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GreedFall: The Dying World

Seeing Spiders go in a completely different direction with GreedFall 2: The Dying World is bizarre. There is some promise, but it needs a healthy amount of time and polish to develop into something worthwhile.
GreedFall: The Dying World Game Cover
63%Game Brain Score
story, gameplay
optimization, stability
62% User Score Based on 698 reviews
Critic Score 63%Based on 17 reviews

Platforms

Xbox Series X|SPCAmazon LunaPlaystation 5CloudXbox Cloud GamingXboxNVIDIA GeForce NOWWindowsPlayStation
GreedFall: The Dying World Game Cover

About

GreedFall: The Dying World is a single player open world role playing game with fantasy, romance and dark fantasy themes. It was developed by Spiders and was released on September 24, 2024. It received mostly positive reviews from both critics and players.

Your destiny is in your hands This all-new tale begins three years before the events of Greedfall, and follows the adventures of a native Teer Fradeean snatched from their homeland and brought to the Old Continent against their will. You discover the world of the “renaígse” (foreigners): a land full of mystery, whose beautiful facade belies its rotten core. Crowded into decaying cities rife with …

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62%
Audience ScoreBased on 698 reviews
story188 positive mentions
optimization16 negative mentions

  • Rich story and worldbuilding with immersive lore and compelling characters.
  • Expansive and beautifully designed environments with unique cultural elements.
  • Multiple ways to approach quests and tactics in combat, appealing to fans of classic RPGs like Dragon Age: Origins.
  • Combat system heavily criticized for being clunky, slow, and less fun compared to the first game.
  • Game suffers from many bugs, crashes, and technical issues that interrupt gameplay and progression.
  • Character customization and UI are limited, with poor quality facial options and clunky inventory management.
  • story
    634 mentions Positive Neutral Negative

    The story of this RPG is generally praised for its rich world-building, compelling companions, and engaging narrative with strong themes of colonialism and political intrigue that appeal to fans of story-driven RPGs. While the main plot and companion quests are well-designed and emotionally resonant, issues such as rushed pacing, occasional lack of depth in character development, missing or bugged quest content, and a reliance on reading subtitles in a constructed language reduce immersion. Despite technical bugs and some quest and dialogue inconsistencies, many players find the storytelling to be the strongest aspect, carrying the game even when combat and polish fall short.

    • “The companion quests are varied, complex with several steps in most instances, and fit in well with the main story.”
    • “Story, characters, and world-building are the game's biggest treasure, same as with the first one.”
    • “Companion arcs hit emotionally, exploration is rewarding without hand-holding, and even smaller quests feel layered and meaningful.”
    • “Unfortunately, it does feel like there is missing content (especially for one companion who doesn't seem to have any quests as of this review), and lots of places with incongruent dialogue between a companion and the main character.”
    • “The plot structure also needed work; important moments are often rushed through (or skipped entirely, leaving me to wonder what everyone is talking about), and there’s too much telling rather than showing.”
    • “There’s a distinct lack of cutscenes after the first third of the game, which really undercut the larger story moments, and the way that companion quests are managed meant I kept only hearing their reactions to the story way after it had happened.”
  • gameplay
    172 mentions Positive Neutral Negative

    Gameplay in the latest Greedfall iteration represents a significant shift from the original's action-RPG style to a real-time-with-pause tactical system reminiscent of Dragon Age: Origins, offering multiple problem-solving approaches and decent character progression. While some praise its strategic combat depth, exploration enhancements, and familiar RPG mechanics, many criticize the combat as clunky, slow, or poorly optimized, with notable bugs and UI issues detracting from the overall experience. The mix of ambitious mechanics and uneven execution results in a divisive reception, with enjoyment often hinging on player preference for tactical gameplay over action-oriented combat.

    • “The gameplay is ambitious, and it’s good that there are usually a few different ways to solve a problem so you can tailor your playthrough.”
    • “The locations are gorgeous, the soundtrack is magnificent and the gameplay is surprisingly smooth compared to the previous title.”
    • “Contrary to some opinions, I really enjoy the new combat mechanics; as others have said, it plays very similar to Dragon Age: Origins mixed with some Divinity in action point management. Some mechanics and animations need tweaking, but remember, this is early access, and with those tweaks, I think Greedfall 2 will have an amazing combat system.”
    • “The game is poorly optimized, and the gameplay and combat are bad.”
    • “The combat is a bore, player interaction seems very limited, and I know this is just the beta but who told you to change the combat mechanics?”
    • “Pathfinding and target selection issues severely hamper combat, while auto-attacking feels sluggish and awkward. Decision-making currently doesn't feel very impactful. Dialogue and inventory interfaces are a disaster. Performance is uneven and several bugs directly affect gameplay.”
  • graphics
    160 mentions Positive Neutral Negative

    The graphics in the game show a clear improvement over the original, with beautiful environments, detailed character designs, and a strong, immersive art style. However, many users report significant graphical bugs, animation glitches, and poor optimization leading to performance issues, especially on lower-end hardware. While visuals are praised for their aesthetic and world-building, the overall graphical fidelity and technical polish feel outdated and rough around the edges in this early access state.

    • “The visuals are wonderful, the cities are big, with breathtaking vistas, the interiors have their specific climate, adequate to the epoch and different cultures.”
    • “The graphics of this game are positively gorgeous and the story is quite interesting so far.”
    • “- the graphics are beautiful, the world is vibrant and detailed, the artists really put their heart into it.”
    • “The graphics are quite appealing, especially in terms of world-building and character design, which really create an immersive atmosphere.”
    • “The graphics and environments are beautiful, I think facial details and animations look a lot better now.”
    • “Utterly terrible, the graphics are on par with a PS3 game. Considering they charge for this garbage, I'd expect to feel like I'm playing a 2024 game, not a game that gets beaten graphic-wise by Tetris - not worth it, don't buy it.”
    • “Graphic wise the game feels like it could have been released in 2008, yes huge downgrade graphic wise compared to the first.”
    • “On the best settings I could get on this game, the graphics still look straight out of 2014, the textures take forever to load, and the sound glitches.”
  • optimization
    69 mentions Positive Neutral Negative

    Optimization for the game is inconsistent, with many users reporting poor performance, stuttering, crashes, and texture/loading issues even on high-end hardware, though some experience relatively smooth gameplay. While improvements have been made since early access, significant optimization and stability patches are still needed to address frame rate drops, choppy movement, and overheating. Overall, the game feels prematurely released in terms of performance, and players are advised to wait for further optimization updates before diving in fully.

    • “I had no problems with performance, was playing on very high/ultra, 1440p.”
    • “This setup provided smooth performance overall, with issues appearing mainly during specific transitions.”
    • “The game looks promising, runs fine on my RTX 3080, 60 fps in performance mode.”
    • “After experiencing the bugs and horrible optimization I couldn't believe this was the full release of the game and not early access.”
    • “The optimization is horrid, suffering from low frames even on low graphic settings (while I can play Cyberpunk on high settings, go figure).”
    • “The movement and combat are horrible and the game is poorly optimized (something I expect in early access). I found the initial quests boring consisting of running around and gathering items; talking to this guy, that guy, etc. The developers have doubled-down on the combat scheme leaving me to uninstall the game.”
  • stability
    61 mentions Positive Neutral Negative

    The game suffers from numerous bugs, glitches, crashes, and performance issues that frequently disrupt gameplay, including problems with loading, NPC pathing, combat mechanics, and animation glitches. While some players acknowledge it as an early access experience with potential, most find the technical instability significant enough to detract from enjoyment and progression. Overall, the stability is poor and requires substantial patching to reach a polished state.

    • “Definitely worth a buy IMO, runs great on my system and RTWP (real time with pause, like Dragon Age Origins) makes the game far better and more strategic. Enjoying it way more than GreedFall 1; very happy with my purchase, which is super rare in this modern climate.”
    • “Reminds me of Dragon Age Origins and runs great”
    • “I wanted to give this game a try and enjoy it, but it is far too buggy and should not have been released in this state.”
    • “Combat is buggy; companions get stuck trying to perform actions, so on occasion you have three allies just standing around while you take on everyone.”
    • “Unfortunately, this game is a buggy mess that is filled with incomplete NPCs and side quests.”
  • music
    58 mentions Positive Neutral Negative

    The music is widely praised for being atmospheric, memorable, and emotionally resonant, with many highlighting the soundtrack's ability to enhance the story and immersion. Fans appreciate the haunting and beautiful compositions, especially the main theme, though a few mention minor issues like music interruption or mixed feelings about the menu music. Overall, the soundtrack is considered a standout element that greatly enriches the game experience.

    • “The music, in particular, deserves a lot of praise – it’s memorable, atmospheric, and has this pining quality that works well for a story about someone away from home.”
    • “The original GreedFall has a special place in my heart, if not only for the music score, it being one of the only game music soundtracks I listen to frequently.”
    • “For those of you who enjoy good video game music, the soundtrack is beautiful, especially the main theme: it perfectly captures the game's tone and story.”
    • “In the prologue part, the music would just stop playing and then a few seconds later start playing again.”
    • “Some sound effects suddenly disappear, making the combat have no sound effects while the music still runs in the background.”
    • “The intro song is a bit of a letdown.”
  • emotional
    17 mentions Positive Neutral Negative

    Emotional responses to the game are mixed, with many praising its heartfelt, gripping moments, strong character arcs, and impactful companion quests that evoke genuine feelings and laughter. However, some find key character development flat or emotionally detached, noting that certain characters lack emotional depth or connection. Overall, the game delivers powerful and layered emotional experiences for many players, though a few feel it falls short in fully engaging them.

    • “Emotional moments have been given proper weight and are felt, and there are also plenty of moments that are laugh out loud funny.”
    • “Companion arcs hit emotionally, exploration is rewarding without hand-holding, and even smaller quests feel layered and meaningful.”
    • “The journey to the mainland and what happens on the boat made a big impact on me; I honestly was pretty emotionally affected more than I thought I'd be.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The atmosphere is consistently praised for its immersive quality, largely driven by memorable music, appealing graphics, and detailed world-building that captures a distinct sense of place. While the visual and auditory elements create a captivating and diverse environment, occasional technical issues like glitches and NPC behavior can detract from the overall experience. Nonetheless, the game's atmosphere remains a strong highlight, enhancing the narrative and exploration throughout varied and vibrant regions.

    • “The music in particular deserves a lot of praise – it’s memorable, atmospheric, and has a pining quality that works well for a story about someone away from home.”
    • “Immersive atmosphere accompanied with outstanding sound and music is also worth mentioning.”
    • “Each region is distinct, ranging from lush forests to crumbling cities, filled with vibrant colors and atmospheric lighting that draw players into the immersive world.”
    • “I get that it's supposed to enhance the atmosphere and sense of other-worldness, but seriously it's such a pain having to read the closed captioning instead of being able to focus on the scenes and what's happening (especially in the cut-scenes).”
    • “The NPCs constantly jank about, forever getting in the way of the main character, and creating a relentless goat rope atmosphere.”
    • “At the same time, the graphics and atmosphere actually feel worse than in the previous iteration of GreedFall (I am playing GreedFall 1 right now and the visual comparison is slightly towards the first game while it actually runs smoother).”
  • grinding
    17 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and slow-paced, with combat feeling repetitive despite increased damage output, and quest progression bogged down by monotonous design and dialogue. Additionally, restrictive class options, clunky UI, and uninspired sneaking sections contribute to a generally frustrating experience. Though some aspects like story and characters have merit, the overall grind detracts from player engagement and pacing.

    • “The new tactical approach leads to very tedious fights, even with the damage output turned up to make them go faster.”
    • “They have changed the action combat to a tedious tactical combat.”
    • “I also don't like when it mistakes grindy battles for good battles.”
  • humor
    13 mentions Positive Neutral Negative

    The game's humor is well-received, blending clever voice acting, funny character moments, and amusing bugs that add charm without overshadowing emotional scenes. Players find the comedic elements lighthearted and entertaining, often likening them to classic humorous gaming experiences. While some humor arises from community reactions and in-jokes, overall it contributes positively to the game's enjoyable atmosphere.

    • “Emotional moments have been given proper weight and are felt, and there are also plenty of moments that are laugh out loud funny.”
    • “Some are quite funny, like our master's broom poofing in and out while talking to him.”
    • “Also, one of my companions just kind of falls over every time he tries to perform an attack, and it's such a funny bug, so I've come to terms with the combat style, which I thought was going to be more of a bummer for me.”
  • character development
    6 mentions Positive Neutral Negative

    Character development is consistently praised for being believable and well-crafted, contributing to an immersive narrative with interesting and diverse characters. While some note that deeper individual development is still unfolding, the overall progression marks a significant improvement from previous versions. The strong character design and engaging NPCs enhance the storytelling experience.

    • “Great acting, terrific character development and a nice leap from the last version.”
    • “There are a lot of NPCs to talk to, lots of fun and interesting characters, and good character development.”
    • “The character development is good, and pretty believable.”
  • monetization
    3 mentions Positive Neutral Negative

    Users criticize the game's monetization for relying on outdated and stubborn systems reminiscent of early microtransaction models, leading to perceptions of false advertising and a cash-grab approach. They believe the developers ignore player feedback, harming long-term satisfaction and profitability compared to the original game.

    • “False and misleading advertising.”
    • “The development team stubbornly sticks to a losing monetization system despite negative player feedback, ignoring that a happy player base leads to better long-term profits. It feels like a cash grab leeching off the success of its predecessor, a far cry from the original GreedFall masterpiece.”
    • “This reminds me of when the medium tried to be art, long before battle passes but maybe somewhere after microtransactions when the arcade phase fizzled.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers good replayability through talent specialization, enhancing the RPG experience, but technical issues and bugs currently hinder its full potential.

    • “Specializing in different talents increases the replayability of the game.”
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14h Median play time
101h Average play time
5-40h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

GreedFall: The Dying World is a open world role playing game with fantasy, romance and dark fantasy themes.

GreedFall: The Dying World is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 101 hours playing GreedFall: The Dying World.

GreedFall: The Dying World was released on September 24, 2024.

GreedFall: The Dying World was developed by Spiders.

GreedFall: The Dying World has received mostly positive reviews from both players and critics. Most players liked GreedFall: The Dying World for its story but disliked it for its optimization.

GreedFall: The Dying World is a single player game.

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