Lightmatter's puzzles are shockingly smart, and getting that "Aha!" moment is brilliant. A little more refining and this may be a true first-person puzzle classic
"Lightmatter is a single-player Science Fiction Adventure game with an intriguing story, stellar gameplay, and fantastic visuals. As a visitor to the world debut of Lightmatter, a revolutionary renewable energy source, you'll encounter mind-bending technological wonders and a life-changing experience, as described in a personal invitation from Virgil, CEO of Lightmatter Technologies."
Clever puzzles that provide satisfying 'aha' moments without being overly difficult.
Strong voice acting and engaging narrative that adds depth to the gameplay experience.
Unique light and shadow mechanics create an interesting twist on traditional puzzle-solving.
The game is relatively short, taking around 4-5 hours to complete, which may not justify the full price for some players.
Heavy reliance on Portal references can feel forced and detracts from the game's originality.
Some technical issues, including crashes and performance drops, can disrupt the gameplay experience.
story
1,079 mentions Positive Neutral Negative
48%
50%
2%
The story of "Lightmatter" is often compared to that of the "Portal" series, featuring a similar narrative style and humor, but many reviewers feel it lacks depth and originality, resulting in a predictable plot. While the game presents an engaging premise involving a dangerous technology and a quirky antagonist, the execution is seen as somewhat shallow, with a straightforward narrative that doesn't fully develop its characters or themes. Despite these criticisms, the voice acting and clever integration of story elements into the gameplay are praised, making it an enjoyable experience for fans of puzzle games.
“A great story and concept that I was immersed in.”
“The way light plays a central role in both the gameplay and the story is incredibly clever.”
“The story is engaging and the references to other games are a nice touch.”
“The story is just a generic massive tech company that goes bad but has weird emphasis on hair for some reason.”
“The only things that did disappoint me were the game's incredibly predictable story and seeming pride at being inspired by Portal.”
“The story comes down to a 'we have Portal at home' vibe.”
gameplay
948 mentions Positive Neutral Negative
37%
60%
3%
The gameplay of *Lightmatter* is centered around a unique light and shadow mechanic where players must navigate levels while avoiding darkness, akin to a "floor is lava" concept. While the game draws inspiration from titles like *Portal* and *The Talos Principle*, it features a limited set of mechanics that can lead to repetitive puzzle-solving experiences, with most puzzles being relatively straightforward and solvable within a few minutes. Despite its short length of around 3-6 hours and some performance issues, the game is praised for its clever use of light mechanics, engaging atmosphere, and charming narrative, making it a worthwhile experience for fans of first-person puzzle games.
“The way light plays a central role in both the gameplay and the story is incredibly clever.”
“I loved how the light mechanics forced you to think creatively.”
“The game's core mechanic of shadows = death is a fascinating concept that's executed well and allows for a creative variety of puzzles, presented alongside stellar voice work and an interesting, well-paced story.”
“The game wants to be Portal so bad, but fails on the two most important things: it has no interesting main mechanic and the writing sounds like a 15-year-old's Portal fanfic.”
“The game’s puzzles are okay, but the mechanic of the game is nowhere near the cleverness of Portal’s central mechanic, and indeed, overall, the game feels very standard from a mechanical standpoint, and lacks the variety of something like Portal or even The Talos Principle, with only a very limited number of puzzle variants.”
“Only three puzzle mechanics and no hard puzzles at all.”
graphics
476 mentions Positive Neutral Negative
57%
42%
1%
The graphics of the game are characterized by a unique, minimalist art style that blends well with its light and shadow mechanics, creating an aesthetically pleasing experience. While some players appreciate the cartoonish and simplistic visuals, others find them repetitive and lacking in detail, leading to mixed feelings about their overall impact on immersion. Performance issues have also been noted, with some users experiencing low frame rates even on lower settings, but many still commend the game's striking visuals and effective use of color.
“Absolutely gorgeous art style, very fun puzzles, only wish is that it was longer.”
“The art style is beautiful and there is even a streamer mode and a mode for added developer commentary.”
“Stunning visuals combined with superb voice acting bring you into the immersive world of Lightmatter, and the free demo offers the perfectly balanced taste of what's in store for you.”
“However, whilst similar in style to the portal games, it's really not in the same league: the game mechanics are quite limited and so some of the puzzle solving can be a bit repetitive; the graphics are a bit cartoonish (though that probably helps performance on my older PC); and it's relatively short - none of the puzzles are likely to have you scratching your head for more than a few minutes.”
“The graphics don't seem to be on par with Portal, but I suppose that's because the color spectrum is pretty much shades of gray with occasional emergency red lighting and green of plants in a terrarium.”
“It felt as if the developers didn't want to do the graphics work, so they settled on this.”
humor
251 mentions Positive Neutral Negative
96%
4%
The humor in the game is a mixed bag, with many players appreciating its witty dialogue and clever references to the Portal series, while others feel it falls short of the original's charm and finesse. Some found the humor to be forced or inconsistent, with a few moments of genuine laughter overshadowed by attempts that felt more annoying than funny. Overall, while the game offers entertaining moments and engaging narration, it struggles to establish its own comedic identity, often leaning too heavily on Portal's legacy.
“The story is interesting with funny dialogue.”
“I was outright laughing by the time he was calling me his 'assistant'.”
“Great writing, good humor, tough puzzles.”
“Some humor is okay, but it's mostly unfunny and mentions Portal too often to leech off its glory.”
“The narrator is a bad, unfunny, cheap version of Portal and The Stanley Parable narration.”
“The writing was pretty bad, and the references are not funny and stale.”
music
150 mentions Positive Neutral Negative
49%
49%
2%
The music in the game has received mixed reviews, with some players appreciating its atmospheric qualities and ability to enhance the mood, while others found it repetitive and lacking in variety. The soundtrack is noted for its chill and immersive nature, but many felt it could have been more dynamic, especially during key moments. Overall, while the music contributes positively to the experience, it may not meet the expectations of those seeking a more varied and engaging auditory backdrop.
“The dynamic music perfectly sets the mood.”
“The music is incredible and really adds to the overall feeling of importance and impact that the player is supposed to feel while navigating the machinery and offices of the facility.”
“Lightmatter is an amazing game, its story, graphics, and music elements are very good and amazing that makes you want to play again and again.”
“The music didn't help either.”
“Pretty dull soundtrack, doesn't really change depending on what's happening.”
“Music wasn't there, game gives you hope of more interesting scenes before shoving you back into more of what you know, you don't even get to see the thing the bad guy wants you not to do happen.”
atmosphere
88 mentions Positive Neutral Negative
66%
31%
3%
The atmosphere of Lightmatter is consistently praised for its unique visual style and effective use of light and shadow, creating a cold and menacing environment reminiscent of games like Portal. Players appreciate the engaging puzzles and the immersive sound design, including excellent voice acting that enhances the overall experience. The blend of artistic elements and gameplay mechanics contributes to a captivating atmosphere that keeps players on their toes throughout their journey in the mysterious facility.
“Lightmatter's visual style is unique and incredibly well thought-out, blending a cold and menacing atmosphere with a novel gameplay mechanic: light keeps, shadows destroy.”
“The game plays its light versus darkness aesthetic to magical effect, creating an appealing and atmospheric mixture of subdued purples, blues, white, and black.”
“The lack thereof certainly lends to the overall atmosphere of the game, and I very much vibed with it, but I'm left wondering what it'd be like with more color.”
“Very entertaining game with well-designed puzzles and some excellent voice acting and art design, although the number of overt references can be a bit much sometimes as it jars quite a lot with the atmosphere it tries to build.”
“Talking about light, I love the way that the game uses light; it really builds the oppressive atmosphere of the game, but also contributes a lot to making it amazing looking.”
optimization
65 mentions Positive Neutral Negative
34%
38%
28%
The game's optimization has received significant criticism, with many players reporting poor performance, including low frame rates and stuttering, even on high-end hardware. While some users noted that the game can run on older systems, the overall consensus is that optimization issues detract from the experience, making it difficult to achieve a smooth gameplay experience. Despite these challenges, a few players found the performance acceptable, particularly at lower settings, but the inconsistency remains a major concern.
“Many options to set the graphics quality and performance, so this will run on older hardware.”
“Luckily the simplicity allows for good performance even at higher resolutions, and the game can be played even on older GPUs.”
“Game is polished and well-optimized; there are cool achievements and great voiceovers.”
“It has many obvious flaws, like the ugly game menu, the optimization is bad (a simple puzzle game took nearly 100% GPU), the talk is not that bad but does slow down the gameplay, other sound is either too low or none.”
“Yet even so, the game suffers from lack of optimization still -- even my RTX 3080 had additional aggressive stutters in some parts of the game even when locked to 50 fps.”
“Horrible performance (low fps) in some areas, even with the minimum graphic settings.”
replayability
44 mentions Positive Neutral Negative
18%
68%
14%
Overall, the game has limited replayability, primarily due to its short playtime of around 3-6 hours and the nature of its puzzles, which can feel exhausted after a single playthrough. While there are some elements like achievements, alternate endings, and speedrun options that may encourage a second play, many players feel it lacks substantial content to warrant multiple runs. As a result, it is often viewed as a one-time experience rather than a game to revisit.
“Replayability is conditioned by a few achievements that collectionists will spend an extra hour getting, and an alternate ending you can unlock by idling at a key moment.”
“The story is good, with replay value for achievements and different endings. The speedrunning potential is great, and the voice acting is superb.”
“The game is pretty short, taking me just under 3 hours to beat the campaign, but it has some replay value because there are secret things you can do or find to unlock achievements, and there's an option to enable speedrun stats if you're into that sort of thing.”
“Replayability is conditioned by a few achievements collectionists will spend an extra hour getting and an alternate ending you can unlock by idling at a key moment.”
“Not much replay value once the puzzles get cooked out, and honestly with the short play time (3-5 hours, I found it on the shorter side but I did rush it), I would save this one for a Steam sale.”
“Getting into what makes me not recommend this game, it's only about three hours long, with zero replay value unless you wanted to speedrun or listen to developer commentary.”
stability
36 mentions Positive Neutral Negative
6%
5%
89%
The game has been reported to be quite unstable, with numerous users experiencing frequent crashes and freezes, particularly in later levels, requiring restarts to continue. While some players found it enjoyable and noted that it runs well on certain platforms like the Steam Deck, the overall consensus highlights significant bugs that detract from the experience. Despite its fun gameplay, many recommend caution due to its persistent technical issues.
“This is one of my favorite games, and it runs great on Steam Deck.”
“I had no technical problems and found no glitches, thumbs up!”
“In my 3 hours of actual gameplay, I experienced about 30 freezes and crashes where I had to restart the game.”
“I have no idea what can go so wrong in such a simple and short game, but when your first launch of the game freezes, it doesn’t look good.”
“It's a buggy mess that constantly crashes, and I wasn't able to get through the first puzzle because the game forgot to load the exit section.”
grinding
32 mentions Positive Neutral Negative
9%
10%
81%
Reviews indicate that the grinding aspect of the game is largely viewed as tedious and unfulfilling, with many players expressing frustration over the repetitive nature of puzzles and tasks that feel more like busy work than engaging challenges. While some puzzles offer rewarding "a ha!" moments, a significant number are criticized for lacking depth and becoming monotonous, leading to a sense of dissatisfaction rather than accomplishment. Overall, the gameplay experience is marred by the need for excessive grinding, detracting from the enjoyment of the otherwise polished game.
“You'll need a second life for grinding.”
“A lot of grinding.”
“You'll need a second life for grinding.”
“All of the puzzles have a sense of tediousness to them and never really feel rewarding at the end.”
“Honestly, it annoys me that this isn't a demo. Besides that already being a bad thing, the narrator just isn't really funny; it's just annoying, and the puzzles are super simple and honestly more tedious to do than to figure out.”
“I agree with almost all of the problems that were already mentioned, but in my opinion, Lightmatter's biggest problem is that after you've solved a puzzle in your head, everything that comes afterwards is just a lot of tedious busy work that takes way too long to finish.”
emotional
30 mentions Positive Neutral Negative
100%
The emotional aspect of the game is mixed; while some players appreciated the heartfelt developer commentary and the genuine voice acting that conveyed character emotions, others felt that attempts at emotional impact often fell flat due to gameplay mechanics and repetitive music. The storyline and character development were praised, but frustrating puzzle elements detracted from the overall emotional experience for some players.
“Ever since I played The Talos Principle by Croteam, I have felt a real emotional response from a female researcher's recordings laying out the background story for me.”
“[*] Virgil and Natalie both sounded like actual people rather than voice actors reading lines - I could really feel Virgil's emotional state changing over the course of the game.”
“There are a few great songs during more emotional or exciting moments, but the ambient music is quite repetitive and boring, to the point where I just turned on my own music in the background.”
character development
6 mentions Positive Neutral Negative
33%
34%
33%
Character development in the game is gradual, with a somewhat predictable ending, yet it offers surprising depth considering the short playtime of around five hours. Players appreciate the engaging mechanics and character design, which enhance the overall experience.
“The story has surprising depth and character development for a game that can be 100%'ed in about 5 hours.”
“Nice mechanics and character design.”
“Character development happens slowly, and the ending is a little bit predictable.”
“The story has surprising depth and character development for a game that can be 100% completed in about 5 hours.”
monetization
4 mentions Positive Neutral Negative
100%
The monetization strategy of the game has been criticized for aggressively promoting Discord ads upon launch, which some users find intrusive. However, others acknowledge the cleverness of the advertising approach. Overall, the monetization tactics seem to evoke mixed feelings among players.
“Also spams Discord ads in your face when you launch the game.”
“Also spams Discord ads in your face when you launch the game.”