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Little Nightmares III

Little Nightmares III Game Cover
49%Game Brain Score
story, gameplay
stability, monetization
49% User Score Based on 8,040 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudXbox OneNintendo Switch 2
Little Nightmares III Game Cover

About

Little Nightmares III is a single player and multiplayer platformer game with horror and mystery themes. It was developed by Supermassive Games and was released on October 9, 2025. It received neutral reviews from players.

Discover Little Nightmares III on the official PlayStation website. Check out trailers, screenshots and gameplay details and buy the game for PS4 and PS5.

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49%
Audience ScoreBased on 8,040 reviews
story568 positive mentions
stability579 negative mentions

  • Beautiful visuals and atmospheric environments that maintain the series' artistic style
  • Engaging and enjoyable co-op gameplay offering new dynamics compared to previous entries
  • Interesting characters and emotional story moments that deepen lore and player connection
  • Game is short in length with limited puzzles and replayability, making it not worth full price
  • Numerous bugs, glitches and technical issues, including AI problems in solo play and connection troubles in co-op
  • Lacks the tension, horror, and narrative depth of the previous games, with repetitive sections and bland boss fights
  • story
    2,891 mentions Positive Neutral Negative

    Reviews of the story aspect in "Little Nightmares 3" are mixed, with many expressing disappointment in its coherence, depth, and connection to the prior games. While some appreciate the emotional moments and new characters, a significant number find the narrative rushed, confusing, and lacking the atmospheric and environmental storytelling that defined the first two installments. The story is often described as incomplete, with important plot elements locked behind future paid DLC, leading to frustration among fans expecting a fuller continuation of the series' lore.

    • “The story manages to be both wholesome and heartbreaking at the same time.”
    • “The introduction of Low and Alone brings a fresh dynamic to the series, offering a story of companionship against impossible odds that will pull at your heartstrings while making your skin crawl.”
    • “The storytelling here is way better than in the first two games, and by the end, I was completely hooked.”
    • “The story was very light, the nightmare bosses are not scary, not creepy enough and the game was too straightforward.”
    • “The story makes no sense and relies on vague flashback scenes near the end instead of proper storytelling.”
    • “This is complete and utter hollow crap compared to the first 2 games and Bandai Namco should be ashamed, the gameplay feels incredibly short, the story is a mockery of the first two and the end is nothing but hurtful with a complete lack of reason other than to hurt you.”
  • gameplay
    1,697 mentions Positive Neutral Negative

    The gameplay of Little Nightmares III largely recycles mechanics from its predecessors, offering familiar stealth, platforming, and puzzle-solving elements but with less depth and challenge. While co-op adds a fresh dynamic, many new mechanics like the umbrella and character-specific tools are underutilized and short-lived, leading to a repetitive and sometimes frustrating experience exacerbated by bugs and clunky controls. Overall, the gameplay feels shorter, less polished, and less engaging compared to previous entries, detracting from the game's atmospheric strengths.

    • “Gameplay stays pretty consistent — puzzles, platforming, stealth — but it works because everything is tied so closely to the environment.”
    • “It introduces co-op as a first for the franchise, and does it much better than reanimal did, because each character has its own main mechanic attached to their design, which ensures each player is involved in solving the game's many puzzles.”
    • “Little nightmares iii masterfully expands its oppressive, haunting world, introducing the series' first co-operative gameplay. While the core mechanics—stealth, platforming, and light puzzling—feel familiar, the co-op dynamic revitalizes the experience.”
    • “The game kills you randomly half the time, with no clear reason — just broken mechanics and frustration.”
    • “The gameplay is flat-out terrible, clunky, and poorly designed, as if no one bothered to test whether any of it was actually fun.”
    • “Having to repeat sections over and over due to janky mechanics makes the gameplay frustrating and unenjoyable.”
  • graphics
    743 mentions Positive Neutral Negative

    The graphics in Little Nightmares III are consistently praised for their stunning, atmospheric, and faithful art style that captures the eerie and grim aesthetic of the series, often considered the game's strongest aspect. Visuals feature detailed environments, moody lighting, and well-designed characters and monsters, with many noting this installment as the best-looking in the franchise. However, some users mention occasional graphical glitches, inconsistent textures in certain areas, and a slightly darker color palette that can hinder visibility, though overall the visual presentation is widely regarded as excellent despite the game's other shortcomings.

    • “Little nightmares iii perfectly captures the eerie and atmospheric visuals that defined the previous entries.”
    • “The graphics are stunningly eerie, with environments so detailed you'll find yourself pausing just to admire them.”
    • “Graphically and artistically, every environment and scene is absolutely packed with cool details and fantastic lighting and framing.”
    • “Almost every major section had graphical/technical issues with the cinematics or main enemies of the area.”
    • “The graphics, while they looked better in certain instances, looked terrible in others.”
    • “Controls are clunky, the camera is frustrating, and even the visuals—usually the strongest part of the franchise—look dull and uninspired.”
  • atmosphere
    699 mentions Positive Neutral Negative

    Little Nightmares III largely succeeds in delivering the series' signature eerie and atmospheric visuals, with haunting environments, detailed art direction, and unsettling sound design that fans appreciate. However, many feel it lacks the intense, immersive dread and cohesive tone that defined the first two entries, citing less effective storytelling, inconsistent pacing, and a diminished sense of tension. While atmosphere remains a strong point, it is often seen as insufficient to fully carry the experience due to repetitive gameplay and technical issues.

    • “The atmosphere is hauntingly beautiful — every shadow, sound, and detail pulls you deeper into its eerie world.”
    • “Little nightmares iii delivers a hauntingly beautiful and eerie atmosphere that continues the franchise’s dark charm.”
    • “The atmosphere, lighting, and art direction are top-notch, perfectly capturing that eerie yet beautiful tone the series is known for.”
    • “The atmosphere tries so hard to be scary, disturbing and to mimic the original games at the beginning, it just ends up feeling like a parody.”
    • “The developers couldn't capture the same atmosphere as the previous little nightmare games, they relied heavily on frustrating chases instead of trying to scare the players.”
    • “The atmosphere, the story, puzzles are very simple and very rare, which is surprising even for me—most of the times you are just passing filler areas from point A to point B without much happening.”
  • stability
    588 mentions Positive Neutral Negative

    The game is widely criticized for its pervasive instability, with frequent bugs, glitches, and soft-locks severely disrupting both single-player and cooperative gameplay. Many players report frustrating technical issues such as AI malfunctions, unresponsive controls, and game-breaking bugs that often require restarting checkpoints, which greatly diminish the overall experience. Despite some enjoying the game’s concept and atmosphere, the lack of polish and numerous glitches overshadow the gameplay, making it feel rushed and unrefined.

    • “Runs smooth as butter too, no glitches to kill the mood.”
    • “Runs great on the Steam Deck; I set graphics to medium and 60fps and it’s running perfectly for me.”
    • “On a mid-range PC like mine, it runs great at high settings, and even the Steam Deck holds a solid 30 frames on lower settings.”
    • “The game is full of so many glitches, including game-breaking bugs that have made me and my friend restart multiple times.”
    • “The coop gameplay is borderline unplayable buggy mess that softlocks you at multiple points, lacking the artistic direction and message of the last two games.”
    • “First of all, the game is extremely buggy to the point where having a dual monitor setup gave me issues; characters often get stuck on terrain or with each other, sometimes stuck mid-air requiring level restart.”
  • music
    366 mentions Positive Neutral Negative

    The music in this game has received mixed feedback, with many noting it lacks the memorability, emotional impact, and distinctive themes that made the soundtracks of the first two installments standout. While the soundtrack is often described as atmospheric and fitting for the eerie tone, it is also considered underwhelming, minimal, or forgettable by some, failing to consistently enhance tension or horror. Fans of the series particularly miss the iconic compositions by Tobias Lilja, feeling the new score is a step down and less integral to the overall experience.

    • “A haunting, thematic soundtrack backs story beats that plays with light and shadows to constantly dangle unnerving horror around the corner.”
    • “This game, like its predecessors, unfolds into a beautiful platform filled with emotion, great music, and many elements that make you think, feel, and understand things far beyond the boundaries of the game.”
    • “The eerie atmosphere, haunting soundtrack, and gorgeous visuals make the whole journey unforgettable.”
    • “Music feels like a step down; companion AI, story, puzzles, general gameplay all feel like steps down.”
    • “The soundtrack is practically non-existent — gone are the chilling melodies that used to linger long after you stopped playing.”
    • “The only main takeaways from this game that were positive are the music and the visuals, but that can only get you so far and for a 40 dollar price tag on a 7-9 hour game on the first playthrough *yikes* does not make me want to praise this game very highly.”
  • emotional
    199 mentions Positive Neutral Negative

    The emotional impact of this game is mixed, with many finding the ending heartbreaking and emotionally touching, especially through the bond between the protagonists, Low and Alone. However, some players feel the story is rushed, less developed, and lacks the deep emotional resonance and tension of the previous installments. Overall, while it may not fully match the emotional depth of earlier games, it still offers memorable, heartfelt moments enhanced by its atmospheric storytelling and co-op experience.

    • “The emotional beats still land very well, mostly due to the dynamic between Alone and Low being quite adorable.”
    • “Low and Alone's friendship was genuinely the greatest in the franchise, and the game somehow was even more emotional than the second.”
    • “Playing this with my best friend made it even more special, and it left an emotional impact that stuck with me.”
    • “Slow pace, boring story, and has the audacity to offer overpriced DLC for an already overpriced short game.”
    • “Don't waste your time and money on this game; the story and puzzles are boring.”
    • “It is unoriginal, has a boring storyline, is not scary at all, and features unforgiving, plain boring puzzles.”
  • monetization
    130 mentions Positive Neutral Negative

    The monetization of this game is widely criticized as a blatant cash grab, with many users pointing to its high price, short length, paid DLC, and microtransactions as exploitative. Fans feel it lacks the passion and soul of previous entries and relies heavily on the franchise’s name to sell, offering little new content or innovation. Overall, the monetization approach is seen as greedy and disappointing, alienating longtime supporters of the series.

    • “It’s disappointing to see microtransactions in one of my favorite series, but the option to buy outfits adds a new dimension to customization.”
    • “Although controversial, the microtransactions are limited to cosmetic items like outfits, which don’t affect gameplay and allow players to personalize their experience.”
    • “The monetization focuses on optional purchases for outfits, so players who prefer not to spend additional money can still enjoy the full game without disadvantage.”
    • “Tarsier worked hard to make this franchise into a giant and loved series, with a somber and romanticized world of unimaginable horrors and resounding hope. This game is just a pale imitation cash grab by Supermassive, a short title that could never live up to its predecessors. It is uninspired, a well-enough version done for money, and so, so short it feels criminal at this price range. Do not recommend.”
    • “First of all, it was pretty evident that this was going to be a cash grab, given the length of the game and the ridiculous price, especially since the original developers had no part in this production.”
    • “Splitting the game into $39.99 and $14.99 just to beat the overall story is such a cash grab.”
  • humor
    100 mentions Positive Neutral Negative

    Humor in the game is largely derived from co-op play, where players often laugh at each other's mistakes, bugs, and quirky enemy antics, making it enjoyable and funny with friends despite some frustrating glitches. While some find the humor genuine and entertaining, especially during chase sequences and character interactions, others feel the comedic moments stem mostly from game-breaking bugs rather than intentional design. Overall, humor enhances the cooperative experience but is less effective or even absent when playing solo.

    • “I played through co-op online with my kid, and it was hilarious and tense as hell, coordinating to solve puzzles had us yelling and laughing our rear ends off, but in the best way.”
    • “The puppeteer monster had us laughing for hours.”
    • “I loved playing through this with my friend and we had a lot of funny moments where one of us would mess up and alert an enemy that we couldn't outrun.”
    • “Not only does this game fail to recapture the eerie and scary ambiance of the first two games, but even without that, the game is just unfunny. All you do is walk and open doors, and I did not have a moment of fun playing this.”
    • “It's like a freaking comedy show, except it's not funny at all.”
    • “Not funny, very repetitive tasks and absolutely no creepiness.”
  • character development
    89 mentions Positive Neutral Negative

    The character development in this game is widely seen as lacking compared to its predecessors, with many reviewers noting minimal narrative depth and progression for the protagonists Low and Alone. However, character design is consistently praised for maintaining the series’ distinctive grotesque, unsettling aesthetic, featuring strong and imaginative monster and boss concepts, even if some feel recycled or less memorable. Overall, while the visual and design elements remain a highlight, the game's story and character growth fail to fully engage or evoke the emotional impact achieved in earlier entries.

    • “Little Nightmares III continues the franchise’s signature visual style, delivering strong character designs and imaginative boss concepts that reflect the series’ dark and unsettling atmosphere.”
    • “I adore the character designs and attention to detail put into this game and you can tell it was made with the love and care it deserved. I really hope we get a Little Nightmares 4 in the future; this is my favorite game series!”
    • “The art direction and style feel cohesive within the overall series, and the character design is top notch, with some of the more unique boss characters I’ve seen in the last half decade.”
    • “There’s almost no character development compared to the earlier games.”
    • “Character design (including monsters) are forgettable and uninspired.”
    • “The character design was also below average and feels like it doesn't deliver being grotesque or uncanny.”
  • optimization
    60 mentions Positive Neutral Negative

    Optimization in the game is highly inconsistent, with many users reporting frequent performance issues, glitches, lag, and poor co-op optimization that hinder gameplay, particularly in certain areas or under specific settings. However, some players experience smooth and well-optimized performance even on older hardware or lower settings, suggesting that the game's optimization may vary significantly by system and sections. Overall, optimization issues detract from the experience for many, although a portion of reviews acknowledge moments or setups with good performance.

    • “Performance is also great; even with ultra settings, the game ran at a locked 120 fps at 1080p 99% of the way through.”
    • “Runs perfectly smooth, no crashes, no lag — it’s rare to see a horror game this well optimized.”
    • “Firstly - I’m impressed about optimization - I’m playing on very old CPU and mediocre GPU: AMD FX-6300 + RX 6600 - everything works quite smoothly on 1080p ultra.”
    • “The game has so many performance issues, to the point it's basically unplayable.”
    • “The performance is a mess — constant lag, characters clipping through each other, getting stuck in the environment — and the co-op mode?”
    • “Poor optimization, high resolution with only 95 fps for this terrible job game.”
  • grinding
    53 mentions Positive Neutral Negative

    Grinding in the game is widely criticized as tedious, repetitive, and frustrating, often exacerbated by clunky controls, frequent retries, and poorly designed puzzles. Many players find sections dull and tiresome rather than challenging or engaging, with chase scenes and stealth sequences dragging down the pacing. Overall, the grinding elements contribute significantly to a lackluster and exhausting gameplay experience.

    • “The last section was the highlight of the game, but the last sequence is incredibly tedious with a really bad auto save that makes you have to do the whole thing over if you mess up one part.”
    • “Also, despite the playtime, this game is really short. The reason the playtime is so long is because the game is so tedious that any chase segment becomes a matter of replaying it 50 times each because my friend and I would die in the most nonsense ways.”
    • “With clunky controls and movement, snagging onto an object or even the other player can cause you to have to restart over and over again until you get it perfectly right - which combined together, makes the game feel very tedious.”
  • replayability
    34 mentions Positive Neutral Negative

    Replayability for this game is generally viewed as low, with criticisms focusing on a short, lackluster storyline, minimal meaningful character differences, and limited new content beyond collectibles. While some praise multiplayer and dual-character mechanics for adding replay value, many feel the game is overpriced given its brief, repetitive experience and locked cosmetic content. Overall, replayability is seen as insufficient compared to similar titles or previous series entries.

    • “It's on the shorter side, like 5-7 hours for a solid run with minimal deaths, but packed with replay value for secrets and stuff.”
    • “Replay value comes from the dual-character setup and collectible hunting, giving reason for completionists to return.”
    • “Very long but fun game, replayability is quite high.”
    • “An overall mediocre experience that provides no replayability.”
    • “Ending is so lackluster, almost as disappointing as realizing the DLC won't be out for months. I barely remember the game but the DLC should have been part of the core game. Vastly overpriced with little to no replayability.”
    • “[Gameplay contains many reused puzzle solving elements and frustrating mechanics (stuck at doors, stuck by player etc.) resulting in a very dull playthrough experience with almost very little to no replay value at all; not to mention how bad the tolerable error rate of player controls are while many bugs and connection issues exist being an online co-op game.]”
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5h Median play time
5h Average play time
4-7h Spent by most gamers
*Based on 160 analyzed playthroughs
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Little Nightmares III is a platformer game with horror and mystery themes.

Little Nightmares III is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 5 hours playing Little Nightmares III.

Little Nightmares III was released on October 9, 2025.

Little Nightmares III was developed by Supermassive Games.

Little Nightmares III has received neutral reviews from players. Most players liked Little Nightmares III for its story but disliked it for its stability.

Little Nightmares III is a single player game with multiplayer and local co-op support.

Similar games include REANIMAL, Little Nightmares 2, Five Nights at Freddy's: Secret of the Mimic, Roppy Playtime Dernier Chapitre, Lust from Beyond and others.