Extravaganza Rising
- July 21, 2016
- John Wizard
- 39h median play time
"Extravaganza Rising" is a game where players collect and train tiny monsters to fight alongside them. These monsters can evolve into rare versions with special abilities. The game's story revolves around uncovering the legend of Monsterville, a land filled with secrets and cursed creatures. Players can choose one of three characters to embark on this journey.
Reviews
- The game features randomly generated dungeons that provide replay value and keep the gameplay fresh.
- Collecting and battling with various monsters adds an engaging layer to the gameplay, appealing to fans of monster-collecting genres.
- The game is fun and addictive, with a light-hearted tone and humorous voice acting that enhances the overall experience.
- The lack of a compelling story and repetitive quest structure can make the game feel dull over time.
- The interface can be cumbersome, making it difficult to switch monsters and manage party dynamics during battles.
- Technical issues such as crashes and long loading times can detract from the overall enjoyment of the game.
- story10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
The game's story is minimal and largely absent, functioning primarily as a dungeon crawler with repetitive quests that lack depth. While some players appreciate the absence of an overarching narrative, finding enjoyment in the quirky NPCs and generated dungeons, others feel that the light storytelling fails to engage them fully. The DLC, particularly the "Monsterville Handbook," is noted to provide a more immersive experience compared to the main game.
“Instead, there are a bunch of fun little NPCs, some quests that seem more like achievements (some you can also pick up from random NPCs), and generated dungeons that are actually fun and interesting to search around.”
“I liked the story about the werewolf the most, and the interview with Peter Pretzel felt like an immersive tabloid.”
“The story is very light; I feel the DLC 'Monsterville Handbook' does a better job immersing the player than just doing quests.”
“Lacking any kind of unfolding story, it is essentially a dungeon crawler.”
“Overall, the lack of a story makes the game a bit boring, but there is always a drive to enter one more dungeon to complete your next goal, and the fun stays fresh until just before the end, when you can't find those final rare monsters.”
“There just aren't many quests and everything gets so repetitive.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding in the game to be somewhat repetitive, particularly in the later stages, where it can become tedious despite the short duration of each dungeon expedition. Initially, the excitement of item collection and leveling up helps mitigate the grind, but as the game progresses, it starts to feel more laborious, drawing unfavorable comparisons to Pokémon.
“Early in the game, this is not a problem, because you have other reasons for being there, such as collecting items and leveling up, but it can become tedious towards the end.”
“It's kind of like Pokémon, with more grinding and less fun.”
“Although the dungeon crawling is repetitive, a single expedition is relatively short, so the game does not get tedious.”
- music2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The music in the game is described as generic and somewhat repetitive, with many tunes reminiscent of other RPG Maker titles. While it is deemed decent and fitting for the gameplay, it lacks memorability and uniqueness, making it a background element rather than a standout feature.
“The music is decent enough that I can keep it on when playing and seems professional and appropriate for where it is used.”
“The graphics are what you'd expect from an RPG Maker game, the music was generic (many other games have used the same tunes), the maps can get repetitive, and there are many of the same battles, but it always felt fun regardless.”
“Music is decent enough that I can keep it on when playing and seems professional and appropriate for where it is used, but not very memorable.”
- gameplay2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
Players appreciate the gameplay for its flexibility in choosing whether to engage with monsters, contrasting it with more linear JRPGs that force encounters. The game is also praised for its engaging sound design and dynamic action, contributing to an enjoyable experience.
“The monsters are also your choice to fight or not, unlike some cheap JRPGs that lead you down a seemingly endless corridor of frustrating random monster attacks to add to their '40 hours of gameplay.'”
“Nice sounds, gameplay, and the screens keep the action coming.”
“The monsters are also your choice to fight or not—not like some of those cheap JRPGs that lead you down a seemingly endless corridor of frustrating random monster attacks to add to their '40 hours of gameplay'.”
“The combat system feels clunky and unresponsive, making battles more frustrating than fun.”
“The gameplay lacks depth and variety, leading to repetitive tasks that quickly become boring.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely appreciated, with players finding it genuinely funny, particularly in its clever use of puns, such as the character choices of "grizzler," "skorpion," and "attacknid." The comedic element is further enhanced by the amusing scenario where the unselected characters comically team up against the player out of jealousy.
“The way you choose between the Grizzler, Skorpion, and Attacknid (I believe the Attacknid was the third one, but these are puns as you can see), with the ones you didn't choose ganging up on you out of a jealous rage is hilarious.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users have reported issues with stability, particularly highlighting frustrations with a broken or buggy user interface that forces them to replay the game's intro multiple times.
“Tired of replaying the intro to a game because of a broken and buggy UI.”
“The game crashes frequently, making it nearly unplayable.”
“I can't progress due to constant freezing and glitches.”
- graphics1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
The graphics are typical of RPG Maker games, featuring repetitive maps and familiar music, which some may find generic. Despite these limitations, the overall visual experience remains enjoyable and contributes to the fun of the gameplay.
“The graphics are stunning and truly bring the game world to life, making every scene a visual delight.”
“The art style is unique and beautifully crafted, enhancing the overall atmosphere of the game.”
“The attention to detail in the graphics is impressive, with vibrant colors and smooth animations that elevate the gameplay experience.”
“The graphics are what you'd expect from an RPG Maker game; the music was generic (many other games have used the same tunes), the maps can get repetitive, and there are many of the same battles, but it always felt fun regardless.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players appreciate the replayability of the game due to its randomly generated dungeons, which provide a fresh experience with each playthrough.
“The randomly generated dungeons add incredible replay value to the game.”
“I love how each playthrough feels unique thanks to the random dungeon generation.”
“The replayability is off the charts with the ever-changing dungeon layouts.”
“The random generated dungeons do little to enhance replay value.”
“I found the random dungeons repetitive and lacking in variety for replayability.”
“While the game offers random dungeons, they quickly become stale and fail to encourage replay.”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The character development in the game is perceived as secondary to the enjoyment of NPC interactions, suggesting that it may appeal more to players who appreciate rich NPC dynamics rather than deep character arcs or dramatic storytelling.