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Wild Terra 2: New Lands Game Cover

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Wild Terra 2: New Lands is a multiplayer open world role playing game with fantasy, medieval and historical themes. It was developed by Juvty Worlds and was released on November 9, 2022. It received neutral reviews from players.

Play your role in the life-filled medieval world controlled by players. Live on an inhabited territory or conquer New Continents in new seasons! MMORPG full of logically interconnected worked out little things that create a unique immersion and the spirit of adventure!

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49%Audience ScoreBased on 1,138 reviews
gameplay29 positive mentions
grinding141 negative mentions

  • Deep and rewarding crafting system with broad skills and professions.
  • Old-school style MMORPG with player-driven economy and housing.
  • Active and responsive developers continuously improving the game.
  • Severe server performance issues causing lag, rubberbanding, and disconnects.
  • Very grind-heavy progression with slow skill leveling and scarce resources.
  • Small and crowded world with limited space for base building, leading to progression blocking.
  • grinding

    141 mentions Positive Neutral Negative

    Grinding in this game is overwhelmingly pervasive, with many reviewers describing it as slow, tedious, and requiring extensive time investment for minimal progression. While some players enjoy the deep, old-school style grind and crafting complexity, others find it monotonous, frustrating, and punishing due to poor rewards and repetitiveness. Overall, the grind-heavy gameplay strongly divides opinions, appealing mainly to those who enjoy long, involved crafting and resource gathering but posing a barrier for players seeking faster or more varied progression.

    • “This title is among one of the worst with relation to relentless grinding for minuscule rewards, devouring huge amounts of your time for marginal progress.”
    • “The pure frustration of grinding resources in itself as like dragging your testicles through a belt grinder.”
    • “Briefly, the chief negatives for me beyond the obvious are the fact that the game is - intensely - grindy for no real overall purpose beyond padding playtime, the mainland is very small and has little to actually do beyond grind, the potential for griefing its population away with alpha guilds is already beginning to manifest, and in general the game is not pleasant to look at graphically or artistically.”
  • story

    136 mentions Positive Neutral Negative

    The game's story is widely regarded as minimal to non-existent, with many players describing it as boring, confusing, or overshadowed by repetitive and grind-heavy quests. Progression is often blocked by quest design issues, such as the requirement to claim land in an overcrowded starter area, leading to frustration and soft-locks. Overall, the narrative lacks depth or meaningful engagement, with quest text plagued by poor translation and unclear instructions, making the story experience unsatisfying for most players.

    • “The starter island and quests don't hold your hand but lead you the right direction.”
    • “Crafting, gathering, and kill quests get you started with basic fighting skills, gear, and housing - culminating in a quest to make a boat to leave the island.”
    • “After a brief tutorial, you are stuck finding a viable spot to set up camp in the starter island, and I don't mean quest locked, I mean progression locked.”
    • “The game is made by developers who treat players stupidly; missions are only indicated by a small icon instead of giving a full direction to reach the next NPC. Instead of spawning nice monsters to fight, the game forces players to do weird gestures to NPCs, as if players would enjoy that.”
    • “I played for 1.5 hours and was forced to stop because I could not advance beyond the 'claim territory' quest since there was nowhere to place down the claim stone.”
    • “The game forces you to build in the first zone to continue the quests but it's so cramped with players it's nearly impossible. Single-instance game design with plot claiming leads to complete block of progression.”
  • gameplay

    120 mentions Positive Neutral Negative

    The gameplay of Wild Terra 2 is characterized by slow pacing, steep learning curves, and a strong emphasis on grinding and survival mechanics, appealing mainly to fans of old-school MMORPGs and resource management. While some players appreciate the depth, crafting system, and player-driven sandbox elements, many criticize the clunky combat, confusing mechanics (notably fishing), imbalance, and lack of meaningful progression, with persistent bugs and poor UI guidance detracting from the experience. Overall, it shows potential but remains unpolished and challenging for newcomers, requiring patience and community support to fully enjoy.

    • “Very fun yet simple gameplay really brings back the old-fashioned MMORPG feel, like a mix of DnD and old school Runescape.”
    • “It’s simple, smooth, and entertaining, with great gameplay and good vibes all around.”
    • “But before I get to that, I will say that this game's mechanics and crafting system is awesome, in-depth, and has so much potential to become something really refreshing.”
    • “Combat and general gameplay is not intuitive at all.”
    • “Gameplay loop is very slow: gather, keep gathering, more gathering, craft, timers, go gather, try to kill something, lag.”
    • “The mechanics are poorly explained, so I often felt lost early on and had to rely on outside guides just to understand what I was supposed to be doing.”
  • graphics

    55 mentions Positive Neutral Negative

    Graphics in this game are generally considered outdated and mediocre, resembling early 2000s or basic MMORPG visuals with simple, blocky, and grainy aesthetics. While some appreciate the stylized, functional design suited to the game’s medieval theme, many criticize the lack of graphical polish, low visual fidelity, and poor performance impact. Overall, the graphics are acceptable for a chill survival game but fall short of modern standards and fail to impress most players.

    • “Visually, Wild Terra 2 employs a stylized, somewhat blocky art style that evokes early MMORPGs but with more modern effects and animations.”
    • “While not graphically cutting-edge, the aesthetic suits the game’s medieval setting and functional design philosophy.”
    • “This game has been in development a long time and the small team of creators have been moving it in a very positive direction, the foundations are great, nice graphics and great crafting system that can be built up a lot in future.”
    • “The graphics are bad and grainy; it plays and looks like a game released in 2003.”
    • “Graphics are similar to early 2000 games like Arcunum but with 100% worse targeting.”
    • “Slow, boring, buggy game with graphics from the year 2000.”
  • optimization

    22 mentions Positive Neutral Negative

    Optimization is a major concern for this game, with many users reporting poor performance, lag, unstable FPS, and server issues, especially early in its access period. Although developers have made improvements and fixed several bugs and server problems since launch, the game remains poorly optimized overall, hindering playability and user experience.

    • “The crafting is extremely involved and tickles my autism in a delightful way, with multiple intermediary materials and interesting optimizations.”
    • “90% of the negative reviews are about the server lag we had in the first couple of days; those issues have been fixed, and the devs are always improving the performance.”
    • “Server performance has been drastically improved since 48 hour head start and release.”
    • “I got it for free in December but it's very laggy and buggy with weapon switching, etc. Needs optimization. Could be a fun game but the poor user interface and lack of instructions make it not fun.”
    • “Visually, the game looks like it was made by a 10-year-old. Despite that, it has bad optimization and doesn't provide stable FPS, which can be attributed to the Unity engine and poor development.”
    • “The performance is really bad; the system requirements are totally wrong.”
  • monetization

    21 mentions Positive Neutral Negative

    The monetization is widely criticized as a blatant cash grab with excessively high prices and aggressive microtransactions, often detracting from the gameplay experience. While some note minimal pay-to-win elements or cosmetics-only purchases, the overall consensus is that the game prioritizes money over meaningful content or fair progression, leading to significant player dissatisfaction.

    • “The game is pretty clearly a labor of love, the dev team sticking with it for years, with minimal monetization options.”
    • “So far I like this, PvE servers are chill and microtransactions or pay-to-win doesn't bother me yet.”
    • “No microtransactions.”
    • “Fun and enjoyable game as long as you don't look at the in-game store; it's a huge cash grab with high prices.”
    • “Updates take years and shop is a total cash grab, selling $5.00 items for $300.00.”
    • “This is nothing more than a cash grab in all regards, with little interest in the actual game development.”
  • stability

    11 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs, glitches, crashes, and server downtime that disrupt gameplay and cause frustration. Performance is often laggy and unoptimized, with problems like freezing, desync, and slow progression unless players spend money. These stability problems greatly hinder the overall enjoyment and immersion.

    • “Frequent downtime, server crashes, desync issues with game, freezes and you'll log back in dead without any items fighting mobs that you could easily beat.”
    • “Frequent glitches, bugs, and server issues detract from the overall experience, causing frustration and hindering players' ability to fully immerse themselves in the world.”
    • “I spend half an hour to an hour troubleshooting an 'invalid ticket' message on trying to load the game.”
  • humor

    6 mentions Positive Neutral Negative

    The humor in the game is unintentionally amusing due to numerous typos, awkward English, and confusing quest instructions, which some players find funny while others see it as a flaw. Moments like unexpected character mishaps add some genuine laughter, despite the inconsistent tone.

    • “Wasted 40 ammo on moving rabbit....that was funny”
    • “- Get myself off the ship by catapult, resulting in me naked on the ground inland, haha, funny, yes, yes, again, again”
    • “The tutorial quest's confusing wording unintentionally made me laugh, like feeding the hare until its level of fear is not zero—it's funny and shows broken English can create humor.”
  • music

    5 mentions Positive Neutral Negative

    The music in the game receives mixed feedback; some users appreciate the immersive medieval ambiance it provides, while others find it unpleasant and even nauseating. Overall, opinions on the music are divided.

    • “An interesting game about the Middle Ages with good music that provides even more immersion in the game.”
    • “Music and ambiance are also nice.”
    • “Music is baaaaaaaaaaaaaad and sounds are nauseating.”
    • “I hope they add magic in the game and skill like stealth/hiding, musicianship, poisoning, magery, tracking.”
    • “Music as well.”
  • replayability

    2 mentions Positive Neutral Negative

    Replayability is viewed variably, with some users appreciating the game's extensive diversity and balanced progression, while others criticize it for endless grinding that yields minimal rewards. Overall, the game offers unique gameplay but may feel repetitive for some players.

    • “One of a kind, excellent game with extensive diversity and secure, balanced progression replayability.”
    • “Replayability involves endless grinding for minimal rewards.”
  • emotional

    2 mentions Positive Neutral Negative

    The emotional experience is negatively impacted by frustrating game mechanics like armor and leveling, as well as the player-driven economy. Additionally, the prevalence of player killers creates stressful challenges that can be overwhelming for many players.

  • atmosphere

    1 mentions Positive Neutral Negative

    The atmosphere is noted for its intimate, close-knit community feel, resembling a small village where players know and support each other, enhanced by its relatively small population.

    • “It has a small population (I live in EU1), but that's just nice for the intimate atmosphere, almost like a small village where everyone knows each other and helps.”
  • character development

    1 mentions Positive Neutral Negative

    The character development is praised for its flexibility and creativity, allowing players to shape their characters freely within a well-designed system.

    • “Lovely base building and free form character development.”
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14h Median play time
69h Average play time
5-110h Spent by most gamers
*Based on 20 analyzed playthroughs
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Frequently Asked Questions

Wild Terra 2: New Lands is a open world role playing game with fantasy, medieval and historical themes.

Wild Terra 2: New Lands is available on PC and Windows.

On average players spend around 69 hours playing Wild Terra 2: New Lands.

Wild Terra 2: New Lands was released on November 9, 2022.

Wild Terra 2: New Lands was developed by Juvty Worlds.

Wild Terra 2: New Lands has received neutral reviews from players. Most players liked Wild Terra 2: New Lands for its gameplay but disliked it for its grinding.

Wild Terra 2: New Lands is a multiplayer game with local co-op support.

Similar games include Pax Dei, Gloria Victis, New World, Fractured Online, Rend and others.