Titan Souls Game Cover
One singular great idea is the foundation for a smart and occasionally thrilling action puzzler.
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"Titan Souls" is a challenging action adventure game where players explore a vast ruined world and defeat 19 massive enemies known as Titans using a single arrow and careful timing. Each Titan has unique attacks and weaknesses, requiring careful observation and quick thinking to defeat. With minimalist controls and permadeath, success depends on skill and strategy.

  • Mac OS
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Windows
  • Android
  • Linux
  • Mobile Platform
  • Play​Station
  • Play​station Vita
  • Tablet

Reviews

72%
Audience ScoreBased on 2,576 reviews
gameplay227 positive mentions
story59 negative mentions
  • Unique and challenging boss fights that require strategy and precision.
  • Beautiful pixel art and atmospheric soundtrack enhance the overall experience.
  • Satisfying gameplay loop where defeating a boss feels rewarding after learning their patterns.
  • Long respawn times and the need to walk back to bosses after dying can be tedious and frustrating.
  • Controls are awkward on keyboard, with no option to remap keys, making gameplay less enjoyable.
  • Lack of story and progression elements can make the game feel shallow and repetitive.
  • gameplay681 mentions

    The gameplay of Titan Souls is characterized by its minimalist mechanics, where players engage in challenging boss fights using a single arrow that can be shot and recalled. While the unique one-hit kill mechanic for both the player and bosses adds intensity, many players find the long respawn times and repetitive backtracking to be frustrating, detracting from the overall experience. Despite its artistic appeal and clever boss designs, the gameplay can feel shallow and punishing, often relying on trial and error rather than skill mastery.

    • “The gameplay is also rather unique as you only have a single arrow to fire which you can recall, and with that, you have to fight through an onslaught of bosses.”
    • “Each boss has its own interesting mechanic to defeat it so that each fight feels fresh and different from the last.”
    • “The gameplay is exceedingly simple and the bosses are anything but, distilling down a very fun formula that I haven't seen replicated since.”
    • “This ends up with the gameplay being 5 seconds of boss fight, die, then spend 30 seconds walking back to try again and die in another 5 seconds.”
    • “The gameplay is heavily minimalist: you only get one arrow that does all your attacks.”
  • music526 mentions

    The music in "Titan Souls" has received widespread acclaim for its atmospheric quality and ability to enhance the game's emotional depth, with many reviewers praising the soundtrack's fitting orchestral and ambient compositions that complement both exploration and intense boss battles. However, some players noted that the brevity of boss fights often prevents them from fully appreciating the music, as encounters can end quickly, leading to repetitive loops of the same tracks. Overall, while the soundtrack is considered a standout feature, its impact is sometimes diminished by the game's challenging mechanics and frequent deaths.

    • “The retro visuals and atmospheric soundtrack perfectly complement this epic adventure.”
    • “The music is fantastic and fits the boss you are fighting.”
    • “The soundtrack is fantastic, calming as you march to your death for the nth time and exhilarating during battle.”
    • “The music I heard was pretty bland and sounded like default instruments from a music creation program put together by a beginner composer.”
    • “The music stops the instant you die and you are forced to walk back to the boss and initiate the fight every single time, which makes for an incredibly jarring experience.”
    • “However, you hardly get to listen to the music because a boss fight usually lasts 5 - 15 seconds.”
  • graphics356 mentions

    The graphics of "Titan Souls" have received widespread praise for their beautiful pixel art style and atmospheric design, which effectively complement the game's challenging mechanics and engaging soundtrack. Many players appreciate the unique aesthetic and the intricate boss designs, although some note that the environments can feel repetitive due to similar textures. Overall, the visuals are considered a strong point of the game, enhancing the overall experience despite some criticisms regarding gameplay and world exploration.

    • “The retro visuals and atmospheric soundtrack perfectly complement this epic adventure.”
    • “Titan Souls has gorgeous mostly 2D pixel graphics (a few of the bosses are actual polygons), I love the design of the main character and their little bow.”
    • “The graphics and animations are amazing.”
    • “I understand that the game is from 2015, but the graphics are terrible.”
    • “I've seen the exact same type of graphics in 10 other indie game titles; all that's different is the art style, and even then, the art style isn't all that amazing.”
    • “The graphics are mediocre along with the soundtrack.”
  • story321 mentions

    The game's story is largely criticized for being minimal to non-existent, with many players noting that it lacks clear narrative structure or character development. While some hints of lore can be pieced together through environmental storytelling and subtle details, the overall narrative is vague and requires players to infer meaning rather than being explicitly told. Those seeking a rich story experience may be disappointed, as the focus is primarily on challenging gameplay and boss battles rather than a compelling plot.

    • “The story is told through actions and suggestions and implications, which is fine for a minimalistic game like this.”
    • “The story of the game is told in a very unique way and is surprisingly deep for how short the game can be.”
    • “If you take the time to look around and get a sense of the world, and think about what’s going on, a whole story built on speculation opens up.”
    • “The game literally does not have a story or lore to get into.”
    • “There is no story to the game, which is odd.”
    • “If you're waiting for a story and RPG elements to get lost in, give up that thought right now.”
  • atmosphere125 mentions

    The atmosphere in "Titan Souls" is widely praised for its stunning pixel art, immersive soundtrack, and a sense of mystery that enhances the gameplay experience. Many players appreciate the game's ability to create a serene yet tense environment, reminiscent of titles like "Shadow of the Colossus," which complements the challenging boss battles. However, some reviewers note that while the atmosphere is captivating, it can feel repetitive over time, and the lack of narrative depth may detract from the overall engagement.

    • “The retro visuals and atmospheric soundtrack perfectly complement this epic adventure.”
    • “The atmosphere in this game is spectacular.”
    • “Titan Souls is a game bursting with atmosphere, wonder, and mystery.”
    • “I felt the game doesn't have much atmosphere even though it's trying, but maybe that's just me.”
    • “The maze to get to the bosses was unneeded and wasted time; the atmosphere at this point was entirely ruined by the fact that the bosses felt more like puzzles than me actually beating them one-on-one, but the puzzles solved themselves.”
    • “Audiovisually the game is great, but some boss designs really don't fit the serene atmosphere of the game.”
  • grinding78 mentions

    The reviews overwhelmingly describe the grinding aspect of the game as tedious and frustrating, primarily due to the long walks back to boss fights after each death. Players express that while the boss fights themselves can be enjoyable, the repetitive nature of dying and having to traverse empty areas significantly detracts from the overall experience, making it feel unrewarding and overly punishing. Many reviewers suggest that the lack of immediate respawn at the boss adds unnecessary padding to the gameplay, leading to a sense of monotony.

    • “Which is a double-edged sword; on one hand, it really enforces that 'get good' aspect and there is no grinding of any kind.”
    • “There's no tricks here, no grinding, no stats, no help.”
    • “You'll need a second life for grinding.”
    • “Boss run backs are 20x longer than the boss fights, which becomes very tedious very quickly when you die in one hit.”
    • “The one-hit-death mechanic makes the fights intense, but taking up to a minute to walk to the boss again after you've died really becomes tedious after you've done so a million times.”
    • “Unfortunately, the actual act of playing it is too tedious to waste my time with.”
  • replayability61 mentions

    The game's replayability is a mixed bag, with many players noting that while it offers additional modes and challenges like hard mode and achievement hunting, the core experience can feel short and repetitive after the initial playthrough. Fans of speedrunning and those seeking to complete all achievements may find significant replay value, but others may feel that the limited content and familiar boss mechanics diminish long-term engagement. Overall, it provides decent replayability for dedicated players, but casual gamers might find it lacking.

    • “Its a shorter game, but there is replay value in both achievements and new modes unlocked.”
    • “High replayability for fans of speed running.”
    • “The game presents a new game plus feature as well as what seems to be easter egg bosses I haven't attempted to discover, but the replay value is still there.”
    • “The game suffers from its replayability though.”
    • “There is little in terms of story and not much replay value besides the different game modes and achievements.”
    • “Also, unless you want to try challenges like a no-death run or a no-roll run, there's very little replay value, which is to be expected, but which would have been helped if the actual content was more robust.”
  • emotional17 mentions

    Players express a profound emotional connection to the game, often feeling a mix of desperation, frustration, and eventual triumph when defeating challenging bosses. The intense difficulty and the need to discover weak points create a rollercoaster of emotions, with moments of vulnerability and beauty in the game's atmosphere enhancing the experience. Despite some narrative shortcomings, the emotional weight of the gameplay and the stunning visuals leave a lasting impact, leading many to feel deeply invested, even to the point of tears.

    • “I managed to make it all the way through - but no game has made me feel as pathetically human as this one.”
    • “No matter how many times I cried and begged to defeat each boss, I still love this game.”
    • “I was busy gawking at the environments and getting artsy about how beautiful all the quiet was, and how it lended a unique emotional atmosphere to a game about killing bosses.”
  • humor13 mentions

    The game's humor is described as a bizarre and contrasting element that often detracts from the overall experience, with some players finding it infuriating rather than amusing. While there are moments of genuine humor, particularly in achievements and death animations, the excessive difficulty and tedious mechanics can overshadow these comedic aspects, leading to frustration rather than enjoyment. Overall, the humor is hit-or-miss, with some players appreciating the absurdity while others feel it undermines the game's potential fun.

    • “This game has a weird, schizoid sense of humor that utterly contrasts with the seriousness of the rest of the experience.”
    • “The ambience is nice, the bosses are fun to fight and learn their patterns, and the achievements are funny (at name alone, some seem quite the pain xd).”
    • “When I pulled stupid moves that caused me to die, I couldn't help but laugh because it was just simply funny to die the way I did.”
    • “The humor feels forced and often falls flat, making the game more tedious than entertaining.”
    • “What could have been a lighthearted experience is bogged down by unoriginal jokes and awkward timing.”
    • “The attempts at humor are so over-the-top that they detract from the overall enjoyment of the game.”
  • optimization7 mentions

    The game's optimization has been widely criticized, with users reporting various bugs, stuttering animations, and issues with controller recognition. Many players feel that the game punishes them for wanting to play due to its poor performance, particularly in terms of loading times and resolution handling. Overall, while the gameplay has potential, significant improvements in optimization are needed for a smoother experience.

    • “Whether it be by summoning it back to your hand with the press of a button, or chaotically dodging your way through attacks to pick it up, this is where the game shines and fails, but only for how the weapon is optimized.”
    • “It's fun if you're into this kind of thing, boss rush games, but they could have optimized this game immensely.”
    • “I wanted to like this game, but it's just so poorly optimized that you feel punished for simply wanting to play.”
    • “Technically, this game's optimization is very poor; it struggles immensely with alt-tabbing, not to mention the game's clueless ability to understand resolution formats, often getting them entirely wrong.”
    • “All in all, I wouldn't mind the game so much if you respawned in the boss room, cutting out one of the loading times and all the time you spend in transit, and if it was optimized more for use with a keyboard and not just a controller.”
  • stability6 mentions

    Overall, the game's stability is mixed; while some players report it as mostly bug-free with functional controls and appealing pixel art, others highlight issues such as sluggish camera movement, glitches, and fundamental design flaws that detract from the experience.

    • “The sprite work is nice, the bosses are unique, and it's not buggy.”
    • “Pretty much bug-free.”
    • “This game is fundamentally flawed and kind of buggy.”
    • “Overall, I find the combination of sluggish camera, weird glitches, and unbalanced boss/travel time to make for a pretty unenjoyable experience.”
    • “Seriously, the worst designer in the history of gaming makes buggy asset flips seem like better deals.”
  • monetization1 mentions

    Reviewers generally feel that the game's monetization strategy is fair and not exploitative, indicating that it does not come across as a cash grab.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Titan Souls

Play time

4hMedian play time
4hAverage play time
3hMain story
7hCompletionist
2-5hSpent by most gamers
*Based on 14 analyzed playthroughs

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