We Were Here Too Game Cover
An excellent addition to the We Were Here franchise, We Were Here Too offers new puzzles and added story to players that enjoy a well-tuned co-op experience
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"We Were Here Too" is a challenging cooperative first-person puzzle game. Players are trapped in a castle and must communicate effectively to solve complex puzzles and escape. This chilling sequel builds on the original, requiring close teamwork and strategic thinking to survive. Recommended for friends who enjoy problem-solving and immersive narratives in their gameplay.

  • Mac OS
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Xbox

Reviews

68%
Audience ScoreBased on 5,898 reviews
story87 positive mentions
stability190 negative mentions
  • We Were Here Too offers a fun and challenging cooperative puzzle experience that requires effective communication between players.
  • The game features a variety of puzzles that are engaging and provide a sense of satisfaction when solved.
  • The graphics and atmosphere have improved from the first game, enhancing the overall experience.
  • The game is plagued by bugs and glitches that can disrupt gameplay, including issues with checkpoints and object interactions.
  • Many puzzles rely heavily on time limits, which can lead to frustration rather than enjoyment.
  • The game is relatively short, often completed in under three hours, making it feel less worth the price.
  • story381 mentions

    The story aspect of the game has received mixed reviews, with many players noting that while there is a narrative present, it often feels vague or underdeveloped. Some appreciate the environmental storytelling through hidden lore and books, while others find the plot lacking depth and coherence, suggesting that the focus on puzzles overshadows the narrative. Overall, the game is seen as a fun co-op experience, but those seeking a rich story may be disappointed.

    • “The subtle storytelling and intriguing lore make the game even more captivating, urging you to keep pushing forward to uncover the castle's secrets.”
    • “Building upon the success of its predecessor, we were here, this sequel truly shines with its captivating storyline, challenging puzzles, and seamless teamwork mechanics.”
    • “Great puzzles that are challenging and really test team communication, an ambiguous yet interesting storyline, beautiful visuals and great soundtrack.”
    • “Every single puzzle we played in the first almost two hours was, 'compare the symbols and try to describe them to your partner.' There is no story, the environment doesn't change, and it's plainly not very fun.”
    • “There is no real storyline to discover as you go along, which is fine, but then why bother with all the winks and nudges at a story that doesn't exist?”
    • “The story was okay, it didn't really explain much going into the 3rd game and some of the puzzles made really no sense and required way too much brain power to complete (and googling, thank you online walkthroughs!) but otherwise it was a game, that's about it.”
  • gameplay311 mentions

    The gameplay of "We Were Here Too" emphasizes cooperative puzzle-solving, requiring effective communication between players who are separated in different environments. While the game introduces some innovative puzzles and improved mechanics compared to its predecessor, many players noted issues with bugs, repetitive gameplay, and a lack of engaging content, leading to mixed reviews on its overall enjoyment and value. Despite its flaws, the unique cooperative experience remains a highlight, making it a recommended play for fans of the genre, especially if they have played the original game first.

    • “As the next chapter in the 'We Were Here' series, this sequel pushes the boundaries of cooperative gameplay, requiring partners to navigate through chilling locales, communicate effectively, and unlock the mysteries that lurk within.”
    • “The engaging gameplay, immersive atmosphere, challenging puzzles, and rewarding teamwork mechanics make this sequel a must-play for fans of the genre.”
    • “The reliance on effective communication is not just a gimmick but an essential element that elevates the gameplay to new heights.”
    • “Moreover, the communication style gameplay, which was a highlight of the original, falls short in 'We Were Here Too.' The immersive cooperative experience that relied on clear and effective communication seems diminished, making the gameplay feel grating and lacking in the collaborative aspect that made the franchise unique.”
    • “The lackluster puzzles and underwhelming communication mechanics drained my enthusiasm, overshadowing any motivation to revisit the game for completion.”
    • “If you buy this, keep in mind that you may get stuck on a game-breaking mechanic that prevents you from completing it.”
  • graphics246 mentions

    The graphics in the game have seen notable improvements, with many players appreciating the enhanced visuals and atmospheric design. However, several reviews point out persistent graphical glitches and performance issues, which detract from the overall experience. While some players find the graphics satisfactory for an indie title, others feel they are outdated and not up to par with current standards, leading to mixed opinions on their quality.

    • “The visuals are incredibly atmospheric, with detailed environments and hauntingly beautiful lighting that add to the overall immersion.”
    • “The graphics are absolutely amazing, and it plays better than the first one.”
    • “This gives you better graphics, smoother gameplay, and more atmosphere.”
    • “Starting with the short and simple, the lack of polish is in its graphical glitches - seeing through walls, floors etc. This can be difficult for a developer to address, so I understand its existence.”
    • “The graphics are absolutely useless if the game is unplayable… very disappointing!”
    • “Countless bugs, graphical errors, and don't get me started on the intro.”
  • stability192 mentions

    The game is widely criticized for its numerous stability issues, including frequent bugs, graphical glitches, and game-breaking softlocks that significantly hinder the gameplay experience. Players report having to restart levels multiple times due to these issues, with some even experiencing problems with saving and multiplayer connectivity. Overall, while the game has enjoyable elements, its lack of polish and persistent technical problems make it frustrating for many players.

    • “Runs great on Linux.”
    • “However, my biggest grievance is with the state of this game; it's a buggy mess. My friend and I encountered game-breaking softlocks in every single one of the three playthroughs we did. The rooms don't seem to load in time, and you can fall through the floor into lava... but it won't kill you, leaving you with the only option to restart the level. Luckily, the game does feature chapter select, so you can easily get back to the same section you were up to, but I'd think such major issues would've been fixed by now.”
    • “Very buggy game; puzzle elements can be hard to interact with, sometimes have broken hitboxes, and sometimes you just get hardlocked because the next entrance won't open.”
    • “So buggy that we couldn't play straight through the whole game, and then couldn't get the secret ending at the end because our actions in previous rooms didn't save. It's puzzle by puzzle - we spent more than 30/45 minutes with the people who were watching using walkthroughs and not being able to figure out how to get the secret ending.”
  • replayability121 mentions

    The game's replayability is generally considered low, with many players noting that while it offers multiple endings and the option to switch roles, the puzzles become less challenging and memorable after the first playthrough. Some players enjoyed the cooperative aspect and found value in experiencing the game from different perspectives, but overall, the consensus is that the game lacks significant replay value, especially given its short length and the repetitive nature of its puzzles.

    • “Amazing puzzles, replayable twice if you change roles to see how hard it was for the other person. It made me complain a lot less to my friends if they messed up because of perspective.”
    • “Lots of fun and replay value when you switch sides!”
    • “Furthermore, the game's replayability is impressive.”
    • “Also it's short with basically very low to nonexistent replayability.”
    • “The price is a bit steep, especially considering the game only takes about 3 hours, and the replayability is virtually none.”
    • “I love the idea but this game fails on replayability, depth, and length.”
  • atmosphere120 mentions

    The atmosphere of the game is widely praised for its immersive and eerie qualities, enhanced by detailed visuals, haunting soundtracks, and ambient effects that create a sense of tension and mystery. While some players feel that the atmosphere is not as striking as in the previous installment, many appreciate the unique blend of puzzle-solving and storytelling that keeps them engaged. Overall, the game's setting, particularly within its haunted castle, effectively contributes to a captivating and atmospheric experience.

    • “The eerie atmosphere immediately sets the stage for an intense journey filled with mystery and suspense.”
    • “The visuals are incredibly atmospheric, with detailed environments and hauntingly beautiful lighting that add to the overall immersion.”
    • “Immersive atmosphere: the game's setting, a haunted castle filled with secrets and puzzles, creates an immersive atmosphere that adds to the game's tension and excitement.”
    • “The atmosphere isn't quite as striking, but maybe there is actually something to the lore, if you're willing to engage with that.”
    • “However, the tense atmosphere completely dissipates when you are disconnected every few minutes, forced to go through a harshly unforgiving maze around 20 times, and glitched through the map.”
    • “This second installment I believe has more interesting puzzles, but lacks somewhat in atmosphere compared to the first one, since all the levels are bleak stone with lava or fire, compared to the first which also explored areas in dark, dimly lit crypts and snowy courtyards.”
  • music110 mentions

    The music in the game receives mixed reviews, with some praising its atmospheric and immersive qualities, while others criticize its intensity and looping issues. Many players appreciate the haunting soundtrack that enhances the gameplay experience, although some found it too overwhelming at times. Overall, the music contributes significantly to the game's ambiance, but there are notable concerns regarding its execution and consistency.

    • “Additionally, the haunting musical score and atmospheric sound effects add an extra layer of tension and immersion to the overall experience.”
    • “The atmosphere in this game is simply astounding and the music makes it even better.”
    • “The music powerfully suited the gameplay.”
    • “Most notably, the music cuts off whenever it is supposed to loop again - how did this get through production!?”
    • “The 'suspenseful' music kicked up at the worst times, and on more than one occasion I was frustrated while running around trying to progress the game.”
    • “The music is too intense (at least in the first part of the game, in the second music was muted).”
  • grinding58 mentions

    Overall, players find the grinding aspect of the game to be quite tedious, with many puzzles requiring excessive backtracking and repetitive tasks that detract from the enjoyment. While some puzzles are initially engaging, they often become monotonous, especially during multiple playthroughs, leading to frustration rather than challenge. The cooperative elements, while promising, can also feel burdensome due to the need for constant communication and coordination, further contributing to the game's grindy nature.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “The puzzles are long and tedious; the difficulty comes from performing long and annoying tasks.”
    • “And though the specific elements of the challenges in the game are rerolled, the reality that you're just grinding through each section to get to the end is inescapable.”
    • “When the game is only 2 hours long, and half of it is spent tediously, it's a little disappointing.”
  • humor52 mentions

    The humor in the game is widely praised, with players enjoying the comedic chaos that arises during cooperative puzzle-solving, often leading to laughter and friendly disagreements. Many reviews highlight the funny voice acting and quirky challenges, such as the labyrinth, which contribute to a lighthearted and entertaining experience, especially when played with friends. Overall, the game is described as a hilarious and engaging way to bond with others while navigating its puzzles.

    • “Funny puzzle game with friends, be ready to disagree on the stupidest things, but come out of it better friends than ever!”
    • “The 'We Were Here' games are extremely fun and hilarious to play with a friend, family member, or loved one.”
    • “First few minutes into the game was all laughing, confusion, and random descriptions that weren't helpful in solving the puzzles but more into the game, we got the hang of it.”
    • “I beat this game in 3 hours. Major disappointment, not funny at all. Didn't laugh.”
    • “I beat this game in 3 hours. Major disappointment, not funny at all. Didn't laugh.”
  • optimization25 mentions

    The game's optimization has received mixed reviews, with some players experiencing significant performance issues, particularly on Linux systems, where it is deemed poorly optimized. While a few users reported no major problems on higher-end machines, many highlighted bugs, crashes, and overall dissatisfaction with the game's performance. Overall, it appears that optimization is a notable weakness, impacting the experience for a substantial number of players.

    • “The game has had no performance issues that I have found either (I would change the graphics to the highest setting they will go though).”
    • “Fun game despite not being the most optimized one.”
    • “Have better performance and sync than the previous game, the game is actually worth paying for.”
    • “Falling through the ground forever, performance crashes, and just overall nightmares from start to finish.”
    • “Boring and badly optimized.”
    • “For my Linux laptop, this was one of the worst experiences ever. Even on the lowest details possible, the game was crawling (and I played games like Metro Redux without performance issues), so for that part, don't play on Linux unless you have a good gaming machine, since it is not optimized.”
  • emotional12 mentions

    Players report a strong emotional impact from the game, highlighting a mix of heartwarming moments and heartbreaking experiences, particularly in co-op play. The minimal story evolves into a profound adventure that can evoke tears and challenge friendships, showcasing the game's ability to create deep emotional connections despite its simplistic narrative.

    • “Awesome co-op ending is heartbreaking and a friendship destroyer, but a good one nonetheless.”
    • “I cried.”
    • “This game, with minimum story on the actual game's part, developed into a full-fledged adventure/emotional rollercoaster between my friend and I.”
  • monetization2 mentions

    The monetization aspect of the game is criticized as feeling like a cash grab, with gameplay mechanics designed to artificially inflate difficulty through timers, which detracts from the overall challenge and enjoyment.

    • “To be honest, this game felt like a cash grab and was just thrown together, made stupidly difficult by the timer to hide the fact that the game had no challenge.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
6hAverage play time
2-5hSpent by most gamers
*Based on 58 analyzed playthroughs

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