Smite 2 Game Cover

"Smite 2" is a massively multiplayer role-playing game where players can choose from various gods with unique abilities, in a third-person action MOBA setting. The game offers cross-play and cross-progression, allowing players to fight alongside their friends on any platform and take their unlocks with them. With compelling game mechanics and humor, Smite 2 strives to improve upon its predecessor while addressing previous optimization issues.

Reviews

54%
Audience ScoreBased on 1,676 reviews
graphics38 positive mentions
monetization46 negative mentions
  • graphics206 mentions

    The graphics in Smite 2 have received mixed reviews, with many players acknowledging a significant upgrade from Smite 1, particularly in terms of visual fidelity and effects. However, concerns about optimization, art style clashes, and performance issues persist, leading some to feel that the graphical improvements do not justify the game's other shortcomings. Overall, while the visuals are generally considered better, they are still seen as needing further refinement and polish.

    • “The graphics alone are a reason to upgrade and try it out.”
    • “Smite 2 is a great game; it shows significant improvements in graphics, fluidity, and exciting combat.”
    • “The graphics have improved; it actually looks good now.”
    • “The graphics are worse; it looks like a Borderlands game.”
    • “Somehow the graphics look worse than in the first game.”
    • “The graphical upgrade from UE3 to UE5 is done lazily and poorly.”
  • gameplay148 mentions

    The gameplay of Smite 2 has received mixed reviews, with many players noting improvements in mechanics, graphics, and overall smoothness compared to its predecessor, Smite 1. However, concerns persist regarding the limited roster of gods, bugs, and the perceived prioritization of microtransactions over gameplay enhancements. While some players find the new mechanics refreshing and enjoyable, others feel that the game lacks significant innovation and suffers from issues like matchmaking and game balance.

    • “The gameplay feels nice and polished, and I definitely recommend playing it for yourself.”
    • “The core gameplay remains familiar in all the right ways.”
    • “The new mechanics and combat of the game are much more dynamic and feel fresh.”
    • “New building mechanics feel like they offer nothing new and feels much less fun than 1. The amount of gods feels almost inexcusable, especially when it's the same gods in every role in every game, and ranked matchmaking is nonexistent along with disconnects and rage quits ruining casual games as well.”
    • “Expecting people to pay for early access to what amounts to a downgraded gameplay experience is just not a good decision.”
    • “The gameplay feels worse, the controls feel worse, the audio bugs are everywhere. Legacy gems being useless shouldn't surprise anyone because they said so before, but that doesn't mean the 'implementation' is not scummy.”
  • monetization96 mentions

    The monetization in Smite 2 has been widely criticized as excessively greedy and reminiscent of a cash grab, with players expressing frustration over inflated prices for skins and the introduction of multiple currencies that complicate purchases. Many feel that the focus on microtransactions detracts from gameplay quality and character progression, leading to a sense of betrayal among long-time fans. Overall, the monetization practices have left a negative impression, with calls for more transparency and fairness in future updates.

    • “The monetization practices that this game is already showing feels like a slap in the face to everyone who has supported this company with both Smite 1 and now Smite 2.”
    • “The game is fine, but the monetization is greedier than it ever has been, and as someone who paid to even play the game early, this does not seem like a good direction for the full release.”
    • “Hi-rez has always been pretty fair with their monetization, and my friends (about 7 of us) all feel positive about the overall direction of the game and the developer communication.”
    • “Just seems like a cash grab in every way, shape, and form.”
    • “The monetization practices that this game is already showing feel like a slap in the face to everyone who has supported this company with both Smite 1 and now Smite 2.”
    • “This is just a cash grab early access that offers nothing that Smite 1 already doesn't.”
  • stability53 mentions

    The stability of the game is widely criticized, with numerous reports of bugs, crashes, and glitches affecting gameplay and user experience. Many players express frustration over matchmaking issues and incomplete features, suggesting that the game feels unfinished and lacks the polish expected from a full release. While some acknowledge that it is in alpha and improvements are anticipated, the overall sentiment leans towards disappointment due to the game's current state.

    • “Runs great even in alpha, can't wait to see it at full release.”
    • “The game is buggy, it looks like a complete downgrade, and honestly, should not have been released until it was ready.”
    • “Game is so buggy it crashes computer.”
    • “Now the game is very buggy and lacks features that should have been in the game from the start, such as being able to create your own god builds/planner, swapping places with trinkets/consumables, reconnection issues and not being able to select roles before the game makes champion select a bad experience.”
  • optimization44 mentions

    Overall, the optimization of the game has received mixed feedback, with many players noting significant performance issues, especially on lower-end systems. While some improvements have been observed since the alpha's launch, including better stability and smoother gameplay for certain configurations, numerous bugs and poor optimization persist, leading to frustration among users. Many reviewers express hope for future updates to address these ongoing performance challenges.

    • “Even from closed access to 24/7 alpha, remember y'all this is an alpha, there has been big improvement in graphics, performance, and gameplay.”
    • “It looks great and the optimization has been really improving as time goes on.”
    • “It feels so smooth and the framerate has been optimized at least in my experience on a pretty average PC.”
    • “The game is not ready for alpha yet; these performance issues mean people drop constantly and virtually every match will be tainted with some poor soul having awful performance issues that are on the game's end.”
    • “The game is also very poorly optimized right now and with a high-end setup, it is only possible to get 144 fps on lowest settings.”
    • “Amount of bugs and performance issues is literally disrespectful to the entire community.”
  • humor17 mentions

    The humor in the game is often derived from its bugs and quirky mechanics, with players finding amusement in both the game's shortcomings and its absurdities, such as the juxtaposition of serious gameplay with comically designed characters and skins. Many reviewers express a lighthearted attitude towards the game's flaws, viewing them as part of the fun, while also poking fun at the community's reactions to balance issues and the game's alpha status. Overall, the humor is a blend of self-deprecation and enjoyment, making the experience entertaining despite its imperfections.

    • “Played a tank, 2-shot the enemy tank when I went full AD, proceeded to see a Twitch clip of it happening later on. 10/10 was funny.”
    • “Literally bought the thing that doubles my legacy gems or whatever, yet you make me spend more money just to buy a skin that is absolutely hilarious.”
    • “But, the important thing at this point is that we were all having fun and laughing with that same sense of playing Smite 1 but in the new game.”
  • grinding7 mentions

    Players find the grinding aspect of the game to be tedious and time-consuming, particularly in acquiring diamonds and balancing team compositions. While some appreciate the potential rewards from grinding, such as divine legacy items, many feel that the process is overly burdensome compared to previous iterations of the game. Overall, the grind is seen as a significant commitment that may deter casual players.

    • “On top of that, the only way to get diamonds is through one daily login and grinding for god worshippers.”
    • “I would appreciate it if the store was not so tedious; it takes quite a while to buy because of the HUD.”
    • “While I see that they're extremely grindy and time-consuming to complete.”
  • music7 mentions

    The music in the game is widely praised for its inspiring scores and effective sound design, enhancing the overall experience during gameplay. Players appreciate the emotional build-up of the music, especially at critical moments, although some express a desire for additional musical elements during matches. Overall, the soundtrack contributes significantly to the game's atmosphere and engagement.

    • “The music, the calls from the gods, the ults and displays of power, it was inspiring.”
    • “Music and sound design overall is pretty damn good!”
    • “When the music would build at the end of a game, regardless of if I was losing or winning, I wanted to leave everyone on the line.”
    • “There are some little features that I personally would love to see, such as music in match and stuff like that.”
    • “That said, there is still the question of certain Smite 1 things that could be ported over being done so in the future, like music and avatars.”
  • story5 mentions

    The story in the sequel is viewed as a continuation of the original, with some players recommending that newcomers play the first game to fully appreciate the narrative. However, there are criticisms regarding the lack of engaging quests and rewards, which detracts from the overall experience and makes the microtransactions feel less justified.

    • “Good sequel, great continuation to the story line, would recommend playing the first to get the whole story.”
    • “The lies... the deception... it's the same friggin quest with poor coding.”
    • “No quests or rewards or any of that kind of content we're usually showered with in Smite 1, which makes those microtransactions feel more worthwhile.”
    • “11 years old the game was with 1600 skins, and somehow recreating or downloading this was gonna take '246 person-years of work.' I'm not buying that, when the whole mission of Smite 2 was to make things easier for you all to make.”
  • character development2 mentions

    Reviews indicate that while the graphics have seen improvements, there is a notable clash with the character design, which some players feel has deteriorated compared to the original game. Overall, opinions on character design are mixed, with some expressing dissatisfaction.

    • “Some of the character design is lacking.”
    • “The character development feels shallow and uninspired.”
    • “I found the characters to be one-dimensional and forgettable.”
  • atmosphere1 mentions

    Reviewers note that the game's atmosphere is currently lacking, especially compared to previous titles in the series, and that it suffers from numerous bugs even in its alpha state.

    • “Even at alpha, it is very buggy and honestly missing the atmosphere that Smite shines on.”
  • emotional1 mentions

    Users express surprise at the significant impact of gem prices on their emotional experience, indicating that the fluctuations have affected their engagement and attachment to the game.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1500hMedian play time
1348hAverage play time
50-2000hSpent by most gamers
*Based on 9 analyzed playthroughs

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