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"Exodus" is a 2D metroidvania-style game with old-school mechanics and HD graphics. Players can choose between two alien characters, Zoulux or Ly'sax, and must help the inhabitants of Exodus by exploring a wild and hostile environment. The game features metroidvania mechanics, a unique visual style, and a skill-tree system where players can evolve their character's skills using evolution points found in the environment or by defeating monsters. Dying in the game results in the loss of collected evolution points, adding an extra layer of challenge.

  • PC
  • Windows

Reviews

34%
Audience ScoreBased on 18 reviews
music3 positive mentions
graphics3 negative mentions
  • The game features beautiful graphics and a brilliant concept that encourages exploration and skill acquisition.
  • There is a nice variety of gameplay, with interesting challenges and a relaxing soundtrack that enhances the experience.
  • The game allows for revisiting areas with new skills, providing a rewarding sense of progression and discovery.
  • The game suffers from frequent crashes and bugs, particularly during critical gameplay moments, which can lead to frustration.
  • The default control scheme is poorly designed, making it difficult to play, and attempts to remap controls often result in crashes.
  • Many players found the game to feel unfinished, with inconsistent art styles, poor animations, and a lack of polish in various aspects.
  • music5 mentions

    The music in the game is highly praised for its quality and ability to complement the various areas, with many players finding it to be the standout feature. Reviewers describe the soundtrack as well-made and relaxing, with some even suggesting that it should be available for purchase. Overall, the music significantly enhances the gaming experience.

    • “My favorite part of the entire game would have to be the music in it though, and if I could make a suggestion to the developers, have the soundtrack for sale, because really... it's well made.”
    • “There's decent challenges in this game, the music fits every area, it looks nice and... well... teleport.”
    • “The soundtrack is very relaxing :)”
    • “The soundtrack is very relaxing.”
    • “My favorite part of the entire game would have to be the music in it, though. If I could make a suggestion to the developers, it would be to have the soundtrack for sale because it's really well made.”
  • graphics4 mentions

    The game's graphics are visually appealing, featuring nice visuals and animations; however, the inconsistent artistic styles of various objects create a jarring clash that detracts from the overall experience.

    • “The game has some pretty graphics, albeit with varying artistic styles of different objects that clash quite abrasively.”
    • “Nice graphics.”
    • “Lack of fun factor aside, the game has some pretty graphics, albeit with varying artistic styles of different objects that clash quite abrasively.”
    • “I guess this is what happens when graphic designers decide they can make a game without much input from those pesky software engineers?”
    • “The last thing is, you guessed it, the graphics and animations.”
  • emotional2 mentions

    Users express frustration with the emotional engagement of the game, highlighting a lack of investment in the narrative presented through unskippable cinematics. This disconnect diminishes their overall experience, as they feel compelled to interact without meaningful emotional connection.

    • “I fixed it by doing all I could—touching a couple of buttons, as always—but this time going back to save.”
    • “The very first thing I'm treated with is an unskippable cinematic about something I have neither the patience nor emotional investment in to bother committing to memory.”
  • story2 mentions

    The game offers a choice of protagonist that slightly alters stats, but players note that the introductory story is repetitive and tedious, detracting from the overall experience.

    • “The game offers a choice of protagonist at the beginning, allowing for some small tweaks in stats, which adds a layer of personalization to the story.”
    • “The narrative is engaging and keeps you invested in the characters' journeys throughout the game.”
    • “The story unfolds in a way that feels both immersive and dynamic, making each decision impactful.”
    • “You have to sit through the stupid intro story each time you try, which is a waste of time.”
    • “There's also a choice of protagonist at the beginning of the game for some small tweaks in stats, although I didn't try the second to see if they had a different story.”
  • atmosphere1 mentions

    The atmosphere of the game is significantly undermined by subpar animation, clunky physics, and poor controls, which detract from the immersive experience typically expected in similar titles. Additionally, issues with spelling and grammar further diminish the overall ambiance, leaving players frustrated.

  • grinding1 mentions

    Players express frustration with the grinding aspect of the game, noting that essential traversal power-ups are often locked behind high currency costs rather than being discoverable through exploration. This design choice can hinder sequence-breaking and exploration, making the experience feel more tedious and reliant on grinding than intended. Additionally, poor English translation further complicates navigation and understanding of objectives.

    • “I cannot stress how poorly the game's English translation is handled. Multiple times it gave me directions or orders that were entirely incorrect, if not the opposite of the truth. Check your map, not the dialogue. This makes sequence-breaking or exploration something locked to grinding, given that a lot of your traversal power-ups are locked behind massive currency costs, rather than being found in the game.”
Positive mentions (%)Positive
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