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Swordhaven: Iron Conspiracy

Swordhaven: Iron Conspiracy Game Cover
79%Game Brain Score
story, gameplay
grinding, music
79% User Score Based on 287 reviews

Platforms

LinuxPCMac OSSteam DeckWindows
Swordhaven: Iron Conspiracy Game Cover

About

Swordhaven: Iron Conspiracy is a single player role playing game. It was developed by AtomTeam and was released on December 16, 2025. It received mostly positive reviews from players.

Swordhaven: Iron Conspiracy is a fantasy cRPG set in the mysterious land of Nova Drakonia, where you uncover a gripping plot after receiving a strange artifact from a dying man. Featuring flexible turn-based or real-time with pause combat, a classless roleplaying system, and a vast nonlinear world filled with unique NPCs and multi-solution quests, it combines classic inspiration with modern design.

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79%
Audience ScoreBased on 287 reviews
story36 positive mentions
grinding9 negative mentions

  • The game features a rich and engaging story with well-written characters and dialogue options that feel meaningful.
  • Combat is enjoyable with a mix of turn-based and real-time options, allowing for strategic gameplay.
  • The game has a nostalgic feel reminiscent of classic CRPGs like Baldur's Gate, with a focus on exploration and character development.
  • The game feels incomplete, with many quests and areas lacking polish and content, particularly in the later stages.
  • Combat can be frustrating due to low hit chances and unbalanced enemy encounters, making progression feel slow and tedious.
  • There are several bugs and technical issues that can disrupt gameplay, including freezing and unresponsive NPCs.
  • story
    158 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many players noting that while the writing is strong and the world is engaging, the main plot feels rushed and incomplete, particularly towards the end. Companion characters are often described as lacking depth and impact on the narrative, and several quests are reported as broken or unfinished, detracting from the overall experience. Despite these issues, some players appreciate the branching narratives and meaningful choices, indicating potential for a compelling story if further developed.

    • “The writing is strong, the story engaging, and the world invites exploration and curiosity.”
    • “The quests are layered with options that actually feel meaningful, and you’ll constantly run into moments where your actions have real consequences.”
    • “If you love CRPGs where your choices matter and the story keeps you hooked, Swordhaven is an absolute must-play.”
    • “Lady Korlynn's quest line is unfinished and needs to be completed.”
    • “The game's plot feels incongruous with its setting and world lore.”
    • “The story is vague and kind of generic at first.”
  • gameplay
    38 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of nostalgia and frustration, with some players appreciating the old-school vibe and improved mechanics, while others criticize weak and unengaging systems, repetitive combat, and bugs that hinder the experience. The dialogue system and crafting mechanics receive praise, but many feel that the overall gameplay lacks polish and depth, leading to a mediocre experience. Despite its interesting plot and graphics, the game struggles to fully engage players, with some expressing hope for future improvements.

    • “Old school vibe with modern graphics and gameplay.”
    • “The game is undoubtedly interesting; it’s a return to the classics, but with a multitude of new mechanics.”
    • “The narration is great, the world feels alive, and the gameplay just keeps pulling you back for more.”
    • “Gameplay-wise, it's oversized maps with little to do and repetitive combat encounters.”
    • “But then too many bugs come in; there are several points where the camera pans to an NPC to move a scene forward where it simply freezes on them and the game is unresponsive. I managed to pass some of them by pressing escape before the camera moved, but yesterday I had enough when it ruined the last 10-15 minutes of gameplay as I hadn't saved.”
    • “Graphic and sound-wise, it's serviceable, but the story and gameplay is aggressively mediocre.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the updated visuals and low fantasy aesthetic, while others criticize them as outdated and lacking detail, reminiscent of older titles. Many find the graphics serviceable but not memorable, and while they contribute to the overall experience, they do not elevate the game significantly. Overall, the graphics are seen as a step up from previous titles in the genre, but still leave room for improvement.

    • “Old school vibe with modern graphics and gameplay.”
    • “The graphics feel like they were made on an updated, refined atom engine.”
    • “The graphics are pretty nice, especially like shadows from the clouds — they definitely add beauty and realism.”
    • “The graphics are kinda bad, I won't lie, but the actual writing and story is pretty good so far; I quite like the lore.”
    • “One of my biggest complaints is how the game looks; it's very fuzzy. If you look at how amazing and crisp Trudograd looks and how beautiful the light and weather are, you will be disappointed at the 2010-ish graphics the game now has.”
    • “I would say wait for the next big update to jump into the game and ignore some of the ugly textures and graphics for now.”
  • grinding
    9 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unrewarding, often leading to frustration as they struggle to level up skills and characters. Many report that the excessive grinding required to progress feels unfair, particularly when coupled with long wait timers and limited enemy encounters, making the experience feel slow and monotonous. Overall, the grinding mechanics detract from the enjoyment of the game, turning it into a basic and laborious questing experience.

    • “Tedious and unrewarding.”
    • “I got to a point where the fights felt unfairly difficult. I was playing on normal difficulty with a party of four, and so I went to do other stuff to level up—then I ran out of other stuff to do, it seems, besides slowly grinding.”
    • “Additionally, the game can be quite grindy, especially if you're trying to level up quickly.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere in "Swordhaven" is generally praised as its strongest aspect, with players noting that locations feel lived-in and purposefully designed, contributing to a rich role-playing experience. While some users expressed concerns about certain elements feeling like filler, the overall sentiment highlights a unique and engaging atmosphere that enhances gameplay.

    • “Every location feels lived-in, atmospheric, and purposefully designed.”
    • “If you love deep role-playing, rich atmosphere, and thoughtful design, Swordhaven delivers exactly that.”
    • “Even Krasnoznamenny in their first game had more life, atmosphere, and content than Swordhaven.”
    • “Atmosphere is the strongest point of this game, in my opinion.”
    • “Solid atmosphere.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is consistently praised for its clever writing and funny dialogue, often eliciting genuine laughter from players. While some quests may lack inspiration, the engaging and humorous dialogue options enhance the overall experience, making the writing a standout feature. Players appreciate the blend of humor with exploration, contributing to a memorable gameplay experience.

    • “Honestly, this is really well done and the writing so far has been at times hilarious and had me laughing out loud.”
    • “The real reason to play is the writing and humor in the game and just the exploration.”
    • “The writing is funny, and I had a great time roleplaying as a high-luck, persuasion-focused leader character.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is generally described as modest and well-thought-out, contributing to the atmosphere without being overly memorable. While some players appreciate the charming quality of the soundtrack, others express a desire for more variety in the music. Overall, the soundtrack is considered acceptable, enhancing the gameplay experience, especially in early access.

    • “So far this game has exceeded every expectation I had - even unexpected quality with music, controller support, and lore.”
    • “The writing is sharp, the combat is fun, and the music is charming.”
    • “No sound or music at all as she does her jig?”
    • “Soundtrack and graphics are acceptable, nothing memorable here though.”
    • “I’d also love to see more varied music in the full release.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability has received mixed reviews. While some players report experiencing minimal technical issues and commend the developers for ongoing improvements, others have encountered frustrating bugs, particularly with camera transitions that can disrupt gameplay. Despite these challenges, many users note that they were able to complete the game without major game-breaking glitches.

    • “The game is janky and buggy in some places, but I was able to finish it without any game-breaking bugs on launch.”
    • “But then too many bugs come in; there are several points where the camera pans to an NPC to move a scene forward where it simply freezes on them and the game is unresponsive. I managed to pass some of them by pressing escape before the camera moved, but yesterday I had enough when it ruined the last 10-15 minutes of gameplay as I hadn't saved.”
    • “Because it's solid in the parts that are available, it's not a horrible buggy mess with constant crashing and unpolished aspects planted throughout like so many other titles.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game's replayability is seen as limited but improved compared to previous titles, with some players noting a lack of meaningful choices in skill trees and character builds. However, others highlight the potential for replay value through diverse weapons, playstyles, and quest resolutions, suggesting that future content updates could enhance this aspect further.

    • “My gut is telling me the replay value is high too.”
    • “The game is shaping up nicely — more content yet to come, but what’s there is enough for a good 30 hours of playtime, to say nothing of replayability thanks to the variety of weapons, playstyles, and quest resolutions.”
    • “I also noticed a big change when I used different attributes, which brings variety and replayability.”
    • “Not much replayability, but way more than in their previous games.”
    • “The skill tree feels rather limited; there are some choices and replayability, but considering every character focuses mostly on one type of weapon, there are only a few skills in each weapon type tree to choose from. If you decide on one type of playstyle, you can't really modify your build.”
    • “This needs some serious rebalancing if replayability is desired.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some players feeling that it lacks depth and meaningful progression, particularly in the early levels. While the game offers more character development than many AAA titles, the system is criticized for being restrictive, as skill points are tied to a single attribute, limiting player choices. Additionally, combat mechanics are described as clunky, contributing to a challenging experience that may frustrate players.

    • “With it being in early access, it has more character development than most AAA games.”
    • “Well designed maps, character development, and story progression.”
    • “As you advance, you gain skill points and ability points, with the constraint that skill points are driven by one attribute, which further limits character development.”
    • “In 15+ hours, I made it to level 3, which doesn't offer enough character development to see meaningful increases in skills or character strength.”
    • “The combat is a bit clunky and the character development system is not much better. I struggled a lot with the combat, and the game becomes rather difficult even on easy difficulty as the enemies seem to scale a lot more than the player character and party.”
    • “As you advance, you gain skill points and ability points, but a constraint is that skill points are driven by one attribute, which further limits character development.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game is perceived as genuine and not a typical cash grab, with players encouraged to support a promising title in the early access phase. However, some users express disappointment regarding the game's fantasy elements, which diverge from their expectations set by the marketing.

    • “The monetization model feels exploitative, with essential features locked behind paywalls that make it hard to enjoy the game without spending extra money.”
    • “I was lured by the 'low magic' advertisement, but I was hoping it to be more real and less fantasy.”
    • “The in-game purchases are overwhelming and disrupt the overall experience, making it feel more like a cash grab than a well-designed game.”
  • emotional
    1 mentions Positive Neutral Negative

    Players find the game's world and NPCs to be heartwarming and endearing, contributing to an overall emotional experience that feels wholesome and inviting.

    • “The world and NPCs feel genuinely wholesome, creating an emotional connection that enhances the overall experience.”
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24h Median play time
20h Average play time
2-30h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Swordhaven: Iron Conspiracy is a role playing game.

Swordhaven: Iron Conspiracy is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 20 hours playing Swordhaven: Iron Conspiracy.

Swordhaven: Iron Conspiracy was released on December 16, 2025.

Swordhaven: Iron Conspiracy was developed by AtomTeam.

Swordhaven: Iron Conspiracy has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Swordhaven: Iron Conspiracy is a single player game.

Similar games include Encased, ATOM RPG: Post-apocalyptic indie game, Atom RPG, Black Geyser: Couriers of Darkness, Wasteland 3 and others.