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Meteorfall: Krumit's Tale

Meteorfall: Krumit's Tale Game Cover
93%Game Brain Score
gameplay, graphics
grinding, optimization
93% User Score Based on 351 reviews

Platforms

Nintendo SwitchPCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
Meteorfall: Krumit's Tale Game Cover

About

Meteorfall: Krumit's Tale is a single player casual role playing game with a fantasy theme. It was developed by Slothwerks and was released on July 22, 2020. It received very positive reviews from players.

Meteorfall: Krumit's Tale is a card-based roguelike game with strategic combat. You play as various heroes, each with unique abilities, battling monsters in a procedurally generated world. The inclusion of the mischievous Krumit, who adds twists to your deck, makes each run challenging and engaging. This spin-off of Meteorfall: Journeys offers more complexity and depth, appealing to both new and returning players.

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93%
Audience ScoreBased on 351 reviews
gameplay35 positive mentions
grinding3 negative mentions

  • Unique gameplay that combines tactical puzzle elements with deckbuilding mechanics, providing a fresh take on the genre.
  • Charming art style and animations reminiscent of Adventure Time, enhancing the overall experience.
  • High replayability with multiple characters, each offering distinct playstyles and strategies.
  • The game can feel repetitive after a while, with limited content and enemy variety.
  • Some runs may feel unfair due to RNG, leading to frustration when tiles are shuffled poorly.
  • The learning curve can be steep for new players, making it challenging to grasp the mechanics initially.
  • gameplay
    113 mentions Positive Neutral Negative

    The gameplay of "Meteorfall: Krumit's Tale" is characterized by its innovative blend of deck-building and grid mechanics, offering a fresh take on traditional card games. Players appreciate the strategic depth and variety provided by different characters and their unique playstyles, although some find the overall experience can feel mechanical and repetitive over time. While the game excels in its core mechanics and charming art style, it may lack the extensive progression systems and emotional storytelling that some players desire.

    • “The grid mechanic adds a fresh layer to traditional card gameplay, and the cheerful art direction and snappy pacing make each session a joy to play.”
    • “This is an actually innovative deckbuilder that turns a lot of conventions on their head with clever mechanics and a totally novel gameplay structure.”
    • “Gameplay features interesting and unique mechanics, multiple characters with very different play styles, and a depth that you might not expect from the art style.”
    • “Additionally, while the game has a fair amount of content, players looking for extensive long-term progression systems or deep storytelling may find the experience more mechanical than emotional.”
    • “But, in the end, the base loop of gameplay just isn't fun enough - not even for a puzzle-lover like me.”
    • “Some of the mechanics are broken, and the game is very repetitive.”
  • graphics
    93 mentions Positive Neutral Negative

    The graphics of "Meteorfall: Krumit's Tale" are characterized by a distinctive, hand-drawn art style reminiscent of "Adventure Time," which many players find charming and expressive. While the visuals are praised for their creativity and unique aesthetic, some users note that the simplistic 2D graphics may not appeal to everyone and can feel repetitive or grating over time. Overall, the game's art direction is a significant draw, contributing to its whimsical atmosphere and engaging gameplay.

    • “The hand-drawn art style is distinctive—simple but expressive—and the animations, though modest, give life to the whimsical characters and enemies you encounter.”
    • “The art style is gorgeous if you like the art of Adventure Time (like I do).”
    • “The art style is outstanding, all characters look great and have that dark/wacky fantasy style fans of Adventure Time know and love.”
    • “Everything has weird delays, the art style tries to be charming but just comes off as kind of grating. A lot of the sound effects are annoying, and the optimal winning strategies are all about duping as many tiles as possible, which becomes tedious as you have to dig through your deck for ages to find that last enemy.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic cartoony art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “The artwork is nauseating, and I feel unwell looking at the characters.”
  • replayability
    20 mentions Positive Neutral Negative

    Replayability is a standout feature of the game, bolstered by multiple characters with unique playstyles, a variety of unlockable cards and items, and roguelike elements that ensure each run feels fresh. Players appreciate the balance of challenge and accessibility, though some feel that additional content could enhance the experience further. Overall, the game offers significant replay value, making it appealing to a wide audience.

    • “Replayability is one of the game’s strongest features.”
    • “The game has multiple characters, each with unique playstyles, so replayability is great.”
    • “The roguelike elements add replayability to each run; a plethora of items and abilities to add to your deck and perks, which give you permanent bonuses to various things, subtly change the flow of your strategy.”
    • “There definitely could be a lot more substance to the unlock system and harder difficulties, which unfortunately damages the game's replayability.”
    • “I bought the game and I didn't stop until I beat the game with the available characters; I think more items and spells would make it even more replayable.”
    • “With two characters currently in the game, it's a little bit light as far as variety, but the game already feels fully featured and has some solid replayability thanks to the variety of perks, cards, and ascension-style difficulty levels.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while many players appreciate its immersive quality and how well it complements the atmosphere, some find the soundtrack repetitive and lacking in memorable tracks. A few standout comments highlight the soundtrack as exceptional, with players even expressing a desire to purchase it, while others note that it fits the fantasy theme without being particularly remarkable. Overall, the music is generally well-received but could benefit from more variety.

    • “Amazing soundtrack.”
    • “The soundtrack and voiceovers are on point, very immersive.”
    • “The art, flavour, music, world building, all expertly crafted by the devs, I can't get enough of it; I catch myself humming the game music even after days of not playing it.”
    • “The music I did not find myself hating, but I can't exactly say I liked any songs to remember them.”
    • “The small soundtrack gets repetitive.”
    • “The music is alright, it fits well though nothing remarkable.”
  • story
    18 mentions Positive Neutral Negative

    The game's story is largely criticized for being minimal and lacking depth, with many players noting that it feels mechanical and repetitive, typical of roguelike titles. While some appreciate the visual presentation and character design, the overall narrative is described as surface-level, with hints of a deeper story that remain unresolved. Players seeking a rich storyline may be disappointed, as the game prioritizes gameplay mechanics over narrative development.

    • “The story is simple, but well designed.”
    • “The visual presentation is top notch, the story offers tons of likable characters, and the game itself will really challenge even the most seasoned fans of this genre.”
    • “The art, animation, music, and thematic design of the game are all fantastic, although it would be nice if the game built up more of a story or lore somehow.”
    • “Additionally, while the game has a fair amount of content, players looking for extensive long-term progression systems or deep storytelling may find the experience more mechanical than emotional.”
    • “There is no story, only several different zones in a world map that you’ll visit at random until you reach the final level and fight the final boss.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is characterized by charming, tongue-in-cheek dialogue and clever wordplay, often reminiscent of shows like Adventure Time. While some players appreciate the offbeat humor and its integration with strategic gameplay, others feel that outdated jokes can't redeem the overall experience. Overall, the combination of engaging visuals and witty writing contributes to a lighthearted atmosphere that enhances the gameplay.

    • “Dialogue is sparse but charming, filled with the kind of tongue-in-cheek humor that makes failure feel less punishing.”
    • “For anyone who enjoys strategic thinking, dynamic deck construction, and a bit of offbeat humor along the way, this is a gem well worth exploring.”
    • “Each tile has its own flavor text, and my goodness, these flavors are hilarious.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, often involving prolonged searches through decks to achieve optimal strategies, which can detract from the overall enjoyment. While the game is considered easy in terms of achievements, the repetitive nature of grinding for resources or victories can become frustrating. However, it may appeal to those seeking a simpler, less mentally taxing card game experience.

    • “Everything has weird delays, the art style tries to be charming but just comes off as kind of grating. A lot of the sound effects are annoying, and the optimal winning strategies are all about duping as many tiles as possible, which becomes tedious as you have to dig through your deck for ages to find that last enemy.”
    • “Achievements' difficulty: easy, but grindy.”
    • “This is a great simple card game for someone looking for a quicker, less brain-grinding experience.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game appears to be inconsistent, with some users noting it is not a well-optimized port, while others report smooth performance and appealing aesthetics. There is hope for future improvements in optimization.

    • “Runs smoothly with a nice aesthetic.”
    • “Probably not a really optimized port.”
    • “Hope they'll make it more optimized.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization of Meteorfall: Krumit's Tale has been criticized as a cash grab, with users feeling it lacks substantial content and is merely a port of a mobile app. Despite its quirky theme, the game is seen as a derivative experience that fails to justify its presence on PC.

    • “It's like a trading card game (minus the microtransactions) and chess had a baby.”
    • “The monetization model is fair and doesn't feel intrusive, allowing players to enjoy the game without feeling pressured to spend.”
    • “I appreciate that the game offers plenty of free content, making it accessible for everyone while still providing optional purchases for those who want to enhance their experience.”
    • “Meteorfall: Krumit's Tale is a mobile app that's been dumped on Steam as if it were a real PC game (it's not)... it's a cash grab from greedy mobile developers. The game is contentless (procedurally generated only) 2D mobile app card game/deck builder/Slay the Spire ripoff with a quirky old-man theme as you build/upgrade your deck and play through card battles.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is noted for its memorable and whimsical designs, contributing to a unique and engaging player experience.

    • “The character development is incredibly rich, allowing players to form deep connections with each character.”
    • “I love how the characters evolve throughout the game, making their journeys feel personal and impactful.”
    • “Each character has a unique backstory that adds depth and complexity to the overall narrative.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its superb art, music, and narration, which create an engaging and immersive experience. Reviewers note that the combination of these elements enhances the excitement of gameplay, complementing the intricate combat mechanics effectively.

    • “Really awesome gem with a ton of depth; the art, music, atmosphere, and narration are superb and get me almost as excited to boot it up as the excellent combat mechanics.”
    • “The music and sound effects match perfectly with the atmosphere.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is currently a concern for many users, with reports of significant bugs and a need for extensive polishing. Players are urging developers to address these issues through patches to enhance the overall experience.

    • “Fun but still a bit too buggy; please patch them out, dev.”
    • “It's very buggy right now and needs a ton of polish.”
  • emotional
    1 mentions Positive Neutral Negative

    Players note that while the game offers a decent amount of content, it lacks deep storytelling and extensive progression systems, leading to a more mechanical experience rather than an emotionally engaging one.

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283h Median play time
192h Average play time
10-374h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Meteorfall: Krumit's Tale is a casual role playing game with fantasy theme.

Meteorfall: Krumit's Tale is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 192 hours playing Meteorfall: Krumit's Tale.

Meteorfall: Krumit's Tale was released on July 22, 2020.

Meteorfall: Krumit's Tale was developed by Slothwerks.

Meteorfall: Krumit's Tale has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Meteorfall: Krumit's Tale is a single player game.

Similar games include Shogun Showdown, Trials of Fire, Slice & Dice, Roguebook, Dice & Fold and others.