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GreedFall: The Dying World

GreedFall: The Dying World Game Cover
55%Game Brain Score
story, graphics
optimization, stability
55% User Score Based on 344 reviews

Platforms

Xbox Series X|SPCAmazon LunaCloudXboxNVIDIA GeForce NOWWindows
GreedFall: The Dying World Game Cover

About

GreedFall: The Dying World is a single player role playing game. It was developed by Spiders and was released on September 24, 2024. It received neutral reviews from players.

GreedFall: The Dying World is a narrative-driven RPG set in a vast 17th-century-inspired fantasy world where your choices shape the story. Customize your character’s appearance, skills, and abilities as you navigate alliances, diplomacy, and combat to overcome challenges. Every decision influences the fate of the world in this deep, adventurous prequel.

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55%
Audience ScoreBased on 344 reviews
story78 positive mentions
optimization11 negative mentions

  • The story is well written and engaging, with themes relevant to today's issues.
  • The graphics are beautiful, with a vibrant and detailed world that showcases the artists' efforts.
  • The game offers a rich exploration experience with many NPCs to interact with and interesting character development.
  • The combat system has been changed to a clunky real-time with pause style, which many players find less enjoyable than the original's action combat.
  • Character customization options are limited, with many presets that lack diversity and depth.
  • The game suffers from numerous bugs and performance issues, including crashes and graphical glitches.
  • story
    268 mentions Positive Neutral Negative

    The story of the game has received mixed feedback, with many players praising its intriguing narrative and strong ties to the first game, featuring familiar characters and rich themes of colonialism and identity. However, technical issues, such as bugs and a cumbersome dialogue system, have hindered the overall experience, making it difficult for some to fully engage with the plot. While the foundation of the story is seen as promising, players hope for improvements in pacing and character development as the game progresses through early access.

    • “The story is intriguing so far, with strong ties to the first game and even some returning characters (including your mom).”
    • “The story so far is well written and builds up on the lore from the first game.”
    • “The story pulls you in, the characters are endearing, and the world is beautifully designed!”
    • “Dialogue heavy in a made-up language with subtitles, following a mediocre story.”
    • “The story so far doesn’t feel cohesive—it's more of a scattered journey where an unlikely crew stumbles into new destinations without a clear purpose.”
    • “The story has not gripped me like Greedfall did from the very start and I found that wandering through a large mostly empty map for the prologue took way too long and was pretty boring.”
  • graphics
    93 mentions Positive Neutral Negative

    The graphics in the game have received mixed reviews, with many praising the vibrant art style and detailed environments as significant improvements over the original. However, several players noted issues with optimization, performance, and occasional graphical glitches, leading to a perception that the visuals may not meet modern standards. Overall, while the aesthetics are appreciated, the technical execution leaves room for improvement.

    • “The graphics are beautiful, the world is vibrant and detailed; the artists really put their heart into it.”
    • “The graphics and environments are beautiful; I think facial details and animations look a lot better now.”
    • “The art direction retains the enchanting, baroque aesthetic of the first game while enhancing the detail and variety in landscapes and character designs.”
    • “Utterly terrible, the graphics are on par with a PS3 game considering they charge for this garbage. I'd expect to feel like I'm playing a 2024 game, not a game that gets beaten graphic-wise by Tetris - not worth it, don't buy it.”
    • “Literally in the first 30 minutes of the game, I experienced missing textures, and when I up-scaled my graphics to max, the character hair textures became transparent and the NPC textures started flickering between transparency like they were phasing in and out of reality.”
    • “The optimization is horrid, suffering from low frames even on a low graphic setting (while I can play Cyberpunk on high settings, go figure).”
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay of Greedfall 2 has received mixed reviews, with many players expressing dissatisfaction over the changes to combat mechanics, which some find clunky and reminiscent of other franchises like Mortal Kombat or Dragon Age. While the game offers a rich narrative and diverse side quests, technical issues and a lack of polish detract from the overall experience, leading some to recommend waiting for further updates before diving in. However, there are also players who appreciate the new mechanics and the depth of choices available, suggesting that the game has potential for improvement as it continues through early access.

    • “The regions look nice and give a good sense of atmosphere, while the side quests are diverse enough to keep the gameplay fresh.”
    • “Exploration now includes more traversal options, with grappling hooks and climbing mechanics that open up vertical movement, making the world feel expansive and multi-dimensional.”
    • “With its rich world, engaging gameplay, and deep narrative choices, it offers a captivating experience for both new players and fans of the series.”
    • “The combat is a bit different, the graphics are not top-notch, and the gameplay can be a bit clunky.”
    • “Massive flop, not gonna lie, it's too different from the first. Just watch a video before buying. My PC is having a hard time running it. I don't have the best one, but I really don't like the fighting mechanics. Please switch them back to the old one; it's too much like a Mortal Kombat vibe—it just seems off. The old mechanics were better in the fighting realm.”
    • “From combat to just navigating the world and talking to people, the mechanics make this game unplayable.”
  • optimization
    45 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews, with many players reporting significant performance issues such as stuttering, crashes, and low frame rates, particularly on lower-end hardware. While some users acknowledge improvements over previous entries and express hope for future updates, the consensus is that the game currently requires substantial optimization to enhance the overall experience. Players with high-end systems also noted occasional performance drops, indicating that optimization remains a critical area for development.

    • “The wait was worth it, elevating the game from a noticeably lopsided, unoptimized, yet still gorgeously realized experience to something that is truly a masterpiece in the making.”
    • “Many glitches have been addressed, combat has been painstakingly overhauled, the world has been optimized, quests have been added and elaborated upon.”
    • “So I am giving it a positive review for the early access because what is here will be great once bugs are addressed and the game is optimized and polished.”
    • “I hope in the future they will fix the poor performance.”
    • “The optimization is horrid, suffering from low frames even on a low graphic setting (while I can play Cyberpunk on high settings, go figure).”
    • “The game is poorly optimized, and the gameplay and combat are bad.”
  • music
    29 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its haunting and mesmerizing quality, contributing significantly to the overall atmosphere and emotional depth. Many players appreciate the well-composed soundtrack, which evokes nostalgia and enhances the storytelling experience, although some have noted that certain tracks, like the intro song, feel less impactful. Overall, the sound design and musical score are considered standout features, with a strong connection to the previous game in the series.

    • “It has a well-written story and characters, beautiful and very unique setting, and stunning music.”
    • “The music was mesmerizing and haunting.”
    • “The original Greedfall has a special place in my heart, if not only for the music score; it is one of the only game music soundtracks I listen to frequently.”
    • “- the intro song is a bit of a letdown.”
    • “- I found the menu music to be strange too; while I love the previous soundtrack, this felt off and out of place. I have nothing against the singer, but I still wish it was optional to have just instrumental instead.”
    • “- cities/settlements/places with a lot of NPCs could benefit from ambience added to the music, so those won't feel so empty sometimes.”
  • stability
    28 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with players reporting numerous bugs, glitches, and performance issues such as freezing and slow frame rates. Many acknowledge that these problems are typical for an early access title, but they significantly hinder gameplay, making quests uncompletable and combat frustrating. While some improvements have been noted in recent updates, the overall consensus is that the game remains a "buggy mess" in its current state.

    • “Unfortunately, this game is a buggy mess that is filled with [todo] NPCs and side quests.”
    • “Admittedly, I haven’t gotten far because I can’t due to stuttering, freezes, and crashes.”
    • “Issue 2: it's a buggy train wreck in its current state.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is described as a mix of whimsical and situational comedy, with amusing character interactions and quirky bugs that add levity to the experience. Players appreciate the lighthearted moments, such as a companion's clumsy attacks and playful dialogue, which evoke nostalgia for classic games known for their humor. Overall, while some critiques are noted, the comedic elements contribute positively to the game's charm.

    • “Some are quite funny, like our master's broom poofing in and out while talking to him.”
    • “Honestly it's too funny, one can't just make this stuff up.”
    • “Also, one of my companions just kind of... falls over every time he tries to perform an attack, and it's such a funny bug so I've come to terms with the combat style, which I thought was going to be more of a bummer for me.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its beautiful visuals, diverse regions, and enchanting music, which effectively create an immersive experience reminiscent of the first game. However, some players find the NPC behavior distracting and the reliance on closed captioning during cut-scenes detracts from the overall experience. While the game successfully maintains a captivating aesthetic, some reviews note that the graphics may not be as strong as in its predecessor.

    • “The regions look nice and give a good sense of atmosphere, while the side quests are diverse enough to keep the gameplay fresh.”
    • “The game is beautiful, I'm enjoying exploring each area, and I'm pleased they have maintained the aesthetics and atmosphere of the first game.”
    • “Each region is distinct, ranging from lush forests to crumbling cities, filled with vibrant colors and atmospheric lighting that draw players into the immersive world.”
    • “I get that it's supposed to enhance the atmosphere and sense of other-worldliness, but seriously it's such a pain having to read the closed captioning instead of being able to focus on the scenes and what's happening (especially in the cut-scenes).”
    • “The NPCs constantly jank about, forever getting in the way of the main character, and creating a relentless goat rope atmosphere.”
    • “At the same time, the graphics and atmosphere are actually feeling worse than in the previous iteration of GreedFall (I am playing GreedFall 1 right now and the visual comparison is slightly towards the first game while it actually runs smooth).”
  • emotional
    8 mentions Positive Neutral Negative

    Players report a strong emotional impact from the game's narrative and character interactions, with some moments eliciting deep feelings of sadness and hope. However, certain characters detract from the emotional experience due to their lack of depth and annoying traits. Overall, the game successfully captures a sense of adventure and emotional complexity, though it could benefit from more heartfelt interactions.

    • “The journey to the mainland and what happens on the boat made a big impact on me; I honestly was pretty emotionally affected more than I thought I'd be.”
    • “The story so far has already made me cry, so that's always an indication of a well-made story and character immersion.”
    • “I think having the option of our character helping calm him down and reassure him to not jump would really add to their personality and make for a heartfelt moment of humanity and compassion.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is generally well-received, with players appreciating the variety of interesting NPCs and the believable growth of characters. While some reviews note that individual character arcs are still emerging early in the story, the overall narrative is engaging and promising for future development. The art direction complements this with enhanced detail in character designs, adding to the immersive experience.

    • “There are a lot of NPCs to talk to, lots of fun and interesting characters, and good character development.”
    • “The character development is good and pretty believable.”
    • “The story is love it so far - not a lot of individual character development to talk about just yet since it's so early, but the overall narrative is interesting and I'm looking forward to seeing more.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was hoping for more growth and complexity in the characters, but they seem one-dimensional and predictable.”
    • “Despite the intriguing premise, the characters don't evolve in meaningful ways, leaving their arcs feeling flat.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, as the interesting magic system and unique weapons feel detached due to the repetitive nature of their use. Additionally, the dialogue, while memorable, can become cumbersome, and the interface for selecting presets adds to the overall sense of tedium.

    • “It's a shame to have an interesting magic system and relatively unique weapons feel so detached and tedious to use.”
    • “I do wish the presets were laid out as a list instead of cycling, as it makes it tedious to find and go back to certain choices.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with players feeling that it prioritizes profit over player satisfaction, leading to a perception of the game as a cash grab rather than a genuine sequel. Many users express frustration with the development team's reluctance to adapt based on player feedback, suggesting that a more player-centric approach could enhance both enjoyment and long-term profitability.

    • “The development team's stubbornness in sticking to this losing monetization system is baffling, especially when the majority of players are providing negative feedback. A happy player base leads to more profits in the long run, unless this game is just a cash grab leeching off the success of its predecessor, which is a far cry from the original GreedFall masterpiece.”
    • “The monetization strategy feels exploitative, prioritizing profits over player experience. It's disappointing to see a game that could have been great reduced to a series of paywalls and microtransactions.”
    • “It's frustrating to see how the monetization model has overshadowed the gameplay. Instead of focusing on creating a balanced experience, it seems like the developers are more interested in squeezing money out of players.”
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14h Median play time
170h Average play time
14-408h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

GreedFall: The Dying World is a role playing game.

GreedFall: The Dying World is available on Xbox Series X|S, PC, Windows, Amazon Luna and others.

On average players spend around 170 hours playing GreedFall: The Dying World.

GreedFall: The Dying World was released on September 24, 2024.

GreedFall: The Dying World was developed by Spiders.

GreedFall: The Dying World has received neutral reviews from players. Most players liked this game for its story but disliked it for its optimization.

GreedFall: The Dying World is a single player game.

Similar games include The Waylanders, Edge of Eternity, Dragon Age: The Veilguard, Elex II, Titan Quest II and others.