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About SMITE 2

SMITE 2 is a single player and multiplayer casual role playing game. It was developed by Titan Forge Games and was released on January 5, 2024. It received neutral reviews from players.

Buy Smite 2 on PlayStation Store. Fight as a god and wield divine powers in fierce online battles.

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Games Like SMITE 2

Looking for games like SMITE 2? Here are top casual role playing recommendations, selected from player-similarity data — start with Predecessor, Paragon: The Overprime or Smite.

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Reviews

54%Audience ScoreBased on 14,235 reviews
gameplay374 positive mentions
monetization291 negative mentions

  • Upgraded graphics using Unreal Engine 5 with smoother animations, enhanced visual fidelity, and polished character designs for many gods.
  • Core gameplay is addictive and improved with smoother, more responsive combat, new mechanics like aspects and active items that add depth and variety.
  • Replayability is strong due to a large diverse roster, fresh strategic options, and continuous content updates that keep players engaged.
  • Poor and inconsistent optimization causes frequent stutters, frame drops, crashes, and long load times, negatively impacting gameplay experience.
  • Monetization is widely criticized as aggressive and predatory, featuring forced repurchases of content, multiple currencies, and intrusive microtransactions.
  • Game suffers from technical bugs, balance issues, toxic community behavior, slow grinding progression, and an underwhelming or missing story mode.
  • gameplay

    1,297 mentions Positive Neutral Negative
    29% positive mentions, 65% neutral mentions, 6% negative mentions

    Smite 2 retains the core third-person MOBA gameplay of its predecessor while introducing smoother, more responsive controls and deeper mechanics through systems like aspects and a revamped itemization. While many praise its fluid combat, improved visuals, and the fresh strategic options, others criticize it for balance issues, technical bugs, and lack of innovation or meaningful gameplay evolution compared to Smite 1. Overall, the gameplay is considered addictive and improved in feel but suffers from player toxicity, matchmaking problems, and ongoing polish and content gaps.

    • “The core gameplay remains solid and addictive, offering a smoother, more responsive, and visually polished experience that builds upon the success of the original Smite.”
    • “Smite 2 takes everything great about the original and cranks it up with smoother gameplay, better visuals, and revamped mechanics that make every fight feel more intense and satisfying.”
    • “The new mechanics like aspects and active items add incredible variety and depth to gameplay, allowing for more creative and personalized builds while maintaining the thrilling third-person action that sets Smite apart.”
    • “It's a reskinned Smite 1 with a poorly remade UI; nothing good from the first game made its way into the second for gameplay and matchmaking.”
    • “Instead of refining the tight, class-based tactical gameplay that made the original a success, TitanForge has over-engineered the core mechanics, turning the sequel into a balancing nightmare that feels significantly worse to play than Smite 1.”
    • “The gameplay is so much slower, from character movements feeling sluggish to time-to-kill taking forever.”
  • graphics

    1,281 mentions Positive Neutral Negative
    20% positive mentions, 72% neutral mentions, 8% negative mentions

    The graphics in Smite 2 represent a noticeable upgrade from Smite 1, featuring enhanced visual fidelity and smoother animations thanks to the transition to Unreal Engine 5. While many players appreciate the improved character models, effects, and environments, some criticize the updated art style as less appealing or too flashy, with reports of performance issues and graphical bugs affecting the experience. Overall, the graphics are praised as the game’s primary strength, though the visual changes alone have not satisfied all fans expecting a deeper evolution.

    • “The unreal engine 5 visuals look amazing, combat feels smoother, and every match is fast-paced and fun.”
    • “The graphics are stunning, the gameplay is smooth, and the variety of gods to choose from is incredible.”
    • “The visuals are a definite upgrade and gameplay feels smoother, though still familiar.”
    • “The unreal engine update makes the graphics look notably better than the original smite, but the models look equally serrated and ugly from max to minimum settings; the grass also becomes a low-quality 2D texture at minimum settings, showing poor optimization.”
    • “All the interesting individuality from smite 1's visuals is gone; the characters now look like they're made of play dough, losing the charm and personality of the original game.”
    • “The graphics alone are a reason to upgrade and try it out, but beyond the improved visuals, everything else feels worse, with buggy, slow performance and a cluttered, overwhelming visual style that detracts from gameplay.”
  • monetization

    522 mentions Positive Neutral Negative
    4% positive mentions, 40% neutral mentions, 56% negative mentions

    The monetization in Smite 2 is widely criticized as aggressive and predatory, with many players feeling it is a blatant cash grab that disrespects long-time fans by forcing them to repurchase previously owned skins, gods, and content at inflated prices. The introduction of multiple currencies, intrusive in-game ads, and a heavy focus on microtransactions over gameplay improvements contribute to a negative perception, though some users acknowledge the game offers more generous currency rewards compared to its predecessor. Overall, the monetization strategy overshadows the gameplay for many, leading to widespread disappointment and reluctance to support the game financially.

    • “The monetization is pretty fair and progression feels good.”
    • “I was really excited about the new build and stat system, the map and mechanic reworks, the character redesigns, the aspect system, etc. I never felt ripped off or cheated by the monetization, and I really thought that Hi-Rez actually gave me a lot of value for things like the god pack and the supporter bundle I purchased for this game.”
    • “Using the discount that legacy gems provide (for god ascension passes, skins, chests, etc) and from the Smite 2 gems you get naturally from playing the game, I was able to in-game purchase every ascension pass I ever wanted, a ton of new skins unique to Smite 2, and each of the premium passes for all of their events with only the purchase of the founder's edition.”
    • “I've spent over $100 on cosmetic skins and bundles for the original Smite, and to say thank you, I get a measly 3k gems that you can’t even spend on what you want because each purchase requires another premium currency (gems) that you have to buy again. It just seems like one big cash grab.”
    • “Right now, Smite 2 feels less like a sequel and more like a public balance experiment with a cash grab attached.”
    • “The monetization in the game is horrendous.”
  • optimization

    368 mentions Positive Neutral Negative
    8% positive mentions, 61% neutral mentions, 31% negative mentions

    Optimization for the game is widely criticized as poor and inconsistent, with frequent stutters, frame drops, and performance issues even on high-end hardware. While some players note improvements over earlier alpha and beta stages, the overall experience remains rough and unpolished due to Unreal Engine 5 challenges and ongoing bugs. The game's optimization is considered a significant hindrance to gameplay enjoyment, requiring further refinements before release.

    • “Smite 2 is everything I wished Smite 1 was and more—better graphics, better optimization, and constant updates with new content every two weeks.”
    • “Given it runs on Unreal Engine 5, it's well optimized—something they struggled with closer to the closed alphas.”
    • “The game is incredibly fun and runs smoothly on UE5, with fresh changes to the gods, item building, and overall mechanics.”
    • “Literally no optimization, missing both gods and items, items themselves have no weight in scaling and increase.”
    • “Current state of the game is horrid, between poor balancing, stutters, frametime inconsistency from poor optimization or lack thereof quite frankly.”
    • “Optimization is abysmal—frequent stutters, frame drops, and long load times ruin the experience even on decent hardware.”
  • stability

    223 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    Smite 2 is widely reported as a buggy and unstable experience, plagued by frequent crashes, glitches in abilities and UI, lag spikes, and problematic matchmaking. While some players acknowledge improvements over its predecessor and credit ongoing patches, the game remains unfinished with persistent technical issues, leading many to criticize its premature release and lack of polish. Overall, stability is a major concern impacting playability and user satisfaction.

    • “Runs great, played some Smite 1 and now I play this way more.”
    • “It runs great, the gameplay feels fantastic, there's so much more variety when it comes to builds and gods with the aspect system now.”
    • “Runs great even in alpha, can't wait to see it at full release.”
    • “This half-assed game is so full of bugs and glitches that it’s actually embarrassing they even bothered releasing it to the public.”
    • “Sad to say Smite is still the same buggy/glitchy mess it's been for years; the game often breaks, sometimes when I queue up for games and try to load in to pick a god it doesn’t allow that either, just a black loading screen with three dots until I time out and get a deserter penalty. Some abilities are so poorly made you feel like you’re choking while trying to use them because of the visual bugs or the lag it causes. I don’t know why they needed to make a second game with a new engine if all they were gonna do is some minor tweaks to some abilities. Looks to me like a sloppy cash grab where you have to buy the same gods again to experience Smite 1 with slightly different details.”
    • “This is genuinely one of the most pathetic, laggy, and buggy multiplayer games ever made; I truly feel sorry for anyone that actually wants to play this game.”
  • humor

    81 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in the game is described as a mix of intentional comedic moments, such as funny character interactions, silly builds, and glitches, alongside unintentional humor stemming from bugs, balance issues, and frustrating gameplay elements. While some players appreciate the lighthearted, meme-filled atmosphere and find enjoyment in the game’s quirks, others see the humor as a reflection of poor design and ongoing technical problems, leading to a divided view of whether the humor enhances or undermines the experience.

    • “It is hilarious to watch ancient titans become tangled in their clothes as they try to grab the virtual tower.”
    • “Smite’s charm came from its weird, unserious, sometimes hilarious skins.”
    • “I love how memey the voice work can be--they have so many funny and memorable lines in them.”
  • grinding

    64 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    Grinding in the game is widely described as slow, tedious, and excessively time-consuming, often requiring repetitive farming against bots before accessing key modes. Many players feel frustrated by the need to re-grind content and unlock gods and skins they previously earned, with progression systems perceived as overly grindy or pay-to-unlock. Despite some rewards and events easing progression, the mandatory grinding detracts from enjoyment and accessibility, especially for returning players.

    • “Grinding to Masters was an awful experience, and my games got worse as I tried to push through Masters, inevitably discouraging me from playing altogether.”
    • “Starting from scratch — you're forced to begin at level 1, grinding against bots for hours just to get access to real conquest matches.”
    • “Even passes and events or content have to be bought, and grinding diamonds takes forever.”
  • story

    55 mentions Positive Neutral Negative
    5% positive mentions, 84% neutral mentions, 11% negative mentions

    The "story" aspect of the game receives mixed to negative feedback, with many players feeling there is little to no meaningful narrative or story mode, while some acknowledge a continuation from the previous installment. Criticisms focus on poor storytelling execution, lack of engaging story content, and removal of story-based events without suitable replacements. A few users appreciate minor narrative elements, but overall the game's story is viewed as weak or nonexistent.

    • “You can watch as the mighty king of the sea tries to catch the swift-footed queen of the forest with his net, creating an amazing animated story of friendship and rivalry.”
    • “Continues the story of Smite 1 in a real way.”
    • “It feels like a more comprehensive and intuitive version of the original game, which to me, as someone who has already played the Smite 1 alpha, makes this the true launch of Smite and its future success story.”
    • “And a removal of the story based events with the promise of a story mode that never came.”
    • “Bad sequel, awful continuation to the story line, would recommend playing the first while you still can.”
    • “The toxicity of players is at the point where if you make one mistake or don't play how they want, they attack you throughout the match. The devs allow this because I keep finding the same players again and again, and reporting them doesn't work.”
  • music

    44 mentions Positive Neutral Negative
    7% positive mentions, 86% neutral mentions, 7% negative mentions

    The music in the game receives mixed feedback; while some praise the new musical scores and sound design as immersive and inspiring, many criticize the main soundtrack as uninspiring or a downgrade from the original, with frequent issues like missing or improperly functioning music during menus and gameplay. Additionally, players express frustration over the loss of customizable music packs and delays in porting beloved tracks from the previous game, leading to a less polished and atmospheric audio experience overall.

    • “The game plays nicely, the gods don't feel as stiff as they did in earlier builds, the new HUD is stylish and the OST upgrade is wonderful.”
    • “The music and sound design in Smite 2 are top-notch. From the intense, heart-pounding soundtrack that kicks in during major team fights to the subtle background tracks that help set the mood, every piece of audio work adds to the overall experience.”
    • “The music, the calls from the gods, the ults and displays of power, it was inspiring.”
    • “The main OST for Smite 2 is a downgrade.”
    • “- Last but not least - they didn't even program music properly, as of right now (15/02/2025) you have a 50/50 shot at getting music in the main screen menu, and as for music during the game - it works, but only on one map.”
    • “Why would you need to pay for music? All the music could have just been ported from Smite 1 account to Smite 2 that you had unlocked.”
  • emotional

    24 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional experience of the game highly polarizing, with some feeling nostalgic enjoyment and renewed fun from certain updates, while many express frustration and emotional distress due to toxic community behavior, repetitive gameplay elements, and unresolved issues. The emotional toll ranges from renewed excitement to feelings of disappointment, burnout, and bitterness, often intensified by the game's ongoing flaws and lack of meaningful improvement. Overall, the emotional impact is strongly tied to community interactions and game design choices, leaving many players conflicted or disillusioned.

    • “First - strictly speaking about unrated modes - sometimes you have a nice game, someone is a bit helpful and chill, but often people are extremely emotional, racist, sexist, or abusive in their language and tone.”
    • “I bought a new PC for this version, knowing it was probably never going to be worth it, and I'm at least happy that I've received my closure and I can move on to something more heartfelt in the future.”
    • “I laughed, I cried, I seethed.”
  • character development

    21 mentions Positive Neutral Negative
    43% positive mentions, 43% neutral mentions, 14% negative mentions

    Character development, particularly character design, receives mixed feedback: many praise the creative, visually appealing, and smooth designs that continue the legacy of the original game, while others criticize new designs as inconsistent, boring, or clashing with improved graphics. Overall, the character design is seen as a key strength when well-executed but suffers from uneven quality in recent additions.

    • “What I appreciate the most about Smite is its top-notch character design, both visually and gameplay-wise.”
    • “The devs are constantly pushing out new gods and pushing the boundaries of character design while keeping to that same Smite formula I've loved for the past 4 years.”
    • “The move to UE5 has made the gameplay, graphics, and character design all smoother.”
    • “The character designs feel more mobile-gamey than ever; none of the new additions look like Smite characters.”
    • “Yes, this is not a historical game, but character design is still very, very bad.”
    • “Some of the character design sucks.”
  • replayability

    18 mentions Positive Neutral Negative
    28% positive mentions, 55% neutral mentions, 17% negative mentions

    Replayability in the game is generally praised for its large and diverse roster, added mechanics like active items and aspects that enhance player expression and variety, and overall improved gameplay consistency. While some users find Smite 2 currently overdesigned and less fun compared to its predecessor due to balance and optimization issues, many appreciate the evolving improvements and strong "one more match" appeal. The game’s replay value is especially high for fans of competitive PvP and MOBAs, with a promising potential for further growth.

    • “Items and abilities have more interactivity, glitches are less frequent, graphics are better, and aspects make gods infinitely more replayable.”
    • “Added systems like active items and aspects both transform and recontextualize a god's kit to provide slightly altered effects, adding so much player expression, replay value, and raising the skill ceiling massively while doing very little to the floor.”
    • “The gameplay is smooth and with a roster of 45, there is a lot of replay value.”
    • “I had hoped that you would at least play against others on your level but there were only 2 out of 20 games that were playable on my level.”
    • “4-5 years ago, almost all gods felt good to play and playable, now it feels like only the gods that are currently being blessed by Hi-Rez at the moment are playable.”
    • “However, I would believe the playerbase wouldn't have minded transitioning to a newer, up-to-date game if their skins carried over, all playable characters from Smite 1 were playable in Smite 2, the optimization wasn't so poor that most people can't play the game without crashing, or maybe if the graphics actually looked better instead of using play-doh character models.”
  • atmosphere

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The atmosphere receives mixed feedback, with praise for its welcoming and competitive environment that is beginner-friendly, but criticism targets a toxic community and lackluster audio design. Some users note the need for improved soundtracks to enhance the game's vibe, while others feel it currently lacks the immersive atmosphere seen in similar games.

    • “This creates a more relaxed but competitive atmosphere as you don't have to worry about being dive bombed by an under-level god and losing the fight because their god is in 'meta'.”
    • “What really surprised me, though, was the atmosphere.”
    • “The game makes it easy to jump in even for newcomers, with intuitive mechanics and a welcoming atmosphere.”
    • “A toxic community environment; the shift in monetization seems to have worsened the community atmosphere.”
    • “Even at alpha, it is very buggy and honestly missing the atmosphere Smite shines on.”
    • “For now, it could start with making the background music better, whether it's the main screen, in-game, or practice mode; we could really use some original soundtracks for the game to add to the vibe and atmosphere.”
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Play Times

593h Median play time
1260h Average play time
34-2000h Spent by most gamers
*Based on 78 analyzed playthroughs
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Frequently Asked Questions

SMITE 2 is a casual role playing game. Common tags for SMITE 2 include free to play, moba, third person, early access, god game and others.

SMITE 2 is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 1260 hours playing SMITE 2.

SMITE 2 was released on January 5, 2024.

SMITE 2 was developed by Titan Forge Games.

SMITE 2 has received neutral reviews from players. Most players liked SMITE 2 for its gameplay but disliked it for its monetization.

SMITE 2 is a single player game with multiplayer and local co-op support.

Similar games include Predecessor, Paragon: The Overprime, Smite, Fault: Elder Orb, Splitgate 2 and others.