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Firewood Game Cover

About

Firewood is a single player action game. It was developed by Frymore and was released on July 31, 2017. It received mostly positive reviews from players.

Firewood is a 2D adventure game with psychological horror elements. The game tells the story of an old man who has lost his wife years ago and is still having troubles with his past.

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61%
Audience ScoreBased on 62 reviews
story14 positive mentions
grinding2 negative mentions

  • Engaging and interesting story with a psychological horror and dystopian theme.
  • Atmospheric experience enhanced by original music and sound design that builds tension.
  • Short and straightforward gameplay suitable for a quick, casual playthrough.
  • Gameplay is repetitious and predominantly slow-paced walking with minimal puzzle challenge.
  • Poor English translation with numerous spelling and grammatical errors that hinder immersion.
  • Lack of save functionality and technical issues such as bugs and inconvenient controls reduce overall quality.
  • story
    58 mentions Positive Neutral Negative

    The story is generally seen as the main appeal, offering a psychological horror and atmospheric narrative about a man haunted by his past, though many find it confusing, incomplete, and underdeveloped given the game's short length. While some appreciate its thought-provoking and creepy elements with personal and eerie themes, others criticize its unclear plot, poor pacing, and lack of resolution, making it feel stretched or unsatisfying. Overall, the story has potential but is often seen as lacking depth and cohesion, leaving mixed impressions among players.

    • “A great psychological horror game with a depressing story, I recommend it strongly.”
    • “The story is the reason to play this, and although it doesn't wrap up with everything explained, it gives you a lot to think about.”
    • “At its core it's a story driven haunted house of a man's psyche as he is forced to look back on his life by mysterious forces.”
    • “I don't understand the story at all and that's all on the developer.”
    • “The story makes no sense whatsoever, and even if it did it's bland and uninteresting.”
    • “The story line was the only thing keeping it afloat, and that was lacking.”
  • gameplay
    17 mentions Positive Neutral Negative

    The gameplay is widely regarded as simplistic and repetitive, primarily involving walking, backtracking, and solving basic puzzles, which many find tedious and lacking engagement. Its short duration and slow pacing contribute to a tiresome experience, with minimal variety or challenge to maintain player interest.

    • “At least in terms of the gameplay, I had no issues with glitches or bugs, though I do wish the inventory items weren't so transparent as it makes them hard to see.”
    • “The gameplay is short and straightforward, with around 1 hour of playtime for all achievements.”
    • “The gameplay feels a bit stretched, with empty rooms and very basic maps (go all the way left, go all the way right). Coupled with the slow walking speed, this makes the game tiresome at times.”
    • “The gameplay is as repetitive and tedious as it could possibly be.”
    • “The gameplay consists of simply walking left and right, entering a room, collecting an item, leaving the room, and moving on.”
    • “The gameplay feels a bit stretched, with empty rooms and very basic maps (go all the way left, go all the way right). This, coupled with slow walking speed, makes the game tiresome at times.”
  • music
    15 mentions Positive Neutral Negative

    The music is widely praised for its originality, atmospheric quality, and ability to enhance the game's mood, though some users noted issues with abrupt cuts and repetitive loops. Overall, the soundtrack is considered a strong and fitting element that elevates the experience, despite occasional technical drawbacks.

    • “The music and visuals were all original and rather impressive.”
    • “The atmosphere is excellent, and I was really impressed with the sound and music used.”
    • “The music was also gorgeous; I wish there was more of it.”
    • “The sounds and music were okay.”
    • “Except, well... those sudden ones and one looped music in one place (forgot which).”
    • “I have no idea what the piano keys and song are meant to imply.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The game is widely praised for its creepy and atmospheric setting, enhanced by effective sound and music that elevate the experience. While the mood and artwork contribute well to the psychological horror vibe, some players find pacing issues and puzzle relevance detract from maintaining the immersive atmosphere. Overall, the atmosphere stands out as the game's strongest aspect despite mixed opinions on gameplay elements.

    • “The atmosphere is excellent, and I was really impressed with the sound and music used.”
    • “The game does have a few slow moments where you need to figure out what to do but it still keeps the creepy '... oh what is behind this door' atmosphere that will keep you on the edge of your seat in the later game.”
    • “The developer definitely has potential, and does a fine job at creating a creepy atmosphere.”
    • “Instead of adding to atmosphere, this makes it feel like you are slogging through to get to the next plot point.”
    • “There’s decent atmosphere in the moody, run-down halls of the place but you won’t notice much when you’re gritting or giggling through another idiotic jumpscare.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics are generally described as simple and pixelated, with a distinctive art style that some find charming and reminiscent of "Distraint." While the visuals are praised for their originality and atmosphere, many users criticize their basic, sometimes lazy execution and graphical errors. Overall, the graphics contribute to the game's mood but are often seen as one of the few positive aspects amid other shortcomings.

    • “The music and visuals were all original and rather impressive.”
    • “If that's truly the case, then it's fair to say that the visuals are pretty impressive, carrying a charm reminiscent of Distraint.”
    • “Good artwork with a creepy atmosphere.”
    • “Very short, basic graphics bordering on lazy drawings with minimal action; you basically open doors, go to places, pick up things, and put them in the most obvious spots.”
    • “Not to mention all the graphical, text, spelling, and grammatical errors.”
    • “Ugly visuals, awkward interface, poor writing, no puzzles, lame attempts at making screamers, ridiculous achievements you can't miss, glitches from the very beginning, overall nonsense.”
  • grinding
    2 mentions Positive Neutral Negative

    The grinding aspect is widely seen as repetitive and tedious, with gameplay feeling slow and monotonous, though its short duration somewhat mitigates the experience.

    • “The gameplay is as repetitive and tedious as it could possibly be.”
    • “It's a bit tedious, like a walking simulator but it only takes an hour so there's that...”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers little to no replayability, making it more suitable as a purchase during sales rather than for repeat playthroughs. Its short length and limited content may leave players feeling somewhat disappointed after completion.

    • “No real replay value to it though, so I personally suggest this one as a sale buy or you may end up feeling a bit let down.”
    • “It is a short game with no replayability value, and I notice it's similar to Home, a 2D exploration/horror game I've thoroughly enjoyed.”
  • stability
    2 mentions Positive Neutral Negative

    Stability-wise, the game has persistent glitches from the start, though some users experienced no major bugs during gameplay. However, issues like overly transparent inventory items hinder usability, and overall technical flaws contribute to a frustrating experience.

    • “Glitches from the very beginning, overall nonsense.”
    • “At least in terms of gameplay, I had no issues with glitches or bugs, but I wish they wouldn't make the items in your inventory so transparent since it's hard to see what's there.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game often arises unintentionally from awkward spelling and grammar errors, as well as comically exaggerated walk cycles, providing unintentional but genuine laughs.

    • “Multiple times there were strange spelling and grammar errors that completely killed the mood and made me laugh out loud.”
    • “Also, the walk cycles are so hilarious it hurts.”
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1h Median play time
2h Average play time
1-5h Spent by most gamers
*Based on 3 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Firewood is a action game.

Firewood is available on PC and Windows.

On average players spend around 2 hours playing Firewood.

Firewood was released on July 31, 2017.

Firewood was developed by Frymore.

Firewood has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Firewood is a single player game.

Similar games include House of Caravan, Home, Root Of Evil: The Tailor, Silence of the Sleep, The Survey and others.