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Extravaganza Rising Game Cover

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Extravaganza Rising is a single player role playing game with a fantasy theme. It was developed by John Wizard and was released on July 21, 2016. It received very positive reviews from players.

"Extravaganza Rising" is a game where players collect and train tiny monsters to fight alongside them. These monsters can evolve into rare versions with special abilities. The game's story revolves around uncovering the legend of Monsterville, a land filled with secrets and cursed creatures. Players can choose one of three characters to embark on this journey.

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91%
Audience ScoreBased on 87 reviews
gameplay2 positive mentions
grinding5 negative mentions

  • The game is a fun and addictive dungeon crawler with engaging gameplay and well-designed mechanics.
  • Players appreciate the humor and charm of the characters, making the experience enjoyable despite a light story.
  • Randomly generated dungeons and monster collection provide replay value and keep the gameplay fresh.
  • The game suffers from a lack of a compelling story, leaving some players wanting more narrative depth.
  • Technical issues such as crashes and a cumbersome interface can detract from the overall experience.
  • Many assets feel recycled from RPG Maker, leading to a perception of low effort and quality in design.
  • story
    12 mentions Positive Neutral Negative

    The game's story is notably minimal, with many players feeling it lacks depth typical of RPGs, reducing it to a dungeon crawler experience. While some appreciate the absence of an overarching narrative, favoring the light-hearted quests and engaging NPC interactions, others find the repetitive nature of the gameplay and the lack of a compelling story to be a drawback. Overall, the narrative elements are considered weak, with some DLC content providing a more immersive experience than the main game itself.

    • “I liked the story about the werewolf most, and the interview with Peter Pretzel felt like an immersive tabloid.”
    • “Instead, there are a bunch of fun little NPCs, some quests that seem more like achievements (some you can also pick up from random NPCs), and generated dungeons that are actually fun and interesting to search around.”
    • “I'm not sure how many hours I've really logged on this game - since I played it before my computer had problems and my hard disk was completely reset (long story, has nothing to do with this game).”
    • “The biggest problem with this game for me is, well, for being an RPG, it is sorely lacking in story.”
    • “Not that every game needs to have an elaborate story to justify its existence, but with games made in the RPG Maker program, you'd kind of expect that.”
    • “Overall, the lack of a story makes the game a bit boring, but there is always a drive to enter one more dungeon to complete your next goal.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a significant time commitment, especially after reaching level 20, where progression feels stalled due to the need for extensive grinding to unlock content. While early gameplay offers engaging reasons to grind, such as item collection and leveling, it can become tedious and repetitive as players approach the endgame, drawing unfavorable comparisons to other games like Pokémon.

    • “I usually try and finish games I play before leaving a review of them; however, if this game actually does have an ending, it probably requires several more hours of grinding in order for me to actually reach it, so I think I'll make an exception here.”
    • “I feel after level 20, they should be unlockable since the highest dungeon level is 15 for the first half of the game, and at that point you are just doing quests, grinding for gold, or leveling your party.”
    • “Early in the game, this is not a problem because you have other reasons for being there, such as collecting items and leveling up, but it can become tedious towards the end.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is highly praised for its polish, intricate design, and fun mechanics, making it a standout feature of the game. Players appreciate the tactical depth and attention to detail, as well as the option to choose whether to engage with monsters, contrasting it with more frustrating JRPG experiences. Overall, the gameplay is seen as a precursor to future titles, showcasing a refined evolution of its core elements.

    • “The gameplay is the highlight of this game as it's extremely well polished, intricately designed, and very fun to play.”
    • “The gameplay tactics and attention to detail are all typical of his games, and it's hard not to love.”
    • “The monsters are also your choice to fight or not -- not like some of those cheap JRPGs that lead you down a seemingly endless corridor of frustrating random monster attacks to add to their '40 hours of gameplay'.”
  • emotional
    3 mentions Positive Neutral Negative

    Players report a strong emotional engagement with the game, experiencing a wide range of feelings from laughter to tears, indicating a deep investment in the narrative and characters. The game effectively captivates players, leading to both enjoyment and emotional turmoil.

    • “I laughed, I cried, I alt-tabbed.”
    • “But I'm invested emotionally.”
    • “This game cured my boredom and caused emotional damage.”
  • stability
    3 mentions Positive Neutral Negative

    Users have reported issues with stability, particularly highlighting frustrations with a broken or buggy user interface that forces them to replay the game's intro multiple times.

    • “Tired of replaying the intro to a game because of a broken/buggy UI.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and glitches that ruined the overall experience.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the high replayability of the game due to its randomly generated dungeons, which provide a fresh experience with each playthrough.

    • “The randomly generated dungeons add incredible replay value to the game.”
    • “I love how each playthrough feels unique thanks to the random dungeon generation.”
    • “The game's replayability is enhanced by the endless variety of dungeons you can explore.”
    • “The random generated dungeons do little to enhance replay value.”
    • “I found the random dungeons repetitive and lacking in variety for replayability.”
    • “While the game features random generated dungeons, they fail to provide meaningful replay value.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics in this RPG Maker game are typical of the engine, lacking full HD support and any customization options, which may disappoint modern PC gamers. While the visuals and music are generic and repetitive, the overall experience remains enjoyable despite these shortcomings.

    • “The graphics are what you'd expect from an RPG Maker game, but it always felt fun regardless.”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “The graphics are what you'd expect from an RPG Maker game; the music was generic (many other games have used the same tunes), the maps can get repetitive, and there are many of the same battles, but it always felt fun regardless.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is described as generic and somewhat repetitive, with many tunes reminiscent of other titles. While it is deemed decent and fitting for the gameplay, it lacks memorability and originality, making it a background element rather than a standout feature.

    • “The music is decent enough that I can keep it on while playing; it seems professional and appropriate for where it is used, but it's not very memorable.”
    • “The graphics are what you'd expect from an RPG Maker game; the music was generic (many other games have used the same tunes).”
    • “Music is decent enough that I can keep it on when playing and seems professional and appropriate for where it is used, but not very memorable.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is well-received, with players finding it genuinely funny, particularly in its clever use of puns and the amusing scenario where unselected characters comically retaliate against the player.

    • “The way you choose between the Grizzler, Skorpion, and Attacknid (I believe the Attacknid was the third one, but these are puns as you can see), with the ones you didn't choose ganging up on you out of a jealous rage is hilarious.”
  • character development
    1 mentions Positive Neutral Negative

    The character development in the game is perceived as secondary to the enjoyment of NPC interactions, suggesting that players seeking deep character arcs or dramatic narratives may find it lacking.

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39h Median play time
38h Average play time
36-40h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Extravaganza Rising is a role playing game with fantasy theme.

Extravaganza Rising is available on PC and Windows.

On average players spend around 38 hours playing Extravaganza Rising.

Extravaganza Rising was released on July 21, 2016.

Extravaganza Rising was developed by John Wizard.

Extravaganza Rising has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Extravaganza Rising is a single player game.

Similar games include Labyronia RPG 2, Millennium: A New Hope, Asguaard, Millennium 2: Take Me Higher, Girlfriend Rescue and others.