- July 21, 2016
- John Wizard
- 39h median play time
Extravaganza Rising
Platforms
About
Extravaganza Rising is a single player role playing game with a fantasy theme. It was developed by John Wizard and was released on July 21, 2016. It received very positive reviews from players.
"Extravaganza Rising" is a game where players collect and train tiny monsters to fight alongside them. These monsters can evolve into rare versions with special abilities. The game's story revolves around uncovering the legend of Monsterville, a land filled with secrets and cursed creatures. Players can choose one of three characters to embark on this journey.






- The game is a fun and addictive dungeon crawler with engaging gameplay and well-designed mechanics.
- Players appreciate the humor and charm of the characters, making the experience enjoyable despite a light story.
- Randomly generated dungeons and monster collection provide replay value and keep the gameplay fresh.
- The game suffers from a lack of a compelling story, leaving some players wanting more narrative depth.
- Technical issues such as crashes and a cumbersome interface can detract from the overall experience.
- Many assets feel recycled from RPG Maker, leading to a perception of low effort and quality in design.
- story12 mentions Positive Neutral Negative
The game's story is notably minimal, with many players feeling it lacks depth typical of RPGs, reducing it to a dungeon crawler experience. While some appreciate the absence of an overarching narrative, favoring the light-hearted quests and engaging NPC interactions, others find the repetitive nature of the gameplay and the lack of a compelling story to be a drawback. Overall, the narrative elements are considered weak, with some DLC content providing a more immersive experience than the main game itself.
“I liked the story about the werewolf most, and the interview with Peter Pretzel felt like an immersive tabloid.”
“Instead, there are a bunch of fun little NPCs, some quests that seem more like achievements (some you can also pick up from random NPCs), and generated dungeons that are actually fun and interesting to search around.”
“I'm not sure how many hours I've really logged on this game - since I played it before my computer had problems and my hard disk was completely reset (long story, has nothing to do with this game).”
“The biggest problem with this game for me is, well, for being an RPG, it is sorely lacking in story.”
“Not that every game needs to have an elaborate story to justify its existence, but with games made in the RPG Maker program, you'd kind of expect that.”
“Overall, the lack of a story makes the game a bit boring, but there is always a drive to enter one more dungeon to complete your next goal.”
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Frequently Asked Questions
Extravaganza Rising is a role playing game with fantasy theme.
Extravaganza Rising is available on PC and Windows.
On average players spend around 38 hours playing Extravaganza Rising.
Extravaganza Rising was released on July 21, 2016.
Extravaganza Rising was developed by John Wizard.
Extravaganza Rising has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.
Extravaganza Rising is a single player game.
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