- July 21, 2016
- John Wizard
- 39h median play time
Extravaganza Rising
Platforms
About
"Extravaganza Rising" is a game where players collect and train tiny monsters to fight alongside them. These monsters can evolve into rare versions with special abilities. The game's story revolves around uncovering the legend of Monsterville, a land filled with secrets and cursed creatures. Players can choose one of three characters to embark on this journey.
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- The game features engaging combat and a fun monster collection mechanic that appeals to fans of dungeon crawlers.
- Randomly generated dungeons provide replay value and keep the gameplay fresh, allowing for quick and enjoyable expeditions.
- The humorous voice acting and NPC interactions add charm to the game, making it entertaining despite its simplicity.
- The lack of a compelling story and repetitive quests can make the gameplay feel dull over time.
- The interface can be cumbersome, with limitations on switching monsters and a slow save system that frustrates players.
- Technical issues such as crashes and poor voice recording quality detract from the overall experience.
story
20 mentions Positive Neutral NegativeThe game's story is minimal and largely absent, functioning primarily as a dungeon crawler with light quests that feel more like achievements than a cohesive narrative. While some players appreciate the lack of an overarching epic storyline, finding enjoyment in the generated dungeons and quirky NPCs, others feel that the repetitive nature of the quests leads to boredom. The DLC, particularly the "Monsterville Handbook," is noted to provide a more immersive experience compared to the main game.
“I liked the story about the werewolf most, and the interview with Peter Pretzel felt like an immersive tabloid.”
“Instead, there are a bunch of fun little NPCs, some quests that seem more like achievements, and generated dungeons that are actually fun and interesting to search around.”
“Lacking any kind of unfolding story, it is essentially a dungeon crawler.”
“Overall, the lack of a story makes the game a bit boring, but there is always a drive to enter one more dungeon to complete your next goal, and the fun stays fresh until just before the end, when you can't find those final rare monsters.”
“The story is very light; I feel the DLC 'Monsterville Handbook' does a better job immersing the player than just doing quests.”