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Fears to Fathom® - Scratch Creek Game Cover

About Fears to Fathom® - Scratch Creek

Fears to Fathom® - Scratch Creek is a multiplayer casual simulation game with horror and thriller themes. It was developed by Rayll and was released on June 10, 2026. It received mostly positive reviews from players.

Fears to Fathom [Together] is an episodic psychological co-op horror game where each episode unveils a short story narrated by the ones who survived. Fears to Fathom : Scratch CreekIn this episode of Fears to Fathom, you play as Tessa Langley or Marcus Reed — a young couple from Oregon preparing to move to another state. Due to unforeseen circumstances, their journey took an unexpected turn, …

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Games Like Fears to Fathom® - Scratch Creek

Looking for games like Fears to Fathom® - Scratch Creek? Here are top casual simulation recommendations with a horror and thriller focus, selected from player-similarity data — start with Little Nightmares III, Subliminal or The Dark Pictures Anthology: The Devil in Me.

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Reviews

75%Audience ScoreBased on 3,845 reviews
story254 positive mentions
stability349 negative mentions

  • Excellent co-op experience that adds depth and immersion to the horror genre.
  • Strong atmosphere and visuals, with well-executed voice acting and jump scares.
  • Innovative gameplay mechanics such as in-game texting and proximity voice chat enhance multiplayer interaction.
  • Numerous bugs, glitches, and softlocks that often require replaying large parts of the game, disrupting immersion.
  • The story and pacing feel rushed and underdeveloped, with unclear objectives leading to frustrating trial-and-error gameplay, especially in the chase sequences.
  • Lack of single-player mode, forcing players to buy two copies to play co-op, limiting accessibility and value for the price.
  • story

    737 mentions Positive Neutral Negative
    34% positive mentions, 59% neutral mentions, 7% negative mentions

    The story in this co-op horror game offers an engaging and atmospheric narrative with unique dual perspectives that add depth and replayability. While many praise its immersive storytelling and emotional moments, common criticisms include a predictable and sometimes rushed plot, limited length, and numerous bugs that disrupt progression and diminish the overall experience. Fans appreciate the fresh cooperative approach but often wish for a longer, more polished, and cohesive story to fully realize its potential.

    • “Fears to fathom: scratch creek continues the anthology horror series with a new story that shifts the franchise in a fresh direction while preserving the realistic tension that made earlier entries memorable.”
    • “The decision to place two characters at the center of the story creates opportunities for teamwork, communication, and shared problem-solving.”
    • “The combination of cooperative storytelling, atmospheric world design, realistic presentation, and suspense-driven exploration creates a compelling horror experience that stands out within the indie genre.”
    • “So many bugs, minimal horror, and a story that leads to nowhere.”
    • “Story leads absolutely nowhere and 70 percent of the game is just filler bs.”
    • “This game is so full of bugs that prevent story progression and force players to have to restart missions.”
  • gameplay

    375 mentions Positive Neutral Negative
    28% positive mentions, 58% neutral mentions, 14% negative mentions

    The gameplay is heavily co-op focused, introducing unique mechanics like texting and splitting up that enhance immersion and teamwork, though one character's sections are less engaging. While the story-driven experience and certain mechanics receive praise, the gameplay is often criticized for being short, repetitive, underdeveloped, and plagued by bugs, crashes, and unclear objectives that hamper enjoyment. Overall, it offers a fresh cooperative horror experience but is marred by frustrating design choices and technical issues.

    • “The co-op gameplay genuinely surprised me, and the different paths, texting, and moments where you separate work really well together.”
    • “Gameplay involves filling up a moving trailer with furniture from a house, driving a car while getting directions from your co-op partner, meeting various mysterious characters, and surviving several end game chase sequences.”
    • “The overall gameplay was and is still amazing.”
    • “It's a mostly "bleh" horror game that has incredibly frustrating gameplay elements that aren't explained and you can hit walls and failures that don't feel rewarded or earned.”
    • “Buggy, unusable, full of hidden walls, buggy gameplay, most of the times it's not even co-op, only one of the player is actually doing the quest at the same time, while the other is idling.”
    • “The gameplay is clunky at best, and unplayably glitchy at worst.”
  • stability

    350 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from widespread stability issues, including frequent bugs, glitches, softlocks, crashes, and connectivity problems that often require restarting lengthy sections, significantly detracting from the experience. While some players find the glitches amusing or charming, the overall buggy state impairs gameplay fluidity, checkpoints are sparse, and progress can be frustratingly lost. Many reviews urge waiting for patches before playing, as the current version is prone to technical problems that hinder its enjoyment.

    • “The game was so horribly buggy with multiple softlocks in the first 25 minutes and long checkpoints forcing repeated replays; it was so buggy it's just not entertaining and unplayable in current state.”
    • “It is extremely buggy and buggy mess that makes the game unplayable, with frequent crashes, invisible walls, softlocks, bugs causing restarts and long frustrating gameplay.”
    • “There are numerous game-breaking bugs and glitches including softlocks, repeated crashes, desyncing in co-op, and unintuitive buggy chase scenes that force multiple restarts and ruin the experience.”
  • humor

    226 mentions Positive Neutral Negative
    99% positive mentions, 1% neutral mentions, 0% negative mentions

    The humor in this game is a major highlight, particularly when playing co-op, as players frequently experience hilarious moments from quirky mechanics, funny glitches, comedic dialogue, and cooperative interactions. While bugs and glitches sometimes break immersion or cause frustration, many players found these issues added to the comedy and overall enjoyable experience. The in-game texting and voice chat features also enhance the humorous dynamic, making it a fun, laughter-filled horror experience with friends despite occasional rough edges.

    • “The game actually manages to be scary while also creating so many completely stupid and funny moments when you're playing together.”
    • “I've never written a review for a game but this game was incredible, playing this game with one of your friends is one of the funniest experiences you'll have playing a horror game, great story, good scares and so many funny moments.”
    • “The multiplayer definitely allowed for some funny moments with your friend, but I can tell I wasn't as scared as I would be if I played on my own, wasn't really a problem I had though!”
    • “Obviously, as with any game, if you're with the right person it'll still be fun... but you can only be chased in the same sequence or try the same stealth section so many times before it becomes boring or unfunny no matter who you're with.”
  • atmosphere

    183 mentions Positive Neutral Negative
    61% positive mentions, 37% neutral mentions, 2% negative mentions

    The atmosphere in this co-op horror game is widely praised for its eerie, immersive, and tension-filled design, effectively combining spooky visuals, sound design, and a sense of isolation that keeps players on edge. While some critiques note abrupt music cues, occasional bugs, and a few pacing issues, the overall atmosphere successfully captures the Fears to Fathom series' signature psychological horror vibe, enhanced by cooperative gameplay and in-game voice chat. Despite minor flaws, the game's atmosphere is considered one of its strongest aspects, delivering memorable scares and a compelling small-town cult dread experience.

    • “The atmosphere is one of the game's strongest aspects.”
    • “Game was amazing, nothing bad to say, atmosphere was indescribable, the tension throughout the game was amazing, the way they done the multiplayer was insane, the paranoia and horror was brilliant, amazing game, we need more multiplayer games like this, worth every penny.”
    • “The combination of cooperative storytelling, atmospheric world design, realistic presentation, and suspense-driven exploration creates a compelling horror experience that stands out within the indie genre.”
    • “The atmosphere fails to build up due to the aforementioned points; the music is far too loud and dramatic, often kicking in much too abruptly.”
    • “But the story kills every mood the atmosphere builds up.”
    • “Having to restart scenes ruined the immersion, especially in a horror game where atmosphere matters so much.”
  • graphics

    90 mentions Positive Neutral Negative
    38% positive mentions, 59% neutral mentions, 3% negative mentions

    The game's graphics maintain the series' signature retro VHS and PS1-inspired aesthetic, delivering a creepy, atmospheric, and visually distinctive style that many players find immersive and charming. However, technical issues like overwhelming film grain effects, limited graphics customization, frequent frame rate drops, and poor optimization on lower-spec PCs detract from the experience for some users. Overall, while the art direction and style are praised, performance and graphical settings need improvement to enhance playability.

    • “The latest installment in the series features truly beautiful graphics—the best in the series, I'd say—as the old pixel-art style possesses a charm that the other entries I've played lacked.”
    • “The graphics are really cool; I personally love the VHS low poly aesthetic for horror games.”
    • “The graphics are beautiful and add to the scary atmosphere, and I really like the duality between the different perspectives.”
    • “Although, the only complaint I have is in the basement part where you're getting chased by the cult as Marcus, your frame rate drops to almost 20 fps and even worse on worse PCs on 'nasa pc' graphics.”
    • “Also, both me and my friend's computers are decent, but despite that, the game frequently hung for a few seconds on the default graphics settings.”
    • “The graphics are horrible and the game is unoptimized; you can't see anything more than 2 meters in front of you as there is so much static and effects, especially on the highway section where I couldn't even see anything out of the car.”
  • grinding

    39 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    Players find the grinding in this game to be highly tedious, especially during extended farming and chase sequences that suffer from unclear directions, imprecise mechanics, and sparse checkpoints. Bugs and frustrating respawn points further exacerbate the repetitiveness, making key sections feel like trial and error rather than engaging gameplay. While some appreciate the core experience, the lack of guidance and tedious final segments significantly detract from overall enjoyment.

    • “You'll need a second life for grinding.”
    • “Of course it isn't tedious when you know the intended route.”
    • “We spent a solid hour of our 4-hour playthrough doing nothing but grinding insanely hard on this phone app.”
    • “There is zero direction telling you where to go, resulting in the most tedious chase scene since Poppy Playtime.”
    • “Cool game as fears to fathom always are, but that ending is so tedious you have to die over and over and over to find the right way which is fine while in the house, but once at the car the only way to escape is to go through 3 minutes of the insufferable chase sound while the man is stuck on the back of the car and you drive at 2 mph.”
  • music

    29 mentions Positive Neutral Negative
    38% positive mentions, 52% neutral mentions, 10% negative mentions

    The music received mixed feedback, praised for enhancing the creepy atmosphere and chase sequences, with standout tracks and sound design, but criticized for being overly loud, abrupt, and sometimes glitchy or repetitive, especially the "caught" siren. Lack of separate volume controls for music and effects frustrated players, impacting immersion. Despite technical issues, many found the soundtrack memorable and fitting for the horror setting.

    • “The sound effects were also great - the ambient sounds and music perfectly add to the sense of danger.”
    • “The sound design and music was also phenomenal!”
    • “Both me and my buddy had an amazing time playing this with each other. The jump scares and storyline are amazing and had my heart racing multiple times. The music and voice acting were done to a high standard for an indie game studio, so overall, well done and looking forward to what's next in the game series.”
    • “The volume sliders don't include music and sound effects, so you are stuck with that annoying siren whenever you get spotted.”
    • “The atmosphere fails to build up due to the aforementioned points; the music is far too loud and dramatic, often kicking in much too abruptly.”
    • “Oh, and the chasing music is awful in the way that sometimes it bugs out and just doesn’t stop, whether you respawn or there’s a loading screen, so you have to go back to the menu and start the chapter again.”
  • replayability

    24 mentions Positive Neutral Negative
    58% positive mentions, 29% neutral mentions, 13% negative mentions

    Reviews on replayability are mixed but generally positive, highlighting the dual-character perspectives and co-op gameplay as key factors that enhance replay value by offering different experiences and story segments. However, some feel the replayability is limited due to a mostly scripted path and short differences between playthroughs. Overall, switching roles and multiple outcomes provide enough variety to keep players engaged, especially in multiplayer mode.

    • “The fact you get 2 perspectives with relatively different yet similar stories is incredible and increases so much replayability.”
    • “It also has good replayability thanks to the achievements and how different things can happen with different people.”
    • “I have never had so much fun with one of these games, and the different perspectives and events that happen to each player separately provide good depth and replayability.”
    • “Good game had a lot of fun with a friend but it's just not worth 7 bucks since it's unreplayable.”
    • “Does have some replayability with playing as either of the two characters but I ain't doing all that.”
    • “Multiplayer was fun but it lacks replayability just like every other Fears to Fathom games.”
  • optimization

    24 mentions Positive Neutral Negative
    17% positive mentions, 45% neutral mentions, 38% negative mentions

    Optimization reviews are highly mixed, with many users reporting severe performance issues, frequent crashes, bugs, and poor network stability, especially on lower-spec PCs. However, some players find the game runs smoothly with good graphics and voice chat, though occasional stutters persist regardless of settings. Overall, the game suffers from inconsistent and often poor optimization that significantly impacts the experience for many.

    • “The graphics look good, the game runs smoothly, and the proximity voice chat works really well.”
    • “It's incredibly well optimized as well.”
    • “Performance wise, the game is well optimized for the most part, but it suffers from occasional stutters.”
    • “The idea of this type of game is great but the execution from a performance standpoint is horrible and we should not have to restart the entire story or look for workarounds online to try and figure out how to get the NPCs to perform basic functions so we can keep playing.”
    • “Lest optimized game ever, I can play all new indie and triple A games coming out without having to worry but this game instantly spiked my GPU to 100% and 70 degrees Celsius.”
    • “I tested this by dropping the graphics settings all the way from 'NASA computer' down to 'toaster,' and the stuttering persisted regardless.”
  • emotional

    19 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a unique and emotionally engaging experience, especially when played with a partner, blending wholesome moments with horror and heartfelt interactions that foster deep player involvement. While the voice acting and pacing receive mixed feedback, many praise its immersive storytelling, emotional weight, and the rare feature of in-game messaging that enhances connection. Overall, its emotional impact resonates through shared tension, genuine couple dynamics, and memorable heartfelt scenes.

    • “This game is very unique and heartwarming when played with a partner; the game is fun and has unique in-game features that I wish many other games had.”
    • “The tension isn't just about jump scares; it's about the shared burden of the mystery and the emotional weight of facing the threats at the creek together.”
    • “Super cute couple moments; the ending with the 'I love you' almost made me cry.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization in this game is widely criticized as a blatant cash grab with little effort or creativity, especially compared to older titles that integrated ads and unique content more thoughtfully.

    • “This game is obviously a cash grab and no effort whatsoever was put into it.”
    • “I don't understand how in the lord's year 2026 you can make a terrible co-op horror game, which is the easiest cash grab and has been done thousands of times.”
    • “I think back to Woodbury Getaway, with all those ads on the pizza place's TV, or the weird videos you could watch in the Carson house, and really miss them in this one.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users feel that while the game doesn't need to be longer, greater character development, enhanced player interaction, or unique gameplay would be needed to support the series' shift toward bigger stories.

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Play Times

3h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 34 analyzed playthroughs
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Frequently Asked Questions

Fears to Fathom® - Scratch Creek is a casual simulation game with horror and thriller themes. Common tags for Fears to Fathom® - Scratch Creek include first-person, driving, realistic, indie, psychological and others.

Fears to Fathom® - Scratch Creek is available on PC and Windows.

On average players spend around 3 hours playing Fears to Fathom® - Scratch Creek.

Fears to Fathom® - Scratch Creek was released on June 10, 2026.

Fears to Fathom® - Scratch Creek was developed by Rayll.

Fears to Fathom® - Scratch Creek has received mostly positive reviews from players. Most players liked Fears to Fathom® - Scratch Creek for its story but disliked it for its stability.

Fears to Fathom® - Scratch Creek is a multiplayer game with local co-op support.

Similar games include Little Nightmares III, Subliminal, The Dark Pictures Anthology: The Devil in Me, Fears to Fathom: Carson House, Fears to Fathom: Ironbark Lookout and others.