Smite 2 Game Cover

"Smite 2" is a massively multiplayer role-playing game where players can choose from various gods with unique abilities, in a third-person action MOBA setting. The game offers cross-play and cross-progression, allowing players to fight alongside their friends on any platform and take their unlocks with them. With compelling game mechanics and humor, Smite 2 strives to improve upon its predecessor while addressing previous optimization issues.

  • PC
  • Windows
  • Xbox Series X|S
  • Epic Games
  • Xbox

Reviews

55%
Audience ScoreBased on 1,866 reviews
graphics38 positive mentions
monetization46 negative mentions
  • graphics224 mentions

    The graphics in Smite 2 have received mixed reviews, with many players acknowledging improvements over the original game, particularly in character models and environmental details. However, some users criticize the art style as inconsistent and overly bright, leading to visual clutter during gameplay. Additionally, performance issues and high system requirements have been noted, with some players feeling that the graphical enhancements do not justify the game's other shortcomings.

    • “The graphics are beautiful for a MOBA.”
    • “Smite 2 feels true to original Smite while featuring a massive graphical overhaul.”
    • “The updated graphics, access to all items, and new 'strength/intelligence' building makes for fresh, exciting gameplay for a game that has been around for over 10 years.”
    • “You need a supercomputer with 4 GPUs to even be able to run it with decent graphics.”
    • “The graphics are worse; it looks like a Borderlands game.”
    • “Somehow the graphics look worse than in the first game.”
  • gameplay166 mentions

    The gameplay of Smite 2 has received mixed reviews, with some players appreciating the smoother mechanics and improved graphics compared to Smite 1, while others criticize it for being too similar to its predecessor and suffering from bugs and balancing issues. Many users note that the game feels familiar yet fresh, with new mechanics and a simplified item system, but express concerns over the limited roster of gods and the overall stability of gameplay. Overall, while there are promising elements, significant improvements are still needed to enhance the gameplay experience.

    • “Love the high-stakes fast-paced gameplay.”
    • “The gameplay feels smooth and the visuals look astonishing, albeit a bit overwhelming at times.”
    • “The core gameplay remains familiar in all the right ways.”
    • “The gameplay experience itself is frustrating and feels like a step back.”
    • “Going from 120+ gods to maybe 20, completely reworked item screen, reworked gameplay mechanics regarding abilities, the GUI is horrendous to look at and filter through, and I've had multiple game-breaking bugs that caused me to have to leave matches/rejoin, just to get kicked out or banned for leaving early.”
    • “The gameplay feels worse, the controls feel worse, the audio bugs are everywhere, etc. Legacy gems being useless shouldn't surprise anyone because they said so before, but that doesn't mean the 'implementation' is not scummy.”
  • monetization97 mentions

    The monetization in Smite 2 has been widely criticized as excessively greedy and reminiscent of a cash grab, with players expressing frustration over inflated prices for skins and the introduction of complex currency systems that require additional purchases. Many feel that the focus on microtransactions detracts from gameplay quality and character progression, leading to a sense of betrayal among long-time fans. Overall, the monetization practices have left a negative impression, with calls for more transparency and fairness in future updates.

    • “The monetization issues people have are misguided with the change to the value of currency as a whole.”
    • “The monetization promises to be incredibly greedy and customer unfriendly, which is another slap in the face to someone like me who has supported this game for the last decade.”
    • “Hi-rez has always been pretty fair with their monetization, and my friends (about 7 of us) all feel positive about the overall direction of the game and the developer communication.”
    • “Just seems like a cash grab in every way, shape, and form.”
    • “The monetization in this game is a complete scam; they made it seem like you were essentially getting whatever money you spent in Smite 1 to further spend in Smite 2, but that is not the case.”
    • “From the get-go, it's clear that Smite 2 prioritizes monetization over gameplay.”
  • stability56 mentions

    The game's stability is heavily criticized, with numerous reports of bugs, glitches, and a problematic user interface that hampers gameplay. Many players have experienced crashes, matchmaking issues, and incomplete features, leading to an overall perception of the game as a "buggy mess." While some acknowledge that these issues are expected in an alpha version, the consensus is that the game is currently unpolished and not worth playing until significant improvements are made.

    • “Runs great even in alpha, can't wait to see it at full release.”
    • “You're not buying this because you want a bug-free experience.”
    • “The game is buggy, it looks like a complete downgrade, and honestly, should not have been released until it was ready.”
    • “It's buggy as hell; I change a setting, but it doesn't even take effect half the time.”
    • “Now the game is very buggy and lacks features that should have been in the game from the start, such as being able to create your own god builds/planner, swapping places with trinkets/consumables, reconnection issues, and not being able to select roles before the game makes champion select a bad experience.”
  • optimization46 mentions

    Overall, the optimization of the game has received mixed feedback, with many players reporting significant performance issues, especially compared to the original Smite. While some users note improvements in graphics and performance over time, others express frustration with lag, bugs, and the game's overall stability, indicating that it still requires substantial work to reach an acceptable level of optimization. As the game is in early access, there is hope for future updates to address these concerns.

    • “Even from closed access to 24/7 alpha, remember y'all this is an alpha, there has been big improvement in graphics, performance, and gameplay.”
    • “It looks great and the optimization has been really improving as time goes on.”
    • “The graphics and performance have improved with every single update and now feel like a good direction for the game.”
    • “The visuals are improved, but the optimization is as poor as ever.”
    • “The game is also very poorly optimized right now and with a high-end setup, it is only possible to get 144 fps on lowest settings.”
    • “The game is not ready for alpha yet; these performance issues mean people drop constantly and virtually every match will be tainted with some poor soul having awful performance issues that are on the game's end.”
  • humor19 mentions

    The humor in the game is often described as a mix of absurdity and irony, with players finding amusement in both the game's bugs and its mechanics, such as the exaggerated power dynamics between characters. Many reviewers highlight the comedic aspects of gameplay, including the ridiculousness of certain skins and character interactions, while also poking fun at the game's development and balance issues. Overall, the humor seems to stem from a shared sense of enjoyment and nostalgia for the franchise, despite its flaws.

    • “Played a tank, 2 shot the enemy tank when I went full AD, proceeded to see a Twitch clip of it happening later on. 10/10 was funny.”
    • “Literally bought the thing that doubles my legacy gems or whatever, yet you make me spend more money just to buy a skin that is absolutely hilarious.”
    • “But, the important thing at this point is that we were all having fun and laughing with that same sense of playing Smite 1 but in the new game.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be excessively time-consuming and tedious, often requiring significant effort to earn rewards like diamonds and skins. Many express frustration with the imbalance in team compositions, where opponents may have superior cards due to their grinding efforts, leading to a less enjoyable experience. Overall, while some appreciate the potential rewards from grinding, the process is seen as a major hurdle that detracts from the game's enjoyment.

    • “You'll need a second life for grinding.”
    • “On top of that, the only way to get diamonds is through daily logins and grinding.”
    • “While I see that they're extremely grindy and time-consuming to complete.”
  • story7 mentions

    The story aspect of the game has received mixed reviews, with some players feeling that it lacks depth and innovation compared to its predecessor, while others appreciate it as a continuation of the existing narrative. Critics highlight a perceived absence of engaging quests and rewards, which diminishes the overall experience. Overall, players recommend experiencing the first game to fully grasp the storyline.

    • “Good sequel, great continuation to the storyline; I would recommend playing the first to get the whole story.”
    • “No story.”
    • “The lies... the deception... it's the same friggin quest with poor coding.”
    • “No quests or rewards or any of that kind of content we're usually showered with in Smite 1, which makes those microtransactions feel more worthwhile.”
  • music7 mentions

    The music in the game is highly praised for its inspiring scores and effective sound design, enhancing the overall experience during gameplay. Players appreciate the emotional build-up of the music, especially at the end of matches, although some express a desire for additional musical elements during matches. Overall, the soundtrack contributes significantly to the game's atmosphere and player engagement.

    • “The music, the calls from the gods, the ults and displays of power, it was inspiring.”
    • “Music and sound design overall is pretty damn good!”
    • “When the music would build at the end of a game, regardless of if I was losing or winning, I wanted to leave everyone on the line.”
    • “There are some little features that I personally would love to see, such as music in match and stuff like that.”
    • “That said, there is still the question of certain Smite 1 things that could be ported over being done so in the future, like music and avatars.”
  • character development2 mentions

    Reviews indicate that while the graphics have seen improvements, there is a notable clash with the character design, which some players feel has deteriorated compared to the original game. Overall, opinions on character design are mixed, with some expressing dissatisfaction.

    • “Some of the character design is lacking.”
    • “The character development feels shallow and uninspired.”
    • “I found the characters to be one-dimensional and forgettable.”
  • atmosphere1 mentions

    Reviewers note that the game's atmosphere is currently lacking, especially compared to previous titles in the series, and that it suffers from numerous bugs even in its alpha state.

    • “Even at alpha, it is very buggy and honestly missing the atmosphere that Smite shines on.”
  • emotional1 mentions

    Users express surprise at the emotional impact of the game's pricing changes, indicating that these adjustments have affected their attachment to the game's economy and overall experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Smite 2

Play time

1148hMedian play time
1222hAverage play time
65-2000hSpent by most gamers
*Based on 10 analyzed playthroughs

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