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Magnetic: Cage Closed

You don't have to think outside the box to solve Magnetic: Cage Closed's puzzles, but there are a few head-scratchers.
Magnetic: Cage Closed Game Cover
61%Game Brain Score
story, gameplay
graphics, replayability
65% User Score Based on 191 reviews
Critic Score 56%Based on 10 reviews

Platforms

Xbox Series X|SPCXbox OneXboxWindows
Magnetic: Cage Closed Game Cover

About

Magnetic: Cage Closed is a single player platformer game with horror and science fiction themes. It was developed by Guru Games and was released on May 26, 2015. It received neutral reviews from critics and mostly positive reviews from players.

Magnetic: Cage Closed is a first-person puzzle-based physics game. As a prisoner in a mysterious facility, you must manipulate magnetic fields and interact with objects to solve complex puzzles and escape. With a focus on creativity and experimentation, the game offers a challenging and immersive experience.

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65%
Audience ScoreBased on 191 reviews
story27 positive mentions
grinding6 negative mentions

  • The game features unique mechanics with the magnetic gun that adds a fresh twist to puzzle-solving.
  • The atmosphere is engaging, with a dark and intriguing story that keeps players invested.
  • Puzzles are well-designed and progressively challenging, providing a satisfying experience.
  • The game suffers from long and repetitive transitions between levels, which can disrupt the flow of gameplay.
  • Voice acting and dialogue can be hit or miss, often feeling flat or annoying.
  • The lack of a proper save system forces players to replay entire sections to explore different endings, which can be tedious.
  • story
    88 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many players noting its similarities to "Portal" but criticizing its execution and depth. While some found the narrative engaging and appreciated the branching endings, others felt it lacked originality and coherence, often describing it as weak or underdeveloped. Overall, the story serves as a backdrop to the gameplay, with varying opinions on its effectiveness in enhancing the overall experience.

    • “The story is good and rather immersive; the graphics are slightly outdated but still good.”
    • “With an intriguing story, challenging puzzles, and a branching story with 9 different endings, this game stands up on its own and shouldn’t be ignored.”
    • “The story, the lore, and the characters each play their part perfectly, and I for one would love to see more of Facility 7.”
    • “The game doesn’t really have a story to tell or a point to make.”
    • “As it stands, the story and setting are just too underdeveloped to justify the many endings you can reach, and it just smacks of hubris to think that players would feel satisfied after playing the same damn levels seven or eight times to get to see all these endings.”
    • “The story is staggeringly unoriginal, the voicework is poor and the dialogue they're speaking is awful (and it's repeated every time you restart an area).”
  • gameplay
    73 mentions Positive Neutral Negative

    The gameplay is often compared to Portal, featuring a magnet-based mechanic that offers a unique twist on puzzle-solving, though many players find it clunky and frustrating due to inconsistent physics and slow pacing. While some appreciate the fun and interesting aspects of the mechanics, others criticize the lack of depth and innovation, with puzzles that rarely evolve beyond basic tasks. Overall, the game is seen as enjoyable but marred by bugs and a derivative design that fails to reach the polish of its inspirations.

    • “The gameplay is solid and really enjoyable; you never feel that it's the game's fault when you fail.”
    • “While it clearly walks in the footsteps of Portal, the cube, and even Quantum Conundrum, Magnetic delivers comprehensive gameplay and a twist on those other games' mechanics.”
    • “It's hard to achieve good puzzle mechanics in first person, and credit needs to be given to the creators of Magnetic: Case Closed for creating a solid, tactile gameplay with few (but not zero) shortcomings.”
    • “Gameplay-wise, the puzzles are straightforward and never really introduce new concepts.”
    • “The mechanics feel so very clunky, which makes the puzzles more frustrating than they need to be.”
    • “There is absolutely no depth; the puzzles and gameplay barely evolve.”
  • graphics
    33 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players noting that they appear dated and lack detail, often describing them as "flat" or "crusty." However, some appreciate the unique art style and overall aesthetic, which can still be engaging despite the lower fidelity. While the visuals may not impress, they are generally functional and run well on lower-end hardware, contributing to a decent atmosphere.

    • “The graphics are fantastic, the voice acting is brilliant and it makes me think.”
    • “Even if my 'old' computer can run it, the game isn't tacky or anything with the graphics; it's just well made overall.”
    • “[*] production quality (graphics, sound effects, voice acting etc.) is good, considering this is an indie game.”
    • “The game's graphics are not so defined and it makes you tired after a few tests, especially the dim lighting.”
    • “The graphics feel... I don't know, they're very brownish, which makes it all feel 'meh', not very pleasing to the eye at all.”
    • “The graphics fall below the minimum required line where immersion becomes possible for me; it just looks so flat and basic for a modern title that I just can't get into this one.”
  • music
    25 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its atmospheric qualities and ability to enhance gameplay, while others find it average and forgettable. Notably, the soundtrack effectively complements the game's aesthetic and can create tension during critical moments, though it may not stand out as award-worthy. Overall, while the audio design contributes positively to the experience, many players feel it lacks memorability and depth.

    • “The audio works very well for informing the player of when something important has happened, and the ambience and music go well with the aesthetic.”
    • “The sound and music are terrific; the team who worked on that part has done a really good job.”
    • “The soundtrack is fitting, not intrusive, and adds an extra dimension to the gameplay, just as music is supposed to.”
    • “The music was also average.”
    • “It's not a good sign when you enjoy a game more after muting the voiceover and the music.”
    • “The soundtrack is quite lacking however.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is often criticized for lacking the charm and wit found in titles like Portal, with many reviewers noting a failure to effectively balance dark humor with genuine comedic elements. While some dialogue and character interactions are appreciated for their cleverness, the overall comedic impact is seen as inconsistent, leading to a less engaging experience. Despite a few moments of humor, many players feel the game falls short of the memorable and sharp writing that defines its predecessors.

    • “Glados, despite her artificial nature, had a sense of humor that juxtaposed well with the dark implications of the scribbles on the test chambers’ walls in Portal.”
    • “The story is pretty nice, and the dialogues are really funny; it's the same dark humor as Portal, which I love.”
    • “The two characters that you will hear throughout are both funny and creepy, and there is great writing involved in here.”
    • “The jumps are unpredictable and often lead to deadly falls, and the game's two-way physics mean that pulling something towards you also pulls you towards it, which is really unfunny when you're standing on a small platform over a deadly drop.”
    • “The humor in this game falls flat, with jokes that feel forced and situations that are more frustrating than funny.”
    • “I expected a lighthearted experience, but the attempts at humor often come off as awkward and cringe-worthy.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The atmosphere of the game is consistently described as dark, grungy, and tense, effectively enhancing the overall experience despite criticisms of the story and gameplay. Many reviewers appreciate the visual style and sound design, which contribute to a feeling of being trapped and create a sinister ambiance reminiscent of titles like Portal, albeit with a lower production value. Overall, the atmosphere is highlighted as a strong point, adding depth and engagement to the gameplay.

    • “But because I try to see the bright side of life, the visual style is neat, really adds to the grungy, edgy, depressive atmosphere.”
    • “Looks polished for the most part, works very well with the sound design and the music to create an atmospheric feel that you are trapped, and you have to push forward.”
    • “The atmosphere is very good.”
    • “Granted, MCC attempts to make the formula its own, as its atmosphere is much more deadly and sinister than its portals' more scientific and sterile setting.”
    • “Fairly simple game, similar (in atmosphere) to Portal and Magrunner, but Magnetic: Cage Closed has a very noticeably lower production value.”
    • “Price is fair; indeed, it does seem a lot like Portal, but the atmosphere is definitely darker.”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers a moderate level of replayability, primarily through multiple endings influenced by moral choices, with at least nine different outcomes available. However, players may find the need to replay the entire game multiple times to experience these endings tedious, as the core gameplay remains largely unchanged. Overall, while there is replay value, it may not be sufficient for all players, particularly those who prefer varied gameplay experiences.

    • “It makes the game replayable to find out how many ways it can end.”
    • “The game has good replayability as there's at least 9 different endings.”
    • “Portal and puzzle game fans will have a blast playing this game, also thanks to its replayability.”
    • “Speaking of different endings: overwriting the same save file and thus sorta forcing the player to play through the entire essentially identical game ~7.7 times to find all endings is not the proper way to make your game 'replayable'.”
    • “It certainly has replay value but not if you have to replay the entire training again just to see different outcomes.”
    • “I finished in just over 3 hours, and although there is a bit of replayability provided by a couple of moral choices that lead to multiple story endings, it seems that the test chambers are always the same whichever path you take.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, requiring multiple replays or complicated save file manipulation to unlock all endings. The clunky physics and choppy frame rates contribute to frustrating gameplay, making even simple tasks feel laborious and turning the final levels into monotonous obstacle courses rather than engaging puzzles. Overall, the repetitive nature of the grinding detracts significantly from the enjoyment of the game.

    • “If you want to check the others out, you basically have 2 options: replay the game 8 times (which would be insanely tedious), or mess around with the save files so you can go back to a previous save (and the save files are not in any of the usual folders you would find them, so it would basically be an absolute pain were it not for the gentle soul who made the guide to unlock all 9 endings, and tells you where to find them).”
    • “If I could have saved whenever I chose, it would be better, but constantly repeating a long series of maneuvers just because of one bad move is not fun; it is a tedious ordeal.”
    • “As a result, the final levels feel more like a tedious obstacle course than actual puzzles.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, the game's stability is praised for its reliability, with players noting that deaths are primarily due to player error rather than technical issues. Reviewers report a solid foundation with minimal bugs or glitches, contributing to a smooth gaming experience.

    • “It's not unforgiving, but when you die, it's because of your own mistakes, not glitches or something that the game caused, which is really nice!”
    • “The game has a really solid base and there are few, if any, bugs or glitches at all.”
    • “There's no graphical glitches or bugs that I encountered so far.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the game is highly praised, with users reporting stable performance and consistent frame rates, often achieving 60 fps.

    • “Optimization is great, resulting in stable FPS.”
    • “I consistently achieve 60 FPS, so the optimization is really good.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express that the emotional experience in games like q-beh and Portal stems from the sense of accomplishment derived from overcoming challenging puzzles and obstacles. The thrill of navigating difficult environments, combined with strategic gameplay elements, enhances the emotional engagement and satisfaction of mastering the game.

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5h Median play time
5h Average play time
2-9h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Magnetic: Cage Closed is a platformer game with horror and science fiction themes.

Magnetic: Cage Closed is available on Xbox Series X|S, PC, Xbox One, Windows and others.

On average players spend around 5 hours playing Magnetic: Cage Closed.

Magnetic: Cage Closed was released on May 26, 2015.

Magnetic: Cage Closed was developed by Guru Games.

Magnetic: Cage Closed has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its graphics.

Magnetic: Cage Closed is a single player game.

Similar games include The Turing Test, Magrunner: Dark Pulse, Lightmatter, The Entropy Centre, Lifeless Planet and others.