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The Entropy Centre

The Entropy Centre Game Cover
89%Game Brain Score
story, gameplay
grinding, stability
88% User Score Based on 2,641 reviews
Critic Score 92%Based on 1 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
The Entropy Centre Game Cover

About

The Entropy Centre is a single player platformer game with mystery, thriller, post-apocalyptic and science fiction themes. It was developed by Stubby Games and was released on November 3, 2022. It received very positive reviews from critics and positive reviews from players.

Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.

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88%
Audience ScoreBased on 2,641 reviews
story732 positive mentions
grinding91 negative mentions

  • Innovative time rewind puzzle mechanic that provides fresh and clever gameplay.
  • Engaging story with well-written characters and interesting lore.
  • High production values with beautiful graphics, good voice acting, and immersive atmosphere.
  • Puzzles can become repetitive and tedious, with many following a similar solution pattern.
  • Some physics and jump mechanics are clunky and can cause frustration requiring frequent restarts.
  • Story pacing and ending received criticism for being underwhelming or unsatisfying, with some narrative elements feeling incomplete or obvious.
  • story
    1,576 mentions Positive Neutral Negative

    The story of "The Entropy Centre" is generally engaging and well-integrated with the gameplay, featuring a sci-fi setting with time manipulation themes and a blend of humor and seriousness reminiscent of "Portal." While many players appreciate the intriguing lore, character interactions, and gradual narrative reveal through environmental storytelling and terminal logs, the story is often described as predictable, sometimes uneven in pacing, and leaving some plot points unresolved or underdeveloped. Despite some critiques about its conventional twists and pacing issues, the story succeeds in maintaining player interest and adds a meaningful backdrop to the puzzle-solving experience.

    • “The story and worldbuilding are genuinely super interesting; I was way more invested in the plot and the world at large than I expected to be, and frequently found myself wishing I were smarter and faster with the puzzles so I could hit the next story beat, especially near the end.”
    • “From the moment you step into the enigmatic facility at the heart of the game, you are drawn into a gripping story that unfolds alongside intricate puzzles that feel both fresh and satisfying. The story unfolds gradually, combining moments of tension, mystery, and introspection, all set against a sleek, sterile sci-fi backdrop that captures the isolation and eerie beauty of the environment. The AI companion’s voice is calm and measured, serving both as a guide and a narrative device, helping to build a connection between player and story while occasionally injecting moments of dry humor or emotional resonance. The story, while engaging, can also feel somewhat sparse, leaving some narrative threads underexplored and relying heavily on player interpretation. The puzzles are not arbitrary obstacles but are tightly woven into the story’s exploration of time, entropy, and consequence.”
    • “The game's mechanics were unique and enjoyable, the puzzles were challenging but solvable with enough time and thought, and the story was top-notch, especially all the bits of lore scattered throughout that give a feeling of unease and inevitability, with some humour sprinkled in.”
    • “The story went from mediocre, to obvious, to the end of the game treating it like a big reveal and giving the main problem of the story (which you discover by reading blocks of text you find) literally no resolution, which is especially frustrating given the quite heavy themes it has.”
    • “For a game with such stunning visuals it is truly incredible how they did literally no environmental storytelling and just forced you to read through dull terminal logs like some kind of cheap knock-off horror game to get any semblance of story—except at least in a horror game taking the time to read a terminal still has some kind of tension to it, when the only thing stopping to read in this game does is stop you from playing a boring puzzle and let you read a boring story about people you neither know about nor care about.”
    • “The story actually had me hooked from the beginning and email messages, which are the only source of lore in this game, were interesting to read, cleverly exploring the setting of the world in this game.”
  • gameplay
    978 mentions Positive Neutral Negative

    The gameplay of The Entropy Centre centers around a unique and well-implemented time rewind mechanic that challenges players to think in reverse and plan sequences carefully. While heavily inspired by Portal with familiar puzzle elements, it introduces fresh, creative twists and steadily adds new mechanics, keeping puzzles engaging though some find them repetitive or overly simple over time. The controls and physics can feel clunky and unforgiving, sometimes leading to frustrating restarts, but overall the gameplay offers satisfying puzzle-solving and a compelling integration of mechanics with story.

    • “The entropy centre is a strikingly innovative puzzle game that melds a thought-provoking sci-fi narrative with cleverly designed mechanics, offering players a cerebral and immersive experience.”
    • “What makes the entropy centre particularly compelling is its core gameplay mechanic—the ability to reverse the movement of objects by rewinding time and redirecting them to solve puzzles. This mechanic is intuitive yet deceptively complex, requiring players to carefully consider sequences of events and how reversing time can affect the environment in unexpected ways.”
    • “The central time-rewind mechanic is innovative and makes for those euphoric epiphanic moments when a puzzle comes together.”
    • “There are too many overly simple puzzles, and a few difficult ones that are thrown at you without adequate explanation of certain mechanics.”
    • “The puzzles were mind numbingly easy, and because there were so many mechanics, there were 'tutorial puzzles' throughout that I wouldn't even call puzzles.”
    • “Although not a deal breaker, there was also lack of polish I didn't expect (models clipping through each other on several occasions, bugs that got you softlocked, annoying jump pad mechanics that would occasionally eat your jump) and the premise of these puzzles, while cool, was annoying to execute because if you rewound just a bit too long or missed a jump by a hair, you would need to redo the entire sequence.”
  • graphics
    309 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning, detailed, and immersive quality, showcasing a beautiful, atmospheric sci-fi aesthetic often compared favorably to titles like Portal and Control. While the visual design and lighting effects create a compelling and polished environment, some users noted occasional inconsistencies, asset recycling, and a perceived imbalance where graphical polish outshines puzzle design. Overall, the visuals are considered a standout feature, significantly enhancing the game's atmosphere and player engagement.

    • “The graphics are beautiful—clean, futuristic, and atmospheric, perfectly capturing the eerie isolation of a space facility on the brink of collapse.”
    • “The production values (graphics, acting, etc.) are high.”
    • “The visuals and audio were absolutely fantastic.”
    • “Forgot to say, it's Unreal Engine, getting used to its graphics can take a bit: a very noisy rendering or a blurry mess.”
    • “The graphics look outdated, even Half-Life 2 and Portal have better graphics and sound effects.”
    • “The game's world design and visuals are washed out, repetitive, and boring.”
  • humor
    178 mentions Positive Neutral Negative

    The game's humor, often inspired by Portal's style, is generally praised for its witty banter between the protagonist Aria and her AI companion Astra, who provide charming, light, and occasionally darkly comedic dialogue that enhances the puzzle-solving experience. While many find the humor engaging and amusing, some feel it falls short compared to Portal, describing it as uneven, forced, or less sharp, with certain jokes and character interactions failing to land. Overall, the humor contributes positively to the narrative and atmosphere, though its appeal may vary depending on player preference.

    • “Aria’s dry humor and Astra’s bubbly optimism complement each other beautifully.”
    • “Astra is hilarious, the banter is light but smart, and it nails the pacing so you’re never sitting in silence too long.”
    • “I found myself laughing recurrently at Aria and Astra’s interactions with each other, and it was just the cherry on top of the whole game, in my opinion.”
    • “The main character and the sidekick are extremely annoying and unfunny (a failed attempt to recreate the humor from Portal).”
    • “I think the dialogue is regularly pretty bad; the game expects me to have bonded with or started to care about the AI in the gun at points, which is difficult when she's cracking unfunny jokes every other time she speaks.”
    • “The dialogue is painfully not funny.”
  • music
    152 mentions Positive Neutral Negative

    The game's music is widely praised for its atmospheric, immersive, and fitting soundtrack that effectively enhances the mood and complements the story and puzzles. While many highlight its minimalist electronic tones and memorable sound design as standout elements, some note repetitiveness and a lack of intensity during certain chase sequences. Overall, the soundtrack is considered a significant strength, contributing greatly to the game's engaging and eerie ambiance.

    • “And lastly, and in my opinion one of the best parts—the music and sound design. The music in this game is just absolute peak: the mysterious and quiet music in the puzzle areas, the creepy sound design of the late mid game, and the techno-style soundtrack of the action scenes. It all fits perfectly and is on point.”
    • “The soundtrack is understated but effective, using minimalist electronic tones that underscore the contemplative and sometimes tense moments without overshadowing gameplay.”
    • “The plot is fascinating, the characters have fun and witty personalities, and the soundtrack is “oops, all bangers.” I went into this game with no expectations and it absolutely blew me away.”
    • “A huge minus for me is the extremely limited soundtrack.”
    • “It's hard to feel any sense of rising tension when you're puzzling to the same music in act 15 as you did in act 3.”
    • “The overuse of architectural assets makes later areas feel indistinguishable from earlier ones, and the looping ambient music adds to the monotony.”
  • atmosphere
    110 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive, eerie, and mysterious qualities, often compared favorably to the Portal series while maintaining its own unique identity. Stunning visuals, well-executed lighting, sound design, and a haunting sci-fi setting combine to create a strong sense of isolation and tension that deeply engages players. While some critique pacing or environmental storytelling, the overall consensus highlights atmosphere as a standout and compelling element that enhances the narrative and puzzle-solving experience.

    • “The atmosphere was excellent, conveying a strong sense of mystery and desolation.”
    • “Stunning visuals and atmosphere: the space station is beautifully designed, with a retro-futuristic aesthetic that's both awe-inspiring and unsettling.”
    • “The game looks great, the puzzles (for the most part) play great, and as an atmosphere junkie, I am happy to say this game is a master class in environmental storytelling.”
    • “So if you are a completionist, and do not like pixel hunting, start with a guide, which totally screws the atmosphere.”
    • “I was not motivated to find out, either by the annoying story (which I muted about 10 minutes in), the atmosphere, or the puzzles.”
    • “Finally, the plot concept is interesting, but the delivery falls flat in terms of atmosphere/environmental storytelling.”
  • grinding
    96 mentions Positive Neutral Negative

    The grinding aspect, mainly comprised of puzzle-solving, is frequently described as tedious due to repetitive setup, imprecise controls, and frequent restarts after minor mistakes. While the core puzzle ideas are often praised as clever and satisfying, many users feel the execution becomes monotonous and slows down the gameplay, especially in later stages where puzzles grow lengthy and repetitive without significant challenge escalation. Some acknowledge that the story and mechanics keep the experience worthwhile despite the grinding, but the overall consensus highlights a lack of pacing and enjoyment in the puzzle progression.

    • “The entropy centre quickly becomes tedious, repetitive and frustrating, repeating sequences over and over again to find the right direction or sequence of actions to avoid dying, only to restart the long series of moves you already learned.”
    • “Each puzzle requires a precise series of steps to set up and then execute, and if you mistime a jump, or as is annoyingly common, the game stutters at a crucial moment, it means tediously gathering all the puzzle elements and starting again from square 1.”
    • “One of the most frustrating experiences is to spend several minutes setting up a puzzle solution, only to need to make one more big jump to the exit door, and when you make the jump you fall right next to the bounce cube you were aiming for, requiring you to go back to the start and tediously set everything up again.”
  • optimization
    71 mentions Positive Neutral Negative

    The game is generally well optimized, running smoothly on a wide range of PC specs and even performing well on the Steam Deck, with stable frame rates at medium to high settings. However, some users report occasional frame drops, stuttering, crashes early on, and significant performance dips during particle-heavy scenes or complex puzzle sections, indicating that optimization could be improved in specific areas. Overall, optimization is above average for an indie title but not without some notable issues affecting immersion and consistency.

    • “It's super optimized, by the way, something pretty rare in gaming after 2020.”
    • “The game is fun, amazing atmosphere, great graphics, optimized well, great story and great gameplay elements with a great concept.”
    • “Very well optimized, constant 144 fps (i7-9700k + 3080ti).”
    • “I had to set it to the absolute lowest resolution to even continue playing the game, which isn't fun; I'd rather they'd focus more on optimization.”
    • “The only issues I really had were the somewhat sluggish movement and the sections with the "ghosts" causing major performance issues even with all settings on low.”
    • “Refunding mostly due to very poor performance, game running at 90fps but stuttering constantly no matter the settings.”
  • emotional
    59 mentions Positive Neutral Negative

    The game delivers a surprisingly emotional narrative through the heartfelt and witty dynamic between the player’s AI companion and the protagonist, creating genuine investment without heavy exposition. While some find the story touching and thought-provoking, with moments of humor and emotional resonance comparable to Portal 2, others feel the ending lacks payoff and certain emotional beats fall flat. Overall, it blends mental stimulation with moving emotional moments, making it a memorable experience for players who appreciate intermediate puzzles paired with a poignant story.

    • “The AI companion’s voice is calm and measured, serving both as a guide and a narrative device, helping to build a connection between player and story while occasionally injecting moments of dry humor or emotional resonance.”
    • “Their dynamic is witty, heartfelt, and genuinely interesting, making you feel completely invested in their journey.”
    • “Lovable characters, humorous dialogue, difficult puzzles, and even heartfelt moments that left me with tears in my eyes.”
    • “For a game with such stunning visuals, it is truly incredible how they did literally no environmental storytelling and just forced you to read through dull terminal logs like some kind of cheap knockoff horror game to get any semblance of story—except at least in a horror game, taking the time to read a terminal has some kind of tension to it. In this game, the only thing stopping to read does is stop you from playing a boring puzzle and lets you read a boring story about people you neither know nor care about.”
  • stability
    48 mentions Positive Neutral Negative

    The game exhibits a mix of stability issues, including buggy physics, occasional crashes, softlocks, and puzzle glitches that can cause frustration or force restarts, particularly in later stages. While many players report minor glitches that don't severely impact overall progress, some elements like the jump cube and conveyor interactions are notably problematic. Despite these issues, the game generally runs well on various systems and has improved since its initial buggy release.

    • “In terms of bug free and no lag, it gets an A++.”
    • “Bug free experience. I was afraid because some time ago I played the demo and saw quite a lot of crashes and bugs. My congratulations to the developers, I completed the game and only managed to see one visual bug/glitch (which didn't affect the game in any way).”
    • “The game is pretty well polished and runs great.”
    • “The retractable box feature constantly has buggy collisions, generating softlocks or considerably delaying some puzzles.”
    • “- buggy at times and completely unstable at some points of the game - prone to crashing or lag when a box collides with terrain awkwardly, jump pads are uniquely frustrating in their inconsistency, and act 12 crashed about ~30 times before I could get through it.”
    • “Quite a few glitches that either instantly crash the game (such as letting an enemy projectile hit a deletion field) or soft-lock a puzzle requiring you to restart (bouncing on a jump cube as it goes through a transformer).”
  • replayability
    15 mentions Positive Neutral Negative

    Replayability in the game is limited in its main story, as multiple endings are unclear and puzzles lose appeal once solved, but it is significantly enhanced by the in-game level editor and user-created content, offering virtually infinite replay value for players interested in creating or exploring new challenges. Fans of puzzle games may find enough enjoyment, though the base game alone doesn't strongly encourage repeated playthroughs.

    • “The game includes an in-game level editor and level browser to play user-created levels, offering basically infinite replayability whether you enjoy creating or playing maps. The editor feels like a game engine with a complete free-build setup.”
    • “Technically this game has infinite replay value.”
    • “The integrated mod support is likely to carry the weight of delivering more replayability.”
    • “Multiple endings aren’t clear, could’ve added more replay value.”
    • “Sadly not really replayable without resetting memory, though there is a level editor.”
    • “Not much replayability beyond the custom levels but overall an experience I'm glad to have.”
  • character development
    5 mentions Positive Neutral Negative

    The character development in the game is generally praised for its unique features and engaging personalities, particularly highlighting Astra's character. While some note it is slightly less developed compared to inspirations like Portal, overall the story and character growth are well-received and contribute positively to the game's narrative depth.

    • “I especially love Astra's personality, the character design is amazing.”
    • “After cracking the initial shell of the game open, I thoroughly enjoyed the unique features, story, character development, and mind-boggling paradoxes.”
    • “Absolutely love it, the game has a great story and good character development.”
  • monetization
    2 mentions Positive Neutral Negative

    Users acknowledge the presence of advertisements and in-app promotions but appreciate that the game is not aggressively pushing paid content or demanding a high price. They note that expectations should be tempered given the game's free or low-cost nature without heavy advertising pressure.

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92%Critics’ scoreBased on 1 critic reviews
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10h Median play time
10h Average play time
8-15h Spent by most gamers
*Based on 15 analyzed playthroughs
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The Entropy Centre is a platformer game with mystery, thriller, post-apocalyptic and science fiction themes.

The Entropy Centre is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 10 hours playing The Entropy Centre.

The Entropy Centre was released on November 3, 2022.

The Entropy Centre was developed by Stubby Games.

The Entropy Centre has received very positive reviews from players and very positive reviews from critics. Most players liked The Entropy Centre for its story but disliked it for its grinding.

The Entropy Centre is a single player game.

Similar games include Lightmatter, The Turing Test, Q.U.B.E. 2, Magrunner: Dark Pulse, The Talos Principle and others.