We Were Here Too Game Cover
An excellent addition to the We Were Here franchise, We Were Here Too offers new puzzles and added story to players that enjoy a well-tuned co-op experience
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"We Were Here Too" is a challenging cooperative first-person puzzle game. Players are trapped in a castle and must communicate effectively to solve complex puzzles and escape. This chilling sequel builds on the original, requiring close teamwork and strategic thinking to survive. Recommended for friends who enjoy problem-solving and immersive narratives in their gameplay.

Reviews

79%
Audience ScoreBased on 2,984 reviews
story44 positive mentions
stability97 negative mentions
  • Challenging and creative puzzles that require effective communication.
  • Improved graphics and atmosphere compared to the first game.
  • Fun co-op experience that tests friendships and communication skills.
  • Frequent bugs and crashes that disrupt gameplay.
  • Short playtime, typically around 2-3 hours, which feels insufficient for the price.
  • Some puzzles are overly reliant on time limits, leading to frustration.
  • story194 mentions

    The story in "We Were Here Too" is generally viewed as minimal and often serves as a backdrop to the puzzle-solving gameplay, with many players noting its lack of depth and coherence. While some appreciate the atmospheric elements and the effort put into world-building through hidden lore, others criticize the writing quality and the disjointed nature of the narrative. Overall, the game is seen as more focused on cooperative puzzle mechanics than on delivering a compelling story, though it does build on the lore established in its predecessor.

    • “The subtle storytelling and intriguing lore make the game even more captivating, urging you to keep pushing forward to uncover the castle's secrets.”
    • “Building upon the success of its predecessor, 'We Were Here', this sequel truly shines with its captivating storyline, challenging puzzles, and seamless teamwork mechanics.”
    • “As players progress, the story unfolds, revealing new mysteries and connections to the 'We Were Here' universe.”
    • “I appreciate the effort put into the story/world-building, yet the typos (and blatant mistakes in writing) ruin it a little.”
    • “The story is minimal and mainly serves as a backdrop to the puzzle-solving.”
    • “There is no real storyline to discover as you go along, which is fine, but then why bother with all the winks and nudges at a story that doesn't exist.”
  • gameplay159 mentions

    The gameplay of "We Were Here Too" emphasizes cooperative puzzle-solving and communication, requiring players to describe their surroundings to each other while navigating a mysterious castle. While the puzzles are generally well-designed and engaging, some players found them repetitive and marred by technical issues, such as bugs and a frustrating voice chat mechanic. Overall, the game offers a solid cooperative experience, though many recommend trying the free first installment for a better introduction to its mechanics.

    • “As the sequel to 'We Were Here,' it builds upon the same core mechanics, focusing on communication and teamwork between two players who are separated in a mysterious castle.”
    • “The engaging gameplay, immersive atmosphere, challenging puzzles, and rewarding teamwork mechanics make this sequel a must-play for fans of the genre.”
    • “The puzzles are harder than the first and capitalize on the communication mechanic they've put at the heart of the game's design.”
    • “The lackluster puzzles and underwhelming communication mechanics drained my enthusiasm, overshadowing any motivation to revisit the game for completion.”
    • “If you buy this, keep in mind that you may get stuck on a game-breaking mechanic that prevents you from completing it.”
    • “For a game of this price, I really expected more than 1.5-2 hours of gameplay (a large portion of which was spent stuck in a time-based puzzle that barely gave you enough time to complete).”
  • graphics124 mentions

    The graphics in the game have received mixed reviews, with many players noting significant improvements in visual quality and atmospheric design compared to its predecessor. While some appreciate the beautiful art style and immersive environments, others criticize graphical glitches and performance issues that detract from the overall experience. Overall, the visuals are generally considered decent for an indie title, but not without their flaws.

    • “The visuals are incredibly atmospheric, with detailed environments and hauntingly beautiful lighting that add to the overall immersion.”
    • “The graphics are absolutely amazing, and it plays better than the first one.”
    • “This game looks graphically stunning compared to the first; I really enjoyed the art style and music that came with it.”
    • “Starting with the short and simple, the lack of polish is in its graphical glitches - seeing through walls, floors etc. this can be difficult for a developer to address, so I understand its existence.”
    • “The graphics are absolutely useless if the game is unplayable… very disappointing!”
    • “Countless bugs, graphical errors, and don't get me started on the intro.”
  • stability98 mentions

    The game is widely criticized for its numerous stability issues, including frequent glitches, graphical errors, and game-breaking bugs that significantly hinder the gameplay experience. Many players reported having to restart levels or the entire game due to soft locks and other technical problems, making it frustrating despite some enjoyment of the core gameplay. Overall, the lack of polish and persistent bugs detract from what could have been a more enjoyable puzzle experience.

    • “Runs great on Linux.”
    • “However, my biggest grievance is with the state of this game; it's a buggy mess. My friend and I encountered game-breaking soft locks in every single one of the three playthroughs we did. The rooms don't seem to load in time, and you can fall through the floor into lava, but it won't kill you, leaving you with the only option to restart the level. Luckily, the game does feature chapter select, so you can easily get back to the same section you were up to, but I'd think such major issues would've been fixed by now.”
    • “Very buggy game; puzzle elements can be hard to interact with, sometimes have broken hitboxes, and sometimes you just get hardlocked because the next entrance won't open.”
    • “The game is too buggy to play.”
  • atmosphere62 mentions

    The game's atmosphere is widely praised for its immersive and eerie qualities, featuring well-crafted environments, haunting soundscapes, and atmospheric music that enhance the overall experience. While some players feel the atmosphere may not be as striking as in the previous installment, many appreciate the blend of mystery and tension that the setting provides, making it a compelling backdrop for puzzle-solving. Overall, the combination of detailed visuals and a chilling ambiance contributes significantly to the game's appeal.

    • “The eerie atmosphere immediately sets the stage for an intense journey filled with mystery and suspense.”
    • “The visuals are incredibly atmospheric, with detailed environments and hauntingly beautiful lighting that add to the overall immersion.”
    • “The engaging gameplay, immersive atmosphere, challenging puzzles, and rewarding teamwork mechanics make this sequel a must-play for fans of the genre.”
    • “The atmosphere isn't quite as striking, but maybe there is actually something to the lore, if you're willing to engage with that.”
    • “However, the tense atmosphere completely dissipates when you are disconnected every few minutes, forced to go through a harshly unforgiving maze around 20 times, and glitched through the map.”
    • “This second installment I believe has more interesting puzzles, but lacks somewhat in atmosphere compared to the first one, since all the levels are bleak stone with lava or fire, compared to the first which also explored areas in dark, dimly lit crypts and snowy courtyards.”
  • replayability61 mentions

    The game's replayability is generally viewed as limited, with many players noting that while it offers the option to switch roles and experience different perspectives, the puzzles become less challenging upon subsequent playthroughs. Some players appreciate the inclusion of multiple endings and the potential for varied experiences, but overall, the consensus is that the game lacks significant replay value, especially given its short length and the repetitive nature of its puzzles.

    • “However, given its focus on cooperative gameplay, it has some replay value as players can switch roles and experience the game from a different perspective.”
    • “Amazing puzzles, replayable twice if you change roles to see how hard it was for the other person, made me complain a lot less to my friends if they messed up because of perspective.”
    • “It has amazing little puzzles, it is really replayable and we kept finding lots of little secrets.”
    • “Also it's short with basically very low to nonexistent replayability.”
    • “I bought this game at a heavily discounted price and would only recommend it at a sale price due to its limited replayability.”
    • “The price is a bit steep, especially considering the game only takes about 3 hours, and the replayability is virtually none.”
  • music57 mentions

    The music in the game receives mixed reviews, with some players praising its atmospheric and immersive qualities that enhance the overall experience, while others find it overly intense or frustrating at times. Many appreciate the haunting soundtracks and how they complement the game's mood, although there are complaints about music cutting issues and moments of silence. Overall, the soundtrack is generally regarded as a strong aspect, contributing positively to the game's ambiance and puzzle-solving experience.

    • “The atmosphere in this game is simply astounding and the music makes it even better.”
    • “The music powerfully suited the gameplay.”
    • “Great puzzles that are challenging and really test team communication, beautiful visuals and great soundtrack.”
    • “The 'suspenseful' music kicked up at the worst times, and on more than one occasion I was frustrated while running around trying to progress the game.”
    • “Most notably, the music cuts off whenever it is supposed to loop again - how did this get through production!?”
    • “The music is too intense (at least in the first part of the game; in the second, the music was muted).”
  • grinding29 mentions

    The grinding aspect of the game has received significant criticism for its tedious puzzles and repetitive tasks, often requiring excessive backtracking and cooperation that can feel frustrating. Many players noted that while some puzzles are interesting, the overall experience is marred by a lack of challenge and an abundance of monotonous gameplay, leading to a sense of dissatisfaction, especially during multiple playthroughs. Overall, the game may appeal to those who enjoy puzzle-solving, but the grind can detract from the enjoyment for others.

    • “You'll need a second life for grinding.”
    • “The puzzles are long and tedious; the difficulty comes from performing long and annoying tasks.”
    • “When the game is only 2 hours long, and half of it is spent tediously, it's a little disappointing.”
    • “All of the puzzles felt very similar as well, and they were mostly tedious and time-based.”
  • humor26 mentions

    The humor in the game is widely praised, with players enjoying the comedic struggles and misunderstandings that arise during cooperative puzzle-solving. Many reviews highlight the laughter generated from quirky challenges and the amusing interactions between friends, making it a fun and engaging experience. However, some players noted that the humor can be overshadowed by the game's difficulty, leading to moments of frustration amidst the laughter.

    • “Funny puzzle game with friends, be ready to disagree on the stupidest things, but come out of it better friends than ever!”
    • “The 'We Were Here' games are extremely fun and hilarious to play with a friend, family member, or loved one.”
    • “First few minutes into the game were all laughing, confusion, and random descriptions that weren't helpful in solving the puzzles but added to the fun of the game.”
    • “I beat this game in 3 hours; it was majorly disappointing and not funny at all.”
    • “The humor fell flat and didn't land any laughs.”
    • “I expected a lot of laughs, but the jokes were stale and unoriginal.”
  • optimization13 mentions

    The game's optimization has received mixed reviews, with some players experiencing significant performance issues, particularly on Linux systems, where it is deemed poorly optimized. While a few users reported no major problems on higher-end machines, the overall consensus leans towards it being one of the weaker aspects of the game, with many citing bugs and crashes as major drawbacks.

    • “The game has had no performance issues that I have found either (I would change the graphics to the highest setting they will go though).”
    • “Have better performance and sync than the previous game; the game is actually worth paying for.”
    • “Fun game despite not being the most optimized one.”
    • “Falling through the ground forever, performance crashes, and just overall nightmares from start to finish.”
    • “Boring and badly optimized.”
    • “9€ for a short, unoptimized and incomplete game is waaaaaaay too much.”
  • emotional6 mentions

    Players report a strong emotional impact from the game, highlighting both heartwarming moments and heartbreaking experiences, particularly in co-op scenarios that test friendships. Despite minimal storytelling, the gameplay fosters deep connections and emotional responses, with some players expressing feelings of inadequacy and even crying during pivotal moments.

    • “Awesome co-op ending is heartbreaking and a friendship destroyer, but a good one nonetheless.”
    • “I cried.”
    • “Heartwarming game.”
  • monetization1 mentions

    Reviewers perceive the monetization of the game as exploitative, suggesting it prioritizes profit over quality and gameplay experience, with artificial difficulty introduced to mask a lack of genuine challenge.

    • “To be honest, this game felt like a cash grab and was thrown together, made stupidly difficult by the timer to hide the fact that the game had no real challenge.”
    • “The monetization system is so aggressive that it ruins the overall experience, constantly pushing you to spend money to progress.”
    • “It feels like the developers prioritized profit over player enjoyment, with paywalls that make it nearly impossible to enjoy the game without spending extra.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
6hAverage play time
2-5hSpent by most gamers
*Based on 29 analyzed playthroughs

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