Magnetic: Cage Closed is a first-person puzzle-based physics game. As a prisoner in a mysterious facility, you must manipulate magnetic fields and interact with objects to solve complex puzzles and escape. With a focus on creativity and experimentation, the game offers a challenging and immersive experience.
The game features well-designed puzzles that provide a satisfying challenge, especially in the later levels.
The use of the magnetic gun adds a unique gameplay mechanic that differentiates it from other first-person puzzle games.
The story includes multiple endings based on player choices, encouraging replayability and exploration.
The game suffers from long and tedious transitions between levels, which can disrupt the flow of gameplay.
Voice acting and dialogue can be repetitive and lack the charm found in similar games like Portal.
The puzzles can feel too easy at times, especially in the early stages, leading to a lack of engagement.
story
89 mentions Positive Neutral Negative
30%
66%
4%
The game's story has received mixed reviews, with many players noting its similarities to "Portal" but criticizing its execution and originality. While some appreciate the intriguing plot twists and branching endings, others find the narrative underdeveloped and lacking depth, often feeling like an afterthought to the gameplay. Overall, the story is seen as a blend of interesting ideas and weak writing, with a few standout moments that may not be enough to sustain player engagement through multiple playthroughs.
“The story is good and rather immersive; the graphics are slightly outdated but still good.”
“With an intriguing story, challenging puzzles, and a branching story with 9 different endings, this game stands up on its own and shouldn’t be ignored.”
“The story, the lore, and the characters each play their part perfectly, and I for one would love to see more of Facility 7.”
“The game doesn’t really have a story to tell or a point to make.”
“As it stands, the story and setting are just too underdeveloped to justify the many endings you can reach, and it just smacks of hubris to think that players would feel satisfied after playing the same damn levels seven or eight times to get to see all these endings.”
“The story is staggeringly unoriginal, the voicework is poor and the dialogue they're speaking is awful (and it's repeated every time you restart an area).”
gameplay
73 mentions Positive Neutral Negative
16%
73%
11%
The gameplay has received mixed reviews, with many players noting its similarities to Portal but criticizing its execution. While some appreciate the unique mechanics, such as the magnet gun, others find them clunky and frustrating, leading to a repetitive and slow-paced experience. Overall, the game is seen as functional but lacking depth and polish, with many players feeling that it fails to innovate beyond its inspirations.
“The gameplay is solid and really enjoyable; you never feel that it's the game's fault when you fail.”
“While it clearly walks in the footsteps of Portal, the cube, and even Quantum Conundrum, Magnetic delivers comprehensive gameplay and a twist on those other games' mechanics.”
“The basic mechanics of moving through levels with the magnet gun is thrilling on its own; it would be very interesting to see it implemented into a conventional FPS the same way the gravity gun takes a prominent role in Half-Life 2.”
“Gameplay-wise, the puzzles are straightforward and never really introduce new concepts.”
“The game has way too many bugs interrupting gameplay; often you are not sure if you are not solving the puzzle right or not because several attempts at the exact same action might give different results.”
“There is absolutely no depth; the puzzles and gameplay barely evolve.”
graphics
33 mentions Positive Neutral Negative
9%
82%
9%
The graphics of the game receive mixed reviews, with many players noting that they appear dated and lack detail, often describing them as "flat" or "crusty." However, some appreciate the game's unique aesthetic and functional visuals, which run well on lower-end hardware. Overall, while the graphics may not impress, they are deemed sufficient for the gameplay experience.
“The graphics are fantastic, the voice acting is brilliant and it makes me think.”
“Even if my 'old' computer can run it, the game isn't tacky or anything with the graphics; it's just well made overall.”
“The gameplay is simple, the graphics sufficient, the atmosphere suitable and the characters are all well synchronized.”
“The game's graphics are not so defined and it makes you tired after a few tests, especially the dim lighting.”
“The graphics feel... I don't know, they're very brownish, which makes it all feel 'meh', not very pleasing to the eye at all.”
“The graphics fall below the minimum required line where immersion becomes possible for me; it just looks so flat and basic for a modern title that I just can't get into this one.”
music
25 mentions Positive Neutral Negative
24%
64%
12%
The music in the game is generally described as fitting and atmospheric, enhancing the overall experience without being intrusive. While some players found it enjoyable and well-integrated with the gameplay, others considered it average or forgettable, with a few noting that they preferred the game with the music muted. Overall, the soundtrack serves its purpose but lacks standout qualities that would make it memorable or award-winning.
“The audio works very well for informing the player of when something important has happened, and the ambience and music go well with the aesthetic.”
“The sound and music are terrific; the team who worked on that part has done a really good job.”
“The soundtrack is fitting, not intrusive, and adds an extra dimension to the gameplay, just as music is supposed to.”
“The music was also average.”
“It's not a good sign when you enjoy a game more after muting the voiceover and the music.”
“The soundtrack is quite lacking however.”
humor
16 mentions Positive Neutral Negative
94%
19%
The humor in the game is described as inconsistent, with some players appreciating its dark and clever writing reminiscent of titles like Portal, while others feel it lacks the charm and wit that made those games memorable. While certain characters deliver funny and creepy lines, many reviewers noted a significant drop in humor quality compared to its predecessors, leading to a less engaging experience overall. Overall, the humor is seen as a mixed bag, with some moments shining through but failing to maintain the momentum needed to keep players motivated.
“Challenging, hilarious, and a great way to realize how bad you are at physics 📉”
“The story is pretty nice, and the dialogues are really funny; it's the same dark humor as Portal, which I love.”
“The two characters that you will hear throughout are both funny and creepy, and there is great writing involved here.”
“The jumps are unpredictable and often lead to fatal falls, and the game's two-way physics mean that pulling something towards you also pulls you in the same direction, which is not funny at all when you're standing on a precarious platform over a deadly drop.”
“The humor in the game falls flat, with jokes that feel forced and fail to land, making the experience more frustrating than entertaining.”
“I expected some lighthearted moments, but the attempts at humor often come off as awkward and cringe-worthy, detracting from the overall enjoyment of the game.”
atmosphere
14 mentions Positive Neutral Negative
57%
22%
21%
The atmosphere of the game is consistently described as dark, grungy, and tense, effectively enhancing the overall experience despite criticisms of the story and gameplay. Many reviewers appreciate the visual style and sound design, which contribute to a feeling of being trapped and add depth to the game's sinister tone. Comparisons to other titles like Portal highlight a shared sense of atmosphere, though this game is noted for its lower production value and a more oppressive ambiance.
“But because I try to see the bright side of life, the visual style is neat, really adds to the grungy, edgy, depressive atmosphere.”
“Looks polished for the most part, works very well with the sound design and the music to create an atmospheric feel that you are trapped, and you have to push forward.”
“Nice storyline, great atmosphere, decent graphics, and numerous endings.”
“Granted, MCC attempts to make the formula its own, as its atmosphere is much more deadly and sinister than its portals' more scientific and sterile setting.”
“Fairly simple game, similar (in atmosphere) to Portal and Magrunner, but Magnetic: Cage Closed has a very noticeably lower production value.”
“Price is fair; indeed, it does seem a lot like Portal, but the atmosphere is definitely darker.”
replayability
8 mentions Positive Neutral Negative
38%
24%
38%
The game offers a moderate level of replayability, primarily through multiple endings influenced by moral choices, but players may find the need to replay the entire game multiple times to experience all outcomes tedious. While there are at least nine different endings, the core gameplay remains largely unchanged, which may limit the overall replay value for some players. Overall, fans of the genre may enjoy the replayability, but others might find it less appealing unless the price is reduced.
“It makes the game replayable to find out how many ways it can end.”
“The game has good replayability as there's at least 9 different endings.”
“Portal and puzzle game fans will have a blast playing this game, also thanks to its replayability.”
“Speaking of different endings: overwriting the same save file and thus sorta forcing the player to play through the entire essentially identical game about 7.7 times to find all endings is not the proper way to make your game 'replayable'.”
“It certainly has replay value but not if you have to replay the entire training again just to see different outcomes.”
“I finished in just over 3 hours, and although there is a bit of replayability provided by a couple of moral choices that lead to multiple story endings, it seems that the test chambers are always the same whichever path you take.”
grinding
6 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be excessively tedious, requiring multiple replays or complicated save file manipulation to unlock all endings. The clunky physics and choppy frame rates contribute to frustrating gameplay, making even simple tasks feel laborious and turning the final levels into monotonous obstacle courses rather than engaging puzzles. Overall, the repetitive nature of the grinding detracts significantly from the enjoyment of the game.
“If you want to check the others out, you basically have 2 options: replay the game 8 times (which would be insanely tedious), or mess around with the save files so you can go back to a previous save (and the save files are not in any of the usual folders you would find them, so it would basically be an absolute pain were it not for the gentle soul who made the guide to unlock all 9 endings, and tells you where to find them).”
“If I could have saved whenever I chose, it would be better, but constantly repeating a long series of maneuvers just because of one bad move is not fun; it is a tedious ordeal.”
“As a result, the final levels feel more like a tedious obstacle course than actual puzzles.”
stability
3 mentions Positive Neutral Negative
100%
67%
Overall, the game demonstrates strong stability, with players noting that deaths are primarily due to player error rather than technical issues. Reviewers report minimal to no bugs or glitches, contributing to a solid gameplay experience.
“It's not unforgiving, but when you die, it's because of your own mistakes, not glitches or something that the game caused, which is really nice!”
“The game runs smoothly without any crashes, making for a seamless experience.”
“I appreciate how stable the gameplay is; I can focus on strategy without worrying about technical issues.”
“The game has a really solid base and there are few, if any, bugs or glitches at all.”
“There's no graphical glitches or bugs that I encountered so far.”
optimization
2 mentions Positive Neutral Negative
100%
The optimization of the game is highly praised, with users reporting stable performance and consistent frame rates, often achieving 60 fps without issues.
“Optimization is great, resulting in stable FPS.”
“I consistently achieve 60 FPS, so the optimization is really good.”
emotional
2 mentions Positive Neutral Negative
100%
Players express that games like q-beh and portal evoke a strong sense of accomplishment through their challenging gameplay and intricate mechanics. The emotional engagement is heightened by the tension of navigating difficult environments, which fosters a rewarding experience when overcoming obstacles.
“Games like Q-beh, Magrunner, Parallax, Portal, Antichamber, The Ball, etc. were all much harder and longer and made me feel accomplished.”
“I can't wait to see a good runner breeze through this because there are a lot of interesting strategies, like pulling towards a magnetic wall to gain lots of speed.”