- January 6, 2022
- Rayll
- 4h median play time
Fears to Fathom: Norwood Hitchhike
Platforms
About
"Fears to Fathom: Norwood Hitchhike" is a narrative-driven psychological horror game where you play as a hitchhiker in a small, eerie town filled with secrets and supernatural occurrences. The game features a unique day and night cycle that affects the story and the behaviors of the non-playable characters. Your choices and interactions will determine the outcome of the game, leading to multiple endings.






- The game has a great atmosphere and effectively builds tension throughout the experience.
- The story is engaging and relatable, tapping into real-life fears and scenarios.
- The VHS aesthetic adds a unique and nostalgic feel to the horror experience.
- The game suffers from numerous bugs and glitches that can disrupt gameplay and lead to frustrating restarts.
- The autosave system is poorly implemented, often forcing players to replay large sections of the game after dying.
- Driving mechanics are clunky and can lead to confusion or unintended outcomes, detracting from the overall experience.
story
412 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with many players appreciating its atmospheric tension and intriguing premise, particularly in the second episode of the "Fears to Fathom" series. However, criticisms include its short length, disjointed narrative, and reliance on filler content, which detracts from character development and overall coherence. While some found the storytelling engaging and reflective of real-life horrors, others felt it lacked depth and clarity, leading to a frustrating experience.
“The story is absolutely fantastic and explains just the right amount to keep you thinking about it for a while after you stop playing.”
“I really enjoy how the storyline isn't incredibly predictable, it leads you to assume one thing, then takes a swerve to another, then another and another.”
“The atmosphere is great, tension builds up, and the story is coherent.”
“The story is just nonsensical in my opinion.”
“The things the game requires you to do to progress the story just don’t make sense.”
“The whole first part of this is just filler, it's just backstory for the real game, which is at the motel (not very involved backstory either).”