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SINNER: Sacrifice for Redemption

Regardless of its minimal shortcomings, Sinner: Sacrifice for Redemption is a hugely fun injection of hardcore combat, and well worth the time of those looking for something fresh. Microtransactions: none
SINNER: Sacrifice for Redemption Game Cover
62%Game Brain Score
gameplay, story
replayability, optimization
62% User Score Based on 458 reviews
Critic Score 62%Based on 18 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneSteam DeckWindowsPlayStation
SINNER: Sacrifice for Redemption Game Cover

About

SINNER: Sacrifice for Redemption is a single player role playing game with horror and fantasy themes. It was developed by DARK STAR and was released on October 22, 2018. It received mostly positive reviews from both critics and players.

"SINNER: Sacrifice for Redemption" is a challenging boss battler action RPG. Take on bosses who represent the seven deadly sins to atone for your past sins. Each victory comes at a cost, as you must permanently sacrifice a part of yourself, decreasing your power level. Can you overcome the temptations and achieve redemption?

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62%
Audience ScoreBased on 458 reviews
gameplay40 positive mentions
replayability3 negative mentions

  • The game features unique and challenging boss fights that require players to learn and adapt their strategies.
  • The sacrifice mechanic adds an interesting twist to the gameplay, forcing players to make strategic decisions before each boss encounter.
  • The art style and graphics are visually appealing, creating a dark and immersive atmosphere.
  • The game is very short, with a main playthrough lasting only a few hours, which may not justify the price for some players.
  • Many bosses rely on frustrating mechanics and RNG, leading to moments of unfair difficulty rather than skill-based challenges.
  • There is a lack of character progression and exploration, as the game focuses solely on boss battles without any additional content or story depth.
  • gameplay
    158 mentions Positive Neutral Negative

    The gameplay is a mixed experience, featuring a boss rush format that emphasizes unique mechanics and visual designs, but is often marred by clunky controls and frustrating mechanics that can detract from the fun. Players appreciate the innovative sacrifice mechanic that adds strategic depth, yet many find the overwhelming number of annoying boss mechanics and unbalanced difficulty to be a significant drawback. Overall, while the game captures some elements of the souls-like genre, it struggles with execution, leading to a gameplay experience that can be both engaging and tedious.

    • “The gameplay is a mixed bag; it can be good sometimes but can also be pretty bad too. I also like the idea of the game just being about boss battles with no exploration.”
    • “The boss design is inspired and follows the Dark Souls formula of making the boss's attacks and movements tell you their story, with each one being completely unique and having their own mechanics.”
    • “Great boss mechanics, visuals, and combat system for an indie game.”
    • “The fun parts of most bosses are overshadowed by annoying mechanics that comprise the majority of the difficulty.”
    • “Now it’s dislikes, well to start the gameplay can be really frustrating at times like before you fight a boss you have to sacrifice one of your stats like your armor or the durability of your shield, it was such a pain in the ass.”
    • “Not only are a lot of the hitboxes broken, but some of these bosses just scream 'oh this is challenging but we have to make it harder' and the result is just a bunch of bosses overloaded with tons and tons of annoying ridiculous mechanics.”
  • story
    112 mentions Positive Neutral Negative

    The game's story is generally considered weak and vague, relying heavily on ambiguous cutscenes that provide minimal context for the player. While some players appreciate the dark themes and the unique backstories of each boss, many feel that the narrative lacks depth and coherence, making it more of a backdrop for gameplay rather than a compelling element. Overall, it serves as a basic framework for the boss rush experience, but those seeking a rich narrative will likely be disappointed.

    • “I love the little movie/story time, each time you enter a boss for the first time, telling you the story behind the boss you're about to fight.”
    • “Every boss in this game represents a sin, with each of them having its own unique moves and story.”
    • “Sinner is a boss rush type game which, despite its short length, manages to interest you in the story behind your character and how the bosses you fight relate to him.”
    • “They give you a vague story (darkness everywhere, gods have fallen or betrayed us, I am the last hope, blah blah blah) and then throw you into a fight that, in a high-class soulslike game, would always win the worst battle award.”
    • “The story that does exist is a mess; I can't make heads or tails of the damn thing.”
    • “There's no real story, no world to explore, and no character development.”
  • graphics
    63 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their unique art style and visual appeal, featuring diverse arenas like icebergs and volcanic mountains. Players appreciate the clean animations and the game's ability to create a visually pleasing experience, especially for an indie title, despite some limitations in graphic customization options. Overall, the visuals are considered a strong point, contributing to the game's dark fairytale aesthetic and enhancing the combat experience.

    • “The graphics for the game are really nice, definitely beautiful to look at with nice somber colors while still being bright and colorful in some levels.”
    • “I love how clean the game feels with both the animations and the graphics.”
    • “Challenging boss fights, very good graphics, no glitches.”
    • “And you can't customize graphics beyond low, medium, high, very high.”
    • “Which sucks because I hate motion blur but I want to run the game on high graphics and the only way to get motion blur to go away is turning down the overall settings.”
    • “The cinematics are static images with a narrator; I appreciated the art style though it felt kind of out of place in a game like this.”
  • music
    28 mentions Positive Neutral Negative

    The music in the game has received generally positive feedback, with many praising its fitting and epic scores that enhance the combat experience. Notable themes, such as the "lust theme" and the "sin of envy," are highlighted for their emotional depth and connection to the boss encounters. However, some reviewers feel the music is not groundbreaking and lacks the detail and variety found in other titles, leading to a mixed overall impression.

    • “The music itself is beautiful.”
    • “I particularly enjoyed the boss designs and their arenas, though they're nothing groundbreaking there's so much character and individuality to each and every one of them that it's quite interesting to learn the background stories and the music. Oh, the music! I loved how it begins rather mild, almost melancholic when you first enter the arena, but then as you draw the boss's attention, it turns into an unsettling/foreboding melody. My favorite has to be the one from the Sin of Envy; the way her theme's instruments match so well with her arena is hard to forget.”
    • “Music is pretty good; it is not a Dark Souls 3 boss theme, but it gives the right vibe and makes it all feel more exciting!”
    • “The music isn't anything special.”
    • “Environments and soundtrack both lack detail and become repetitive.”
    • “Performance issues have a noticeable effect on gameplay on Switch.”
  • replayability
    10 mentions Positive Neutral Negative

    The game offers high replayability due to its three different endings, challenge modes, weapon unlocks, and secrets, making it appealing for players seeking to explore various strategies and speed run opportunities. Despite its short length, the depth of content and the potential for careful planning in boss fights enhance its replay value significantly.

    • “What I find interesting is that there are 3 different endings you can get, which makes the replayability a good factor since the game is pretty short.”
    • “But at the same time, the challenge modes, weapon unlocks, and secrets give the game plenty of replayability.”
    • “The replayability is extremely high for speed runs and the like and makes me think of how I want to plan all the boss fights more carefully next time.”
    • “The game is short, but has some replayability and challenges.”
    • “For such a small game and a small team of only 9 people, this has immense replay value.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players experiencing stuttering and performance issues, particularly on lower-end hardware like the 1070ti at 1440p. While it generally performs well, certain stages can lead to noticeable drops in performance, especially on the Switch, impacting the overall gameplay experience.

    • “Short rush-boss-souls-like, looks good, good performance.”
    • “The game requires a lot of thinking, good performance and a tiny bit of masochism.”
    • “Performance can be mixed in some stages on a 1070 Ti in 1440p.”
    • “In the technical part, I'm not too sure if it's my PC or the game has some problems, but it kept having stuttering the first time I fought a boss.”
    • “Performance can be mediocre in some stages on a 1070 Ti at 1440p.”
    • “Performance issues have a noticeable effect on gameplay on Switch.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of boss battles to be a mixed experience; while some bosses are enjoyable, the central mechanic of losing abilities or gaining debuffs often feels more tedious than impactful. Many reviews highlight the frustration of certain fights, though the absence of unnecessary minions before bosses is appreciated. Overall, the grinding can be seen as a source of annoyance, but it doesn't detract significantly from the game's overall appeal.

    • “Tedious and extremely frustrating fights.”
    • “Some boss battles are a bit tedious, but overall a dope game.”
    • “No BS tedious minions before the boss fights like Dark Souls.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is hauntingly effective, successfully evoking the dark fantasy aesthetic reminiscent of the Dark Souls series. Each boss fight features a distinct ambiance that enhances the challenge, while the overall mood and visual design contribute to a compelling and immersive experience.

    • “The atmosphere in the game is actually quite hauntingly good; it definitely captures the feel of a dark soul game with the look, the feel, and the mood.”
    • “Every boss fight has a unique atmosphere and provides a different challenge.”
    • “The atmosphere is spot-on for a dark fantasy; and the weapons are solid (I mean, c'mon... you start off with a straight sword and a flamberge; you can't go wrong with that!).”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability with excellent PC implementation and no significant glitches, aside from some rare minor issues like getting stuck in walls. Players appreciate the high-quality graphics and challenging boss fights, further enhancing the experience.

    • “An important plus of this game is the excellent implementation for PC, with no glitches and graphic problems like in DS III, for instance.”
    • “Challenging boss fights, very good graphics, no glitches.”
    • “Its got some minor glitches like getting stuck in walls, but it happens so rarely it's not an issue.”
  • character development
    4 mentions Positive Neutral Negative

    The reviews indicate that while the character design is visually appealing, there is a significant lack of story and character development, leaving players feeling disconnected from the characters and their journeys.

    • “There's no real story, no world to explore, and no character development.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features no microtransactions, providing a straightforward experience without additional costs.

    • “The game has no microtransactions, which is a refreshing change in today's gaming landscape.”
    • “I appreciate that there are no paywalls or hidden costs; everything is accessible through gameplay.”
    • “It's great to see a game that prioritizes player experience over monetization.”
  • humor
    2 mentions Positive Neutral Negative

    Players find humor in unexpected moments, such as a bug that causes the character to bounce after dying, which many view as a funny distraction that lightens the disappointment of failure. This comedic element adds a unique charm to the gameplay experience.

    • “Well... there is one bug where the player character bounces up in the air a second after dying, but I see this as a positive, as I actually found each occurrence to be hilarious enough to diminish some of my disappointment associated with my failure.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

SINNER: Sacrifice for Redemption is a role playing game with horror and fantasy themes.

SINNER: Sacrifice for Redemption is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 5 hours playing SINNER: Sacrifice for Redemption.

SINNER: Sacrifice for Redemption was released on October 22, 2018.

SINNER: Sacrifice for Redemption was developed by DARK STAR.

SINNER: Sacrifice for Redemption has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its replayability.

SINNER: Sacrifice for Redemption is a single player game.

Similar games include Eldest Souls, Lords of the Fallen, Mortal Shell, Salt and Sanctuary, Ashen and others.