Extravaganza Rising Game Cover
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"Extravaganza Rising" is a game where players collect and train tiny monsters to fight alongside them. These monsters can evolve into rare versions with special abilities. The game's story revolves around uncovering the legend of Monsterville, a land filled with secrets and cursed creatures. Players can choose one of three characters to embark on this journey.

  • PC
  • Windows

Reviews

57%
Audience ScoreBased on 31 reviews
story8 positive mentions
grinding6 negative mentions
  • The game features engaging combat and a fun monster collection mechanic that appeals to fans of dungeon crawlers.
  • Randomly generated dungeons provide replay value and keep the gameplay fresh, allowing for quick and enjoyable expeditions.
  • The humorous voice acting and NPC interactions add charm to the game, making it entertaining despite its simplicity.
  • The lack of a compelling story and repetitive quests can make the gameplay feel dull over time.
  • The interface can be cumbersome, with limitations on switching monsters and a slow save system that frustrates players.
  • Technical issues such as crashes and poor voice recording quality detract from the overall experience.
  • story20 mentions

    The game's story is minimal and largely absent, functioning primarily as a dungeon crawler with light quests that feel more like achievements than a cohesive narrative. While some players appreciate the lack of an overarching epic storyline, finding enjoyment in the generated dungeons and quirky NPCs, others feel that the repetitive nature of the quests leads to boredom. The DLC, particularly the "Monsterville Handbook," is noted to provide a more immersive experience compared to the main game.

    • “I liked the story about the werewolf most, and the interview with Peter Pretzel felt like an immersive tabloid.”
    • “Instead, there are a bunch of fun little NPCs, some quests that seem more like achievements, and generated dungeons that are actually fun and interesting to search around.”
    • “Lacking any kind of unfolding story, it is essentially a dungeon crawler.”
    • “Overall, the lack of a story makes the game a bit boring, but there is always a drive to enter one more dungeon to complete your next goal, and the fun stays fresh until just before the end, when you can't find those final rare monsters.”
    • “The story is very light; I feel the DLC 'Monsterville Handbook' does a better job immersing the player than just doing quests.”
  • grinding6 mentions

    Players find the grinding aspect of the game to be a mixed experience; while early expeditions are engaging due to item collection and leveling up, the repetitive nature of dungeon crawling can lead to tedium as the game progresses. Comparisons to Pokémon highlight that the grinding feels more pronounced and less enjoyable over time.

    • “Early in the game, this is not a problem, because you have other reasons for being there, such as collecting items and leveling up, but it can become tedious towards the end.”
    • “It's kind of like Pokémon, with more grinding and less fun.”
    • “Although the dungeon crawling is repetitive, a single expedition is relatively short, so the game does not get tedious.”
  • music5 mentions

    The music in the game is described as decent and professionally produced, fitting well within the context of gameplay, but ultimately generic and unmemorable, with many tracks resembling those found in other titles. While it contributes to the overall fun experience, it lacks distinctiveness and originality.

    • “Overall fun game with engaging combat and a pretty good soundtrack for a 50-cent game.”
    • “The music was generic (many other games have used the same tunes), and while the graphics are what you'd expect from an RPG Maker game, it always felt fun regardless.”
    • “Music is decent enough that I can keep it on when playing and seems professional and appropriate for where it is used, but not very memorable.”
  • gameplay4 mentions

    Players appreciate the gameplay for its freedom in choosing whether to engage with monsters, contrasting it with the frustrating random encounters typical of some JRPGs. The game is also praised for its engaging sound design and dynamic action, contributing to an enjoyable experience.

    • “The monsters are also your choice to fight or not, unlike some cheap JRPGs that lead you down a seemingly endless corridor of frustrating random monster attacks to add to their '40 hours of gameplay.'”
    • “Nice sounds, gameplay, and the screens keep the action coming.”
    • “The monsters are also your choice to fight or not -- not like some of those cheap JRPGs that lead you down a seemingly endless corridor of frustrating random monster attacks to add to their '40 hours of gameplay'.”
  • humor4 mentions

    The game is widely regarded as funny, with players particularly enjoying the clever use of puns in character names like "grizzler," "skorpion," and "attacknid." The humorous twist of the unchosen characters teaming up in a jealous rage adds to the comedic experience.

    • “The way you choose between the Grizzler, Skorpion, and Attacknid (I believe the Attacknid was the third one, but these are puns as you can see), with the ones you didn't choose ganging up on you out of a jealous rage is hilarious.”
  • stability2 mentions

    Users express frustration with the game's stability, particularly highlighting issues with a broken and buggy user interface that forces them to repeatedly replay the intro.

    • “Tired of replaying the intro to a game because of a broken and buggy UI.”
    • “Tired of replaying the intro to a game because of a broken and buggy UI.”
  • graphics2 mentions

    The graphics are typical of RPG Maker games, featuring familiar visuals that may feel repetitive alongside generic music and battle sequences. Despite these limitations, players still find the overall experience enjoyable.

    • “The graphics are what you'd expect from an RPG Maker game; the music was generic (many other games have used the same tunes), the maps can get repetitive, and there are many of the same battles, but it always felt fun regardless.”
  • replayability2 mentions

    Players appreciate the high replayability of the game due to its randomly generated dungeons, which provide a fresh experience with each playthrough.

    • “The random generated dungeons add incredible replay value to the game.”
    • “The random generated dungeons keep the gameplay fresh and exciting every time you play.”
    • “I love how the random generated dungeons ensure that no two playthroughs are ever the same.”
    • “The random generated dungeons offer some replay value, but it quickly becomes repetitive.”
    • “While the random generated dungeons provide a bit of replay value, they lack variety and depth.”
    • “The random generated dungeons are meant to enhance replayability, but they often feel too similar to each other.”
  • character development2 mentions

    The character development in the game is perceived as secondary to the enjoyment of NPC interactions, with players noting a lack of focus on deep character arcs or dramatic storytelling.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

39hMedian play time
38hAverage play time
36-40hSpent by most gamers
*Based on 4 analyzed playthroughs

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