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The Dark Pictures Anthology: The Devil in Me

With its creepy setting and constant threat, The Devil in Me provides a satisfying horror experience for fans of the series.
The Dark Pictures Anthology: The Devil in Me Game Cover
62%Game Brain Score
story, gameplay
stability, optimization
57% User Score Based on 2,502 reviews
Critic Score 76%Based on 3 reviews

Platforms

PCPlaystation 5Playstation 4WindowsPlayStation
The Dark Pictures Anthology: The Devil in Me Game Cover

About

The Dark Pictures Anthology: The Devil in Me is a single player and multiplayer survival hack and slash game with a horror theme. It was developed by Supermassive Games and was released on November 17, 2022. It received mostly positive reviews from critics and neutral reviews from players.

"The Dark Pictures Anthology: The Devil in Me" brings players to a mysterious hotel for a gruesome tour, where they must survive a series of deadly traps and make choices that determine the fate of their characters. As the game warns, "Please enjoy your stay" may not be so enjoyable after all. This psychological horror experience offers a chilling, immersive narrative with multiple endings, testing players' survival and decision-making skills.

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57%
Audience ScoreBased on 2,502 reviews
story487 positive mentions
stability451 negative mentions

  • The game features a gripping story inspired by the infamous H.H. Holmes, creating a chilling atmosphere that keeps players engaged.
  • New gameplay mechanics, such as character-specific inventories and the ability to run, add depth and interactivity to the experience.
  • The game successfully delivers a tense horror experience with effective jump scares and a sense of vulnerability throughout.
  • The game is plagued by numerous bugs and glitches, including issues with character movement, freezing, and unresponsive quick-time events.
  • Character development is weak, with many players finding the protagonists unlikable and their decisions often illogical.
  • The pacing is slow, with excessive exploration and filler content that detracts from the overall horror experience.
  • story
    1,369 mentions Positive Neutral Negative

    The story of "The Devil in Me" has received mixed reviews, with some players praising its engaging premise inspired by real-life serial killer H.H. Holmes, while others criticize it for being predictable and riddled with plot holes. Many found the character development lacking and noted that gameplay bugs often disrupted the narrative flow, leading to confusion and frustration during co-op play. Overall, while the story has its moments of intrigue and tension, it struggles to maintain coherence and depth, making it one of the weaker entries in the Dark Pictures anthology.

    • “The story is gripping and full of unexpected twists that kept me guessing the entire time.”
    • “The cast delivers solid performances, the story is engaging, and the new gameplay elements—like climbing sections and an inventory system—add a layer of interactivity that helps the game stand out from earlier entries in the anthology.”
    • “The story is rich and well-thought-out.”
    • “This game had enough story for about four or five hours but they stretched it to ten by making you wait for meaningless animations to play out.”
    • “The story was very boring; at the ending, we had no idea what the killer's motivation was, how he got where he is, or how he connected to the original killer.”
    • “The story is full of plot holes, and the ending was unsatisfying.”
  • gameplay
    527 mentions Positive Neutral Negative

    The gameplay of "The Dark Pictures Anthology: The Devil in Me" has received mixed reviews, with many players noting a blend of new mechanics and familiar elements from previous entries. While some appreciated the introduction of features like an inventory system and character-specific tools, others found the gameplay tedious and plagued by technical issues, such as bugs and awkward controls. Overall, the game is seen as a step forward in terms of ambition but suffers from execution problems that detract from the overall experience.

    • “The cast delivers solid performances, the story is engaging, and the new gameplay elements—like climbing sections and an inventory system—add a layer of interactivity that helps the game stand out from earlier entries in the anthology.”
    • “The creepy murder-hotel setting is incredibly well designed, the new gameplay mechanics like character tools and puzzles add depth, and the story keeps you hooked with its twists and unsettling moments.”
    • “The new gameplay features are a step in the right direction and make it feel more like a game and less like an interactive movie compared to the other games in the anthology.”
    • “What made this my least favorite is the amount of just slow-paced garbage gameplay, like parkour over a shelf or shimmy across a ledge.”
    • “The gameplay is minimal, akin to something you'd see in a Quantic Dream or Telltale game.”
    • “The gameplay is so bad I felt horrible playing this game, just wanting it to end.”
  • stability
    462 mentions Positive Neutral Negative

    The game is widely criticized for its severe stability issues, with numerous players reporting a plethora of bugs and glitches that significantly hinder gameplay. Many have experienced game-breaking errors, frequent crashes, and frustrating visual glitches, particularly in multiplayer modes, making the game nearly unplayable for some. While a few players noted minimal issues, the overwhelming consensus is that the game is a "buggy mess," detracting from the overall experience.

    • “The game runs great and anyone who says otherwise most likely can't run the game because of their setup.”
    • “Played the entire game in a 3-player movie night with no glitches.”
    • “It was not buggy at all for me, and I thought the whole game was really entertaining and enjoyable.”
    • “The game isn't just buggy; it's broken.”
    • “This game is a buggy nightmare.”
    • “It's a buggy, unplayable mess that shouldn’t have even made it past the idea stage, let alone be sold for actual money.”
  • graphics
    217 mentions Positive Neutral Negative

    The graphics in the game have received mixed reviews, with many players noting a significant downgrade compared to previous entries in the series, particularly in terms of texture quality and character animations. While some appreciated the atmospheric visuals and detailed environments, numerous reports of graphical glitches, bugs, and inconsistent performance detracted from the overall experience. Overall, the game showcases potential with its visuals but suffers from technical issues that hinder immersion.

    • “The visuals in the game are stunning, with detailed environments and realistic character models that bring the game to life in a way that adds to the overall sense of dread and unease.”
    • “The graphics are beautiful and the storyline thus far is good, as the past series have been.”
    • “Graphically, the game is really beautiful, with superb lighting and very detailed environments.”
    • “The graphics are also a step down from the previous Dark Pictures games and look like some kind of watercolor painting.”
    • “The visuals are choppy during cutscenes.”
    • “The graphics feel like a step backward, with stiffer and more awkward facial animations than in previous games.”
  • atmosphere
    124 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and eerie qualities, effectively creating a tense and chilling environment that enhances the horror experience. Many reviewers highlight the detailed visuals, sound design, and the unsettling settings, particularly the murder-hotel backdrop, which contribute to a gripping narrative. However, some criticisms arise regarding technical issues and pacing that detract from the overall atmospheric impact, with a few players noting a decline in tension compared to previous entries in the series.

    • “The atmosphere is dark, detailed, and beautifully designed, making every location feel eerie and alive.”
    • “The game masterfully sets the stage with its eerie atmosphere, chilling sound design, and a sense of dread that never quite lets up.”
    • “The atmosphere of being in a murder hotel, in dark and gloomy areas, sneaking around and avoiding a non-merciful serial killer to me is just brilliant.”
    • “There is no tension, no atmosphere, just a yawning void pretending to be a game.”
    • “The atmosphere lacks the tension and depth that made House of Ashes so compelling.”
    • “The game has so many bugs that negatively impact the pacing, atmosphere, and scares in this title that you will be ripped out of it to relaunch the damn thing every time and then try to maintain the suspense it was trying to build.”
  • optimization
    90 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players reporting severe performance issues such as stuttering, frame rate drops, and game-breaking bugs, particularly in multiplayer modes. While some users experienced smoother gameplay on specific hardware like the Steam Deck, the overall consensus is that the game is poorly optimized compared to previous entries in the series, making it difficult to recommend for those sensitive to performance quality. Despite the engaging story and strong performances, the technical shortcomings detract from the overall experience.

    • “To my own surprise, the game runs flawlessly even at max settings, so the optimization is great and there shouldn’t be any issue even with older hardware.”
    • “And in terms of Steam Deck performance, if you play in handheld mode and lock the refresh rate to 40fps, it runs quite smoothly throughout the game.”
    • “Game performance-wise was good for me, high quality with ray tracing on medium, 3090 and 1440p resolution getting an average of 130fps.”
    • “Players may encounter bugs, stuttering, animation glitches, or even game-breaking crashes, especially in multiplayer.”
    • “Performance-wise, it’s a flaming dumpster fire.”
    • “Stuttering, freezing, frame drops so bad they turn cutscenes into PowerPoint presentations—this thing runs like it was coded on a toaster.”
  • humor
    69 mentions Positive Neutral Negative

    The humor in this game is largely derived from its numerous bugs and glitches, which often lead to unintentionally funny moments, such as characters getting stuck in awkward poses or experiencing janky animations. While some players found these issues amusing and enjoyed laughing with friends during gameplay, others felt that the glitches detracted from the overall experience, making it feel more like a comedy than a horror game. Overall, the humor is hit-or-miss, with many players acknowledging that the game's chaotic nature can provide entertainment, albeit in a frustratingly buggy context.

    • “Co-op in this chapter is quite hilarious when there are important acts and the game pauses for other players.”
    • “There were cut-scenes that made me burst out laughing because the character doesn't turn their flashlight/lighter off when they're hiding, so it's super obvious that you're hiding there.”
    • “The bugs were funny for the most part, but the game crashing twice near the end meant I literally couldn't finish the game, so I had to YouTube the ending.”
    • “The characters are just plain stupid, not in a funny way, but in a way that makes you question the writing. There's a lack of lore, and the new mechanics feel tedious, like jumping, crouching, and walking for hours on end.”
    • “The humor falls flat, with characters that are more annoying than amusing. The absence of a coherent story only adds to the frustration.”
    • “Instead of clever jokes or witty dialogue, we get a series of dull interactions that leave you cringing rather than laughing.”
  • music
    37 mentions Positive Neutral Negative

    The music in the game has received praise for its ability to enhance the atmosphere, with many reviewers noting its chilling and immersive qualities that complement the horror elements effectively. While some found the soundtrack to be outstanding, others felt it was fitting but not particularly memorable. Overall, the audio design, including ambient sounds and musical cues, contributes significantly to the game's tense and eerie experience, despite some technical issues reported by players.

    • “The atmosphere is creepier than ever, the music, the lighting, and the setting were on point.”
    • “And let's not forget the wonderful music, perfectly curated to fit the atmosphere of the story and transport me further into the dark and twisted world.”
    • “The music was used to perfection, and the ambient background noise, like things falling over, tree limbs rubbing overhead, just added to the already oppressive atmosphere of the game.”
    • “This game is just jump scares after jump scares with loud music.”
    • “The music was just tense for no apparent reason while you scoured the empty rooms and hallways to try and read a bunch of useless information that was thrown at you while you tried your best to navigate with the awful controls.”
    • “Conversely, the soundtrack was quite forgettable, and the body and idle animations of the characters feel rather lifeless most of the time.”
  • replayability
    31 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its branching paths, multiple endings, and multiplayer features that enhance the experience, while others criticize long exposition and linear gameplay that detracts from replay value. Many agree that the choices made throughout the game significantly impact outcomes, offering a reason to replay, but some find the overall experience less engaging after the first playthrough. Overall, while there are elements that support replayability, opinions vary widely on its effectiveness.

    • “With strong voice acting, improved controls, and plenty of replay value, this is easily one of the best entries in the series and a must-play for horror fans.”
    • “The branching paths and multiple endings added a layer of replayability that I truly appreciated, as my choices had real consequences on the outcome of the story.”
    • “The game also has a good replay value as the choices you make will affect the outcome of the game.”
    • “The replay value on this game is rather low as most secrets and pictures were found without much difficulty if you can keep characters alive through the end.”
    • “Furthermore, this game is the shortest of the series, making these drawn-out sequences of linear interactivity feel less like improvements to gameplay and more like a waste of time for the player that detracts from replayability.”
    • “Also, it has little replay value because it takes around an hour just to get inside the main building to set down the equipment, and it's just a boring game in general after the first playthrough.”
  • grinding
    30 mentions Positive Neutral Negative

    The reviews consistently highlight that the grinding aspect of the game is characterized by tedious and repetitive gameplay, with many players finding the platforming and exploration elements to be particularly frustrating and unengaging. While some appreciate the horror themes and visuals, the overall experience is marred by a lack of meaningful content, leading to a sense of boredom and a desire to avoid grinding altogether. Many users express that the game feels unnecessarily prolonged due to filler activities that detract from enjoyment.

    • “Time for grinding will be required.”
    • “You'll be grinding a lot.”
    • “A bit grindy sometimes.”
    • “The entire first hour of this game beyond the prologue is slow, tedious platforming with nothing of interest happening - while when you get to the hotel things start to pick up, there are far too many segments where you are just wandering around rooms, picking up things which are completely inconsequential to the rest of the game or the story.”
    • “This game is full of tedious walking and crawling sections that are there just to extend the playtime.”
    • “However, the new traversal mechanics are very tedious and I'll imagine they will get even worse on replays.”
  • character development
    30 mentions Positive Neutral Negative

    Overall, character development in the game has been widely criticized, with many reviewers noting a lack of depth and emotional engagement with the characters. Players expressed disappointment in the minimal character arcs and decision-making dialogues, which detracted from the overall narrative experience. While a few reviews acknowledged some positive moments of character development, the consensus is that it falls short compared to previous entries in the series, leaving many feeling disconnected from the story and its characters.

    • “The character development is noteworthy, adding depth to the overall immersion.”
    • “The story is fantastic, the acting is wonderful, character development is great, and the visuals are stunning.”
    • “There are some cringe-worthy lines of dialogue throughout, but also plenty of great character development moments and memorable lines, encouraging me to consider my options carefully to ensure they all survived the ordeal.”
    • “There is barely any character development; nothing is explained, and the end is a disappointing mess.”
    • “The game didn’t deliver the character development or the complete story as it should have.”
    • “Characters are one-dimensional, and the character development is not deep at all.”
  • emotional
    26 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed reviews, with some players praising Jessie Buckley's performance as a strong emotional anchor, while others criticize the overall lack of character depth and engaging storytelling. Many found the experience to be psychologically intense and emotionally draining, with moments that elicited genuine fear and sadness, yet others felt indifferent to the characters' fates due to poor development. Overall, the game evokes a range of emotions, from exhilaration to frustration, but fails to create lasting emotional connections for many players.

    • “Jessie Buckley, in particular, brings nuance to her role, and her performance is one of the emotional anchors of the story.”
    • “This game made me cry tears of sadness.”
    • “The realistic visuals, grotesque scenes, and ever-present sense of being hunted intensify the fear, making the game a psychologically intense, emotionally draining, yet exhilarating horror experience.”
    • “A mind-numbingly boring story with an ending that was a complete slap in the face.”
    • “Boring gameplay, boring characters, boring story... not worth buying even on sale.”
    • “Boring gameplay, boring writing, boring story, boring horror, boring choices.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization of the game has been widely criticized, with users labeling it as a "shameless cash grab" and "overpriced," particularly in light of its marketing as the season finale of the Dark Pictures Anthology. Many feel that the game's pricing does not reflect its quality or content, leading to disappointment among players.

    • “I love the game because I think it's a creative and artful style, but this was straight dogshit and felt like a soulless cash grab.”
    • “Disappointing cash grab.”
    • “In this state, this is nothing more than a shamelessly overpriced cash grab.”
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6h Median play time
9h Average play time
3-10h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

The Dark Pictures Anthology: The Devil in Me is a survival hack and slash game with horror theme.

The Dark Pictures Anthology: The Devil in Me is available on PC, PlayStation 5, PlayStation 4, Windows and others.

On average players spend around 9 hours playing The Dark Pictures Anthology: The Devil in Me.

The Dark Pictures Anthology: The Devil in Me was released on November 17, 2022.

The Dark Pictures Anthology: The Devil in Me was developed by Supermassive Games.

The Dark Pictures Anthology: The Devil in Me has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

The Dark Pictures Anthology: The Devil in Me is a single player game with multiplayer and local co-op support.

Similar games include The Dark Pictures Anthology: Little Hope, The Dark Pictures Anthology: Man of Medan, The Dark Pictures Anthology House of Ashes, The Casting of Frank Stone, Until Dawn™ and others.