- July 22, 2020
- Slothwerks
- 283h median play time
Meteorfall: Krumit's Tale
Platforms
About
Meteorfall: Krumit's Tale is a card-based roguelike game with strategic combat. You play as various heroes, each with unique abilities, battling monsters in a procedurally generated world. The inclusion of the mischievous Krumit, who adds twists to your deck, makes each run challenging and engaging. This spin-off of Meteorfall: Journeys offers more complexity and depth, appealing to both new and returning players.











- Unique gameplay that combines deckbuilding with strategic board management, offering a fresh take on the genre.
- Charming art style reminiscent of Adventure Time, with engaging animations and humorous voice acting.
- High replayability with diverse characters and abilities, allowing for different strategies and playstyles.
- Some players find the game can become repetitive due to limited enemy variety and predictable patterns.
- Difficulty spikes can be frustrating, especially for new players who may struggle to progress.
- Unlocking new content and characters can feel slow, leading to a lack of motivation for some players.
- gameplay104 mentions Positive Neutral Negative
The gameplay of "Meteorfall: Krumit's Tale" is characterized by its unique mechanics and diverse character options, allowing for various playstyles and strategic planning. While the game offers a fresh take on deck-building and puzzle-solving, some players find it repetitive and lacking in depth compared to other titles in the genre. Overall, it combines engaging mechanics with charming aesthetics, though it may require some time to master for newcomers.
“You pick between 5 (+1 from DLC) characters that have unique mechanics and very different playstyles.”
“The gameplay features interesting and unique mechanics, multiple characters with very different play styles, and a depth that you might not expect from the art style.”
“Surprisingly deep deckbuilder, with very unique gameplay and enough options to provide a ton of replayability.”
“But, in the end, the base loop of gameplay just isn't fun enough - not even for a puzzle-lover like me.”
“The art is great but the gameplay is boring.”
“Some of the mechanics are broken, and the game is very repetitive.”