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The Entropy Centre

The Entropy Centre is far and away one of the best first-person puzzlers you can play. If the genre does anything for you, you should come away satisfied with what the game has in store.
86%Game Brain Score
story, gameplay
grinding, stability
89% User Score Based on 4,144 reviews
Critic Score 84%Based on 13 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4Playstation 5Playstation 5WindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SPlayStationPlayStationXboxXbox

About

"The Entropy Centre" is a first-person puzzle game where players manipulate time and physics to solve challenging puzzles. As an employee at the titular organization, you'll uncover the mystery behind the facility's purpose and its connection to the fabric of reality. With striking art direction and a thought-provoking narrative, this game offers a unique and engaging experience.

The Entropy Centre screenshot
The Entropy Centre screenshot
The Entropy Centre screenshot
The Entropy Centre screenshot
The Entropy Centre screenshot
The Entropy Centre screenshot
The Entropy Centre screenshot
The Entropy Centre screenshot
The Entropy Centre screenshot
The Entropy Centre screenshot
The Entropy Centre screenshot
+5

89%
Audience ScoreBased on 4,157 reviews
story1.1k positive mentions
grinding132 negative mentions

  • Engaging puzzles that require thinking in reverse, providing a unique gameplay experience.
  • Visually stunning with a captivating atmosphere and well-designed environments.
  • Interesting story with a compelling narrative that keeps players invested.
  • Puzzles can become repetitive and lack complexity, leading to a sense of monotony.
  • Some mechanics, like jumping and platforming, can feel imprecise and frustrating.
  • The ending is predictable and may leave players feeling unsatisfied.
  • story
    2,429 mentions Positive Neutral Negative

    The story of "The Entropy Centre" is a blend of intriguing sci-fi elements and time manipulation mechanics, drawing comparisons to the "Portal" series while establishing its own identity. Players engage with a narrative that unfolds through environmental storytelling and character interactions, though some find the pacing uneven and the plot predictable, particularly towards the end. Overall, while the story captivates many with its emotional depth and world-building, it also leaves some players wanting more in terms of resolution and complexity.

    • “The game boasts impressive attention to detail, engaging gameplay, and, most importantly, a storyline that captures your attention and keeps you hooked.”
    • “The theme of time travel is always intriguing, and this game leverages it to present a simple yet ingenious story.”
    • “The story is clever and presents an interesting premise.”
    • “But the overall story seems disjointed and lazily executed, to the point where it almost seemed like a distraction rather than the game's apparent architecture.”
    • “The story is shallow, and feels 2 dimensional.”
    • “The initial few hours are story heavy and then about halfway through the game the story just kinda disappears and you're left solving puzzles in silence.”
  • gameplay
    1,482 mentions Positive Neutral Negative

    The gameplay of "The Entropy Centre" is heavily inspired by the Portal series, featuring a unique time-rewinding mechanic that adds a fresh twist to puzzle-solving. While the puzzles are engaging and progressively introduce new mechanics, some players find the gameplay can become repetitive and occasionally frustrating due to clunky mechanics and the need for backtracking. Overall, the game offers a solid experience with a captivating story, though it may not reach the same heights as its inspirations.

    • “The game boasts impressive attention to detail, engaging gameplay, and, most importantly, a storyline that captures your attention and keeps you hooked.”
    • “The gameplay is very similar to the portal games, but with a twist.”
    • “The central time-rewind mechanic is innovative and makes for those euphoric epiphanic moments when a puzzle comes together.”
    • “The gameplay itself is fine but it's got the problem some object-based puzzle games do where if you mess up even one step, you have to start the whole thing over.”
    • “I feel like time manipulation as the main mechanic doesn't really work as well when you're having to manually manipulate each object in a puzzle.”
    • “The time mechanics are also quite inconsistent, both in story and gameplay, which is just disappointing.”
  • graphics
    465 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning visuals, rich detail, and immersive atmosphere, often drawing comparisons to titles like Portal and Control. Players appreciate the vibrant environments, impressive particle effects, and smooth performance, even on lower-end hardware. However, some critiques mention occasional repetitiveness in asset design and a lack of polish in certain areas, suggesting that while the graphics are generally excellent, there is room for improvement in variety and optimization.

    • “The visuals are stunning, and the banter is on par with the best of the best.”
    • “The environments are rich in detail, the animations of all of the crumbling structures are stellar, the particle effects are really aesthetically pleasing and the lighting is just bright enough to highlight these strengths without making things look too 'modern', as some of these games tend to do.”
    • “The graphics are absolutely stunning.”
    • “Overall, I think the game deserves a mediocre 5/10 for its visuals alone.”
    • “The game's world design and visuals are washed out, repetitive, and boring.”
    • “The early areas of the game look very believable and lived in, but as you progress through the campaign, you start to see more places where the visuals and level design were cut short.”
  • humor
    284 mentions Positive Neutral Negative

    The humor in "The Entropy Centre" is a mixed bag, drawing comparisons to the iconic wit of the "Portal" series but often falling short of its predecessor's charm. While some players appreciate the lighthearted banter and quirky character interactions, particularly with the AI companion Astra, others find the humor lacking in depth and originality, with some jokes feeling forced or unfunny. Overall, the game offers a blend of whimsical and situational humor that can be enjoyable, though it may not resonate with everyone.

    • “The humor is great.”
    • “The dialogue is funny and charming; Astra plays the 'I am an AI and I am your friend' trope extremely well.”
    • “I found myself laughing recurrently at Aria and Astra's interactions with each other, and it was just the cherry on top of the whole game, in my opinion.”
    • “I think the dialogue is regularly pretty bad; the game expects me to have bonded with or started to care about the AI in the gun at points, which is difficult when she's cracking unfunny jokes every other time she speaks.”
    • “The dialogue is painfully not funny.”
    • “The AI makes jokes, but they are not funny at all.”
  • music
    244 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its atmospheric quality and ability to enhance the overall experience, with many reviewers highlighting the soundtrack as a standout feature. However, some players noted that the music can become repetitive, particularly during tense moments, and lacks intensity in certain chase sequences. Overall, while the soundtrack is generally well-received, there are calls for more variety to maintain engagement throughout the gameplay.

    • “The music did a phenomenal job at building tension, as did the action set pieces and key moments.”
    • “This game has it all: a unique and well written story, great graphics, an eargasmic soundtrack, intriguing puzzles, wonderfully pulled off humor, and most important of all - cute little bot friends!”
    • “The soundtrack was great, very atmospheric, though somewhat repetitive during the non-story sections.”
    • “A huge minus for me is the extremely limited soundtrack.”
    • “It's hard to feel any sense of rising tension when you're puzzling to the same music in act 15 as you did in act 3.”
    • “There are some moments when the same music plays for a few levels and it can get quite repetitive.”
  • atmosphere
    162 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its captivating visuals, immersive sound design, and a strong sense of mystery and tension, drawing heavy inspiration from the Portal series. Players appreciate the unique environmental storytelling and the blend of humor and existential themes, although some feel the gameplay can detract from the overall experience. Overall, the game successfully creates a distinct and engaging atmosphere that resonates well with fans of puzzle games.

    • “The setting and atmosphere of the game is absolutely incredible, it's like if you took the oldest house from Control and combined it with that of Mirror's Edge Catalyst, and then slapped on some next-gen lighting; overall that then drape the overgrown areas of Portal 2 or the pristine look of Portal 1.”
    • “The entropy center builds on the mind-bending puzzles of Portal, creates a realistic and believable atmosphere, and has an intricate story that truly makes you feel like part of another world.”
    • “I loved taking in the solitude and the bleak atmosphere, checking out all the fine details of each room, enjoying the banter between Aria and Astra, listening to the striking ambient soundtrack, and getting all the thought-provoking puzzles I was hoping for.”
    • “I found it to have a lot of excitement and mystery, with an unsettling atmosphere and a bit of existential dread.”
    • “Finally, the plot concept is interesting, but the delivery falls flat in terms of atmosphere/environmental storytelling.”
    • “The atmosphere is very ominous and creepy and there is a surprisingly grim story at the center of the game.”
  • grinding
    140 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious, particularly in the later stages where puzzles become repetitive and require excessive setup. While some appreciate the cleverness of the puzzles, many express frustration with the need to repeatedly reset and execute solutions, leading to a sense of monotony rather than challenge. The game's mechanics, especially the time rewind feature, contribute to this tediousness, detracting from the overall enjoyment and pacing of the experience.

    • “The puzzles start off stupidly easy, and when they do finally get difficult, they also start getting tedious.”
    • “This game is tedious.”
    • “The problem with the time rewind mechanic is that creating hard puzzles means creating tedious ones; the game trapped itself with this core mechanic.”
  • optimization
    104 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some players experiencing smooth performance at high settings, while others reported frame drops and sluggish movement, particularly in particle-heavy scenes. Overall, many found the game well-optimized, especially on lower-end systems like the Steam Deck, but there are notable performance issues that could benefit from future updates. Despite its visual appeal, some players expressed disappointment with the optimization, citing it as a significant factor in their overall enjoyment.

    • “Optimization is on a high level.”
    • “The game feels very optimized, which is phenomenal for launch day!”
    • “Very well optimized, constant 144 fps (i7-9700k + 3080ti).”
    • “The only issues I really had were the somewhat sluggish movement and the sections with the 'ghosts' causing major performance issues even with all settings on low.”
    • “The biggest frustration of all though, is the performance.”
    • “Refunding mostly due to very poor performance, game running at 90fps but stuttering constantly no matter the settings.”
  • emotional
    90 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by the touching dynamic between the characters Aria and Astra, which evokes a range of feelings from joy to heartbreak. Players report experiencing genuine emotional connections, with some moments leading to tears and existential reflections, although opinions vary on the effectiveness of certain emotional beats, particularly the ending. Overall, the game is praised for its heartfelt storytelling and character interactions, making it a memorable experience despite some criticisms regarding pacing and emotional payoff.

    • “The story and the lore behind the game are emotional, heartbreaking, but yet captivating and original.”
    • “I cried, I felt existential dread, I felt triumph.”
    • “Lovable characters, humorous dialogue, difficult puzzles, and even heartfelt moments that left me with tears in my eyes.”
  • stability
    80 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting various bugs and glitches, particularly related to physics and puzzle mechanics. While some users experienced frequent crashes and frustrating gameplay interruptions, others noted that their playthroughs were largely bug-free and enjoyable. Overall, the game is seen as needing further polish, but the minor issues do not significantly detract from the overall experience for most players.

    • “Runs great on Steam Deck.”
    • “Bug-free experience... I was afraid because some time ago I played the demo and saw quite a lot of crashes and bugs. My congratulations to the developers; I completed the game and I only managed to see 1 visual bug/glitch (and it didn't affect the game in any way).”
    • “The game is pretty well polished and runs great.”
    • “It's an interesting game, but it crashes or freezes every 20-30 minutes, which makes it really hard to put up with.”
    • “- buggy at times and completely unstable at some points of the game - prone to crashing or lag when a box collides with terrain awkwardly, jump pads are uniquely frustrating in their inconsistency, and act 12 crashed about ~30 times before I could get through it.”
    • “There were also some integral puzzle elements that were buggy which made the puzzles more frustrating than intended.”
  • replayability
    24 mentions Positive Neutral Negative

    The game offers significant replayability primarily through its robust level editor and support for user-created content, allowing for virtually infinite gameplay possibilities. However, traditional puzzle-solving elements may limit replay value for some players, as once puzzles are solved, there is little incentive to replay them unless seeking additional challenges or collectibles. Overall, while the game provides enough content to justify its value, its replayability may vary depending on individual preferences for custom levels and puzzle-solving.

    • “The game also includes an in-game level editor and level browser to play user-created levels; this gives basically infinite replayability whether you enjoy creating or playing maps. The editor feels like a game engine with a complete free-build setup.”
    • “Technically, this game has infinite replay value.”
    • “This would be great for the puzzle-making community and provide replayability for all of the players who want to keep doing puzzles.”
    • “Not much replayability beyond the custom levels, but overall an experience I'm glad to have.”
    • “The only problem with puzzle games is once you have solved the puzzle, there is no real replayability outside of finding all the journal entries.”
    • “And since the replay value of puzzle games is somewhat limited, fans of Portal will probably be happy to find a little bit 'more of the same.'”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game has received mixed feedback; while some players appreciate the depth and uniqueness of the characters, others feel it falls short compared to similar titles like Portal. Overall, the narrative and character design are praised, but there is a consensus that the character development could be more robust.

    • “Absolutely love it, the game has a great story and good character development.”
    • “After cracking the initial shell of the game open, I thoroughly enjoyed the unique features, story, character development, and sheer mind-boggling paradoxes of navigating time puzzles.”
    • “This game had surprised me with its quality music, narrative, character design, and aesthetic environment.”
    • “It takes clear inspiration from Portal, but with higher stakes, more devious puzzles, and a slight bit less character development.”
  • monetization
    4 mentions Positive Neutral Negative

    Reviewers express mixed feelings about the monetization of the game, noting that while it may not have the high price tag of AAA titles, it also lacks aggressive advertising tactics. Some appreciate the absence of overwhelming ads, suggesting a more balanced approach to monetization.

    • “But some reviewers forget the fact that they didn't pay a 'AAA price' or were bombarded with ads for this game everywhere, telling you how amazing it is and how you should preorder months in advance.”

Buy The Entropy Centre

10h Median play time
11h Average play time
8-17h Spent by most gamers
*Based on 24 analyzed playthroughs

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