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Expeditions: Samurai Game Cover

About Expeditions: Samurai

Expeditions: Samurai is a single player and multiplayer tactical role playing game with a historical theme. It was developed by Campfire Cabal and was released on August 7, 2026. It received mostly positive reviews from players.

Expeditions: Samurai is an expansive roleplaying game set in our world during real historical events, with an intricate, branching story and a vibrant cast of characters. At every turn, you will be faced with life-or-death choices that will challenge your resolve. Create the character you want to be and choose your own path through history. Even the smallest of your decisions can have far-reaching…

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Games Like Expeditions: Samurai

Looking for games like Expeditions: Samurai? Here are top tactical role playing recommendations with a historical focus, selected from player-similarity data — start with Deadhaus Sonata, BioSynth: Rising or Expeditions: Rome.

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Reviews

63%Audience ScoreBased on 190 reviews
story37 positive mentions
stability5 negative mentions

  • Strong tactical combat system with strategic depth, similar to previous Expeditions games.
  • Engaging story with impactful choices and well-voiced, interesting companions.
  • Flexible character building with varied classes, skills, and equipment options.
  • Early Access state features bugs, clunky UI, awkward controls, and incomplete mechanics.
  • Stealth system is frustrating, overpowered, and poorly integrated with tactical combat.
  • Art style and 3D character portraits are divisive, generally considered inferior to previous entries and damaging immersion.
  • story

    97 mentions Positive Neutral Negative
    38% positive mentions, 59% neutral mentions, 3% negative mentions

    The story receives mixed feedback, with some praising its engaging dialogue, interesting premise, and meaningful choices, while others criticize it for being uninteresting, predictable, or overly cartoony. Players appreciate the setting and character depth but note pacing issues, forced humor, and occasional lack of historical context. Overall, the narrative shows potential but feels incomplete and uneven in its current early access state.

    • “Rich story, well written characters with compelling dialogue I never skip, deep tactical combat that rewards creativity and strategy, and above all else, passion and soul from the dev team.”
    • “Gorgeous 2D portraits that had character, a gripping story with twists and turns, meeting Cleopatra for the first time, playing through a woman's perspective in ancient Rome, facing all her hardships and still eventually making it all the way to empress with the help of your unique, charismatic and colorful retinue of well-written characters.”
    • “Starting with Expeditions: Conquistador, going through Vikings and Rome, all of them had one thing in common: they fused a dynamic, high-action turn-based combat experience into a quite accurate historical setting with a story rich in dialogues that made you feel as if you were travelling to that time and space period to a certain extent.”
    • “Story: well, can't say really, first couple of hours of gameplay were not 'wow great, can't wait for the rest of the story!' more like, 'hmmm, I hope they change it, improve it.' Characters are boring and ugly!”
    • “Not to mention the graphics but the story is just bad: it's too dull and stereotypical to be engaged in.”
    • “If the story was fleshed out enough to play maybe it could be justified, but this never should have released in early access and the team just waited for the storyline to be done and release it like games used to, as a full experience.”
  • graphics

    95 mentions Positive Neutral Negative
    16% positive mentions, 71% neutral mentions, 13% negative mentions

    The game's graphics adopt a stylized, cartoonish art style that marks a clear departure from the more realistic look of previous titles, eliciting mixed reactions. While some players appreciate the unique, painterly aesthetic and improved character armor designs, others criticize the blocky character models, lack of variety, and overall downgrade compared to earlier games. Despite the controversy, technical performance and animation quality are generally satisfactory, with hopes that future updates will refine character details and address rough edges.

    • “Having said that, I absolutely love the art style - I get that it's not for everyone, but I love it.”
    • “Expeditions: Samurai has a gorgeous art style and an awesome gameplay loop that kept me hooked the entire time.”
    • “Love the art style and the character design.”
    • “The art style is a significant downgrade from Rome.”
    • “The character models are very blocky and don't really fit in with the art style either.”
    • “Graphically it’s a blurry, washed-out Fortnite cosplay with low-res models, textures and haze filters.”
  • gameplay

    47 mentions Positive Neutral Negative
    30% positive mentions, 64% neutral mentions, 6% negative mentions

    Gameplay in the early access stage shows solid tactical RPG mechanics with varied classes and a good amount of complexity, drawing positive comparisons to earlier Expeditions titles. However, the newly introduced stealth system is widely seen as problematic and less satisfying than previous installments, and the game suffers from UI shortcomings, unclear mechanics explanations, and some clunky elements. Despite these issues, the core gameplay loop remains engaging and promising, though many recommend waiting for further development before fully investing.

    • “The mechanics feel great, combat is fun, and I really enjoyed building up my squad and exploring the world.”
    • “The core gameplay is solid, the classes seem varied, and there is a good amount of complexity for a tactical RPG.”
    • “The gameplay is great, quick to learn, characters interesting, entertaining, etc.”
    • “The new stealth system is inferior to what Expeditions: Rome had. I realize it's still early access with limited gameplay, but I hope they make the old stealth system an option.”
    • “The game needs much better explanations of its mechanics, statuses, and character states — something closer to the useful glossary/reference material of previous Expeditions games.”
    • “But it needs considerably more tactical content, stronger pacing and writing, better UI and information, a more satisfying stealth system, and more fully developed party and camp mechanics.”
  • music

    7 mentions Positive Neutral Negative
    71% positive mentions, 15% neutral mentions, 14% negative mentions

    The music is consistently praised for its quality, fitting ambiance, and nostalgic nods to previous games in the series. It enhances the overall experience with beautiful themes and a soundtrack that remains engaging throughout.

    • “It has a great soundtrack that never got old.”
    • “The music and ambiance is amazing.”
    • “The UI theme in general is beautiful and so is the music, as usual.”
    • “I didn't hear enough of the soundtrack to know if it would need adjustment to match a more appropriately serious writing tone or affect other departments, so I'm unsure how financially feasible real correction would be at this point.”
  • optimization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    User feedback on optimization is mixed, with some praising smooth performance while others point out subpar graphics and performance issues reminiscent of older console generations. The game shows potential but may need further refinement in optimization and quality-of-life improvements.

    • “The art style certainly isn't Rome's, but it can certainly help with performance if the team is constrained by budget and can't afford the time it takes to optimize insanely high-resolution textures and models.”
    • “Shows promise, but might take a look a lot on optimization and quality of life fixes.”
    • “Performance-wise, the game runs very smoothly.”
    • “Shows promise, but might need a lot of work on optimization and quality of life fixes.”
    • “I wasn't impressed by the graphics, writing, game performance/optimization, or gameplay.”
    • “Performances are abyssal for a PS3 generation game.”
  • stability

    6 mentions Positive Neutral Negative
    17% positive mentions, 0% neutral mentions, 83% negative mentions

    The game's stability has improved since its early access launch, with initial bugs largely addressed after patches. However, issues remain with buggy controller UI, occasional freezes, and inconsistent portrait displays, while performance lacks FPS dips or major glitches.

    • “No FPS dips, no glitches.”
    • “The stealth was so buggy that the game felt like it was falling apart on me, and the game froze when I tried to reload after it killed me in dialogue.”
    • “My only complaint is the portraits seem very buggy; they randomly stop appearing only to work again before disappearing again.”
    • “Also, the game freezes occasionally.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is perceived as forced, overly jokey, and often clashes with the serious, historical tone, leading to a lack of immersion. While some find certain moments hilariously absurd, many criticize the writing for relying on awkward, sarcastic millennial humor that feels out of place and detracts from the story.

    • “This led to problems later, as one might realistically imagine, and even when I tried to lie about it, I got called out for what was an obviously terrible lie - it was hilarious.”
    • “They can be hilarious, but it’s definitely not what I expected from quite a serious and supposedly historical game.”
    • “Its that "I'm trying to be humorous as much as possible while ignoring serious moments."”
  • character development

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    Character development receives mixed feedback, with some appreciating the art style and tactical depth, while others criticize the character design as unappealing and lacking distinction, particularly noting concerns about character diversity and attractiveness.

    • “Love the art style and the character design.”
    • “Graphically it's okay, though I feel like all the character design went through an HR team.”
    • “The graphics are bad, the character design is hideous, women and men almost feel the same.”
    • “There's less strategy, more tactics and character development.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is seen as tedious due to frequent missed or glancing attacks and lack of quality-of-life features like streamlined looting. Additionally, managing equipment is cumbersome since the screen displays the entire party rather than just the current members, adding to the repetitive effort.

    • “You can also straight up miss attacks or have them glance at foes, which makes the whole thing even more tedious and the stat that gives bonuses to surprise attacks not look good at all.”
    • “Lack of quality of life features, with some mechanics being tedious like holding buttons for looting or opening.”
    • “The equipment screen shows everyone in your party, not just those currently with you, making it tedious to scroll through and equip or specialize people as desired.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Replayability is a key strength, driven by polished, strategic combat with diverse weapons and maps, as well as meaningful terrain and optional objectives. Additionally, unique narrative choices—such as gender-based gameplay differences—offer fresh pathways and encourage multiple playthroughs.

    • “The combat is the biggest strength: polished, strategic, and highly varied, with great weapon options, diverse maps, meaningful terrain, and optional objectives that encourage replayability.”
    • “I thought Expeditions: Rome did the historical element fantastically. If you played as a woman, you had to hide your gender for the first act, locking you off from certain pathways that men had, and you had to work around the system, giving it excellent replayability and meaningful choices that most games don’t even consider.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is profound, with players expressing deep attachment and even tears upon completing its predecessor, highlighting the strong emotional connection and high expectations for future sequels.

    • “When I was finishing the previous installment called Expeditions: Rome, I cried.”
    • “I cried because I knew that if another sequel ever came out, it wouldn't stand a chance of matching its predecessor.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users view the monetization as a cash grab, criticizing the game for offering only a limited demo-like experience with just a few quests before requiring payment, while the rest is presented as a future roadmap rather than completed content.

  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The atmosphere is highly praised for its immersive qualities, enhanced by authentic Roman pronunciation and a captivating combination of combat, story, and exploration, making it difficult for players to put the game down.

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Play Times

5h Median play time
5h Average play time
5-6h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Expeditions: Samurai is a tactical role playing game with historical theme. Common tags for Expeditions: Samurai include co-op campaign, turn-based, inventory management, early access, crpg and others.

Expeditions: Samurai is available on PC and Windows.

On average players spend around 5 hours playing Expeditions: Samurai.

Expeditions: Samurai was released on August 7, 2026.

Expeditions: Samurai was developed by Campfire Cabal.

Expeditions: Samurai has received mostly positive reviews from players. Most players liked Expeditions: Samurai for its story but disliked it for its optimization.

Expeditions: Samurai is a single player game with multiplayer and local co-op support.

Similar games include Deadhaus Sonata, BioSynth: Rising, Expeditions: Rome, Divinity: Original Sin 2, Stolen Realm and others.