Skip to main content

NORSE: Oath of Blood

A solid Viking tactics experience with strong atmosphere and satisfying executions, but technical flaws and safe design keep NORSE: Oath of Blood from true greatness.
NORSE: Oath of Blood Game Cover
62%Game Brain Score
story, gameplay
stability, optimization
62% User Score Based on 1,118 reviews
Critic Score 63%Based on 3 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
NORSE: Oath of Blood Game Cover

About

NORSE: Oath of Blood is a single player tactical role playing game with a historical theme. It was developed by Arctic Hazard and was released on February 17, 2026. It received mostly positive reviews from both critics and players.

A Turn-Based Tactics game set in Viking-Age Norway. Build a settlement, forge alliances, and fight strategic battles. Manage a community of craftspeople, farmers, and warriors, as you grow strong on your path to vengeance in this story-rich saga.

Skip User Reviews

62%
Audience ScoreBased on 1,118 reviews
story366 positive mentions
stability261 negative mentions

  • Engaging Viking-themed story with well-written characters and strong voice acting.
  • Enjoyable turn-based tactical combat that is accessible yet offers strategic depth.
  • Settlement and crafting systems add meaningful progression and immersion.
  • Game plagued by numerous bugs, glitches, and frequent crashes impacting playability.
  • Poor optimization resulting in performance issues even on high-end hardware.
  • Short, linear campaign with little replayability and limited side content or open-world exploration.
  • story
    1,180 mentions Positive Neutral Negative

    The story is a classic, well-written Viking revenge tale with strong voice acting and engaging characters that effectively immerse players in the Viking Age atmosphere. However, it is relatively short, linear, and lacks meaningful player choices or side missions, which limits replayability and depth. Despite technical issues and bugs that sometimes disrupt progression, the narrative and cinematic presentation remain the standout, drawing many players through to the end and sparking hopes for future expansions or DLC to continue the saga.

    • “The story is very good with a mature overtone of honor and revenge with great voice acting.”
    • “With that done to the devs you have done an amazing job crafting a beautiful story and great turn based combat that feels punishing and rewarding at the same time please do not stop with just this game i would love to play more games like this.”
    • “The game is driven along by a very rich and deep narrative storyline, which is voice acted throughout by dozens of good voice actors.”
    • “Unfortunately there aren't really any major forks in the plot and not really a lot of opportunity for build diversity.”
    • “About a dozen missions, labelled 'story mission', and you're done.”
    • “The story is an entirely bogstandard revenge story of two rather characterless siblings trying to avenge the death of their father.”
  • gameplay
    316 mentions Positive Neutral Negative

    The gameplay offers solid turn-based tactical combat combined with settlement building and RPG elements, providing an engaging and satisfying core loop. However, it suffers from numerous bugs, glitches, and performance issues that can disrupt immersion and progression, and the overall experience is somewhat short and linear with underdeveloped mechanics and limited depth outside combat. With improvements in polish, stability, and expanded gameplay systems, it shows strong potential to become a standout tactical RPG.

    • “Well-thought-out tactical gameplay, high-quality graphics and animation, gorgeous Viking-Scandinavian-style music, and wonderful, well-directed cutscenes.”
    • “The turn-based combat is both challenging tactically and fun; I love the execution mechanic which involves fishing for crits, and the permadeath/warrior randomisation creates some great emergent storytelling.”
    • “Gameplay-wise, combat has depth; positioning and decision-making matter, the settlement building function is good, trading for requirements to complete projects is a really nice touch that provides balance between the combat and eliminates that one-dimensional feel.”
    • “The gameplay is a bit buggy; a few bug fixes and optimizations would go a long way, but it is newly released so there is time; just would have been nice if that was done beforehand.”
    • “Unless the game gets a major overhaul of the base gameplay loop, including gear progression, numerical values on the gear, enemy AI, it'll just be too shallow of a gameplay experience to be worth your time.”
    • “The actual fighting mechanics are trash; tutorials show all of the active environment buffs (high ground, knocking people into fire, throwing dropped weapons), but half the time the fire cannot be interacted with, you cannot knock people off high ground, and I have seen more misses than hits when you actually find a spot on the high ground to use.”
  • stability
    268 mentions Positive Neutral Negative

    The game is widely reported to be very buggy and unstable, with frequent crashes, graphical glitches, animation errors, and occasional game-breaking bugs that disrupt progression. While some players find it enjoyable despite these issues, many note that poor optimization and numerous technical problems significantly affect the experience, suggesting the game feels closer to an early access state. Developers are actively patching, but the current state of instability hampers overall playability.

    • “I am playing with no glitches or game-breaking errors.”
    • “In combat or closed environments (like town) it still runs great.”
    • “As for the performance, mostly it runs great.”
    • “At one point, I joked about the "vibrating direwolves" in the first section of the game, because of the graphical glitches.”
    • “The bugs and glitches are just so overwhelming and with having a bug that hard locks your playthrough not even a quarter into story, is truly just unacceptable.”
    • “Right now it's buggy, unpolished, poor optimization, weak combat, no gore, executions are laughably bad, and the worse part is that in just 15 mins of me playing I've already encountered my first game breaking bug.”
  • optimization
    251 mentions Positive Neutral Negative

    The game suffers from widespread poor optimization, causing frequent stuttering, low frame rates, crashes, and performance issues even on high-end PCs. Although patches have somewhat improved stability and performance since launch, many players still report significant bugs and inconsistent frame rates, making the experience frustrating for some. Overall, the game shows promise, but critical optimization fixes are needed before it can deliver a smooth and polished gameplay experience.

    • “I decided to postpone my coverage until the developers released a few patches that addressed these performance issues, and luckily they did.”
    • “Game is awesome now that performance issues have been fixed, a lot of effort has been put into the story from what I can tell so far and the gameplay is satisfying.”
    • “Thankfully, the recent 1.0.4 update has finally brought the performance to an acceptable level.”
    • “Performance is inconsistent even on low settings, with frequent FPS drops and stuttering.”
    • “The game is great but performance... oh boy... probably one of the worst UE5 titles I ever played.”
    • “The performance is abyssal, a full release should be in a better state.”
  • graphics
    197 mentions Positive Neutral Negative

    The graphics in this game offer a visually appealing Viking-themed aesthetic with strong art direction and cinematic cutscenes, but are frequently marred by numerous glitches such as clipping, disappearing models, and animation bugs. Performance issues, including poor optimization and high resource usage even on powerful hardware, lead to choppy frame rates and crashes, detracting from the overall experience. While many appreciate the style and effort, most agree that significant graphical polish and optimization patches are needed to fully realize the game's visual potential.

    • “Well-thought-out tactical gameplay, high-quality graphics and animation, gorgeous viking-Scandinavian-style music, and wonderful, well-directed cutscenes.”
    • “The graphics are very good, and the cinematics are fluid — it’s clear a lot of love and effort went into them.”
    • “The graphics are UE5 so if you have the rig for it it will look great, the faces and animations for cutscenes especially are top tier.”
    • “One of the worst graphics in this price range.”
    • “The graphics fail to render properly at times, which makes the world feel unfinished.”
    • “Every character in the intro cinematic and in the game has this terrible fizzy aura around them caused by bad anti-aliasing that doesn't go away no matter what graphics settings you use.”
  • music
    55 mentions Positive Neutral Negative

    The game's music consistently receives high praise for its atmospheric, authentic Viking-inspired soundtrack that greatly enhances immersion and mood. Many reviewers highlight the soundtrack as a standout feature, describing it as stunning, gritty, and memorable enough to want it outside the game. Despite technical issues affecting gameplay, the music remains a major strength and key draw for players.

    • “Well-thought-out tactical gameplay, high-quality graphics and animation, gorgeous Viking-Scandinavian-style music, and wonderful, well-directed cutscenes.”
    • “The game definitely needs some more patches but for me the story, battles, music and cinematics are the standout and were enough to keep me going.”
    • “Graphics, gameplay and combat are all great but the soundtrack and voice acting in this game are on another level.”
    • “Multiple crashes - these range from trying to load save files where the music just stops and the screen is black and I have to force the program to stop.”
    • “I click continue, get a black screen and some music and... nothing.”
    • “Tried loading up my save game day 2 of launch and I can't even get it to load, just sits in a black loading screen with Norse music.”
  • humor
    46 mentions Positive Neutral Negative

    The game features a strong Scandinavian-inspired humor that blends well with its rich story and quirky characters, earning frequent praise for its funny dialogue, cutscenes, and voice acting. While some bugs and animation quirks occasionally produce unintended hilarity, the humor remains an engaging and refreshing highlight that balances seriousness with comedic moments. Overall, players find the humor charming, lively, and integral to the experience despite technical rough edges.

    • “The humor is great and the mouth animations are just downright belly laugh inducing.”
    • “This game had me fully laughing out loud at the dialogue in cut scenes.”
    • “They possess a specific kind of viking humor and personality—robust, entertaining, and grounded in the historical reality of the time.”
  • atmosphere
    31 mentions Positive Neutral Negative

    The game consistently delivers a strong, immersive Viking atmosphere, praised for its visual design, music, and voice acting that effectively evoke 9th-century Nordic culture. The narrative and characters complement this well, creating a grounded saga with engaging storytelling. While atmospheric and thematic elements receive high marks, some technical flaws and design decisions slightly hinder the overall experience.

    • “With its mix of strategic combat, clan management, and a gritty Nordic atmosphere, the game offers an engaging journey for players who enjoy leading their own band of warriors to glory.”
    • “Visually, the game is impressively sharp, capturing the cold, rugged atmosphere of 9th-century Norway beautifully.”
    • “The narrative feels like a proper saga, and the presentation really sells the atmosphere.”
    • “The concept and atmosphere are promising, but the game needs a lot of work.”
    • “An alternative logic, incomprehensible to the human mind, and the lack of even an attempt to create an ancient Norse atmosphere.”
    • “Great game/atmosphere, but veeery buggy.”
  • replayability
    23 mentions Positive Neutral Negative

    Replayability is generally seen as low due to the game's linear, scripted nature and short length, with many players feeling there's little incentive to replay once completed. Some suggest that adding more story choices, branching paths, or sandbox elements could significantly improve replay value. Despite this, a few players still enjoyed their experience and hope future updates might enhance replayability.

    • “I love that game and have played it four times start to finish because it has replayability.”
    • “Some endgame content, replayable missions, new game+ or whatever.”
    • “Norse has the potential to be an infinitely replayable simulator, and it's baffling to me that they didn't even consider that.”
    • “The only real 'salt' I could find is that the replayability of the game is non-existent.”
    • “Even so, without a sandbox mode and with all missions fully scripted, it doesn’t seem to offer much replay value.”
    • “But as far as replayability goes, the story and its timed quests just make replayability more of a chore than anything else.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional impact of the game is mixed: some players felt deeply connected to characters and moved by key moments, while others found the dialogue clichéd and the characters lacking depth. Emotional engagement is often tied to character interactions and story development, though inconsistent animations and intrusive UI elements sometimes diminish the intended effect. Adding romance and lineage mechanics could enhance long-term emotional investment.

    • “I cared enough about the characters that the emotional beats landed as they should have.”
    • “When a game can draw you in and elicit real emotions, yes the damn thing made me cry, you know you have a top tier game.”
    • “I blinked and suddenly I was deep in Viking politics, emotionally attached to characters, and questioning my real-world responsibilities.”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is often perceived as tedious and poorly designed, with town management, crafting, and equipping mechanics feeling like repetitive busywork rather than engaging challenges. Technical issues and clunky interfaces further exacerbate the sense of tedious progression, making the latter half of the game a slog for many players.

    • “The town management and upgrade system often feel like tedious busywork, turning the experience into a chore rather than a strategic joy.”
    • “Both obtaining recipes and crafting them at the crafters are tedious, counterintuitive, and overall not well thought out.”
    • “Trying to equip people is tedious and very difficult.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is generally solid, with well-designed characters embodying classic Norse archetypes and enough unique traits to engage players. Despite a shorter game length, key characters receive meaningful development, supported by strong cut scenes and voice acting. However, some critiques highlight lackluster development overall and unappealing character designs, especially for the main character.

    • “Solid character design: every character felt like some classic Norse archetype, and for the most part, with enough unique personality to keep me engaged.”
    • “Characters had depth, and given how short the game is, it did deliver character development as well where it was needed.”
    • “Where this game wins for me was the cut scenes, voice acting, and character development.”
    • “Character development is lackluster.”
    • “The character design for the main character is very unappealing and downright goofy looking sometimes.”
    • “The character designs and non-combat animations seem a bit off and uncanny.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization is widely viewed as a cash grab, with heavy advertising that detracts from the experience; most users recommend avoiding it for now.

    • “Avoid this cash grab for now but might be worth it in the far distant future.”
    • “Feels like a cash grab.”
Skip Critic Reviews
Skip Game Offers

Buy NORSE: Oath of Blood

14h Median play time
12h Average play time
6-20h Spent by most gamers
*Based on 36 analyzed playthroughs
Skip Videos

Videos

Skip Games Like NORSE: Oath of Blood
Skip Game News
Skip FAQs

Frequently Asked Questions

NORSE: Oath of Blood is a tactical role playing game with historical theme.

NORSE: Oath of Blood is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 12 hours playing NORSE: Oath of Blood.

NORSE: Oath of Blood was released on February 17, 2026.

NORSE: Oath of Blood was developed by Arctic Hazard.

NORSE: Oath of Blood has received mostly positive reviews from both players and critics. Most players liked NORSE: Oath of Blood for its story but disliked it for its stability.

NORSE: Oath of Blood is a single player game.

Similar games include Edge of Eternity, Expeditions: Viking, Wolcen: Lords of Mayhem, Wasteland 3, Empire of Sin and others.