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Fangs Game Cover

About

Fangs is a multiplayer hack and slash game. It was developed by Hidden Leaf Games and was released on June 16, 2021. It received neutral reviews from players.

Fangs is a free-to-play 4v4 Action MOBA currently in Early Access. Developed by Hidden Leaf Games, an international studio led by veteran developers from League of Legends, PUBG, VALORANT, Teamfight Tactics, and more.

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51%
Audience ScoreBased on 643 reviews
gameplay39 positive mentions
stability19 negative mentions

  • Core gameplay is fast-paced, skill-based, and fun with satisfying team fights and multiple win conditions (captain killing and payload pushing).
  • Developers are responsive, active in the community, and continuously updating and balancing the game.
  • The augment and heirloom systems offer strategic depth and customization, allowing different playstyles and in-game adaptation.
  • Very long queue times and small player base make it difficult to find matches, leading to player frustration.
  • Game is unpolished with many bugs, clunky controls, poor UI design, and lack of tutorial or practice tools.
  • Balance issues exist with some champions overpowered and design choices like multiple objectives causing confusion and chaotic gameplay.
  • gameplay
    123 mentions Positive Neutral Negative

    The gameplay offers a fast-paced, strategic mix of objective-based MOBA mechanics and skill-shot combat that is engaging and has a solid core loop, though it is often described as clunky, unpolished, and buggy in its current early access state. While character mechanics and customization are praised for depth and enjoyment, issues such as unbalanced heroes, confusing or overwhelming objectives, awkward controls, and lack of smoothness detract from the overall experience. Continued development and refinement are needed to address pacing, balance, and gameplay "feel" to fully realize the game’s promising potential.

    • “The mechanics of the characters are very enjoyable to use and the game structure is uniquely challenging and interesting.”
    • “The objective based gameplay and character augmentations differentiate the game from other MOBA style games as it mixes some of the best ideas from HOTS and Battlerite into one package.”
    • “Core gameplay is very fun, with a good mix of strategic decisions and twitchy skillshots/positioning.”
    • “The gameplay was repetitive and monotonous, offering little in the way of challenge or excitement.”
    • “Unfinished in its current state, horribly boring start to each round (need 3 wins on a team for the game to end) taking around 50 seconds of nothing, champions feel unbalanced, text on spell descriptions are bugged, and game mode encourages boring gameplay.”
    • “The gameplay just feels clunky and shallow.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics are widely criticized for being outdated, unpolished, and reminiscent of old or low-budget mobile games, with inconsistent art styles and limited visual clarity that hinder gameplay experience. Technical issues like poor optimization, fullscreen handling, and UI readability further detract from the visual presentation. However, some note ongoing improvements and promising character animations, though overall the visuals need significant refinement to meet modern standards.

    • “The core systems in the game are fantastic and the graphics and sound effects continue to rapidly improve.”
    • “It shows that it has the minds of legendary freak behind it. An awesome refresh to the MOBA genre. The art style is amazing, mechanics are way different. In beta phase but still promising enough to give LoL and Dota a run for their money.”
    • “I will say however that HLG have drastically improved the feel of the game with new character animations and SFX, updated map graphics, fewer bugs, and the removal of a ton of problematic abilities and powerups. They obviously love their game.”
    • “The graphics were lackluster, resembling something out of a decade-old mobile game.”
    • “Seems like a mix of HotS and Battlerite, but the game feels unfinished, graphics look old and outdated like a game from 2010.”
    • “Very unoptimized, makes my high-end GPU noisy for a game with mobile-quality graphics.”
  • stability
    19 mentions Positive Neutral Negative

    The game currently suffers from numerous bugs and glitches affecting gameplay, UI, loading screens, and core features like mounts and quests, leading to occasional freezes and character lockups. While these stability issues can be frustrating, the developers are responsive and actively addressing problems, and many players find the gameplay enjoyable despite the technical shortcomings. Overall, stability is a significant concern in this early access title, though improvements are ongoing.

    • “If you are thinking about paying anything for the game, don't; it is riddled with bugs and glitches.”
    • “I've heard this game is buggy, which is to be expected, but my character locking up and not being able to use any abilities or autos isn't cool or something that should be happening even in early access.”
    • “Too many bugs and glitches; even with a high-end PC, the game works only when it wants to.”
  • monetization
    16 mentions Positive Neutral Negative

    The game's monetization is heavily criticized for aggressive microtransactions, including constant pop-ups, battle passes, and founder's packs, which feel intrusive and poorly timed given the game's unfinished state. Many users view these monetization tactics as cash grabs typical of low-effort, app-style games, detracting from the core gameplay experience. Overall, players feel the focus on monetization undermines the game's potential and prioritizes profit over quality and polish.

    • “The monetization as it stands now doesn't seem too egregious.”
    • “This game's currency systems are quite fair, not greedy or cash grabby, unlike typical cookie-cutter app games designed to make a quick buck and abandon ship.”
    • “Battlepass and monetization were implemented before polishing the game.”
    • “Moreover, the in-game purchases were aggressively pushed, constantly bombarding me with pop-ups and ads, making the whole experience feel like a cash grab.”
    • “With some admittedly pretty big changes this game could have a lot of potential, but the fact that this game was released in this state, with three forms of monetization is an absolute joke.”
    • “This game should not have any monetization on it currently, it is still so unfinished.”
  • optimization
    14 mentions Positive Neutral Negative

    The game currently suffers from poor optimization, causing performance issues, crashes, overheating, and occasional stutters, especially on older or even higher-end systems. While some progress has been made, the game remains unpolished and laggy, impacting playability and overall smoothness. Significant improvements in optimization are needed before the game can be widely recommended.

    • “I've followed this game for quite some time now, and they have definitely made strong strides in terms of optimization, game feel, etc. I hope they continue iterating and don't get disappointed by the generally negative reviews.”
    • “Polish and optimization are work in progress, also!”
    • “This feels like a unique take on the genre with a lot of interesting optimizations.”
    • “If you have an old system, the game is poorly optimized, so don't expect a playable experience.”
    • “My major gripe with the game is how badly optimized it is and how unintuitive and lacking the entire gameplay feels. It's not smooth at all and I won't recommend it until it improves.”
    • “Very unoptimized; it makes my higher-end GPU run at full blast for a game with mobile-level graphics.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback, with some players appreciating certain designs and gameplay flow, while others find most characters bland, uninspired, and lacking thoughtful skill integration. Animations and clarity in character presentation are also criticized, leading to a less impactful and immersive experience overall.

    • “Fangs has great character design and the gameplay is quite enjoyable.”
    • “I enjoy the character designs and gameplay loop.”
    • “Character design is hit or miss; some characters are fun and flow well, like Ethryn who has a great kit.”
    • “The character design is so bland; excluding Tufts and Belroth, everyone is just a young, hot person. Wow!”
    • “Look, I wanted to like this game really bad. I loved Battlerite, but the bland character design and core gameplay loop being unbalanced just ruins it for me.”
    • “Skills seem very unimpactful, and some character designs were mostly lifted from games like BLC and BR but without the thought into why they had those skills in the first place.”
  • music
    7 mentions Positive Neutral Negative

    The music is generally praised for being calming, soothing, and enjoyable, contributing to a relaxing atmosphere, though some find it repetitive and lacking dynamic variation. Sound effects receive mixed feedback, with some appreciating their quality while others feel they are unpolished and quickly assembled. Overall, the soundtrack has notable positives but could benefit from more variety and polish.

    • “Once I opened it up and listened to the calming and soothing music, it immediately made me feel welcomed and I relaxed instantly.”
    • “I relaxed for 5 minutes to this music long enough to realize that I was going to be okay.”
    • “Some of the music is a nice and exciting addition and some of the ability audio is appreciated compared to where it has been.”
    • “The maps, visual effects, characters, sound effects, background music, and voice lines are unpolished and feel quickly thrown together.”
    • “As for audio, the current soundtrack is repetitive and in no way dynamic—instead of, for example, ramping up in intensity the closer the aspect gets to either side, the music more or less stays the same from round beginning to round end.”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in Fangs is minimal, allowing players to skip traditional farming and jump straight into intense action. While the fast-paced gameplay keeps grinding enjoyable, the augment and loadout systems are seen as confusing and somewhat tedious. Overall, the game appeals to those who prefer action over slow, repetitive farming.

    • “Having good feedback is the most important thing in a game like this; it's what keeps the game fun while grinding and grinding for augments that should be free since they're such a core part of the game.”
    • “Augment / loadout system and business model is confusing and tedious at best.”
    • “- Cuts down the grinding of other mobas and sends players straight to the action.”
  • story
    5 mentions Positive Neutral Negative

    The story is generally seen as cliché and predictable, lacking depth or engagement. Many players find it too simplistic and are not motivated to explore it fully, preferring gameplay over narrative. Additionally, issues with daily quests detract from the overall experience.

    • “Moral of the story, you never know what life holds in store for you, and if I had given up when all the odds were stacked against me, I wouldn't be where I am today.”
    • “Additionally, the storyline was cliché and predictable, failing to engage me in any meaningful way.”
    • “Yeah, I don't know about this one; the story doesn't seem complex, and I also don't feel like reading a short story every time I want to try a new champion.”
    • “Moral of the story: you never know what life holds in store for you, and if I had given up when all the odds were stacked against me, I wouldn't be where I am today.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is noted for its irony and self-awareness, with users finding it darkly amusing that despite its pedigree, the game has been overshadowed and overlooked. However, this humor comes across as somewhat bitter and wistful.

  • emotional
    1 mentions Positive Neutral Negative

    The game’s calming and soothing music creates an inviting atmosphere that quickly makes players feel relaxed and welcomed.

    • “Once I opened it up and listened to the calming and soothing music, it immediately made me feel welcomed and I relaxed instantly.”
  • replayability
    1 mentions Positive Neutral Negative

    Users find that adding objectives to the game significantly enhances replayability by introducing more strategic depth beyond merely tracking enemy cooldowns and baiting abilities.

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5h Median play time
86h Average play time
4-250h Spent by most gamers
*Based on 3 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Fangs is a hack and slash game.

Fangs is available on PC and Windows.

On average players spend around 86 hours playing Fangs.

Fangs was released on June 16, 2021.

Fangs was developed by Hidden Leaf Games.

Fangs has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Fangs is a multiplayer game with local co-op support.

Similar games include Alea, Blast Out, The Scouring, AirMech, Bloodline Champions and others.