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Solasta II Game Cover

About Solasta II

Solasta II is a single player and multiplayer tactical role playing game with fantasy, medieval and historical themes. It was developed by Tactical Adventures and was released on March 12, 2026. It received mostly positive reviews from players.

In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny. Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the …

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Games Like Solasta II

Looking for games like Solasta II? Here are top tactical role playing recommendations with a fantasy, medieval and historical focus, selected from player-similarity data — start with Solasta: Crown of the Magister, New Arc Line or GreedFall: The Dying World.

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Reviews

77%Audience ScoreBased on 1,849 reviews
story266 positive mentions
optimization39 negative mentions

  • True to D&D 5.5e ruleset with engaging tactical combat and character customization options
  • Improved graphics, voice acting, and storytelling over the first Solasta game
  • Intriguing story with interactive party dynamics and an interesting exploration system
  • Character creator is limited and criticized for poor facial models and lack of gender distinction, needing improvement
  • Game suffers from bugs, performance issues, and UI clunkiness affecting gameplay experience
  • Early access content is limited with low level cap and missing classes, requiring patience until full release for substantial content
  • story

    786 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The story in this early access RPG is generally seen as an improvement over its predecessor, with engaging family-based character dynamics and intriguing worldbuilding, enhanced by good voice acting and cinematics. However, it is often described as linear, somewhat shallow, and lacking meaningful player choice or branching impact, with pacing and quest design occasionally frustrating players. While some are hooked and hopeful for further development, others find the narrative uninspired or incomplete, noting that bugs and limited content currently hinder deeper immersion.

    • “The story and dialogue feels very cookie cutter / cheesy for the moment.”
    • “The story and voice acting so far is good, animations will get better.”
    • “The story is interesting with little tidbits being learned as one progresses.”
    • “The main story is unbelievably boring and bland.”
    • “Unfortunately, the story is mid to bad (again), writing bad (again), the character models and especially the faces are bad (again), the character creator is terrible and voice acting is mid to bad.”
    • “It's like the story seems like it was written by folks who were trying to force a story rather than something immersive for someone to enjoy.”
  • graphics

    436 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The game's graphics represent a significant improvement over its predecessor, featuring beautiful environments, enhanced lighting, and a distinctive art style that enriches immersion. However, many users report persistent graphical bugs, subpar character models and facial animations, occasional stuttering, and performance issues even on high-end hardware. While not aiming for AAA-level visuals, the graphics are generally praised for their aesthetic cohesion and tactical clarity, though optimization and polish remain ongoing concerns in this early access release.

    • “The graphics are a huge upgrade, and the world itself is beautifully rendered.”
    • “The visuals are absolutely stunning and well done.”
    • “Much improved graphics, writing/story, and interface over Solasta 1.”
    • “If you decide to ignore that and close your eyes be prepared for crashes, blurry and ugly graphics, bugs and last but not least very, very boring and stupid story.”
    • “While I was playing the opening of the game it was shaky but playable, but as soon as I got to the night segment after the first short rest performance tanked to a basically unplayable level (at the lowest possible graphic settings).”
    • “I've dialed all the graphics settings to the minimum, and it still lags and stutters so badly that I can barely get through the game.”
  • gameplay

    386 mentions Positive Neutral Negative
    32% positive mentions, 65% neutral mentions, 3% negative mentions

    The gameplay in Solasta 2 is broadly praised for its faithful and engaging adaptation of D&D 5e mechanics, offering solid tactical combat, a smooth interface, and strategic depth reminiscent of tabletop play. While improvements over the first game include better graphics, UI enhancements, and unique features like the family role mechanic and travel system, users note issues with bugs, limited content in early access, clunky animations, and sometimes repetitive encounter design. Overall, gameplay is considered fun and rewarding for fans of classic turn-based RPGs and D&D combat, though it currently lacks the polish and variety found in competitors.

    • “The tactical gameplay loop is addicting, played the whole thing in one day / one sitting.”
    • “So far, the story elements are engaging & the gameplay mechanics simple yet versatile.”
    • “The combat gameplay is extremely fun and accessible, the environments are gorgeous, the voice acting cast is incredible, and I am really excited to explore more of this world!”
    • “Story is not all that interesting and gameplay got monotonous real fast.”
    • “Why should I be interested in the gameplay when the actions are played by the game and not me?”
    • “Really janky gameplay.”
  • optimization

    171 mentions Positive Neutral Negative
    17% positive mentions, 60% neutral mentions, 23% negative mentions

    Optimization in this early access game is widely reported as problematic, with many players experiencing severe performance drops, stuttering, and crashes even on mid-to-high-end PCs, often requiring low settings and upscaling technologies to achieve playable frame rates. While some users report smooth performance on powerful systems or specific setups, the general consensus is that the game needs significant optimization improvements and bug fixes before wide recommendation. Developers appear to be actively working on these issues, but at present the technical state remains rough and unstable.

    • “Performance is way more optimized; I've returned for like 3 playthroughs until the end of the story that is in the game.”
    • “Game mechanics, controls and combat are excellent, it feels crisp and responsive; performance is excellent on my system (9070xt, 7800x3d, Linux, playing at 4k locked to 60fps on a TV).”
    • “Performance has been nearly flawless so far.”
    • “While I was playing the opening of the game it was shaky but playable, but as soon as I got to the night segment after the first short rest, performance tanked to a basically unplayable level (at the lowest possible graphic settings).”
    • “I had high hopes for this game but it just runs like absolute crap, the optimization is just not good leaving me at 10-20 fps for most of the game.”
    • “On my PC, this graphics engine causes constant stability issues, stuttering and unjustifiable frame drops.”
  • stability

    107 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    As an early access title, the game is notably buggy and unpolished, with frequent visual glitches, occasional freezes, combat bugs, and quest-blocking issues reported by players. Performance and stability vary widely depending on hardware, and some players experience significant slowdowns or crashes despite decent setups. While these issues are common and often expected in early access, they currently impact overall playability and immersion, though ongoing developer updates show promise for improvement.

    • “Runs great on my budget homebuilt gaming PC.”
    • “Oh, and by the way, it runs great on Linux!”
    • “Two small visual bugs so far; other than that, it runs great.”
    • “It's definitely early access, had to mod the game to fix a bug where I basically got stuck in an encounter as a party member was down but couldn't be targeted for resurrection despite having the tools to do so. It's early days... it's buggy as heck.”
    • “I would like to point out that my computer is more than decent: I run Baldur's Gate 3 with a lot of mods and maximum details without any hesitation, yet here I am struggling with freezes and the slowness of the game engine.”
    • “There are some serious bugs, like needing to restart the game to interact with things, dithering issues with the default TSR upscale (FSR4 has no issues), camera panning problems with multiple monitors, issues using items and scrolls, and a very buggy death/revive system.”
  • music

    48 mentions Positive Neutral Negative
    54% positive mentions, 40% neutral mentions, 6% negative mentions

    The music in the game is widely praised for being beautiful, thematic, and well-composed, significantly enhancing the atmosphere and emotional impact. While generally appreciated for its quality and fit with the setting, some users note that musical cues in NPC dialogues can feel forced or overused. Overall, music combined with sound design and voice acting contributes strongly to the immersive and engaging experience.

    • “The voice acting is excellent and the music is very well composed.”
    • “I find that music can be powerful to make an experience memorable and the emotional beats of the narrative to hit harder and the music certainly did not disappoint!”
    • “The production quality is a significant improvement on Solasta I, with better graphics, cinematics, music and voice over.”
    • “Oh, one thing that bothered me was the whole 'your song goes on...' 'your song is over...' mechanic. I see what they are trying to do, but it feels forced and is sprinkled too liberally in conversations with some NPCs. They should tone that back a few clicks.”
    • “Music: 3/10”
    • “There isn’t much music in the game yet, but what is there sounds pretty cool.”
  • humor

    24 mentions Positive Neutral Negative
    96% positive mentions, 0% neutral mentions, 4% negative mentions

    Humor in the game is a mixed bag, with some players appreciating its cheeky quips, funny character interactions, and occasional hilarious bugs, while others find it lacking the charm and wit of similar titles. The comedic elements often lean toward cheesy or awkward moments, including janky animations and banter reminiscent of the original game, which fans of the first installment tend to enjoy. However, some users feel the humor falls flat, missing the memorable, clever dialogue seen in comparable RPGs.

    • “Quite funny and adds a bit of realism to it.”
    • “The charm from the first game is 100% there, especially with the great character quips ("you suck!") and those hilariously janky facial expressions.”
    • “It's a little more focused on cheeky humor and quips rather than the dramatic grandiloquence almost every other fantasy game, book, or show tends to go for.”
    • “The effect of this is not funny or cute, but like a very bad movie that will never become a cult classic.”
  • emotional

    23 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is hindered by unfinished animations and flat facial expressions, which weaken key narrative moments despite interesting story threads and potential depth. While some characters and music effectively evoke emotion, inconsistent writing, repetitive expressions, and lack of context reduce overall engagement. Many users hope upcoming updates will improve emotional storytelling and character portrayal in future versions.

    • “After the emotionally charged intro, I can attest Solasta 2 is night and day compared to the first game, which now seems like a charming prototype in comparison.”
    • “The gameplay feels smooth and engaging, and the story is both immersive and emotionally captivating; every moment kept me hooked.”
    • “I find that music can be powerful to make an experience memorable and the emotional beats of the narrative hit harder, and the music certainly did not disappoint!”
  • character development

    17 mentions Positive Neutral Negative
    35% positive mentions, 47% neutral mentions, 18% negative mentions

    Character development in the game shows promise with strong character design and good voice acting enhancing immersion, though player customization options are currently limited and restrictive. While some appreciate the tabletop-like design and party personalization, many feel the character creator lacks depth and flexibility, affecting satisfaction for those seeking a highly customizable roleplaying experience. Overall, the game’s character development is solid but could be significantly improved by expanding customization and refining writing to better support narrative depth.

    • “Character design is great allowing immense customization.”
    • “+ Voice acting is pretty good and adds to the story and character development.”
    • “The immersion, the character development and the fact that each character in my party are characters of my own design.”
    • “However, no in-depth character development and this game is absolutely not open world in the sense that you can wander around and explore vast open areas.”
    • “And unless they make a complete overhaul to the character creator (and character design throughout the game, which they won't/can't), this will never be a satisfying role-playing game for anyone that wants a party to look the way they want.”
    • “The writing is meh beyond some fun banter during exploration, but seems to miss far on either side—either trying to be too serious, or laughably failing at seriousness. There are way too many limitations in character design, classes, subclasses, and races.”
  • grinding

    15 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is frequently described as tedious and slow, with repetitive encounter design and excessive backtracking contributing to the monotony. Inventory management and party creation also add to the tedium due to unintuitive systems and limited class options. While some mechanics and user-friendly features help, overall the grinding experience feels laborious and uninspired.

    • “And this is a tedious issue at just levels 1–4, so I can only imagine what a nightmare it will become later on.”
    • “It's made great strides but some of the encounter design is very much all or nothing, like the designers' one trick is to suddenly throw a load of extra enemies in at the end to make it 'harder,' which is either ridiculous or tedious.”
    • “Many maps are linear start to exit but then you have to tediously backtrack without any shortcuts.”
  • atmosphere

    8 mentions Positive Neutral Negative
    38% positive mentions, 37% neutral mentions, 25% negative mentions

    The game delivers a charming and mostly immersive atmosphere, enhanced by thematic music and satisfying sound effects that contribute to memorable "wow" moments. While some players feel the atmosphere could be better integrated with gameplay and story elements, many find it engaging enough to lose track of time. However, a few users note that it diverges from traditional RPG atmospheres, which may affect their experience.

    • “I find this game incredibly charming and atmospheric.”
    • “The atmosphere is mostly there, the music is very nice and in some places downright beautiful.”
    • “The gameplay and atmosphere make it hard to put down, and I’ve found myself playing for hours without noticing the time.”
    • “It does feel like there is a long way to go to make the various components, actors, gameplay, atmosphere, etc. come together and make a truly immersive game.”
    • “Ruined the traditional RPG atmosphere for me.”
  • replayability

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Users have mixed views on replayability: some praise the game for extensive replay value, especially with community-created content extending playtime beyond thousands of hours, while others find it lacking in replay appeal and may lose interest after a single playthrough. Overall, replayability largely depends on player preferences and engagement with additional user-generated content.

    • “This created so much replayability I logged over 2500 hours on Solasta.”
    • “Even if you don't like creating dungeons, you could still play other adventures/campaigns made by other people, which gave the game a lot more replayability and value.”
    • “This is a huge plus in terms of replayability.”
    • “Not replayable.”
    • “It doesn't seem to hold much replay value, so it might be boring to have to start all over again, although I haven't gotten very far.”
    • “That I think can make or break replay value for me (though at this price I definitely don't mind if I only really play it through once. Just putting it out there for people who do mind).”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the monetization for feeling like a premature cash grab, noting that the game appears unfinished and unbalanced. They suggest that long-term success depends on releasing a more polished, complete product rather than a limited alpha test aimed at generating revenue.

    • “What you get is a very limited alpha test game that needs a cash grab.”
    • “I see long term success if they actually released a workable game and not a half-baked cash grab of an alpha test that barely gets through an approval process.”
    • “Act 1 does not feel finished or balanced, meaning one of their biggest advertisements kind of falls short.”
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Play Times

10h Median play time
119h Average play time
5-20h Spent by most gamers
*Based on 32 analyzed playthroughs
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Frequently Asked Questions

Solasta II is a tactical role playing game with fantasy, medieval and historical themes. Common tags for Solasta II include co-op campaign, turn-based, dragons, indie, early access and others.

Solasta II is available on PC and Windows.

On average players spend around 119 hours playing Solasta II.

Solasta II was released on March 12, 2026.

Solasta II was developed by Tactical Adventures.

Solasta II has received mostly positive reviews from players. Most players liked Solasta II for its story but disliked it for its optimization.

Solasta II is a single player game with multiplayer and local co-op support.

Similar games include Solasta: Crown of the Magister, New Arc Line, GreedFall: The Dying World, Edge of Eternity, Expeditions: Samurai and others.