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Fears to Fathom® - Scratch Creek Game Cover

About Fears to Fathom® - Scratch Creek

Fears to Fathom® - Scratch Creek is a multiplayer casual simulation game with horror and thriller themes. It was developed by Rayll and was released on June 10, 2026. It received mostly positive reviews from players.

Fears to Fathom [Together] is an episodic psychological co-op horror game where each episode unveils a short story narrated by the ones who survived. Fears to Fathom : Scratch CreekIn this episode of Fears to Fathom, you play as Tessa Langley or Marcus Reed — a young couple from Oregon preparing to move to another state. Due to unforeseen circumstances, their journey took an unexpected turn, …

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Games Like Fears to Fathom® - Scratch Creek

Looking for games like Fears to Fathom® - Scratch Creek? Here are top casual simulation recommendations with a horror and thriller focus, selected from player-similarity data — start with Little Nightmares III, Subliminal or The Dark Pictures Anthology: The Devil in Me.

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Reviews

75%Audience ScoreBased on 3,272 reviews
story217 positive mentions
stability313 negative mentions

  • Innovative two-player co-op gameplay with asymmetrical storylines and effective use of in-game texting and proximity voice chat.
  • Strong atmosphere and audio design that keeps players tense with vintage visuals and well-timed jump scares.
  • Highly replayable with different perspectives for each character and added humor from bugs and player interactions.
  • Many game-breaking bugs and glitches that cause frequent softlocks, crashes, and require multiple restarts, impacting immersion and enjoyment.
  • The final chase sequences are frustrating due to lack of clear directions, limited checkpoints, and trial-and-error gameplay leading to repetitive deaths.
  • Short playtime with a slow-paced narrative, large unskippable dialogue sections, and uneven pacing reduce the overall satisfaction, especially for solo players due to mandatory co-op mode.
  • story

    622 mentions Positive Neutral Negative
    35% positive mentions, 57% neutral mentions, 8% negative mentions

    The story in "Fears to Fathom: Scratch Creek" is generally seen as engaging and atmospheric, with an interesting co-op structure that offers different perspectives through two main characters. However, many players found it predictable, somewhat underdeveloped, and hampered by pacing issues, bugs, and confusing chase sequences that detracted from the narrative flow. While fans appreciate its connection to previous titles and the immersive storytelling, others critique it as clichéd and lacking depth compared to earlier entries in the series.

    • “Fears to fathom: Scratch Creek continues the anthology horror series with a new story that shifts the franchise in a fresh direction while preserving the realistic tension that made earlier entries memorable. The decision to place two characters at the center of the story creates opportunities for teamwork, communication, and shared problem-solving. Fans of narrative-focused horror games will likely appreciate the emphasis on storytelling and immersion over fast-paced action. The combination of cooperative storytelling, atmospheric world design, realistic presentation, and suspense-driven exploration creates a compelling horror experience that stands out within the indie genre.”
    • “Lastly, the story-line is very good with cool plot twists and a few jumpscares and intense moments. The characters are very realistic that we can actually apply in real life.”
    • “The storytelling was really well done and kept me on my seat, featuring a lot of really good scares.”
    • “The story makes almost no sense at all; it is extremely chaotic and without any explanation.”
    • “There are characters that do not give any logic or continuity, characters from Ironbark Lookout were used that rather hurt the story than advance it, during the entire gameplay the player feels like they do not know what is happening and does not understand the story.”
    • “The story was basic and empty; the relationship between the two characters, although being the entire basis and structure of the game, was not developed in any meaningful way and the final dialogue felt cheap and pointless.”
  • stability

    313 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant stability issues, including frequent bugs, glitches, softlocks, and crashes that often force players to restart lengthy sections. These problems notably hinder progression and immersion, with buggy physics, invisible walls, and unreliable checkpoint systems exacerbating frustration. While some players find the glitches amusing, the overwhelming consensus is that the game is currently too unstable for a smooth or satisfying experience.

    • “Insanely buggy game: my friend couldn't see me, I would turn invisible, he fell through the map, the car wouldn't drive forward due to invisible bumps, and the killer could kill us through walls.”
    • “I can't recommend this game – it's so buggy that I can't finish it. The granny at the inn has a long dialogue, restarting is painful, I glitched outside the house because the fridge shut on me, and I had to restart at least 12 times during 5 hours of gameplay.”
    • “The game is practically unplayable due to bugs and glitches, with 4 softlocks in the first 25 minutes and 2 more completely unavoidable softlocks later, forcing us to replay large segments. The horror atmosphere is great but ruined by bugs requiring multiple restarts.”
  • gameplay

    309 mentions Positive Neutral Negative
    26% positive mentions, 58% neutral mentions, 16% negative mentions

    The gameplay features unique co-op mechanics, like separate perspectives and texting, which enhance immersion and player interaction, creating a fresh horror experience. However, it is frequently criticized for heavy bugs, unclear directions, repetitive trial-and-error sequences, and uneven participation between players, leading to frustration. While some appreciate the atmosphere and novelty, the gameplay often feels clunky, short, and underdeveloped, diminishing overall enjoyment.

    • “The different perspective for both players was brilliant and the gameplay felt nice, could have been better if there were no bugs, but apart from that everything was good.”
    • “Best plot & gameplay so far, co-op was a very welcome addition to the series.”
    • “The co-op gameplay really shines when each of you have your own gameplay sections and are separated far enough where you can't voice chat (it's really recommended to use the game's voice chat instead of discord or something for this reason).”
    • “No explanation, no proper gameplay with a story, just an intro and after they finished the intro they decided to stop developing.”
    • “The gameplay is clunky at best, and unplayably glitchy at worst.”
    • “It sucks to say this as a big fan of the FTF series, but the release of this game was, and as of current, still is, in an unplayable state - 4 softlocks in the first 25 mins of gameplay - then 2 more completely unavoidable softlocks at a part of the game where the most recent checkpoint is 20 minutes ago - had to spend 40 mins getting back both times - the horror atmosphere is great, and love how they include popular horror game streamers and YouTubers but the game is so buggy it's just not entertaining - I'd refund if the game didn't drag out through long driving or walking segments that are unnecessary, and bugs that make you have to play some of the largest segments of the game over again - at the point I'm at, if not for softlocks, I'd literally be able to refund and I would without a doubt, do so until a mass bugfix happened.”
  • humor

    189 mentions Positive Neutral Negative
    98% positive mentions, 1% neutral mentions, 1% negative mentions

    Players consistently praise the game's humor, especially when experienced in co-op with friends, highlighting hilarious bugs, goofy animations, and amusing dialogue that often lead to uncontrollable laughter. While the game’s glitches sometimes frustrate progress, many find these flaws add to the comedic charm, making the multiplayer experience a funny and memorable blend of scares and silliness. Overall, the humor is a major draw, enhancing enjoyment even when the horror elements falter.

    • “10/10 insanely funny and equally scary.”
    • “I've never cried harder from laughing while playing this game.”
    • “This game was incredible; playing with a friend is one of the funniest experiences you'll have in a horror game. Great story, good scares, and so many funny moments.”
    • “Obviously, as with any game, if you're with the right person it'll still be fun... but you can only be chased in the same sequence or try the same stealth section so many times before it becomes boring or unfunny no matter who you're with.”
  • atmosphere

    158 mentions Positive Neutral Negative
    59% positive mentions, 39% neutral mentions, 2% negative mentions

    The atmosphere across the game is widely praised for its creepy, immersive, and tension-filled design, often enhanced by strong sound design, pacing, and multiplayer interaction. While jump scares are present and sometimes seen as overused, many feel they are effectively supported by the overall ambiance. Some reviewers note occasional technical issues and rushed pacing that slightly undermine the experience, but the distinctive "Fears to Fathom" style continues to deliver memorable and engaging horror atmospheres, especially in co-op play.

    • “The atmosphere, sound design, and "this could actually happen" style of horror are what make these games so memorable.”
    • “The atmosphere is amazing, and the game slowly builds suspense instead of relying on constant jump scares.”
    • “The atmosphere, the mystery, the phone messaging system, the way players get separated and experience different events, and the jump scares were all amazing.”
    • “The atmosphere is quite shallow.”
    • “No atmosphere, cheap bad jump scares, no plot or twists, ending sequence is one of the worst things I've ever seen.”
    • “Having to restart scenes ruined the immersion, especially in a horror game where atmosphere matters so much.”
  • graphics

    76 mentions Positive Neutral Negative
    36% positive mentions, 60% neutral mentions, 4% negative mentions

    The game's graphics strongly embrace a retro, PS1-inspired, grainy VHS aesthetic that enhances its eerie atmosphere and nostalgic horror vibe, which many players find immersive and fitting. However, some users criticize the heavy film grain and visual effects as overwhelming or poorly optimized, leading to visibility issues and performance struggles on lower-end PCs. Overall, the art style is praised for its unique charm and atmospheric contribution, though improved graphics settings and optimization would benefit player experience.

    • “I really love the film grain aesthetic, and PS1 graphics.”
    • “The graphics are beautiful and add to the scary atmosphere, and I really like the duality between the different perspectives.”
    • “Classic atmospheric PS1 graphics that give us the creepy atmosphere that we all enjoy, yet somehow prettier and cleaner.”
    • “The graphics are horrible and the game is unoptimized; you can't see anything more than 2 meters in front of you because of so much static and effects, especially on the highway section where I couldn't even see anything outside of the car.”
    • “The visuals were pleasing and I understand it's a VHS game, but the VHS grain effect was way too overwhelming, making it hard to see unless you turned up the brightness.”
    • “Visuals rely heavily on bad camera filters which you cannot disable; the game is buggy, gameplay is mostly composed of chores and trial and error, and the horror parts are pretty much just loud noise jump scares.”
  • grinding

    33 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    Players commonly find the grinding, especially in the final chase and stealth sequences, to be tedious, repetitive, and frustrating due to unclear directions, sparse checkpoints, and buggy mechanics. While the core gameplay and atmosphere are praised, the frequent trial-and-error and lengthy respawn times in critical sections often dampen the overall experience. Improvements like better visual cues and more frequent autosaves are suggested to reduce this tedium.

    • “You'll need a second life for grinding.”
    • “Of course, it isn't tedious when you know the intended route.”
    • “By far the most frustrating co-op experience I've played, the bugs, softlocks, and the ending chase made it so tedious and insanely frustrating rather than scary.”
    • “Adding clear visual markers, indicators, or better checkpoints would go a long way in preventing the finale from feeling so tedious and repetitive.”
    • “Cool game as Fears to Fathom always are, but that ending is so tedious you have to die over and over and over to find the right way; which is fine while in the house but once at the car the only way to escape is to go through 3 minutes of the insufferable chase sound while the man is stuck on the back of the car and you drive at 2 mph.”
  • music

    25 mentions Positive Neutral Negative
    44% positive mentions, 44% neutral mentions, 12% negative mentions

    The music in the game generally receives praise for its creepy atmosphere, effective sound design, and fitting tracks that enhance tension and immersion. However, several users report issues with music bugs, such as looping chase music that doesn't stop properly, and unbalanced audio levels without in-game volume controls. While many find the soundtrack and ambient sounds excellent and integral to the horror experience, some feel the timing and repetition detract from the overall enjoyment.

    • “The sound effects were also great - the ambient sounds and music perfectly add to the sense of danger.”
    • “The atmosphere and audio quality were fantastic; I truly enjoyed the music and hope for more music and more idle slice-of-life style dialogue.”
    • “Both me and my buddy had an amazing time playing this with each other. The jump scares and storyline are amazing and had my heart racing multiple times. The music and voice acting were done to a high standard for an indie game studio. Overall, well done and looking forward to what's next in the game series.”
    • “Everything about this game is not good and tedious from the mechanics, story and even to the horrendous music.”
    • “Oh, and the chasing music is awful in the way that sometimes it bugs out and just doesn’t stop, whether you respawn or there’s a loading screen; you have to go back to the menu and start the chapter again.”
    • “Honestly makes the initially scary "found you" music get irritating after so much trial and error.”
  • optimization

    22 mentions Positive Neutral Negative
    18% positive mentions, 46% neutral mentions, 36% negative mentions

    Optimization reviews are highly mixed, with several users reporting poor performance, crashes, and high GPU usage even on high-end PCs, along with persistent stuttering regardless of graphics settings. Some praise the game for running smoothly and being well optimized, especially on better hardware, but many highlight severe issues like static visuals, glitches, and connectivity problems that detract from the experience. Overall, the game appears poorly optimized for low-spec systems and inconsistent across different setups.

    • “The graphics look good, the game runs smoothly, and the proximity voice chat works really well.”
    • “It's incredibly well optimized as well.”
    • “Performance wise, the game is well optimized for the most part, but it suffers from occasional stutters.”
    • “The graphics are horrible and the game is unoptimized; you can't see anything that's more than 2 meters in front of you due to so much static and effects, especially on the highway section where I couldn't even see anything out of the car.”
    • “Least optimized game ever. I can play all new indie and triple-A games coming out without worry, but this game instantly spiked my GPU to 100% and 70 degrees Celsius.”
    • “I am so disappointed in how horribly unoptimized it was.”
  • replayability

    19 mentions Positive Neutral Negative
    58% positive mentions, 26% neutral mentions, 16% negative mentions

    The game’s replayability is enhanced by its dual perspective and cooperative gameplay, allowing players to experience different storylines and events through separate characters. While some find the replay value limited, many appreciate the split narrative segments and role-switching as fresh, engaging features that add depth and encourage multiple playthroughs. Overall, the co-op aspect and unique dual viewpoint significantly boost the game's replay potential.

    • “The fact you get 2 perspectives with relatively different yet similar stories is incredible and increases so much replayability.”
    • “The parts where you were split from your partner were absolutely awesome though, meeting up with them and having completely different short experiences was really interesting, and even adds some replay value!”
    • “I have never had so much fun with one of these games, and the different perspectives and events that happen to each player separately provides some good depth/replayability too!”
    • “Multiplayer was fun but it lacks replayability just like every other Fears to Fathom games.”
    • “It has "some" replayability since the couple splits off for one certain segment which gives an extra 10 minutes of seeing something different.”
    • “The game was split into two perspectives, a boyfriend and a girlfriend; I had high expectations because it could've made the replay value of the game way better.”
  • emotional

    18 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a unique and heartwarming emotional experience, especially when played cooperatively, fostering genuine connection through in-game messaging and character interactions. While some praise its immersive storytelling and tense atmosphere, others find the dialogue slow and certain voice acting lacking, though heartfelt moments and shared experiences stand out as key strengths. Overall, the emotional depth shines when players invest time in the characters and play together.

    • “This game is very unique and heartwarming when played with a partner; it is fun and has in-game features I wish many other games had.”
    • “The tension isn't just about jump scares; it's about the shared burden of the mystery and the emotional weight of facing the threats together.”
    • “Super cute couple moments—the ending with the 'I love you' almost made me cry.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization as a blatant cash grab with minimal effort, expressing disappointment over its lack of creativity and engaging content compared to previous titles that integrated ads and unique in-game features.

    • “This game is obviously a cash grab and no effort whatsoever was put into it.”
    • “I don't understand how in the lord's year 2026 you can make a terrible co-op horror game, which is the easiest cash grab and has been done thousands of times.”
    • “I think back to Woodbury Getaway, with all those ads on the pizza place's TV, or the weird videos you could watch in the Carson house, and really miss them in this one.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The character development is praised for being cute and realistic, enhancing the immersive experience. However, some players feel that future installments could benefit from deeper character growth, more player interaction, or unique gameplay to complement larger storylines.

    • “It was scary, we were definitely jump-scared a lot of times, the character development between the characters just felt really cute and realistic.”
    • “It's not that the game necessarily needs to be longer, but if the series is moving toward bigger stories, I'd like to see more character development, player interaction, or unique gameplay to justify it.”
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Play Times

3h Median play time
3h Average play time
2-5h Spent by most gamers
*Based on 30 analyzed playthroughs
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Frequently Asked Questions

Fears to Fathom® - Scratch Creek is a casual simulation game with horror and thriller themes. Common tags for Fears to Fathom® - Scratch Creek include first-person, driving, realistic, indie, psychological and others.

Fears to Fathom® - Scratch Creek is available on PC and Windows.

On average players spend around 3 hours playing Fears to Fathom® - Scratch Creek.

Fears to Fathom® - Scratch Creek was released on June 10, 2026.

Fears to Fathom® - Scratch Creek was developed by Rayll.

Fears to Fathom® - Scratch Creek has received mostly positive reviews from players. Most players liked Fears to Fathom® - Scratch Creek for its story but disliked it for its stability.

Fears to Fathom® - Scratch Creek is a multiplayer game with local co-op support.

Similar games include Little Nightmares III, Subliminal, The Dark Pictures Anthology: The Devil in Me, Fears to Fathom: Ironbark Lookout, Fears to Fathom: Carson House and others.