- October 22, 2018
- DARK STAR
- 5h median play time
Sinner: Sacrifice for Redemption
Regardless of its minimal shortcomings, Sinner: Sacrifice for Redemption is a hugely fun injection of hardcore combat, and well worth the time of those looking for something fresh. Microtransactions: none
Platforms
About
"SINNER: Sacrifice for Redemption" is a challenging boss battler action RPG. Take on bosses who represent the seven deadly sins to atone for your past sins. Each victory comes at a cost, as you must permanently sacrifice a part of yourself, decreasing your power level. Can you overcome the temptations and achieve redemption?











- The game features a unique sacrifice mechanic that adds depth to the gameplay, requiring players to strategically choose which abilities to give up before each boss fight.
- The art style and boss designs are visually appealing, with each boss representing one of the seven deadly sins and having distinct characteristics.
- The combat system is responsive and engaging, providing a satisfying challenge for players who enjoy difficult boss encounters.
- The game is very short, with only a handful of bosses and limited content, which may not justify the full price for some players.
- Boss mechanics can feel frustrating and unfair at times, with some attacks being difficult to predict and leading to cheap deaths.
- The camera system and hit detection can be inconsistent, making it hard to gauge distances and avoid attacks effectively.
- gameplay206 mentions Positive Neutral Negative
The gameplay of this title is a mixed experience, heavily inspired by the Souls-like genre, focusing primarily on boss battles with unique mechanics and designs. While some players appreciate the challenge and the innovative "sacrifice" mechanic that debuffs the player after each boss, many criticize the clunky controls, frustrating mechanics, and a lack of engaging exploration, leading to a feeling of artificial difficulty. Overall, the game offers a blend of satisfying combat and creative boss encounters, but it may not resonate with everyone due to its uneven execution and reliance on frustrating mechanics.
“The boss design is inspired and follows the Dark Souls formula of making the boss's attacks and movements tell you their story, with each one being completely unique and having their own mechanics.”
“The gameplay mechanic of sacrificing your stats and gear to continue is inspired, and in theory, it could be fun.”
“We both really enjoyed the gameplay; even though it is difficult, the combat is satisfying.”
“Movement, even when sprinting, feels like wading through sand, seemingly to extend gameplay time artificially.”
“The mechanics of this game are awful, move on and don't waste time on this.”
“Gameplay is clunky and boring.”
Sinner: Sacrifice For Redemption Review - PS4
Sinner: Sacrifice For Redemption eliminates the campaign in favor of eight punishing boss fights based on the seven deadly sins. Instead of upgrading your character like a good RPG, the game uses a downgrade system that adds an unwanted wrinkle into the Souls inspired difficulty. The problem is that I couldn't connect enough to the game to care about the fight and was only rewarded with frustration in defeating the bosses.
60%Sinner: Sacrifice for Redemption (Nintendo Switch)
While undeniably gorgeous,
65%Sinner: Sacrifice for Redemption Review
Sinner: Sacrifice for Redemption is a valiant attempt to cut away some action-RPG fat in order to get to the meat of its boss battles, but a lack of consistent quality makes this boss-rush concept a frustrating experience at times (and not for the reasons its developer likely intended). The combat lacks the heft of the series that inspired it, so while Sinner looks much like the Souls games, it never captures (or innovates upon) that familiar combat model. There are some great boss designs to take on here, but this is very much a curio for Souls fans who want something to do in-between playing the vastly superior Dark Souls: Remastered.
60%