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About

Solitairica is a single player role playing game with fantasy and comedy themes. It was developed by Righteous Hammer Games and was released on May 31, 2016. It received mostly positive reviews from both critics and players.

Solitairica takes RPG combat and challenging roguelike progression to a fresh new place—the world of solitaire! Using a variety of magical items and powerful spells, battle your way through a horde of ever-changing enemies and defeat the horrible Emperor Stuck.

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76%
Audience ScoreBased on 445 reviews
gameplay34 positive mentions
grinding31 negative mentions

  • Inventive fusion of solitaire mechanics with RPG and roguelike elements creating deep and addictive gameplay.
  • Variety of unique enemies, classes, spells, and equipment providing strategic options and replayability.
  • Polished presentation with charming art, animations, sound effects, and a good tutorial making it accessible and enjoyable.
  • Heavy reliance on RNG can cause frustrating losses and make some runs feel unwinnable despite skill.
  • Progression is slow and grindy with small rewards; losing a run means starting over with all purchases lost, requiring many repetitive runs.
  • Some UI issues and slow animations diminish game flow; lack of music during battles and occasional bugs/crashes affect experience.
  • gameplay
    110 mentions Positive Neutral Negative

    The gameplay of Solitairica combines classic solitaire mechanics with roguelike and RPG elements, offering a simple, accessible core loop that is easy to learn and addictive. However, many reviewers note that the heavy reliance on RNG and randomized enemy mechanics can lead to a lack of depth and repetition, causing the gameplay to feel monotonous or overly luck-driven after extended play. Despite these criticisms, the unique blend of card combat, spells, and deck-building provides a fresh take on solitaire that appeals especially to fans of casual card games and roguelikes.

    • “The simple solitaire gameplay makes it easy to learn and super fun to master.”
    • “If you like solitaire-like card games, turn based gameplay, and a challenge, I heartily recommend this game.”
    • “Solitarica stands on its own legs in Steam's card & board game catalogue with reasonably original gameplay.”
    • “Deck management simply isn't there and you can't plan for much beyond one or two mechanics because the enemies' mechanics are largely randomized also.”
    • “As you continue playing, you'll realize gameplay is fairly simple, and that the lack of customization on gameplay rules and lack of events, lack of enemy variety, and so forth ultimately make the gameplay experience a monotonous, overly familiar grind after your first few runs.”
    • “The gameplay is too simplistic, and too affected by the RPG mechanics, and too overwhelmed by stacking RNG factors to yield even the same investment of basic solitaire.”
  • graphics
    50 mentions Positive Neutral Negative

    The graphics are generally praised for their cute, cartoonish, and charming art style, with clean animations and a consistent, whimsical aesthetic that suits the game's casual solitaire gameplay. While not graphically intensive or highly realistic, the visuals are engaging and well-executed, evoking classic casual games and adding to the game's appeal. Some users note occasional performance issues on lower-end hardware and limited graphics options, but overall the presentation is considered a strong, attractive aspect.

    • “Great graphics and art, runs well on both Steam Deck and PC.”
    • “The artwork is great, there's some love and work put into everything, starting from animations, to user interface, cards (both front and back), icons and enemies.”
    • “Visuals - the animations and art are quite unique, the backgrounds change with every 3 enemies you defeat and add to the sense of moving through a fantasy world.”
    • “The graphics are weak, just static art most of the time.”
    • “Uses a deceptively high amount of processor memory despite its simple graphics; it would be nice if it were better optimized.”
    • “Graphics made it quite slow and annoying to play and I found the strategy to be somewhat lacking.”
  • grinding
    32 mentions Positive Neutral Negative

    Grinding in the game is widely noted as excessive and often tedious, with many players finding the repetition and heavy RNG frustrating and leading to slow progress. While some appreciate the randomized gameplay and roguelike elements that mitigate boredom, the general consensus points to an over-tuned, grind-heavy experience that can feel unrewarding and tiresome, especially early on.

    • “No micro-transactions that I've seen: you grind to get better upgrades, but the grind isn't tedious.”
    • “It is a very infuriating game because it is tedious and grindy to the point that it feels like a pay-to-play game without the pay aspect.”
    • “Well after grinding for what seems like an endless amount of hours and getting absolutely nowhere, I still haven't beaten the final boss.”
    • “You have to do a lot of grinding many games before you get a very very small amount 'stronger' - and then do it all again a few more times.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is generally pleasant with a fitting Halloween/spooky theme and well-done sound effects that provide good feedback. However, many users note the absence of background music during battles, a deliberate design choice to avoid repetition, which can leave the gameplay feeling somewhat empty unless supplemented with the player's own playlist. While the menu and transition music receive praise, the overall soundtrack could benefit from more variety and presence during active play.

    • “The sound effects and music are well done along with the graphics.”
    • “Music has a great battle tone to it.”
    • “The music in this game is very good and I like listening to it while playing the game.”
    • “There are a few musical flourishes at various points in the game, such as when winning a level or losing the game, but during battles there's a notable lack of background music that leaves the game feeling a bit empty.”
    • “No background music during battles is surprising as there is some nice music in the menus, and when you are not battling enemies.”
    • “According to the developers, this decision was a design choice, since they believe that the songs would get boring by being played repeatedly for a long time, so it is recommended that you mute the music of the game and listen to your playlist.”
  • replayability
    19 mentions Positive Neutral Negative

    The game generally offers high replayability, with multiple classes, strategic variety, and roguelike elements keeping gameplay fresh and engaging. However, some users note limited replay value due to linear paths, balance issues, or repetitive grind, which may reduce long-term appeal for certain players. Overall, it strikes a good balance of accessibility and depth that encourages repeated playthroughs.

    • “The replay value here is honestly insane.”
    • “The game has excellent replay value, as you try new strategies against the various opponents and their tricks.”
    • “The six classes play quite differently from one another, offering plenty of replayability, and different combinations of items in the shops lend a roguelike element to things.”
    • “Fun easy to understand and master, not much replayability but is a nice and enjoyable casual game.”
    • “The choices you make don't vary much between class types which limits replayability a little.”
    • “If there was more variety and different paths you could choose, and not just a linear path it would have been better and more playable.”
  • story
    19 mentions Positive Neutral Negative

    The story in the game is minimal and primarily serves as a simple backdrop for the gameplay, centered around defeating foes and advancing through levels to confront an end boss. While it provides motivation to continue playing, the narrative is repetitive, lacks depth, and does not significantly change throughout the game. Overall, the story is light and secondary to the roguelike card gameplay experience.

    • “Having the story of saving Myrroid from the Emperor Stuck gives you something to work towards, and I've found myself playing for multiple hours for, 'just one more run, maybe I can get there this next run.'”
    • “Solitairica is a rogue-lite card game with RPG elements and a cool story thrown in there.”
    • “My only complaint is the story never changes, and you pretty much get the same enemies every time.”
    • “There isn't really much of a story or real dungeons to explore, just a seemingly endless run of 1 on 1 ever increasingly difficult baddies to defeat.”
    • “There's no introduction to provide a backstory, but it seems that for some reason it's up to you to fight the armies of Stuck through 18 levels of the Blandlands, to confront some sort of sinister evil.”
  • humor
    10 mentions Positive Neutral Negative

    The game features a charming and whimsical sense of humor, often reflected in its quirky enemies and light narrative. The humor is subtly integrated with the gameplay and illustrations, enhancing the overall experience without overwhelming it. Players appreciate the amusing touches that add personality and replay value to an otherwise polished and strategic card game.

    • “Incredibly polished game with a good sense of humor, and enough complexity to give it lots of replay value.”
    • “I bought Solitarice on a whim, because it looked pretty and I like a little brain candy on my lunch break, and then I realized that it's 2 o'clock in the morning, that I actually wanted to start a Germany playthrough in Hearts of Iron, but that I couldn't possibly tear myself from trying to defeat the damnable seal (...a seal that clubs back - have I mentioned that the game is also charmingly and unobtrusively funny?).”
    • “Each level has you fighting a strange creature, many with a humorous twist, by completing a hand of solitaire.”
  • optimization
    4 mentions Positive Neutral Negative

    The game offers strong optimization as part of its roguelike learning curve, enhancing engagement. However, it uses a surprisingly high amount of processor memory despite simple graphics, indicating room for technical improvement. Overall, performance remains solid and rewarding based on player skill.

    • “The fun of a roguelike is learning how the game works, and optimization and learning is present in spades.”
    • “Aside from that, performance is top notch.”
    • “Uses a deceptively high amount of processor memory despite its simple graphics; it would be nice if it were better optimized.”
  • monetization
    3 mentions Positive Neutral Negative

    Monetization in Solitairica is minimal, with no ads or microtransactions, which contrasts with typical mobile games; however, some users feel the game feels like a mobile cash grab despite being on PC.

    • “Here though you have no ads and no microtransactions.”
    • “Solitairica is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile developers.”
    • “The game attempts to merge solitaire with enemy-based dueling, but without a clear or coherent plan to make both sides of the equation work.”
    • “I had gotten fed up with Microsoft Solitaire giving me ads all the time, so I went looking for a different solitaire game.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game features a spooky atmosphere enhanced by pleasant audio, which complements the experience without being essential, allowing players to enjoy the game even with sound turned off.

    • “The whole game has that spooky atmosphere.”
    • “Audio is nice enough to add atmosphere, but you can of course just turn it off without feeling like you're missing out on something.”
  • emotional
    1 mentions Positive Neutral Negative

    Users describe the emotional aspect as a rollercoaster experience, suggesting the game evokes strong and varied feelings throughout gameplay.

  • stability
    1 mentions Positive Neutral Negative

    The game experiences occasional glitches, but overall stability is improving as the developer actively fixes issues and maintains good communication with the community.

  • character development
    1 mentions Positive Neutral Negative

    The game offers enhanced character development by integrating RPG elements and detailed character design, providing a more immersive and adventurous experience beyond traditional solitaire.

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80%Critics’ scoreBased on 1 critic reviews
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65h Median play time
61h Average play time
10-70h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Solitairica is a role playing game with fantasy and comedy themes.

Solitairica is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 61 hours playing Solitairica.

Solitairica was released on May 31, 2016.

Solitairica was developed by Righteous Hammer Games.

Solitairica has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Solitairica is a single player game.

Similar games include Dice & Fold, Monster Slayers, Ironcast, Dicey Dungeons, Circadian Dice and others.