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SMITE 2 is a single player and multiplayer casual role playing game. It was developed by Titan Forge Games and was released on January 5, 2024. It received neutral reviews from players.

"Smite 2" is a massively multiplayer role-playing game where players can choose from various gods with unique abilities, in a third-person action MOBA setting. The game offers cross-play and cross-progression, allowing players to fight alongside their friends on any platform and take their unlocks with them. With compelling game mechanics and humor, Smite 2 strives to improve upon its predecessor while addressing previous optimization issues.

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55%
Audience ScoreBased on 11,915 reviews
graphics213 positive mentions
monetization237 negative mentions

  • The graphics in Smite 2 are a significant upgrade from the original, making the gods and battlegrounds look stunning.
  • Gameplay improvements and new features like aspects enhance the overall experience, making it one of the tightest third-person games available.
  • The game offers high replayability due to its diverse roster of gods and enhanced gameplay mechanics, encouraging players to engage in multiple matches.
  • The game suffers from severe performance issues, including stuttering and long load times, which detract from the overall experience.
  • Many players express disappointment over the lack of a compelling narrative and character development compared to its predecessor, leading to a feeling of lifelessness.
  • The monetization model is viewed as aggressive and predatory, with players frustrated by the need to repurchase previously owned content and high prices for new skins.
  • graphics
    1,140 mentions Positive Neutral Negative

    The graphics in Smite 2 have received mixed reviews, with many players acknowledging a noticeable upgrade from the original game, particularly in character models and environmental details. However, some critics argue that the improvements are not substantial enough to justify the transition to a new game, citing issues with performance, art style inconsistencies, and a lack of innovation beyond the visual enhancements. Overall, while the graphics are generally seen as better, they are often described as overly flashy or lacking the charm of Smite 1, leading to a divided player base regarding their effectiveness and appeal.

    • “The graphics are stunning, the gameplay is smooth, and the variety of gods to choose from is incredible.”
    • “The graphics in Smite 2 are a massive upgrade from the original, making the gods and battlegrounds look more stunning than ever.”
    • “The updated graphics are nice but not worth $30, and imo?”
    • “Right now, Smite 2 feels like the same problems wrapped in better graphics — and that’s not good enough.”
    • “The graphics are worse than the first game, you can't even see your opponent clearly.”
    • “The graphics have this weird washed out look and visually looks unfinished (which of course it is).”
  • gameplay
    1,070 mentions Positive Neutral Negative

    The gameplay of Smite 2 has received mixed reviews, with many players noting improvements in fluidity and mechanics compared to its predecessor, Smite 1. While some appreciate the new features like aspects and enhanced graphics, others criticize the game for feeling overly familiar and lacking significant innovation. Additionally, concerns about balance, monetization practices, and the overall player experience have been highlighted, suggesting that while the core gameplay remains enjoyable, it still requires further refinement and content expansion.

    • “Gameplay-wise, this is one of the tightest, sharpest third-person games out there.”
    • “The gameplay feels smoother than it did a year ago, the god roster is starting to flesh out more, and as a whole, the game seems to be trending in the right direction.”
    • “The gameplay is fun, and I actually like the addition of aspects.”
    • “There are way too many game mechanics to keep track of, and their solution is to keep adding more.”
    • “The gameplay feels completely off, like they’ve lost sight of what made this game enjoyable in the first place.”
    • “Gameplay-wise, it’s very similar to others like League or Dota, but here, your view is locked forward.”
  • monetization
    431 mentions Positive Neutral Negative

    The monetization model in Smite 2 has drawn significant criticism from players, who describe it as aggressive and predatory, often labeling the game a "cash grab." Many feel that the requirement to repurchase previously owned content, coupled with high prices for new skins and the introduction of multiple currencies, undermines the player experience. While some players acknowledge the potential for earning in-game currency through gameplay, the overall sentiment leans towards disappointment with the prioritization of monetization over gameplay quality and community trust.

    • “In my opinion, the monetization seems fair for the most part and you earn the diamonds by leveling and god rank ups.”
    • “I was really excited about the new build and stat system, the map and mechanic reworks, the character redesigns, the aspect system, etc. I never felt ripped off or cheated by the monetization, and I really thought that Hi-Rez actually gave me a lot of value for things like the god pack and the supporter bundle I purchased for this game.”
    • “Additionally, the game is fairly generous with rewards, and while there are paid options, it doesn’t feel like you’re being forced into microtransactions to progress or stay competitive.”
    • “I used to have thousands of hours in original Smite, but Hi-Rez killed their own game by releasing this incomplete cash grab.”
    • “This game is just a cash grab; they stopped Smite 1 for this garbage.”
    • “The monetization is also atrociously bad, especially if you owned a lot of skins in Smite 1.”
  • optimization
    330 mentions Positive Neutral Negative

    The optimization of Smite 2 has received overwhelmingly negative feedback, with players reporting severe performance issues, including stuttering, low frame rates, and long load times, even on high-end hardware. While some users note improvements since the closed beta, many still find the game unplayable due to its poor optimization and frequent bugs. Overall, the transition to Unreal Engine 5 has not yielded the expected performance enhancements, leading to frustration among the player base.

    • “As the game is still in beta with a constant flow of new content being added almost weekly, expect a lot of bugs to occur; however, the team is hotfixing them at a steady pace alongside implementing optimizations for better performance even between the patches.”
    • “The performance is way better now, aspects are pretty cool, and I am actually having a lot of fun with the game!”
    • “The developers are really fast on fixing any bugs and performance issues reported, and they have provided really good incentives for progressing across different characters.”
    • “Broken UI, overlapping icons, missing text, menus failing to display properly, laggy load times, and performance issues should not still be happening.”
    • “Game is not optimized well at all and it's a pain to play at times.”
    • “Optimization is abysmal—frequent stutters, frame drops, and long load times ruin the experience even on decent hardware.”
  • stability
    186 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with users reporting numerous bugs, glitches, and performance issues that significantly hinder gameplay. Many players describe the game as a "buggy mess," with problems ranging from unresponsive abilities and UI malfunctions to frequent crashes and matchmaking failures. While some acknowledge that the game is still in early access and may improve over time, the overwhelming sentiment is that it currently feels unfinished and unpolished, reminiscent of its predecessor's issues.

    • “It's been a two-edged sword: Smite 2 looks great, runs great (for the most part, still some hiccups from time to time), and has brought some innovation to Smite.”
    • “This one though not only runs great, but was a blast to play.”
    • “Runs great even in alpha, can't wait to see it at full release.”
    • “The game is a buggy mess with constant issues, from minion AI to gods' abilities not working as intended.”
    • “Sad to say, Smite is still the same buggy and glitchy mess it's been for years. The game often breaks, and sometimes when I queue up for games, I get a black loading screen with three dots until I time out and receive a deserter penalty.”
    • “It's so buggy and matchmaking is non-existent. After all these years, Smite 2 feels like an unfinished, bug-ridden game.”
  • humor
    77 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding joy in the absurdity of gameplay mechanics, unexpected bugs, and the chaotic nature of matches, often leading to laughter even in frustrating situations. While some appreciate the comedic elements and quirky character designs, others feel that the humor has diminished compared to the previous installment, with a sense that the game is more of a joke than a serious competitor. Overall, the community embraces the game's silliness, making it a source of both entertainment and exasperation.

    • “But somehow, instead of uninstalling, I found myself laughing and immediately queuing again like, 'Yeah, maybe this time I’ll actually survive past five minutes.' Spoiler: I didn’t.”
    • “Smite’s charm came from its weird, unserious, sometimes hilarious skins.”
    • “I love how memey the voice work can be--they have so many funny and memorable lines in them.”
    • “It's some kind of infuriating, unfunny, and literally an out-of-season April Fools' joke.”
    • “The humor feels forced and falls flat, making the experience more frustrating than enjoyable.”
    • “The jokes are outdated and miss the mark, leaving players feeling disappointed.”
  • grinding
    51 mentions Positive Neutral Negative

    Reviews highlight significant frustration with the grinding aspect of the game, particularly regarding the need to re-earn previously acquired content and the slow progression to unlock features. Many players feel that the grind is excessive and tedious, often requiring substantial time investment or monetary expenditure to access gods and skins, which detracts from the overall enjoyment. While some appreciate the free-to-play model and occasional rewards, the consensus is that the grinding mechanics are poorly designed and can lead to player burnout.

    • “You'll need a second life for grinding.”
    • “Even after all the grinding for diamonds, you have to earn additional coins to unlock what you've already purchased.”
    • “Go on, search the old Smite 1 Steam forums – some poor, dedicated player meticulously broke down the data proving how utterly rigged it is, designed specifically to keep you stuck, perpetually grinding, perpetually frustrated.”
    • “Game is much worse than when they put it out.... it's severely imbalanced to the point that all you have to do to win is build the most toxic mismash of items that were once locked for either physical or magical gods, they quite literally lock gods behind a very slow, grindy battle pass style unlocking system.”
  • music
    46 mentions Positive Neutral Negative

    The music in Smite 2 has received mixed reviews, with some praising the upgraded soundtrack and sound design during gameplay, while others criticize the lack of original compositions and the absence of music in key moments, such as victory screens. Many players express disappointment over the inability to transfer music and announcer packs from Smite 1, leading to a feeling of loss regarding the game's audio identity. Overall, while there are highlights in the new music, significant improvements and additions are still needed to enhance the overall experience.

    • “The music and sound design in Smite 2 are top-notch.”
    • “From the intense, heart-pounding soundtrack that kicks in during major team fights to the subtle background tracks that help set the mood, every piece of audio work adds to the overall experience.”
    • “The music, the calls from the gods, the ults and displays of power, it was inspiring.”
    • “The main OST for Smite 2 is a downgrade.”
    • “It's missing any polish or hype (literally no victory tune or music and a very monotone boring voice acting).”
    • “The game has undergone a graphical downgrade, and throughout the entire early access period, they haven't added music in certain moments where there's just dead silence (like in the summary screen).”
  • story
    44 mentions Positive Neutral Negative

    The story aspect of Smite 2 has received mixed reviews, with many players expressing disappointment over the lack of a compelling narrative and character development compared to its predecessor. While some appreciate the gameplay improvements and the continuation of the original's themes, others criticize the absence of engaging story elements and the removal of story-based events. Overall, the consensus suggests that the game's storytelling is underwhelming and could benefit from more focus on lore and character depth.

    • “Continues the story of Smite 1 in a real way.”
    • “It feels like a more comprehensive and intuitive version of the original game, which to me, as someone who has already played the Smite 1 alpha, makes this the true launch of Smite and its future success story.”
    • “They should focus more on the story and development of characters... back in Smite 1 they used to add lore of the gods, videos on YouTube, and do animations; these were nice touches... the quality decreased drastically and the game feels lifeless.”
    • “Moral of the story, go play League.”
    • “And a removal of the story-based events with the promise of a story mode that never came.”
    • “Bad sequel, awful continuation to the storyline; would recommend playing the first while you still can.”
  • character development
    19 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising the improved graphics and creative character designs, while others criticize the new designs as lacking the charm of the original. Many players appreciate the visual quality and gameplay integration of the characters, but there are concerns about the direction of character design and the impact of staff changes on future developments. Overall, while there are positive aspects, the inconsistency in character design remains a point of contention among players.

    • “What I appreciate the most about Smite is its top-notch character design, both visually and gameplay-wise.”
    • “The devs are constantly pushing out new gods and pushing the boundaries of character design while keeping to that same Smite formula I've loved for the past 4 years.”
    • “Tldr: As the game enters its open beta, the changes from developers have yielded overall positive changes in graphics, creative character designs, and overall game optimization.”
    • “The character designs feel more mobile-gamey than ever; none of the new additions look like Smite characters.”
    • “Character design, which was kind of the whole reason people even wanted a Smite 2, is disappointing.”
    • “So many people from character designers to in-the-trenches game devs have left, and it's honestly a worrying thing to see.”
  • replayability
    15 mentions Positive Neutral Negative

    Overall, the game offers high replayability due to its diverse roster of 130 gods, enhanced gameplay mechanics, and the introduction of active items and aspects that allow for greater player expression and strategy. While some technical issues and balance concerns remain, many players find themselves drawn to play "just one more match," indicating strong engagement and potential for improvement as the game evolves. The combination of competitive PvP elements and consistent updates contributes to a satisfying experience for both casual and dedicated players.

    • “Easily the most replayable game in history.”
    • “As a purely competitive direct PvP (player versus player) game, it's endlessly replayable.”
    • “Added systems like active items and aspects both transform and recontextualize a god's kit to provide slightly altered effects, adding so much player expression, replay value, and raising the skill ceiling massively while doing very little to the floor.”
    • “I had hoped that you would at least play against others on your level, but there were only 2 out of 20 games that were playable at my level.”
    • “4-5 years ago, almost all gods felt good to play and were playable, but now it feels like only the gods that are currently being favored by Hi-Rez are playable.”
    • “Don't get me wrong, the game is in beta so it has its issues, but the replayability and the feeling of 'I want to play one more match' is incredibly strong, so to me, it can only get better from this point.”
  • emotional
    15 mentions Positive Neutral Negative

    Players express a mix of nostalgia and frustration regarding the emotional experience of the game. While some find joy in new gameplay mechanics that rekindle their initial excitement, others feel disillusioned by changes and bugs, leading to a sense of closure and a desire to move on. The emotional responses range from happiness and fulfillment to anger and disappointment, highlighting the game's impact on players' feelings and community dynamics.

    • “This game used to be a great experience with a wholesome and welcoming community.”
    • “I bought a new PC for this version, knowing it was probably never going to be worth it, and I'm at least happy that I've received my closure and I can move on to something more heartfelt in the future.”
    • “I laughed, I cried, I seethed.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of the game is described as relaxed yet competitive, making it accessible for newcomers with its intuitive mechanics. However, there are calls for improvement, particularly in the background music, to enhance the overall vibe, as some players feel it currently lacks the engaging atmosphere seen in similar titles. Despite its potential, the game is noted to be buggy and not fully capturing the atmospheric qualities that fans expect.

    • “The game makes it easy to jump in even for newcomers, with intuitive mechanics and a welcoming atmosphere.”
    • “For now, it could start with making the background music better; whether it's the main screen, in-game, or practice mode, we could really use some original soundtracks for the game to add to the vibe and atmosphere, in my opinion.”
    • “Even at alpha, it is very buggy and honestly missing the atmosphere that Smite shines on.”
    • “What really surprised me, though, was the atmosphere.”
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795h Median play time
1519h Average play time
24-2250h Spent by most gamers
*Based on 60 analyzed playthroughs
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Frequently Asked Questions

SMITE 2 is a casual role playing game.

SMITE 2 is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 1519 hours playing SMITE 2.

SMITE 2 was released on January 5, 2024.

SMITE 2 was developed by Titan Forge Games.

SMITE 2 has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its monetization.

SMITE 2 is a single player game with multiplayer and local co-op support.

Similar games include Predecessor, Splitgate 2, Fault: Elder Orb, Gigantic: Rampage Edition, SUPERVIVE and others.