- August 27, 2024
- Titan Forge Games
- 1050h median play time
Smite 2

Platforms

About
"Smite 2" is a massively multiplayer role-playing game where players can choose from various gods with unique abilities, in a third-person action MOBA setting. The game offers cross-play and cross-progression, allowing players to fight alongside their friends on any platform and take their unlocks with them. With compelling game mechanics and humor, Smite 2 strives to improve upon its predecessor while addressing previous optimization issues.
- 2-Players Play with one other player, either online or locally, in a cooperative or competitive game mode
- Massively Multiplayer
- Multi-Player Compete or cooperate with other players online
- Co-Op Team up with friends to complete levels or missions together
- Single-Player Play through the game's story or campaign solo
- PvP Player versus Player - Fight against other players in real-time, often in arena-style combat











graphics
726 mentions Positive Neutral Negative17%74%9%The graphics in Smite 2 have received mixed reviews, with many players noting a significant upgrade from the original Smite, particularly in terms of character models and environmental detail. However, some users feel that the visuals can appear overly flashy or cluttered, detracting from gameplay clarity, and express disappointment that the improvements do not justify the transition to a new game. Overall, while the graphics are generally considered better, they are not universally praised, with some players preferring the aesthetic of Smite 1.
“Smite 2 boasts significantly better graphics than its predecessor, making for a more immersive and engaging gameplay experience.”
“The graphics are much better than the original Smite game, and there are other quality of life changes I like as well.”
“The graphics, gameplay, visuals, sounds, and active items are cool; the gods have new twists, and builds have opened up more.”
“The graphics still look like PlayStation 3 (barely changed).”
“It's like they took Smite 1, slapped on fancier graphics, and somehow made everything worse.”
“The graphics are horrible for a 2025 release game and don't justify a sequel to Smite.”
gameplay
613 mentions Positive Neutral Negative29%67%4%The gameplay of Smite 2 has been described as a significant improvement over its predecessor, Smite 1, with smoother mechanics, enhanced graphics, and new gameplay features like god aspects and active items that add depth and variety. However, some players feel that despite these upgrades, the core gameplay remains largely unchanged, leading to mixed feelings about the overall experience. While many appreciate the fresh dynamics and potential for future content, others express concerns about balance issues, confusing mechanics, and a lack of innovation in certain areas.
“Game gets a lot of bad reviews from the old guard of Smite 1, but as someone who doesn't have any dog in that race, I have to say this is literally just Smite 1 but better in every way from a gameplay, UI, and visuals perspective.”
“The gameplay is smooth and doesn't have many hiccups; the only problem I've had has been FPS drops in intense areas, maybe 30-ish frames.”
“The gameplay feels very fluid and responsive, which I found to be an issue in Smite 1 fairly often.”
“The actual gameplay left me feeling underwhelmed.”
“The gameplay itself has barely changed since Smite 1.”
monetization
241 mentions Positive Neutral Negative2%39%59%The monetization in Smite 2 has been widely criticized as predatory and a blatant cash grab, with many players feeling betrayed by the lack of content transfer from Smite 1 and inflated prices for skins and other in-game purchases. While some users appreciate the free-to-play model and the potential for future improvements, the overall sentiment leans towards disappointment in the game's monetization practices, which prioritize profit over player experience. Despite some claims of a more consumer-friendly approach compared to the original, the overwhelming consensus is that the current monetization structure is problematic and needs significant revision.
“Microtransactions don't seem predatory and the game is free for open beta, so jump in and give it a go.”
“Additionally, players who linked their Smite 1 account to Smite 2 receive divine legacy gems, which grant a 50% discount on in-game purchases, including skins and ascension packs.”
“The monetization makes sense and is currently not toxic at all; they found a great balance between giving back to the people that paid money on Smite 1 without giving away everything for free.”
“Smite 2 feels like a soulless cash grab.”
“This is just a cash grab at the moment and is damn near unplayable.”
“Overall it is disappointing even for an alpha of a game, it feels like hi-rez released this game more as a quick cash grab than a proper worked on sequel.”
optimization
188 mentions Positive Neutral Negative11%61%28%The optimization of the game has received mixed reviews, with many players reporting significant performance issues, including stuttering, low frame rates, and a lack of bug fixes. While some users note improvements since the alpha phase, others express frustration over the game's high performance demands relative to its graphics quality. Overall, it appears that while there is potential for better optimization, the current state is considered subpar, especially for players with lower-end hardware.
“The game is incredibly fun and runs smoothly on UE5, with fresh changes to the gods, item building, and overall mechanics.”
“The optimization gets better with each patch and it helps people who play on lower-end PCs like me.”
“It looks great and the optimization has been really improving as time goes on.”
“The game is fundamentally bugged, lacks content from its prequel, and, for some reason, has surprisingly high performance demands.”
“Game performance is extremely rough and unstable due to the unoptimized nature of working with the Unreal 5 engine.”
“The optimization is another disaster.”
stability
117 mentions Positive Neutral Negative6%94%The stability of the game has been widely criticized, with numerous users reporting significant bugs, crashes, and performance issues that hinder gameplay. Many players acknowledge that the game is still in beta or alpha, which contributes to its instability, but express frustration over the frequency and severity of these problems. While some updates have improved the situation, the overall consensus is that the game remains a "buggy mess" that requires substantial work before it can be considered stable or enjoyable.
“This one though not only runs great, but was a blast to play.”
“Runs great and looks amazing!”
“Runs great even in alpha, can't wait to see it at full release.”
“New update causes me to crash on startup 100% of the time without fail, done a bunch of troubleshooting to no avail.”
“Game on PC is often times unplayable, with many glitches and bugs causing my game to crash.”
“Currently a buggy mess making some games unplayable.”
humor
43 mentions Positive Neutral Negative98%7%The humor in the game is a mixed bag, with many players finding amusement in the absurdities of gameplay mechanics, character interactions, and community reactions. While some appreciate the comedic elements of voice lines and character designs, others criticize the humor as forced or lacking depth, particularly in comparison to the previous installment. Overall, the game's beta status and the quirks that come with it provide a source of laughter for many, despite some players expressing frustration over certain aspects.
“I find it hilarious how people expect the devs to add every skin from Smite 1 into Smite 2.”
“I love how memey the voice work can be--they have so many funny and memorable lines in them.”
“It's like the developers were laughing when they designed the game.”
“This game tries to be funny but fails miserably.”
“The humor feels forced and falls flat.”
“I found the jokes to be cringeworthy and not entertaining.”
story
27 mentions Positive Neutral Negative11%74%15%The reviews indicate a significant dissatisfaction with the game's story aspect, highlighting a lack of engaging narrative and the removal of story-based events. While some players appreciate the game's evolution and see it as a continuation of a beloved franchise, many express frustration over the absence of meaningful quests and storytelling, feeling that the game fails to deliver on its promises. Overall, the consensus suggests that the story is either non-existent or poorly executed, leaving players wanting more depth and coherence.
“It feels like a more comprehensive and intuitive version of the original game, which to me, as someone who has already played the Smite 1 alpha, makes this the true launch of Smite and its future success story.”
“True fans such as myself looked past the PS3 graphics of Smite 1 and other clunkiness and goofiness because we knew that the game underneath was unique and special, and Smite 2 is the love story to those of us that stuck around.”
“Good sequel, great continuation to the storyline, would recommend playing the first to get the whole story.”
“But as every villain story goes, Hi-Rez is doing what they're doing best: breaking any last bit of player's trust.”
“And a removal of the story-based events with the promise of a story mode that never came.”
“But then I was just reminded of your poor storytelling, and realized I'd likely have to deal with that on top of this.”
grinding
26 mentions Positive Neutral Negative4%8%88%Players express frustration with the grinding aspect of Smite 2, particularly regarding the loss of previously earned gods and cosmetics from Smite 1, which they now have to regrind. While some appreciate the smoother gameplay and new rewards for gaining worshipers, many feel that the grind is excessive and lacks meaningful incentives, especially for returning players. The paywall for unlocking gods and the tedious nature of the grinding process have led to dissatisfaction, with some players preferring the experience and rewards of the original game.
“You'll need a second life for grinding.”
“If you have played Smite 1, this game is the same, but it runs a bit smoother, yet you have none of the cosmetics and content you spent hundreds, maybe thousands of hours grinding for.”
“You'd think that with the release of Smite 2 they'd want to attract a larger audience, but they not only provided no incentive for grinding Smite 2, they also betrayed the loyalty of Smite 1 players.”
“I'm a working man with other hobbies and passions; don't expect me to waste so much time grinding all those things back again.”
music
19 mentions Positive Neutral Negative16%68%16%The music in the game has received mixed reviews, with some praising the soundtrack and god calls as inspiring, while others criticize the lack of music during gameplay and moments of silence. Many players express disappointment over the absence of features from the previous installment, such as victory tunes and god-specific interactions, indicating a need for improved sound design and more engaging musical elements. Overall, while there are positive aspects, significant improvements are needed to enhance the auditory experience.
“Coming back after so many years and hearing that announcer is music to my ears.”
“The music, the calls from the gods, the ults and displays of power, it was inspiring.”
“When the music would build at the end of a game, regardless of if I was losing or winning, I wanted to leave everyone on the line.”
“It's missing any polish or hype (literally no victory tune or music and a very monotone boring voice acting).”
“The game has undergone a graphical downgrade, and throughout the entire early access period, they haven't added music in certain moments where there's just dead silence (like in the summary screen).”
“There's no music while playing.”
character development
12 mentions Positive Neutral Negative42%33%25%Overall, character development in the game has received positive feedback, with many praising the creative and improved character designs, especially following the transition to Unreal Engine 5. While some users appreciate the new designs and the ongoing introduction of new gods, there are mixed opinions regarding the graphics, with a few feeling that they clash with the character aesthetics established in the first game. Despite some criticisms, the general sentiment is that character design is a highlight of the game, enhancing the overall experience.
“The devs are constantly pushing out new gods and pushing the boundaries of character design while keeping to that same Smite formula I've loved for the past 4 years.”
“However, their most recent god release gives me genuine hope for the direction of character design in this game.”
“At this point, the game has many things that are better than Smite 1 (game feel, character design, and free-form gameplay with starts and roles are highlights for me).”
“Some of the character design sucks.”
“Character design which was kind of the whole reason people even wanted a Smite 2.”
“At this point the game has many many things that are better than Smite 1 (game feel, character design and free form gameplay with starts and roles are highlights for me).”
replayability
8 mentions Positive Neutral Negative25%38%38%Players highlight the strong replayability of the game, driven by diverse character options and evolving gameplay systems that enhance player expression and skill development. With a roster of 130 gods and consistent updates, the game maintains a compelling "one more match" appeal, catering to both casual and competitive players. While some balance issues persist, the overall experience is deemed enjoyable and increasingly replayable.
“There's much more replayability being able to play 130 gods.”
“Don't get me wrong, the game is in beta so it has its issues, but the replayability and the syndrome called 'I wanna play one more match' is mad strong, so to me it can only get better from this point.”
“Added systems like active items and aspects both transform and recontextualize a god's kit to provide slightly altered effects, adding so much player expression, replay value, and raising the skill ceiling massively while doing very little to the floor.”
“Don't get me wrong, the game is in beta so it has its issues, but replayability and the syndrome called 'I wanna play one more match' is mad strong, so to me it can only get better from this point.”
“The gameplay is smooth, and with a roster of 45, there is a lot of replay value.”
emotional
5 mentions Positive Neutral Negative100%Players express a range of emotions towards games, from frustration and disappointment to nostalgia and joy. While some urge others not to take gaming too seriously, others reflect on their deep emotional connections, highlighting moments of laughter and sadness in their experiences. Overall, the emotional impact of games can vary significantly among players, influencing their engagement and enjoyment.
“I laughed, I cried, I seethed.”
atmosphere
2 mentions Positive Neutral Negative50%50%The game offers an intuitive and welcoming atmosphere that is accessible for newcomers, but some users feel it lacks the engaging atmosphere that is characteristic of similar titles, particularly noting its buggy state even in alpha.
“The game makes it easy to jump in even for newcomers, with intuitive mechanics and a welcoming atmosphere.”
“Even at alpha, it is very buggy and honestly missing the atmosphere that Smite shines on.”