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Faraday Protocol

Faraday Protocol's puzzle mechanics are a perfect match for fans of its spiritual ancestors like Portal, but a rushed story and minimal campaign length make it a tougher sell to anyone who's not an established fan of the genre..
Faraday Protocol Game Cover
80%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
84% User Score Based on 73 reviews
Critic Score 73%Based on 4 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4XboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCCloudXbox OneNVIDIA GeForce NOW
Faraday Protocol Game Cover

About Faraday Protocol

Faraday Protocol is a single player role playing game with mystery and science fiction themes. It was developed by Red Koi Box and was released on August 12, 2021. It received mostly positive reviews from critics and positive reviews from players.

Faraday Protocol is a first-person, story-driven puzzle game that will award you with a solid sense of accomplishment when overcoming its challenges. You are Raug Zeekon, interstellar archeologist from planet Cunor. You have been sent by your company to investigate the source of a mysterious signal coming from an unexplored star system.

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Games Like Faraday Protocol

Looking for games like Faraday Protocol? Here are top role playing recommendations with a mystery and science fiction focus, selected from player-similarity data — start with The Entropy Centre, Q.U.B.E. 2 or The Turing Test.

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Reviews

84%Audience ScoreBased on 73 reviews
story20 positive mentions
grinding4 negative mentions

  • Engaging first-person puzzle gameplay with unique energy transfer mechanics, appealing to fans of Portal and similar titles.
  • Distinctive art style combining ancient Egyptian and Art Deco themes, creating an intriguing and atmospheric environment.
  • Puzzles are generally well-designed, providing a satisfying challenge without being overly difficult, suitable for casual and puzzle enthusiasts.
  • The story is minimal, vague, and underdeveloped with pacing issues and endings that leave little sense of closure or impact.
  • Platforming segments and jumping mechanics are often frustrating due to finicky controls and poor design, detracting from the experience.
  • Repetitive puzzle types and lack of variety, along with occasional bugs and visual monotony in level design, make the game feel somewhat short and uneven.
  • story

    55 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    The story is generally regarded as minimal, rushed, and unmemorable, often described as the game's weakest element with a vague or flat narrative that lacks cohesion and depth. While some find it intriguing or adequate to keep progressing, many feel it pales compared to similar titles, serving mostly as a backdrop to the puzzles rather than a compelling feature. Overall, the story is considered secondary to the gameplay, appealing mainly to players focused on puzzle-solving rather than rich storytelling.

    • “Also has an interesting story, would recommend if you like puzzles!”
    • “Amazing mysterious story, amazing voices, characters, story, graphics, level design of every puzzle.”
    • “The story is also very interesting and very well executed until the very end!”
    • “In terms of the story, I think this is this game's weakest element.”
    • “It portrayed itself to me as a story mashed together quickly by a sci-fi fan who loved the alien films, the Halo games, and of course, Portal.”
    • “The story is just a bit vague and seemingly not well thought out.”
  • gameplay

    25 mentions Positive Neutral Negative
    16% positive mentions, 72% neutral mentions, 12% negative mentions

    The gameplay offers straightforward, progressively challenging puzzles centered around a unique energy-manipulating tool, drawing strong comparisons to Portal and similar room-based puzzle games. While new mechanics are introduced frequently to keep things interesting, some are poorly explained or less favored, and the game occasionally shifts toward sliding-tile puzzles, which may detract from its core appeal. Overall, it provides a fun, accessible experience for puzzle fans, though its limited variety and short length may not satisfy everyone.

    • “The bia-tool mechanic offers a familiar-yet-new spin on using special tools to solve puzzles and control your environment.”
    • “Faraday Protocol's puzzle mechanics are a perfect match for fans of its spiritual ancestors like Portal, featuring easy to learn mechanics and progressively harder puzzles.”
    • “It is not terribly difficult, but is enjoyable in the way it is able to wordlessly teach you a new language as you travel through the game world learning the mechanics.”
    • “The game introduces new mechanics without explaining them, and you are kind of just left to your own devices to figure them out.”
    • “Some puzzles I solved by accident, one or two were frustrating because of an unexplained mechanic I didn't stumble into after a half-hour of poking at things.”
    • “The game could benefit from more variety of mechanics.”
  • graphics

    22 mentions Positive Neutral Negative
    32% positive mentions, 54% neutral mentions, 14% negative mentions

    The graphics are praised for their unique and striking blend of ancient Egyptian and futuristic sci-fi aesthetics, creating an engaging and mysterious atmosphere. While visually appealing initially, some users find the environments become monotonous over time, and small or subtly differentiated interactive elements can hinder gameplay. Overall, the art style enhances the experience, though it may lack variety and clarity in certain levels.

    • “Right from the get go the graphics looked quite pretty and I very quickly bought into the aesthetic.”
    • “The unique combination of futuristic visuals and Egyptian themed elements creates a mysterious and unique world for you to explore.”
    • “The aesthetics are pretty unique, black-gold ancient Egyptian style rooms and statues.”
    • “Very often the puzzle's 'difficulty' lies in actually finding the interactible element that lets you progress, and some interactible elements are quite small and/or have quite mild differences between active/inactive states, which makes you have to double-check them as you can't trust the visuals.”
    • “-striking visuals... that are striking for the first few minutes you've seen them.”
    • “There are a few that stand out, such as a certain tower or the outside of the first ziqqurat, but beyond that not much aesthetic appeal until much, much later on.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding in this game is marked by long, tedious puzzles that often require excessive backtracking and lack engaging challenges, making progression feel slow and frustrating. Some puzzles are simple yet repetitive, leading to a sense of boredom rather than rewarding achievement.

    • “Starting off with some puzzles, while most are alright, some throw moments of 'where the balls do I find the button!' They are also quite long and tedious, requiring a lot of going back and forth. Compared to, let's say, the most popular, Portal, I can solve 4-6 chambers during the time it takes to solve one in this game (again, not all puzzles are like this, but some).”
    • “It's like Portal if Portal wasn't interesting, had no story, had simple yet tedious puzzles, and was completely boring and lifeless.”
    • “Grindy achievement(s): no.”
  • stability

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from notable stability issues, including persistent glitches like the red fireball energy looping endlessly and buggy energy transfer mechanics. These problems, combined with poorly designed puzzles, negatively impact the overall experience.

    • “Energy transfer being buggy is bad enough, especially with the weirdly hard timed puzzle (5 seconds? really?).”
    • “TLDR: buggy and often poorly designed, with most puzzles being either quite easy, or stupidly hard and glitchy.”
    • “The red fireball energy glitches out in a never-ending loop until intervened!”
  • atmosphere

    3 mentions Positive Neutral Negative
    100% positive mentions, -67% neutral mentions, 67% negative mentions

    The game's atmosphere is described as decent but not particularly strong, providing a modest and somewhat foreign feel that sets it apart from more acclaimed puzzle games. While dialogues are fully voice acted and movement feels fluid, the overall ambiance is considered just satisfactory rather than immersive or memorable.

    • “The atmosphere is decently built with fully voice-acted dialogues and fluid movement, providing a solid FPS puzzler experience.”
    • “The game exudes the feeling of stepping into a foreign atmosphere, offering a unique experience.”
    • “Puzzles sit right in the middle in terms of difficulty, complementing the well-crafted atmosphere and overall gameplay.”
    • “Maybe it’s the different atmosphere and gravity leanings, but it’s really bad regardless.”
    • “On the bright side, the game does a decent job in puzzles (for me most of them sat right in the middle, not too easy or too hard, except towards the ending, the boss puzzles were way too easy), dialogues are fully voice acted, atmosphere is decently built, movement is fluid enough; that’s it really, just a decent FPS puzzler, give it a try after you finish better ones, like Portal, Talos Principle, Entropy Center, Turing Test, Lightmatter.”
  • emotional

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The emotional aspect of the game is underwhelming, with a story that, while adequate, fails to deeply engage players. The reliance on AI-generated voices for dialogues diminishes the emotional impact, resulting in a largely unremarkable experience.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game’s replayability is limited, as some areas feel empty and the experience can become monotonous over time, reducing the incentive to play again.

    • “Somewhat empty rooms, can become a bit monotonous, not too much replay value.”
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Play Times

6h Median play time
5h Average play time
4-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Faraday Protocol is a role playing game with mystery and science fiction themes. Common tags for Faraday Protocol include first-person, indie, linear, aliens, exploration and others.

Faraday Protocol is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 5 hours playing Faraday Protocol.

Faraday Protocol was released on August 12, 2021.

Faraday Protocol was developed by Red Koi Box.

Faraday Protocol has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Faraday Protocol for its story but disliked it for its grinding.

Faraday Protocol is a single player game.

Similar games include The Entropy Centre, Q.U.B.E. 2, The Turing Test, Q.U.B.E: Director's Cut, Machinika Museum and others.