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Expeditions: Samurai Game Cover

About Expeditions: Samurai

Expeditions: Samurai is a single player and multiplayer tactical role playing game with a historical theme. It was developed by Campfire Cabal and was released on August 7, 2026. It received mostly positive reviews from players.

Expeditions: Samurai is an expansive roleplaying game set in our world during real historical events, with an intricate, branching story and a vibrant cast of characters. At every turn, you will be faced with life-or-death choices that will challenge your resolve. Create the character you want to be and choose your own path through history. Even the smallest of your decisions can have far-reaching…

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Games Like Expeditions: Samurai

Looking for games like Expeditions: Samurai? Here are top tactical role playing recommendations with a historical focus, selected from player-similarity data — start with Solasta II, GreedFall: The Dying World or Expeditions: Viking.

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Reviews

63%Audience ScoreBased on 200 reviews
graphics18 positive mentions
stability6 negative mentions

  • Engaging turn-based tactical combat with strategic depth, similar to previous Expeditions games.
  • Interesting companion characters with strong voice acting and impactful player choices.
  • Flexible character building system allowing diverse skill and weapon customization.
  • Current early access suffers from many bugs, clunky UI, and awkward controls, especially for keyboard and mouse users.
  • Unpopular art style with cartoonish 3D character models that lack expressiveness, considered a downgrade from previous titles.
  • Stealth mechanics are frustrating and poorly implemented, negatively impacting gameplay experience.
  • graphics

    103 mentions Positive Neutral Negative
    17% positive mentions, 70% neutral mentions, 13% negative mentions

    The game's graphics feature a stylized, cartoonish art style that has divided players—some appreciate its charm and performance benefits, while others find it a significant downgrade from the more realistic visuals of previous titles. Character models often lack variety and polish, leading to mixed impressions, though dynamic 3D portraits and world details receive some praise. Overall, the art direction is a notable departure that may not appeal to all fans, with improvements and refinements anticipated.

    • “Having said that, I absolutely love the art style - I get that it's not for everyone, but I love it.”
    • “Expeditions: Samurai has a gorgeous art style and an awesome gameplay loop that kept me hooked the entire time.”
    • “I really had fun playing this early access, and I loved the change in art style (I can understand why some Rome players didn't like this part of the game, but my laptop specs thank it for not being a visually realistic game).”
    • “The Fortnite aesthetic of the characters is hideous, and it’s truly a shame because it contrasts with the overall quality of the game.”
    • “Graphically it’s a blurry, washed-out Fortnite cosplay with low-res models, textures, and haze filters.”
    • “The character models are very blocky and don't really fit in with the art style either.”
  • story

    100 mentions Positive Neutral Negative
    37% positive mentions, 58% neutral mentions, 5% negative mentions

    The story received mixed feedback, with some players finding it engaging, choice-driven, and set in an interesting historical period, while others criticized it as dull, clichéd, poorly written, and lacking depth or immersion. Many noted issues with pacing, character development, and dialogue tone, describing it as either enjoyable or uninteresting, often dependent on personal taste and expectations. Overall, the narrative shows potential but feels incomplete and uneven, especially in its current early access state.

    • “Engaging story with choices and consequences.”
    • “Starting with Expeditions: Conquistador, going through Vikings and Rome, all of them fused dynamic, high-action turn-based combat with accurate historical setting and rich dialogue, making you feel as if traveling to that time and place.”
    • “Rich story, well-written characters with compelling dialogue I never skip, deep tactical combat that rewards creativity and strategy, and above all else, passion and soul from the dev team.”
    • “God awful story.”
    • “Poor story setup, bad all-round gameplay, bad writing, poor quality attempt with childish graphics that do more harm than good.”
    • “If the story was fleshed out enough to play maybe it could be justified, but this never should have released in early access and the team just waited for the storyline to be done and release it like games used to, as a full experience.”
  • gameplay

    53 mentions Positive Neutral Negative
    30% positive mentions, 62% neutral mentions, 8% negative mentions

    The gameplay of the game is generally described as promising and mechanically deep, with solid tactical RPG elements reminiscent of previous Expeditions titles and enjoyable combat and party-building aspects. However, the new stealth mechanics receive mixed to negative feedback, often seen as clunky, frustrating, or inferior to past iterations, and the UI alongside mechanics lacks polish and clarity. Overall, the game still feels like an early access product needing refinement in pacing, tactical content, stealth, and user interface to fully realize its potential.

    • “The writing was fun and the mechanics enjoyable to play through.”
    • “The mechanics feel great, combat is fun, and I really enjoyed building up my squad and exploring the world.”
    • “The core gameplay is solid, the classes seem varied, and there is a good amount of complexity for a tactical RPG.”
    • “The gameplay feels worse than Vikings, a huge step down from Rome.”
    • “Stealth mechanics are horrible, have not played many games with worse.”
    • “Gameplay took a step back, you had less options in build customization, and everything is scaled back.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    Optimization reviews are mixed, with some users criticizing poor performance despite a stylized art style that should aid efficiency, while others note smooth gameplay. However, several highlight that the performance is surprisingly bad for the game's graphical scope and generation. Overall, the game shows potential but requires significant improvements in optimization.

    • “The art style certainly isn't like Rome's, but it can help with performance if the team is constrained by budget and can't afford the time it takes to optimize insanely high resolution textures and models.”
    • “Shows promise, but might need a look at optimization and quality of life fixes.”
    • “Performance-wise, the game runs very smoothly.”
    • “The performance is also really quite terrible, particularly considering they've gone for a more stylized and less photorealistic art style.”
    • “Performances are abyssal for a PS3 generation game.”
    • “I wasn't impressed by the graphics, writing, game performance/optimization, or gameplay.”
  • stability

    7 mentions Positive Neutral Negative
    14% positive mentions, 0% neutral mentions, 86% negative mentions

    The game's stability is mixed, with early access bugs leading to occasional freezes, buggy UI elements, and inconsistent features like portraits. While some issues improved after patches, problems with stealth mechanics and controller menus persist. However, performance remains generally smooth with no major FPS drops or glitches reported.

    • “No FPS dips, no glitches.”
    • “This is, of course, an early access release, but what has been released so far is both rather buggy and very short.”
    • “The stealth was so buggy that the game felt like it was falling apart on me, and the game froze when I tried to reload after it killed me in dialogue.”
    • “My only complaint is that the portraits seem very buggy; they randomly stop appearing, only to work again before disappearing once more.”
  • music

    7 mentions Positive Neutral Negative
    71% positive mentions, 15% neutral mentions, 14% negative mentions

    The music is generally praised for being beautiful, fitting well with the game's tone, and maintaining the high quality and memorable style characteristic of the series. It effectively enhances the ambiance without becoming repetitive or tiresome.

    • “The UI theme in general is beautiful and so is the music, as usual.”
    • “Sound and music: it has a great soundtrack that never got old.”
    • “The music and ambiance is amazing.”
    • “And I didn't hear enough of the soundtrack to know if that would need adjustment to accommodate a more appropriately serious writing tone or any other departments this could cause extra work for, so I'm not sure how financially feasible real correction is at this point.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mixed bag, with some players finding certain moments hilariously awkward, while others criticize it for forced jokes, unfunny sarcasm, and an overall tone that clashes with the serious, historical setting, detracting from immersion.

    • “This led to problems later, as one might realistically imagine, and even when I tried to lie about it, I got called out for what was an obviously terrible lie - it was hilarious.”
    • “They can be hilarious, but it’s definitely not what I expected from quite a serious and supposedly historical game.”
    • “It's that 'I'm trying to be humorous as much as possible while ignoring serious moments.'”
  • character development

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    Character development receives mixed feedback, with some users appreciating the art style and tactical focus, while others criticize the character design as unappealing and lacking distinctiveness, particularly noting concerns about diversity and attractiveness.

    • “Love the art style and the character design.”
    • “There's less strategy, more tactics and character development.”
    • “Graphically it's okay, though it feels like all the character design went through an HR team, limiting creativity.”
    • “The graphics are bad, the character design is hideous, women and men almost feel the same, lacking distinctiveness.”
    • “There's less strategy, more tactics and character development, but the character growth feels shallow and unengaging.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find grinding tedious due to frequent missed or glancing attacks, which diminish the effectiveness of surprise attack bonuses. Additionally, the lack of quality-of-life features, like cumbersome looting controls and a cluttered equipment screen showing all party members regardless of presence, further hampers the experience.

    • “You can also straight up miss attacks or have them glance at foes, which makes the whole thing even more tedious and the stat that gives bonuses to surprise attacks not look good at all.”
    • “Lack of quality of life features, with some tasks being tedious like holding buttons for looting and opening.”
    • “The equipment screen shows everyone in your party, not just those currently with you, making it tedious to scroll through and equip or specialize people as desired.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is highly praised for being well-crafted and immersive, contributing significantly to player engagement alongside combat, voice acting, and story. The detailed attention to elements like Roman pronunciation and freedom to explore without time constraints further enhances the experience.

    • “The atmosphere is well-done and immersive.”
    • “When I started it, I couldn't put it down. The combat, atmosphere, voice acting, story, attention to Roman pronunciation, freedom to roam and get currency/components without time limits, etc., was awesome.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers strong replayability through polished, strategic combat with varied weapons, maps, and objectives, alongside meaningful choices like gender-based pathways that encourage multiple playthroughs and fresh experiences.

    • “The combat is the biggest strength: polished, strategic, and highly varied, with great weapon options, diverse maps, meaningful terrain, and optional objectives that encourage replayability.”
    • “I thought Expeditions: Rome did the historical element fantastically. If you played as a woman, you had to hide your gender for the first act, were locked off from certain pathways available to men, and had to work around the system. This gives it excellent replayability and meaningful choices in an area most games don't even consider.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game deeply resonates with players, evoking strong feelings such as sadness and nostalgia, particularly in comparison to its predecessor, which set a high emotional standard.

    • “When I was finishing the previous installment called Expeditions: Rome, I cried.”
    • “I cried because I knew that if another sequel ever came out, it wouldn't stand a chance of matching its predecessor.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is heavily criticized as a cash grab, offering only a limited demo experience with just a few initial quests before requiring further payment or waiting for future content. Users feel it lacks meaningful progression without additional purchases.

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Play Times

5h Median play time
5h Average play time
5-6h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Expeditions: Samurai is a tactical role playing game with historical theme. Common tags for Expeditions: Samurai include co-op campaign, turn-based, inventory management, early access, crpg and others.

Expeditions: Samurai is available on PC and Windows.

On average players spend around 5 hours playing Expeditions: Samurai.

Expeditions: Samurai was released on August 7, 2026.

Expeditions: Samurai was developed by Campfire Cabal.

Expeditions: Samurai has received mostly positive reviews from players. Most players liked Expeditions: Samurai for its graphics but disliked it for its optimization.

Expeditions: Samurai is a single player game with multiplayer and local co-op support.

Similar games include Solasta II, GreedFall: The Dying World, Expeditions: Viking, The Blood of Dawnwalker, Encased and others.