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About Solasta II

Solasta II is a single player role playing game with fantasy, medieval and historical themes. It was developed by Tactical Adventures and was released on March 12, 2026. It received mostly positive reviews from players.

From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset. Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending t…

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Games Like Solasta II

Looking for games like Solasta II? Here are top role playing recommendations with a fantasy, medieval and historical focus, selected from player-similarity data — start with Solasta: Crown of the Magister, New Arc Line or GreedFall: The Dying World.

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Reviews

77%Audience ScoreBased on 1,672 reviews
story237 positive mentions
optimization36 negative mentions

  • Faithful and engaging turn-based D&D 5.5e combat with good tactical depth and satisfying resource management.
  • Beautiful and atmospheric world design with improved graphics and many interesting encounters and puzzles.
  • Strong voice acting and character interactions, with meaningful party personality dynamics and entertaining family banter.
  • Character creator is currently limited and difficult, producing very similar and androgynous faces, with lacking body types and customization.
  • Frequent bugs and glitches including combat freezes, crashes, and pathfinding issues that disrupt gameplay.
  • Story and exploration feel linear and somewhat shallow with limited player agency and repetition in maps and quests.
  • story

    692 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The story in Solasta 2 is generally regarded as more engaging and compelling than its predecessor, with improved voice acting, intriguing world-building, and a unique family-based party dynamic. However, it is often described as somewhat linear, occasionally rushed or shallow, and still in early access with limited content capped at level 4, leading to some pacing and quest clarity issues. While many players are hooked and optimistic about future expansion and depth, others find the narrative uninspiring or forced, but overall it provides a solid foundation for further development.

    • “The story is engaging and the cut scenes with the terrific voice acting are great.”
    • “I've very much enjoyed my time playing so far, the story sucking me in and making me feel invested right away.”
    • “The plot is very interesting, it really keeps you wanting to see what happens next.”
    • “The story seems like it was written by folks who were trying to force a story rather than something immersive for someone to enjoy.”
    • “The main story is unbelievably boring and bland.”
    • “3) story: meh, and this is my main gripe.”
  • graphics

    388 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The graphics in this game are a significant improvement over its predecessor, offering beautiful environments and enhanced visuals that contribute to immersion. However, character models and facial animations often feel stiff or awkward, with occasional glitches and optimization issues affecting performance on some systems. While not AAA-level or as polished as top-tier RPGs, the graphics are generally well-received, especially considering the game's early access status and focus on gameplay and story.

    • “The graphics are gorgeous, the colors and environment are stunning, and the combat is incredibly fun.”
    • “The visuals have been massively upgraded and the game is stunning to look at.”
    • “The graphics and animations are truly stunning, especially when compared to the prequel.”
    • “Lots of graphical issues in general: things loading weird, popping in and out, losing layers.”
    • “The only thing that's improved over the first Solasta is the graphics; however, the graphics aren't even that good. In the genre, they don't need to be good. The game engine needs to be better and the story needs to be better.”
    • “So much development time seems to have been put into the graphics for the sequel, yet all heads and faces look like potatoes, and then you get in game and it somehow looks worse because of the lighting.”
  • gameplay

    352 mentions Positive Neutral Negative
    32% positive mentions, 65% neutral mentions, 3% negative mentions

    The gameplay in this early access CRPG is praised for its faithful and deep implementation of D&D 5e mechanics, offering tactical, turn-based combat that appeals to tabletop RPG fans. While some enjoy the strategic depth and smooth combat flow, others note bugs, missing features, clunky UI, and limited content that currently impact overall experience. Despite technical and design rough edges—such as character creation woes and occasional performance issues—the core mechanics are solid and hold promise for a rewarding full release.

    • “The gameplay and mechanics are already a lot of fun.”
    • “The gameplay is improved and so far it is shaping up to be a hell of a ride.”
    • “The gameplay in this release is clearly the most refined portion of the game, as everything feels snappy and weighty in your actions and movement.”
    • “Most of the time I want to throw my hands in the air, save the game, and quit, which I did after 4 hours of gameplay.”
    • “And it's disheartening picking up supplies for crafting and having it say that entire mechanic is unavailable.”
    • “The next point to be made is the gameplay and UI aren't even close to being as good as Solasta 1; Solasta was crisp and felt purposeful, this UI is frustrating to deal with, the grid in the first game made it so much easier to understand exactly what was going on and the movement was far superior.”
  • optimization

    148 mentions Positive Neutral Negative
    18% positive mentions, 58% neutral mentions, 24% negative mentions

    Optimization for the game is mixed, with many users reporting significant performance issues such as severe frame drops, stuttering, and overheating, especially during large battles or cutscenes. While some players experience smooth gameplay on high-end systems, others face poor optimization leading to unplayable conditions, indicating inconsistent performance across different hardware. Given the game's early access status, improvements are anticipated, but in its current state, optimization remains a major concern that affects the overall experience.

    • “Visuals are good, performance, strategic enemy reasoning, all good.”
    • “Performance, visual quality, and overall gameplay feel like a genuine step up from Solasta.”
    • “Performance has been nearly flawless so far.”
    • “I had high hopes for this game but it just runs like absolute crap; the optimization is just not good, leaving me at 10-20 fps for most of the game.”
    • “Performance - massive battles tend to significantly slow down the game or get stuck.”
    • “So basically I have a problem of overheating on my PC; I cannot run the game. The dev answered me that it was a problem of optimization. I waited two months but still cannot run the game.”
  • stability

    96 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    The game, currently in early access, is notably buggy with frequent glitches in graphics, animations, quests, and UI, leading to occasional crashes and gameplay disruptions. While some players find these issues frustrating, others acknowledge them as typical for an early access title and appreciate ongoing developer efforts to address them. Stability varies across systems, with some users experiencing smooth performance, but overall the game requires patience due to its unfinished and unstable state.

    • “Runs great on my budget homebuilt gaming PC.”
    • “Oh, and by the way, it runs great on Linux!”
    • “Two small visual bugs so far; other than that, it runs great.”
    • “Normally, this would be a negative review: the lack of polish, the bugs, the inconsistencies, the UE5 glitches we are already used to, the severe limitations of gameplay right now (level cap, crafting etc.) - all together, it makes this game feel like something absolutely not ready for early access.”
    • “There are some serious bugs, like needing to restart the game to interact with things, dithering issues with the default TSR upscale (FSR4 has no issues), camera panning problems with multiple monitors, issues using items and scrolls, and a very buggy death/revive system.”
    • “Have tried many different troubleshooting recommendations from ProtonDB and Reddit, but the game is unplayable.”
  • music

    46 mentions Positive Neutral Negative
    63% positive mentions, 37% neutral mentions, 0% negative mentions

    The music in the game is widely praised for being beautiful, thematic, and well-composed, significantly enhancing the atmosphere and emotional impact of the narrative. Players appreciate its blend with sound effects and voice acting, noting it adds to immersion without being distracting. Many reviewers highlight it as a strong production element and express hope for an official soundtrack release.

    • “I find that music can be powerful to make an experience memorable and the emotional beats of the narrative to hit harder, and the music certainly did not disappoint!”
    • “The combat system works well, graphics are gorgeous, and the music is impressive.”
    • “The production quality is a significant improvement on Solasta I, with better graphics, cinematics, music, and voiceover.”
  • emotional

    22 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game shows promise with immersive storytelling and some strong character moments, but is often undermined by flat openings, inconsistent animation, and uneven character expression. While certain scenes and music effectively enhance emotional impact, lack of polish, limited emotional depth, and weak dialogue in parts reduce overall engagement. Many reviewers hope for improvements in narrative clarity, animation quality, and emotional nuance in future updates.

    • “After the emotionally charged intro, I can attest Solasta 2 is night and day compared to the first game, which now seems like a charming prototype in comparison.”
    • “The gameplay feels smooth and engaging, and the story is both immersive and emotionally captivating, every moment kept me hooked.”
    • “I find that music can be powerful to make an experience memorable and the emotional beats of the narrative to hit harder and the music certainly did not disappoint!”
  • humor

    21 mentions Positive Neutral Negative
    95% positive mentions, 0% neutral mentions, 5% negative mentions

    The humor in the game is a mix of cheesy, cheeky quips and unintentionally funny moments, especially from bugs, facial animations, and character interactions. While some players miss the stronger comedic charm of the predecessor, others appreciate the quirky banter and occasional laugh-out-loud encounters. Overall, the humor adds a lighthearted, if uneven, charm to the experience.

    • “The charm from the first game is 100% there, especially with the great character quips ("you suck!") and those hilariously janky facial expressions.”
    • “It's a little more focused on cheeky humor and quips rather than the dramatic grandiloquence almost every other fantasy game, book, or show tends to go for.”
    • “Its not perfect yet, but hearing a sibling scream out "you suck" after a bad dice roll is still funny and banter comes from out of the blue.”
    • “The effect of this is not funny or cute, but like a very bad movie that will never become a cult classic.”
  • character development

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    Character development in the game shows potential with strong roleplaying elements and party customization, but is currently limited by a lack of depth and restrictive character design options. While some praise the character development and writing, many criticize the constrained customization, clunky or bland designs, and inconsistent immersion. Improvements to the character creator and more diverse, detailed NPCs would enhance the overall experience.

    • “All in all, this will probably be a great game if it maintains or improves the production values and allows for character development to high levels.”
    • “The immersion, the character development, and the fact that each character in my party are characters of my own design.”
    • “Great character development.”
    • “However, no in depth character development and this game is absolutely not open world in the sense that you can wander around and explore vast open areas.”
    • “And unless they make a complete overhaul to character creator (and character design throughout the game, which they won't/can't), this will never be a satisfying roleplaying game for anyone that wants a party to look the way they want.”
    • “Too many limitations in character design, classes, subclasses, and races.”
  • grinding

    13 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and slow, with encounter designs that rely on sudden waves of enemies making progression feel more frustrating than challenging. Inventory management and certain mechanics also add to the monotony due to unintuitive or cumbersome systems, despite some improvements in user-friendliness. Overall, grinding feels repetitive and could benefit from better balance and streamlined features.

    • “It's made great strides but some of the encounter design is very much all or nothing, like the designers' one trick is to suddenly chuck a load of extra enemies in at the end to make it 'harder,' which is either ridiculous or tedious.”
    • “But unfortunately it is slow moving, boring and tedious.”
    • “Yes, you can get around it by swapping loadout but this is very tedious.”
  • atmosphere

    9 mentions Positive Neutral Negative
    44% positive mentions, 34% neutral mentions, 22% negative mentions

    The game's atmosphere is generally praised for its charm, immersive music, and thematic audio that enhance the overall experience, with several moments creating a strong emotional impact. However, some feel the atmosphere falls short of fully uniting the game's components into a truly cohesive RPG experience. Despite occasional flaws, many players find the atmosphere engaging enough to sustain long play sessions.

    • “I find this game incredibly charming and atmospheric.”
    • “The atmosphere is mostly there, the music is very nice and in some places, downright beautiful.”
    • “The gameplay and atmosphere make it hard to put down, and I’ve found myself playing for hours without noticing the time.”
    • “It does feel like there is a long way to go to make the various components, actors, gameplay, atmosphere etc. come together and make a truly immersive game.”
    • “Ruined the traditional RPG atmosphere for me.”
  • replayability

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    Replayability opinions are mixed, with some users finding little incentive to replay the game, while others highlight extensive playtime and value added by user-created adventures and campaigns. Overall, the game's replay value may depend on individual preferences and community content availability.

    • “This created so much replayability I logged over 2500 hours on Solasta.”
    • “Even if you don't like creating dungeons, you could still play other adventures or campaigns made by other people, which gave the game a lot more replayability and value.”
    • “Not replayable.”
    • “It doesn't seem to hold much replay value, so it might be boring to have to start all over again, although I haven't gotten very far.”
    • “That I think can make or break replay value for me (though at this price I definitely don't mind if I only really play it through once. Just putting it out there for people who do mind).”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the monetization for feeling like a cash grab, with the game appearing unfinished and unbalanced, particularly in its early stages. They suggest the current model is premature and hinders long-term success, emphasizing the need for a fully developed game rather than an alpha test pushed for profit.

    • “What you get is a very limited alpha test game that needs a cash grab.”
    • “I see long term success if they actually released a workable game and not a half baked cash grab of an alpha test that barely gets through an approval process.”
    • “-act 1 does not feel finished or balanced, meaning one of their biggest advertisements kind of falls short.”
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Play Times

10h Median play time
131h Average play time
5-33h Spent by most gamers
*Based on 29 analyzed playthroughs
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Frequently Asked Questions

Solasta II is a role playing game with fantasy, medieval and historical themes. Common tags for Solasta II include co-op campaign, turn-based, dragons, indie, early access and others.

Solasta II is available on PC and Windows.

On average players spend around 131 hours playing Solasta II.

Solasta II was released on March 12, 2026.

Solasta II was developed by Tactical Adventures.

Solasta II has received mostly positive reviews from players. Most players liked Solasta II for its story but disliked it for its optimization.

Solasta II is a single player game with local co-op support.

Similar games include Solasta: Crown of the Magister, New Arc Line, GreedFall: The Dying World, Edge of Eternity, Sword Coast Legends and others.