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Those Who Remain

Those Who Remain is a strong horror game, but it's not for everyone.
Those Who Remain Game Cover
58%Game Brain Score
story, atmosphere
gameplay, grinding
64% User Score Based on 395 reviews
Critic Score 52%Based on 25 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Those Who Remain Game Cover

About

Those Who Remain is a single player survival action adventure game with horror, mystery and thriller themes. It was developed by Camel 101 and was released on May 28, 2020. It received neutral reviews from critics and mostly positive reviews from players.

Those Who Remain is a psychological thriller that takes place in Dormont, a small town in the US. Dormont appears to be a regular and typical American town at first glance. However, it is cursed...

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64%
Audience ScoreBased on 395 reviews
story98 positive mentions
gameplay26 negative mentions

  • Strong atmospheric horror adventure with effective use of light and dark mechanics creating tension.
  • Engaging and thought-provoking story with meaningful moral choices affecting multiple endings.
  • Unique gameplay elements such as alternating between two realities and diverse puzzles.
  • Clunky controls and camera with frustrating and punishing stealth and chase sequences lacking crouch or hide options.
  • Poorly designed checkpoints leading to repeated frustrating replays of puzzles and sections after instant death.
  • Tedious, repetitive puzzle and item-finding gameplay often relying on trial and error without much guidance.
  • story
    260 mentions Positive Neutral Negative

    The story of "Those Who Remain" is generally described as engaging and thought-provoking, with themes of guilt, judgment, and morality, supported by multiple endings based on player choices. However, many reviewers found it predictable, somewhat generic, and hampered by uneven pacing and underdeveloped characters, with some feeling the narrative failed to fully capitalize on its promising premise. While the atmosphere and moral dilemmas add depth, the storytelling is often viewed as uneven and occasionally overshadowed by frustrating gameplay elements.

    • “Storytelling is where Those Who Remain aims high, offering a narrative that tackles themes of personal responsibility, guilt, and the lasting consequences of one’s choices.”
    • “The emotionally-driven plot and moral choices drive you forward, even if the technical issues, puzzle difficulty and lack of scares tries to take you backwards.”
    • “For those looking for a thoughtful and atmospheric horror story, Those Who Remain delivers in spades.”
    • “The lackluster story is reminiscent of something inspired by Silent Hill but fails miserably to even dip its toe in the depths that SH reached in terms of storytelling, character building, and psychological horror.”
    • “The game tries to inject some deeper meaning into the story, but it’s simply lost in its own mediocrity, with generic plot developments and a finale that honestly just wasn’t worth the buildup.”
    • “Story makes no sense, you start by going to a motel to find your dead wife or something, then you end up passing judgment on these random adults for being idle in the death of a random 13-year-old girl who you're supposed to just suddenly care about because small child, I guess.”
  • gameplay
    141 mentions Positive Neutral Negative

    The gameplay centers on a light-versus-dark mechanic that creates atmospheric tension but is often criticized for being tedious, repetitive, and poorly executed. While puzzle and dimension-switching elements offer some variety, many players found the stealth and chase sequences frustrating and the overall gameplay simplistic and lacking innovation. Despite an intriguing concept, the gameplay frequently undermines immersion and engagement due to clunky controls, uninspired design, and limited player agency.

    • “Atmospheric horror adventure with a Silent Hillish setting and a clever gameplay twist that plays with the light and the dark.”
    • “What begins as a personal crisis quickly evolves into a journey through guilt, loss, and justice—one where light and dark are not just symbolic themes but core gameplay mechanics.”
    • “At specific points, Edward can shift between parallel versions of Dormont—a mechanic that allows players to manipulate environments in one reality to impact the other.”
    • “The story was good enough to make me want to see the end, but the gameplay was very poor, in fact it may very well be the worst out of any of the three-digit number of horror games that I have completed over the past 35 years.”
    • “I ran into a few bugs, which given the gameplay honestly don't set you back very far — but that's in large part because the gameplay is quite underdeveloped and static; the "zombies" (or, whatever) essentially force your path both inside and outside; and in cases where they don't, your path is mandated by doors which lock and unlock for no reason other than "it's time to do so," and hallways which appear and then are gone for the very same reason.”
    • “It exemplifies everything that is wrong with the genre, including the tedious gameplay, tacked-on chase scenes, forced stealth sequences, and the shoddy puzzle design.”
  • atmosphere
    99 mentions Positive Neutral Negative

    "Those Who Remain" is widely praised for its dark, eerie, and Silent Hill-inspired atmosphere that effectively blends light and shadow to create sustained tension and dread, enhanced by sound design and subtle environmental storytelling. While some critique its pacing, controls, and occasional lack of immersion, the game's psychological horror setting and moral dilemmas deliver a compelling, immersive ambiance that stands out in the genre. Overall, the atmosphere is the game's defining strength, often outweighing its gameplay flaws and making it a recommended experience for fans of atmospheric horror.

    • “Atmospheric horror adventure with a Silent Hill-like setting and a clever gameplay twist that plays with light and dark.”
    • “At least it does something right with regards to its atmosphere, creating an overall feeling of dread and unease simply through the power of atmosphere.”
    • “A great game with simple investigative gameplay that becomes really special because of the oppressive and dark atmosphere reminiscent of Silent Hill.”
    • “The atmosphere isn't up to par, the gameplay is exhausting, and the story is barely there.”
    • “The visuals are fine but the environments lack atmosphere.”
    • “It took me roughly 4 to 4.5 hours to complete the game and during that time, there were 3 things in particular that bothered me quite a bit: lack of immersion, inconsistency and the lack of proper horror atmosphere.”
  • graphics
    80 mentions Positive Neutral Negative

    The graphics receive mixed reviews, praised for moody lighting, atmospheric visuals, and a distinctive art style that supports psychological unease, but often criticized for inconsistent quality, dated models, rough character designs, and harsh lighting contrasts. While some players find the visuals effective and immersive, others highlight performance issues, glitches, and a lack of polish that detracts from overall immersion. Overall, the graphics are considered decent for a low-budget indie title but fall short of high-end or cutting-edge standards.

    • “Whether it's a dimly lit corridor filled with mannequins or a glowing portal to a surreal alternate dimension, the visuals support the tone of psychological unease.”
    • “The graphics and the environment are well done, adding a lot to the sense of unsettling that's felt from beginning to end.”
    • “Graphics, shaders, effects etc. are the best things in this game, they are absolutely insane.”
    • “There are almost no graphic settings, and you can't adjust the brightness mid-game.”
    • “Graphics are only saved in part by the quality lighting, but models are inconsistent in quality as are textures: they used asset packs of different quality and make to create the game, and it shows.”
    • “While the concept is interesting, the dated graphics and bad animations make the game not even close to being creepy.”
  • grinding
    31 mentions Positive Neutral Negative

    Grinding in the game is widely criticized for being tedious, repetitive, and frustrating, often feeling like a chore due to slow-paced stealth sections, simplistic puzzles, and frequent forced backtracking. The gameplay loop is bogged down by monotonous busywork, poorly designed chase and stealth segments, and item hunts that disrupt pacing and tension. Overall, the grinding significantly detracts from the experience, making progression feel unnecessarily arduous and draining.

    • “Turns into a horribly tedious fetch quest, where you have to explore every nook and cranny for text files, which drains all the tempo and excitement out of the horror.”
    • “The puzzles are beyond tedious.”
    • “A large chunk of the game is tedious busywork like this and, combined with the random chase scenes and stealth sequences, just felt like a way to pad the game’s overall length.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game is generally well-selected and effective in setting tone and atmosphere, with many praising its eerie and suspenseful qualities. However, some find it repetitive, overly dramatic, or mismatched for the intended horror vibe, leading to occasional annoyance. Overall, the soundtrack contributes positively to the experience, especially considering the small development team.

    • “The music was incredible!”
    • “The music and sound mixing are good for such a small team.”
    • “The music picks up as you approach the darkness area where all you can see are these glowing blue eyes looking into your soul in a very judgey way.”
    • “Music was kind of repetitive and overwhelming; when everything's on a crescendo, it becomes normal and you stop caring.”
    • “Even the music is really annoying, and it might have been better to let someone like Kevin MacLeod handle it.”
    • “During certain parts, the dramatic and suspenseful music was repetitive and unnecessarily long, which made it annoying.”
  • emotional
    12 mentions Positive Neutral Negative

    The game's emotional impact is centered on a strong narrative exploring themes like guilt and redemption, delivering a heart-wrenching and tragic story that engages players through moral decisions with meaningful outcomes. However, character development is uneven, with some characters lacking depth, which can lessen emotional investment for some players. While the emotional and psychological elements shine, technical issues, simplistic puzzles, and mismatched horror elements slightly detract from the overall experience.

    • “The story goes into serious topics like guilt and redemption, which adds emotional weight to the gameplay.”
    • “While the gameplay is fairly simple and slow-paced, the strong narrative and emotional ride is definitely the strong point.”
    • “The emotionally-driven plot and moral choices drive you forward, even if the technical issues, puzzle difficulty, and lack of scares try to take you backwards.”
  • optimization
    11 mentions Positive Neutral Negative

    Optimization is generally poor, with frequent stuttering, frame drops, and performance issues even on powerful rigs, leading to motion sickness for some players. While a few users report acceptable performance, most highlight noticeable bugs and unpolished, inconsistent technical aspects common in Unity engine games.

    • “No problems to report with performance.”
    • “Good optimization and technical aspects, though visuals are rather outdated.”
    • “It has loveable Unity optimization issues (like needing to turn off SSAO for 60fps on AMD).”
    • “My old PC ran at 12fps on the lowest possible settings - very bad performance, impossible to play.”
    • “The camera is wonky as hell and will produce stuttering no matter how powerful your rig.”
    • “Noticeable bugs include stuttering, FPS drops, and frametime hikes.”
  • stability
    11 mentions Positive Neutral Negative

    The game generally runs smoothly but is marred by frequent glitches, occasional crashes, and technical issues that can disrupt gameplay and cause frustration. While the visuals are appealing, persistent bugs and design flaws detract from the overall experience.

    • “The game does suffer from some really bad glitches that I'm quite surprised were never fixed or patched later, and it's not just me that encountered these glitches, many others did as well.”
    • “The minor glitches, rare crashes, and occasionally confusing puzzle system are the only reason I did not rate this higher.”
    • “The only other issue I had is that my computer has had trouble processing it (it freezes in random spots), which could be due to a bug, but not necessarily.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is strong for the protagonist Edward, who has a solid emotional foundation, but other characters often lack depth, making some moral choices feel less impactful. Additionally, some players find certain character designs unusual or off-putting.

    • “Some players may also find the character development to be too shallow; while Edward is given a strong emotional foundation, other characters—especially those whose fates are in the player's hands—sometimes lack the depth necessary to make the moral decisions feel fully resonant.”
    • “Some players may find the character development too shallow; while Edward has a strong emotional foundation, other characters—especially those whose fates are controlled by the player—lack the depth needed to make moral decisions feel truly impactful.”
    • “Strange character design.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is enhanced by meaningful moral choices and multiple endings, offering some incentive to replay; however, the overall value is limited, especially considering the game's poor quality.

    • “Moral choices are not obvious and offer replayability.”
    • “For the price of 20€, some limited replay value because of the multiple endings, but also really bad quality, I cannot recommend this game at all.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is acknowledged as a challenging effort by the creators, but some users feel the game's quality issues overshadow the comedic intent, making it less enjoyable.

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5h Median play time
5h Average play time
6h Main story
9h Completionist
5-6h Spent by most gamers
*Based on 4 analyzed playthroughs
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Those Who Remain is a survival action adventure game with horror, mystery and thriller themes.

Those Who Remain is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

The main story can be completed in around 6 hours, while the entire game is estimated to take about 9 hours to finish. On average players spend around 5 hours playing Those Who Remain.

Those Who Remain was released on May 28, 2020.

Those Who Remain was developed by Camel 101.

Those Who Remain has received neutral reviews from players and neutral reviews from critics. Most players liked Those Who Remain for its story but disliked it for its gameplay.

Those Who Remain is a single player game.

Similar games include The Beast Inside, Maid of Sker, Call of Cthulhu, The Land of Pain, Amnesia: Rebirth and others.