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We Were Here Too

An excellent addition to the We Were Here franchise, We Were Here Too offers new puzzles and added story to players that enjoy a well-tuned co-op experience
We Were Here Too Game Cover
79%Game Brain Score
story, gameplay
stability, replayability
79% User Score Based on 4,119 reviews
Critic Score 90%Based on 1 reviews

Platforms

Mac OSPCPlaystation 4WindowsXbox OneLinuxPlayStationXbox
We Were Here Too Game Cover

About

"We Were Here Too" is a challenging cooperative first-person puzzle game. Players are trapped in a castle and must communicate effectively to solve complex puzzles and escape. This chilling sequel builds on the original, requiring close teamwork and strategic thinking to survive. Recommended for friends who enjoy problem-solving and immersive narratives in their gameplay.

We Were Here Too screenshot
We Were Here Too screenshot

79%
Audience ScoreBased on 4,119 reviews
story61 positive mentions
stability146 negative mentions

  • Challenging and creative puzzles that require effective communication.
  • Improved graphics and atmosphere compared to the first game.
  • Great co-op experience that tests teamwork and problem-solving skills.
  • Frequent bugs and crashes that disrupt gameplay.
  • Some puzzles are overly reliant on time limits, leading to frustration.
  • The game lacks a proper save system, requiring completion in one sitting for the good ending.
  • story
    271 mentions Positive Neutral Negative

    The story aspect of the game series is generally viewed as minimal and often serves as a backdrop to the puzzle-solving experience, with some players appreciating the atmospheric elements and lore found in hidden books. While some installments show improvement in narrative continuity and depth, many reviews highlight inconsistencies, typos, and a lack of engagement with the story, leading to mixed feelings about its overall impact. Overall, the series is recommended for its cooperative gameplay, with the story being a secondary feature that varies in quality across the games.

    • “From the moment you and your partner begin your journey, the game immerses you in a beautifully designed world filled with intricate puzzles and atmospheric storytelling.”
    • “The subtle storytelling and intriguing lore make the game even more captivating, urging you to keep pushing forward to uncover the castle's secrets.”
    • “The story is a nice to have but don't expect anything really deep.”
    • “The story is minimal and mainly serves as a backdrop to the puzzle-solving.”
    • “The only thing worth warning about is that the story is the really vague type of indie story.”
    • “The story wasn't that great; it's really just an interesting co-op puzzle solver, and a short one at that.”
  • gameplay
    215 mentions Positive Neutral Negative

    The gameplay of "We Were Here Too" is characterized by its cooperative puzzle-solving mechanics, requiring effective communication between players as they navigate through various challenges. While some players appreciate the game's innovative puzzles and improved graphics, many express frustration with technical issues, ambiguous mechanics, and repetitive gameplay that detracts from the overall experience. Overall, the game offers a mix of enjoyable cooperative elements and significant drawbacks, making it a polarizing experience for players.

    • “The game introduces innovative puzzles that challenge players to think beyond conventional mechanics.”
    • “The engaging gameplay, immersive atmosphere, challenging puzzles, and rewarding teamwork mechanics make this sequel a must-play for fans of the genre.”
    • “The gameplay is pleasantly longer than the first game and has more of a storyline to accompany the mechanics.”
    • “The in-game mic system is broken, with no way to test if it’s working, which ruins the core gameplay.”
    • “Time consuming but not in a fun way, just frustration-inducing (many time-based puzzles that need guessing with the ambiguous mechanics).”
    • “The gameplay was okay and the puzzles were acceptable; however, there is a stupid thing where you have to find all the hidden levers or else the game soft locks you or makes you restart levels to beat it, which is a borderline bad game design.”
  • graphics
    177 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players praising the improved visuals and unique art style that enhance the atmosphere and immersion. However, some users reported graphical glitches and performance issues, suggesting that while the graphics are generally better than the previous installment, they still have room for improvement. Overall, the game's aesthetic is appreciated, but technical issues detract from the experience for some players.

    • “The game's visuals are impressive, with a unique art style that enhances the overall atmosphere.”
    • “The graphics are gorgeous, and the motion-blur is very appealing to the eye.”
    • “The visuals are incredibly atmospheric, with detailed environments and hauntingly beautiful lighting that add to the overall immersion.”
    • “Starting with the short and simple, the lack of polish is in its graphical glitches - seeing through walls, floors etc. This can be difficult for a developer to address, so I understand its existence.”
    • “The graphics are outdated, and the puzzles are repetitive and boring.”
    • “Countless bugs, graphical errors, and don't get me started on the intro.”
  • stability
    148 mentions Positive Neutral Negative

    The stability of "We Were Here Too" has received mixed reviews, with many players reporting significant bugs and glitches that hinder gameplay, such as freezing objects, soft locks, and issues with the checkpoint system. While some users noted improvements over the original game, the overall consensus is that the game remains quite buggy, leading to frustrating experiences and frequent restarts. Despite these issues, some players still found enjoyment in the cooperative puzzle-solving aspect, though many expressed a strong desire for better polish and stability.

    • “When I first played the game, there were no glitches and it was super fun.”
    • “Runs great on Linux.”
    • “Extremely buggy - my friend and I got stuck on the knight puzzle for nearly an hour.”
    • “However, my biggest grievance is with the state of this game; it's a buggy mess. My friend and I encountered game-breaking softlocks in every single one of the three playthroughs we did, and the rooms don't seem to load in time, causing us to fall through the floor into lava.”
    • “The game is buggy and in the worst possible way, with numerous glitches and a lack of polish that makes it frustrating to play.”
  • replayability
    94 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with many players noting its limited value due to short playtime and predictable puzzles. While some enjoy the option to switch roles for a different perspective, the consensus is that once the puzzles are solved, the desire to replay diminishes significantly. A few players mention alternative endings and achievements as incentives for replay, but many agree that the game lacks substantial replay value.

    • “However, given its focus on cooperative gameplay, it has some replay value as players can switch roles and experience the game from a different perspective.”
    • “Amazing puzzles, replayable twice if you change roles to see how hard it was for the other person.”
    • “There is definite replay value as you realize hidden things you missed in early playthroughs.”
    • “The biggest downfall of this game (and similar co-op games) is that there is no replay value.”
    • “Game is fun but very short, less than 2 hours with no replay value.”
    • “The replayability is not that high considering that the puzzles are only a little different every time you play them.”
  • atmosphere
    94 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its immersive and haunting qualities, featuring beautifully designed environments, eerie soundscapes, and a compelling soundtrack that enhances the overall experience. Players appreciate the blend of mystery and tension, with many noting the effective use of lighting and art style to create a captivating setting. While some reviews mention that the atmosphere may not be as striking as in previous installments, the overall consensus is that it remains a strong aspect of the game, contributing significantly to the enjoyment of the puzzles and cooperative gameplay.

    • “From the moment you and your partner begin your journey, the game immerses you in a beautifully designed world filled with intricate puzzles and atmospheric storytelling.”
    • “The eerie atmosphere immediately sets the stage for an intense journey filled with mystery and suspense.”
    • “The visuals are incredibly atmospheric, with detailed environments and hauntingly beautiful lighting that add to the overall immersion.”
    • “The atmosphere isn't quite as striking, but maybe there is actually something to the lore, if you're willing to engage with that.”
    • “However, the tense atmosphere completely dissipates when you are disconnected every few minutes, forced to go through a harshly unforgiving maze around 20 times, and glitched through the map.”
    • “This second installment I believe has more interesting puzzles, but lacks somewhat in atmosphere compared to the first one, since all the levels are bleak stone with lava or fire, compared to the first which also explored areas in dark, dimly lit crypts and snowy courtyards.”
  • music
    81 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its atmospheric and immersive qualities that enhance the overall experience, while others criticize it for being overly loud or intense at inappropriate moments. Many appreciate the variety of new tracks compared to previous installments, though some noted issues with abrupt transitions and looping. Overall, the soundtrack is generally regarded as a strong element that contributes positively to the game's tension and ambiance.

    • “The atmosphere in this game is simply astounding and the music makes it even better.”
    • “The music powerfully suited the gameplay.”
    • “From the haunting atmosphere to the great accompanying soundtrack, and the innovative, thought-provoking puzzles - only downside is the slightly pricey price but make no mistake about it, the same way I'd pay a lot for good food, I'd pay for an awesomely unforgettable experience in We Were Here Too.”
    • “The music is also way too loud, not to mention that it gets too intense in certain scenes and just doesn't feel like it matches.”
    • “Most notably, the music cuts off whenever it is supposed to loop again - how did this get through production!?”
    • “Some of the music was jarring in transitions, going from subtle to very intense which inaccurately reflected the level of danger.”
  • grinding
    38 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and time-consuming, often requiring multiple playthroughs to achieve 100% completion. Many reviews highlight the repetitive nature of puzzles and the excessive back-and-forth movement required, which detracts from the enjoyment of the cooperative gameplay. While some appreciate the challenge, the consensus leans towards the experience being more frustrating than rewarding.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Definitely worth it for a casual playthrough, just a bit tedious and boring to 100%.”
    • “The puzzles are long and tedious; the difficulty comes from performing long and annoying tasks.”
    • “When the game is only 2 hours long, and half of it is spent tediously, it's a little disappointing.”
  • humor
    33 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players enjoying the comedic struggles and miscommunications that arise during cooperative puzzle-solving. Many reviews highlight the funny scenarios and quirky elements, such as amusing character descriptions and unexpected ghostly appearances, which enhance the overall experience. While some players found certain aspects repetitive, the laughter shared with friends and the lighthearted nature of the game make it a memorable and entertaining choice for cooperative play.

    • “Funny puzzle game with friends, be ready to disagree on the stupidest things, but come out of it better friends than ever!”
    • “We were laughing so much at the way each of us explained the same thing.”
    • “Honestly, not even through with the game yet and I've already died laughing three times.”
    • “I beat this game in 3 hours; it was majorly disappointing and not funny at all.”
    • “The humor fell flat and didn't land any laughs.”
    • “I expected a lot of laughs, but the jokes were stale and unoriginal.”
  • optimization
    15 mentions Positive Neutral Negative

    The game's optimization has received largely negative feedback, with many players reporting significant performance issues, bugs, and poor overall design. While some users noted that it ran adequately on high-end systems, others experienced severe problems, especially on Linux, leading to a frustrating gameplay experience. Overall, the consensus suggests that the game is not well-optimized, detracting from its potential enjoyment.

    • “The game has had no performance issues that I have found either (I would change the graphics to the highest setting they will go though).”
    • “Fun game despite not being the most optimized one.”
    • “Have better performance and sync than the previous game; the game is actually worth paying for.”
    • “Falling through the ground forever, performance crashes, and just overall nightmares from start to finish.”
    • “Boring and badly optimized.”
    • “Lots of bugs, poor optimization, and some pretty convoluted puzzles made this far more frustrating than fun.”
  • emotional
    14 mentions Positive Neutral Negative

    The emotional aspect of the game is highly variable; while some players found it lacking in suspense and impact, others experienced profound emotional moments, including heartbreak and tears, particularly during co-op play. The game can evoke strong feelings of frustration and inadequacy, especially when navigating challenges, but it also offers heartwarming experiences and a sense of connection with friends. Overall, it serves as both a source of emotional turmoil and a bonding experience, leading to a rollercoaster of feelings throughout gameplay.

    • “This is heartbreaking if you're playing with a loved one.”
    • “Also, it holds a lot of weight emotionally for me that I was able to escape with her.”
    • “This game, with minimum story on the actual game's part, developed into a full-fledged adventure/emotional rollercoaster between my friend and I.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization of the game is perceived as exploitative, with players feeling it prioritizes profit over quality, leading to a frustrating experience that relies on artificial difficulty rather than genuine challenge.

    • “To be honest, this game felt like a cash grab and was just thrown together, made stupidly difficult by the timer to hide the fact that the game had no real challenge.”
    • “The monetization system is so aggressive that it ruins the overall experience, constantly pushing players to spend money to progress.”
    • “It feels like every aspect of the game is designed to extract money from players rather than provide a fun and engaging experience.”

Buy We Were Here Too

4h Median play time
6h Average play time
3-6h Spent by most gamers
*Based on 41 analyzed playthroughs

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