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Titan Souls

One singular great idea is the foundation for a smart and occasionally thrilling action puzzler.
70%Game Brain Score
gameplay, music
story, grinding
66% User Score Based on 8,802 reviews
Critic Score 74%Based on 24 reviews

Platforms

MOMac OSPCPCPhoPhoneP4Playstation 4P5Playstation 5WinWindowsAndAndroidLinLinuxMPMobile PlatformPlaPlayStationPVPlaystation VitaTabTablet

About

"Titan Souls" is a challenging action adventure game where players explore a vast ruined world and defeat 19 massive enemies known as Titans using a single arrow and careful timing. Each Titan has unique attacks and weaknesses, requiring careful observation and quick thinking to defeat. With minimalist controls and permadeath, success depends on skill and strategy.

Titan Souls screenshot
Titan Souls screenshot
Titan Souls screenshot
Titan Souls screenshot
Titan Souls screenshot
Titan Souls screenshot
Titan Souls screenshot
Titan Souls screenshot
Titan Souls screenshot
Titan Souls screenshot
Titan Souls screenshot
+3

66%
Audience ScoreBased on 8,826 reviews
gameplay679 positive mentions
story219 negative mentions

  • Unique and challenging boss fights that require strategy and precision.
  • Beautiful pixel art and atmospheric soundtrack enhance the gaming experience.
  • Satisfying feeling of accomplishment when defeating bosses after multiple attempts.
  • Tedious respawn system forces players to walk long distances back to boss fights after each death.
  • Limited controls on keyboard and mouse, making aiming difficult and frustrating.
  • Lack of story and character development leaves the game feeling empty and unengaging.
  • gameplay
    2,284 mentions Positive Neutral Negative

    The gameplay of "Titan Souls" is characterized by its unique one-hit kill mechanic, where both the player and bosses can be defeated with a single shot, creating a high-stakes environment that demands precision and strategy. While the minimalist controls and simple mechanics allow for engaging boss battles, many players find the gameplay frustrating due to the tedious respawn system that requires lengthy walks back to bosses after each death, detracting from the overall experience. Despite its artistic merits and clever boss designs, the gameplay can feel repetitive and lacks depth, leading to mixed reviews regarding its enjoyment and replayability.

    • “The gameplay is also rather unique as you only have a single arrow to fire which you can recall, and with that, you have to fight through an onslaught of bosses.”
    • “With its beautiful pixel art, haunting soundtrack, and intense, thoughtful gameplay, 'Titan Souls' offers an experience that is both difficult and rewarding.”
    • “Each boss has its own interesting mechanic to defeat it so that each fight feels fresh and different from the last.”
    • “The gameplay is exceedingly simple and the bosses are anything but, distilling down a very fun formula that I haven't seen replicated since.”
    • “This ends up with the gameplay being 5 seconds of boss fight, die, then spend 30 seconds walking back to try again and die in another 5 seconds.”
    • “The gameplay loop is broken, you must walk all the way back to a boss after dying.”
  • music
    1,616 mentions Positive Neutral Negative

    The music in "Titan Souls" has been widely praised for its atmospheric and evocative qualities, enhancing the game's overall experience. Reviewers highlight the soundtrack's ability to complement both exploration and intense boss battles, with each titan featuring unique musical themes that elevate the emotional stakes. However, many players noted that the brevity of boss fights often prevents them from fully appreciating the music, as it can abruptly cut off due to the game's one-hit kill mechanics. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's immersive atmosphere.

    • “The retro visuals and atmospheric soundtrack perfectly complement this epic adventure.”
    • “The music ranges from somber, almost meditative tracks during exploration, to more intense, pulsing compositions that set the stage for the life-or-death intensity of each boss fight.”
    • “Composed by David Fenn, the music is atmospheric and evocative, helping to create a sense of grandeur and tension during battles against the titans.”
    • “Even the in-game music feels completely out of place because of how anti-climactic some of these fights are and how abruptly the music ends.”
    • “The music I heard was pretty bland and sounded like default instruments from a music creation program put together by a beginner composer.”
    • “However, you hardly get to listen to the music because a boss fight usually lasts 5 - 15 seconds.”
  • graphics
    1,178 mentions Positive Neutral Negative

    The graphics of "Titan Souls" are widely praised for their beautiful pixel art style, which effectively complements the game's atmospheric soundtrack and enhances the overall experience. Many reviewers appreciate the unique aesthetic and the attention to detail in the design of both the environments and the titans, although some note that the simplicity of the graphics can lead to a lack of variety in the world. Overall, the visuals are considered a strong point of the game, contributing to its charm and appeal, despite some criticisms regarding gameplay mechanics and repetitiveness.

    • “The retro visuals and atmospheric soundtrack perfectly complement this epic adventure.”
    • “The combination of pixel art graphics and the design of the titans creates an aesthetic that is both simple and powerful.”
    • “Titan Souls has gorgeous mostly 2D pixel graphics (a few of the bosses are actual polygons), I love the design of the main character and their little bow.”
    • “I understand that the game is from 2015, but the graphics are terrible.”
    • “The graphics are pixilated, and pretty 'meh' in all honesty.”
    • “I've seen the exact same type of graphics in 10 other indie game titles; all that's different is the art style and that's about it; and even then, the art style isn't all that amazing.”
  • story
    1,061 mentions Positive Neutral Negative

    The story in "Titan Souls" is largely minimalistic and abstract, with many players finding it difficult to grasp or non-existent. While some environmental storytelling elements and visual cues hint at a deeper narrative, the game primarily focuses on challenging boss battles rather than character development or plot progression. Overall, the lack of a clear story may disappoint those seeking a more immersive narrative experience, as much of the lore is left for players to piece together through exploration.

    • “For fans of challenging indie titles that emphasize skill and precision, 'Titan Souls' is a memorable journey into a world of epic encounters and minimalist storytelling.”
    • “Exploration is enhanced by environmental storytelling, which is told through visual cues and level design, allowing players to delve deeper into the game’s story without the need for lengthy dialogue or text.”
    • “The game is very pretty and has a mysterious, daunting atmosphere and contains a lot of environmental storytelling; most of the story is told through visuals and small clues.”
    • “The story is non-existent.”
    • “There is no story to enjoy and all you do is fight boss after boss.”
    • “The game does nothing to make you feel like you’re part of a story; it is very gamish, and the vague attempt at profundity comes off as just that – a pretentious stab at relevance.”
  • atmosphere
    381 mentions Positive Neutral Negative

    The atmosphere in "Titan Souls" is widely praised for its haunting soundtrack and minimalist pixel art, which together create a sense of solitude and mystery reminiscent of "Shadow of the Colossus." Players appreciate the game's ability to evoke emotions through its desolate environments and engaging sound design, although some feel that the vast, empty spaces can become tedious over time. Overall, the game's atmosphere is considered a standout feature, enhancing the challenging gameplay and providing a unique, immersive experience.

    • “One of the standout aspects of 'Titan Souls' is its atmospheric and minimalist world design.”
    • “'Titan Souls' also employs an evocative, haunting soundtrack that enhances the game’s atmosphere without overshadowing the gameplay.”
    • “The whole world is dripping with atmosphere and the music fits it so incredibly well.”
    • “Sadly, this all accumulates in a severe lack of atmosphere and after killing 8 or so bosses, I had enough.”
    • “I felt the game doesn't have much atmosphere even though it's trying, but maybe that's just me.”
    • “It also lacks the atmosphere and melancholy storytelling.”
  • grinding
    304 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily criticized for its tedious nature, primarily due to the long backtracking required after each death. Players express frustration over having to traverse empty levels to reach bosses, often taking longer than the actual fights themselves, which detracts from the overall enjoyment and sense of progression. While the boss fights can be engaging, the repetitive and time-consuming walk back to them significantly hampers the experience, leading many to label the game as frustratingly tedious.

    • “No grinding or enemies with a million hitpoints - just a sequence of short, original, really difficult challenges.”
    • “But it's be action challenge time, not tedious restart time.”
    • “There's no tricks here, no grinding, no stats, no help.”
    • “Boss run backs are 20x longer than the boss fights, which becomes very tedious very quickly when you die in one hit.”
    • “Walking back every time I die is soul crushingly boring and tedious.”
    • “The one-hit-death mechanic makes the fights intense, but taking up to a minute to walk to the boss again after you've died really becomes tedious after you've done so a million times.”
  • replayability
    180 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players finding it highly enjoyable due to speedrunning opportunities and unlockable modes, while others feel it lacks depth and variety after the initial playthrough. Many reviews highlight the presence of challenge modes and achievements as factors that can enhance replay value, but the game's short length and simplicity may deter those seeking a more robust experience. Overall, it seems to cater well to fans of speedrunning and achievement hunting, but may not satisfy players looking for extensive replayability.

    • “Insanely replayable, really fun to try to speed run, honestly a 9/10 game.”
    • “Surprisingly replayable, I've finished over 4 full playthroughs and speedrunning it was a lot of fun :D”
    • “The game is short, but it offers replayability through the new game mode where you can use modifiers to modify your run.”
    • “Despite the replayability thanks to the achievements, almost 15€ for a walking simulator with some bosses is kind of a waste, at least in my opinion.”
    • “The only bit of replayability this game has is achievement hunting, hard mode, and some challenge modes.”
    • “There is little in terms of story and not much replay value besides the different game modes and achievements.”
  • emotional
    52 mentions Positive Neutral Negative

    Players express a deep emotional connection to "Titan Souls," often feeling a mix of desperation, frustration, and eventual triumph when facing its challenging bosses. The game's difficulty can evoke tears and a sense of vulnerability, while moments of beauty and emotional engagement, particularly through its art style and sparse narrative, enhance the overall experience. Despite some drawbacks, many players find the emotional journey rewarding, making it a memorable and impactful game.

    • “I managed to make it all the way through, but no game has made me feel as pathetically human as this one.”
    • “I guess I get the idea and the stages at a new boss - complete desperation mixed with frustration, being able to survive, spotting the weak spot, finally being able to kill it, thus being emotionally rewarded - does work to some degree.”
    • “No matter how many times I cried and begged to defeat each boss, I still love this game.”
  • humor
    46 mentions Positive Neutral Negative

    The humor in the game is described as a mix of absurdity and dark comedy, often contrasting with its serious gameplay elements. Players find amusement in the quirky achievements, accidental boss kills, and the ridiculousness of certain mechanics, such as the frustrating respawn times. However, the humor can sometimes be overshadowed by the game's difficulty, leading to moments of rage rather than laughter.

    • “This game has a weird, schizoid sense of humor that utterly contrasts with the seriousness of the rest of the experience.”
    • “You also get one rusty arrow, but the thing is the arrow can come back by holding C, which allows for some funny accidental boss kills.”
    • “When I pulled stupid moves that caused me to die, I couldn't help but laugh because it was just simply funny to die the way I did.”
    • “Ultra combo to make what would have been a fun game a tedious and unfunny one.”
  • optimization
    32 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with users reporting poor performance, random crashes, and issues with control recognition, particularly for keyboard and mouse setups. While the game runs smoothly on low-spec devices, it suffers from stuttering, lack of control remapping, and resolution problems, leading to a frustrating experience for many players. Overall, despite its engaging gameplay and artistic elements, the optimization shortcomings detract from the overall enjoyment.

    • “The art is amazing and the gameplay is intuitive, encouraging pattern recognition and optimization.”
    • “The controls are easy to remember and fluid, with minimal input lag; performance is not an issue, even on low-spec devices. The battles have solutions that are often creative or otherwise unanticipated.”
    • “It was originally created for the Ludum Dare game jam, but over the course of the next 6 months, it was ported from Adobe Flash to a new engine, which enhanced graphic capabilities and improved performance, with more titan fights being added during development.”
    • “Poorly optimized game with random crashes in some areas.”
    • “Completely unoptimized for PC and no option to rebind controls, as well as no mouse and keyboard options.”
    • “I wanted to like this game, but it's just so poorly optimized that you feel punished for simply wanting to play.”
  • stability
    22 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many users reporting significant bugs and glitches that hinder gameplay, particularly with controller input and camera issues. While some players found the game to be mostly bug-free and praised its pixel art and unique bosses, the overall consensus leans towards a frustrating experience due to the frequent technical problems.

    • “The sprite work is nice, the bosses are unique, and it's not buggy.”
    • “Pretty much bug free.”
    • “This game is fundamentally flawed and kind of buggy.”
    • “Overall, I find the combination of sluggish camera, weird glitches, and unbalanced boss/travel time to make for a pretty unenjoyable experience.”
    • “The game demands precision play and split-second accuracy, but this is hampered by a lot of glitches and clipping.”
  • character development
    4 mentions Positive Neutral Negative

    The reviews indicate that the game features minimal character development and lacks a compelling narrative, which may disappoint players seeking a deeper story or character exploration. The focus is primarily on combat, specifically killing titans, with little to no rewards or driving motivations beyond this central mechanic.

    • “Its minimalist approach means there’s little in the way of story or narrative guidance, which may alienate players looking for a more in-depth plot or character development.”
    • “The problem I have is that this game offers nothing besides killing titans, no exploration, no character development, no reward, and no real driving point besides killing the titans, that seem to bother no one.”
  • monetization
    2 mentions Positive Neutral Negative

    Reviewers generally feel that the game's monetization strategy is fair and not exploitative, indicating that it does not come across as a cash grab.

Buy Titan Souls

5h Median play time
9h Average play time
3h Main story
7h Completionist
2-7h Spent by most gamers
*Based on 54 analyzed playthroughs

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