- September 26, 2013
- Platine Dispositif
Bunny Must Die! Chelsea and the 7 Devils
Platforms
About
In "Bunny Must Die! Chelsea and the 7 Devils," players control a cyborg bunny named Chelsea on a mission to defeat the seven devils that have taken over the Earth. The fast-paced action game features challenging levels and numerous weapons to discover and use. With its unique premise and tough-but-fair difficulty, players will enjoy the thrill of battle and the satisfaction of victory.
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- Challenging gameplay that offers a rewarding experience for players who enjoy difficult platformers.
- Unique art style and humorous dialogue that adds charm to the game.
- Engaging mechanics, including time manipulation and a variety of weapons, enhance the gameplay experience.
- Controls are often clunky and unresponsive, leading to frustrating gameplay moments.
- The game can feel overly punishing, with many deaths resulting from control issues rather than player error.
- Lack of clear direction can leave players confused about where to go or what to do next.
gameplay
60 mentions Positive Neutral NegativeThe gameplay is a mixed bag, featuring retro-inspired mechanics that can be both frustrating and rewarding; while some players appreciate the challenge and depth, others find the controls janky and unintuitive. The game combines elements of metroidvania and bullet hell genres, offering fast-paced action and a variety of power-ups, but the steep learning curve and inconsistent mechanics may deter some players. Overall, those who invest time in mastering the controls may find a fun and engaging experience, despite its flaws.
“Players unwilling to commit such mechanics to memory may struggle, but this structure means players who do should find the controls are an asset rather than a liability.”
“The gameplay is genius, the silly humor is enjoyable and the character is lovable; there is a lot in here for the completionist that likes spending hours in a single room, trying to find a hidden passage or item.”
“The time manipulation mechanics add a whole new area of depth to it, and once you start thinking, there are many ways to go about different challenges.”
“But it's just a culmination of all the bad gameplay elements that have been discarded from retro games for the past 30 years for being either too unintuitive, or exceedingly tedious or frustrating.”
“Horrible controls, even worse mechanics... I just don't see any appeal in it.”
“Double tapping to dash is always a bad mechanic, but here it doesn't even work half the time, and the other times you'll arbitrarily dash without meaning to.”