for a few opening minutes but then repeats and repeats and repeats.”
  • monetization
    104 mentions Positive Neutral Negative

    The monetization strategy of the game has been widely criticized as a blatant cash grab, with many players feeling that it prioritizes profit over meaningful gameplay and community engagement. The reliance on microtransactions, particularly for essential features like housing, has left users feeling exploited and disillusioned, especially given the game's transition to a free-to-play model that still requires significant financial investment to fully enjoy. Overall, the game's approach to monetization has alienated much of its audience, leading to a perception of it as a hollow experience driven by profit rather than player satisfaction.

    • “For a game that transitioned to 'free to play', the cost of truly engaging with its world through microtransactions is prohibitively high, offering poor value for the financial and emotional investment required.”
    • “The volume of content might seem adequate at first glance, but the lack of meaningful interactions and the reliance on expensive in-game purchases make it feel as hollow as a forgotten crypt.”
    • “Instead of a good game, the focus is on microtransactions to rival the worst in any freemium game and an insane choice of combat system which is so out of sync with the rest of the game.”
    • “Its monetization prioritizes selling digital real estate over crafting a compelling experience, making it feel less like a living world and more like a glorified land grab.”
    • “This game was just a cash grab from the get-go, the dev team that started all this ignored the fan base through the entire early access and on until today.”
    • “The current state of the game seems like a cash grab and it has not come anywhere near its target dates.”
  • stability
    97 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous players reporting frequent bugs, crashes, and performance issues, including freezing and lag during gameplay. Many quests are described as buggy and unresponsive, leading to frustrating experiences that detract from immersion. While some players acknowledge the game's potential and enjoy its community, the overall consensus is that it remains unfinished and requires significant improvements in stability and optimization.

    • “The game runs great at maxed out settings on my computer.”
    • “In general, I will pay for completed games that are bug-free, well done, and fun to play.”
    • “Since the game is still in development, do not expect something that is perfectly balanced and bug-free (at the time of writing), but do expect an exceptional crafting system, a great community, and a development team who listen and act on the input of their backers.”
    • “The tutorial quest with Anais was so buggy that I had to reset my character quest, run and hide from the quest NPC in the starting area to not trigger it again to actually progress in the game to the next map area.”
    • “It's a buggy, dysfunctional mess and it's a challenge just to get the game to not turn into a slideshow in a town with a lot of placed items.”
    • “Released after 2 years in beta stage, still painfully buggy.”
  • humor
    29 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of decent writing and humorous dialogue, often found in NPC interactions and player experiences. Players appreciate the comedic elements, such as absurd character creation and intentionally bad combat, while also noting the amusing dynamics within the community and developer interactions. However, some instances of censorship and player frustrations add a layer of irony to the humor, making the overall experience both entertaining and occasionally frustrating.

    • “Decent writing, with humorous dialogue.”
    • “It's funny to go into a town and see notes posted for vacancies.”
    • “The combat is hilariously bad.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its enchanting environments, detailed visuals, and immersive sound design, which many players find captivating and conducive to creativity. However, some critiques highlight inconsistencies, such as performance issues in densely populated areas and a perceived lack of depth in certain aspects of gameplay and storytelling. Overall, while the game offers a beautiful and engaging atmosphere, it struggles with maintaining this quality across all environments and experiences.

    • “I really like the quest and atmosphere.”
    • “The atmosphere the environments create is definitely good.”
    • “Right from the start, the music and scenery create an enchanting atmosphere that instantly hooks a fantasy fan such as myself.”
    • “Story, atmosphere, and lore seem scarcely apparent in this game.”
    • “Unfortunately this game lacks imagination, gameplay, and atmosphere :(”
    • “But when you log in to the game, you realize that it has no atmosphere and detail.”
  • character development
    24 mentions Positive Neutral Negative

    Character development in the game is praised for its open-ended and classless system, allowing players significant freedom to customize their characters and choose skills that suit their playstyle. However, some users criticize the limited options in character design and aesthetics, which detracts from the overall experience. While the mechanics of character progression and crafting are engaging, the initial gameplay flow could benefit from improvements to enhance the player experience.

    • “One of the game’s biggest strengths is the complete freedom in character development.”
    • “Great open design, you have amazing control over character development.”
    • “Endless options for character development and the ability to play the game as you want, to suit your own style of play.”
    • “But if the free-form character development process and mechanics don't keep you, not much else will.”
    • “The character design is terrible due to the highly limited choices in creation and tones of hair and body.”
    • “When I see poor animation and character design like this, I have to ask why?”
  • replayability
    9 mentions Positive Neutral Negative

    The replayability of the game is questioned due to its struggle to define itself amidst a crowded market of MMORPGs, many of which offer more engaging experiences. However, recent updates and quality of life improvements have made the game significantly more playable than during its alpha phase, suggesting potential for increased replay value. Despite these enhancements, players still feel it lacks the depth and customization options found in competing titles.

    • “Even in the last few months, I was off playing other things. The game is a lot more playable with many quality of life fixes and features added, and whilst not amazing performance, it's been much improved recently and is perfectly playable on a mid-range gaming system.”
    • “But it is way more playable than any game I've played in alpha.”
    • “It is currently in a much more playable state.”
    • “What replayability can there be in a world that struggles to define itself?”
    • “There are at least over 5,000 English-language MMORPGs out there presently that are playable, and tens of thousands of roleplaying games to compete with SOTA's experience, many of which have unique worlds, easier to understand mechanics, and greater character build customization.”
    • “I understand this is following numerous additions of content, but it should be more playable given this game was kickstarted in January 2014.”
  • emotional
    7 mentions Positive Neutral Negative

    The emotional aspect of the game is largely negative, with players expressing feelings of disappointment and heartbreak over its transition to a free-to-play model that prioritizes microtransactions over genuine engagement. Many fans feel a sense of loss regarding the game's legacy, describing it as hollow and lacking the passion that once made it extraordinary. Overall, the emotional investment required feels unreciprocated, leading to a sense of being ripped off.

    • “Even so, grouping with them made me feel like a kid brother tagging along.”
    • “It's hollow, and sadly, that's heartbreaking for a fan of Ultima.”
    • “However: without passion and heart, nothing extraordinary or touching will grow.”
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45h Median play time
663h Average play time
15-364h Spent by most gamers
*Based on 29 analyzed playthroughs
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Frequently Asked Questions

Shroud of the Avatar: Forsaken Virtues is a open world role playing game with fantasy, historical and business themes.

Shroud of the Avatar: Forsaken Virtues is available on PC, Mac OS, Windows and Linux.

On average players spend around 663 hours playing Shroud of the Avatar: Forsaken Virtues.

Shroud of the Avatar: Forsaken Virtues was released on March 27, 2018.

Shroud of the Avatar: Forsaken Virtues was developed by Catnip Games.

Shroud of the Avatar: Forsaken Virtues has received neutral reviews from players. Most players liked this game for its story but disliked it for its graphics.

Shroud of the Avatar: Forsaken Virtues is a single player game with multiplayer and local co-op support.

Similar games include Legends of Aria, The Repopulation, Project: Gorgon, Fractured Online, Mortal Online 2 and others.