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DragonSword: Awakening Game Cover

About DragonSword: Awakening

DragonSword: Awakening is a single player and multiplayer open world hack and slash game with fantasy and anime themes. It was developed by Hound13 Inc. and was released on July 22, 2026. It received positive reviews from critics and very positive reviews from players.

[ A Boy's Breathtaking Journey to Save the World Begins ] Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary. Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny …

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Games Like DragonSword: Awakening

Looking for games like DragonSword: Awakening? Here are top open world hack and slash recommendations with a fantasy and anime focus, selected from player-similarity data — start with Granblue Fantasy: Relink, Solo Leveling: ARISE OVERDRIVE or NTE: Neverness to Everness.

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Reviews

92%Audience ScoreBased on 3,896 reviews
story422 positive mentions
grinding282 negative mentions

  • Satisfying and fun combat with character-switching combos and team synergy.
  • No predatory gacha mechanics, all characters and gear obtainable through gameplay without pay-to-win elements.
  • Beautiful anime-style graphics, expansive open world with exploration, puzzles, and secrets.
  • Fair priced buy-to-play game that respects player time and avoids time-gated progression.
  • Good character designs with distinct personalities and enjoyable story interactions.
  • Frequent developer updates, active communication, and mod support.
  • Storyline is incomplete, sometimes bland or typical fantasy with frequent fetch quests and filler dialogue.
  • Some UI and control issues, including mobile-optimized menus and clunky camera or targeting.
  • Grind can be tedious, and progression systems feel inherited from gacha-game design (e.g. many currencies, gating by story milestones).
  • Only Korean voice acting available currently; English dub planned but not yet released.
  • Limited multiplayer co-op mostly restricted to raids and boss hunts with minimal matchmaking.
  • Certain paid DLC mounts provide minor gameplay advantages, though mostly cosmetic.
  • story

    1,825 mentions Positive Neutral Negative
    23% positive mentions, 72% neutral mentions, 5% negative mentions

    The story in this game is a conventional, anime-inspired fantasy narrative that gets increasingly engaging but remains fairly generic and predictable. While the characters are generally likable and add charm, the quest design is often criticized for repetitive fetch tasks and excessive back-and-forth, with many players noting that the story feels incomplete or abruptly ends on a cliffhanger. The game prioritizes gameplay and combat over narrative depth, with ongoing updates and DLC expected to expand and conclude the storyline.

    • “The story pulled me in much more than I expected, and the characters surprised me.”
    • “The story is the kind of story you expect from a fantasy anime, with likeable characters and an enjoyable adventure that kept me wanting to see what happens next.”
    • “The story is engaging enough to keep me invested, and the large playable character roster gives you tons of options to build your favourite party.”
    • “The story is not finished so I really hope to see the next part (in another game, no more eternal/live service games, please).”
    • “The story feels incomplete; it simply doesn’t end, not even with a cliffhanger. There is an unresolved final boss who shows up midway, and all that’s done is taking out two subordinates and failing to reassemble the previous hero squad. This is act one: all setup, no payoff.”
    • “The story ends abruptly and feels unfinished. The main quest finishes at a cliffhanger with many plot and subplot parts left open-ended, making it clear the game was rushed out while pivoting from a gacha game to single-player.”
  • gameplay

    933 mentions Positive Neutral Negative
    34% positive mentions, 63% neutral mentions, 3% negative mentions

    The gameplay of Dragon Sword Awakening is praised for its smooth, fluid combat with an engaging tag-team mechanic that rewards strategic character swapping and team synergy. It offers an addictive, grind-based loop similar to popular gacha games but without predatory monetization, allowing players to unlock all characters and progress purely through gameplay. While some find the loop repetitive or simplistic, overall it’s regarded as a satisfying and fair experience, especially for those seeking gacha-style mechanics without gambling or stamina restrictions.

    • “The combat is fluid and feels fun with some interesting conditional mechanics.”
    • “The gameplay loop is incredibly addictive, and experimenting with different character and team compositions is very satisfying.”
    • “Dragonsword: awakening excels in its core gameplay loop.”
    • “After 16 hours, I became incredibly bored with the gameplay loop.”
    • “Boss fights can feel quite tedious (phase, run to next part, phase that's identical). One minor fight forced you into two specific characters that did not have synergy, resulting in a boring slog of a fight. Also, the game isn't great at communicating mechanics.”
    • “The gameplay is grindy.”
  • graphics

    427 mentions Positive Neutral Negative
    59% positive mentions, 38% neutral mentions, 3% negative mentions

    The game boasts gorgeous, vibrant anime-style graphics with detailed environments and character designs, praised for their polish and smooth performance even on moderate rigs. While visually appealing and reminiscent of titles like Genshin Impact and Dragon Nest, some note the art style is familiar rather than groundbreaking, with occasional optimization issues and limited variety in regions or graphical settings. Overall, the visuals effectively complement the fast-paced combat and immersive world, making them a standout feature appreciated by anime aesthetics fans.

    • “The visuals are gorgeous, with vibrant colors, beautiful environments, and flashy combat effects that make every battle enjoyable to watch.”
    • “Graphics: 10/10: as anyone can see from videos and screenshots this game has unique style and is beautiful.”
    • “The graphics and performance are amazing.”
    • “Graphics are mediocre at best on the highest of settings.”
    • “The busiest part of it being a clone to me so far is that the starting region is aesthetically a carbon copy of Genshin Impact's first area, which in itself is a generically medieval fantasy vibe.”
    • “Right now there is only FSR and no support for DLSS, which results in some blurry and low quality visuals.”
  • grinding

    287 mentions Positive Neutral Negative
    1% positive mentions, 1% neutral mentions, 98% negative mentions

    The game is notably grindy, featuring extensive farming for gear, materials, and character progression reminiscent of gacha games but without paywalls or stamina limits. While some find the grind tedious and repetitive, many appreciate the lack of time restrictions and monetization, making grinding feel more rewarding and player-controlled. Mods and quality-of-life improvements help reduce grind fatigue, and the grind is often described as satisfying and integral to building teams and exploring the game world.

    • “Currency farming isn't tedious; gear upgrade and rune farming are fun and rewarding. You can feel every item, rune, and even consumable you put on your character.”
    • “For those who don't like to grind, you can install mods to focus on the combat part and not the grinding part.”
    • “This is a breath of fresh air for players who want all the characters easily available and want to control how much time they spend gaming and not grinding.”
    • “Some achievements are grindy and not fun.”
    • “The gameplay is grindy, with endless farming runs for gear and character upgrades, which can feel tedious for a single player experience.”
    • “While there is some grinding involved, the developers have made it as convenient as possible, with no stamina system limiting progress and inflated rewards for grinding.”
  • monetization

    263 mentions Positive Neutral Negative
    9% positive mentions, 80% neutral mentions, 11% negative mentions

    The monetization of the game is widely praised for eliminating predatory gacha mechanics, microtransactions, stamina systems, and paywalls, offering a full, buy-to-play experience that rewards player progression without pressure to spend. Cosmetic DLCs exist but are generally seen as fair and non-intrusive. This approach provides a refreshing alternative to typical gacha games, focusing on gameplay and exploration rather than aggressive monetization, making it highly recommended for players disillusioned by traditional gacha monetization.

    • “It still very much feels like a standard gacha game in its character and world progression, but without any microtransactions or stamina/energy system.”
    • “No microtransactions, no stamina/energy system stopping you from playing, and no feeling that the game is constantly trying to sell you something.”
    • “At its price point, you get the full game with no additional monetization: no gacha pulls, no paywalled character unlocks, no story progress locked behind microtransactions.”
    • “It rewards the person who can burn $1,000 a month and 20 hours a day, then uses that person as the advertisement.”
    • “Although this game doesn't have any microtransactions, there's no RNG character pulls, which is what I was under the false impression of reading these reviews.”
    • “Instead, character costumes and future characters will be added as paid microtransactions.”
  • optimization

    189 mentions Positive Neutral Negative
    48% positive mentions, 43% neutral mentions, 9% negative mentions

    Overall, the game is praised for its solid and surprisingly good optimization, especially impressive for a UE5 title, running smoothly on a range of hardware including low-end PCs and handheld devices like Steam Deck and Xbox Ally. Some users report occasional stutters, frame drops in crowded or large combat areas, and minor hiccups, but these do not significantly detract from the mostly stable and enjoyable performance. Continuous updates have improved quality-of-life and optimization fixes, making the game a well-optimized experience with great visuals and smooth gameplay for most players.

    • “Optimization is rock solid, running smoothly across the board, and the visual presentation is polished even if the overall art direction plays it too safe.”
    • “Just like Stellar Blade and Black Desert Online, the game is pretty well optimized.”
    • “Performance is amazing with frame generation, no major bugs; if you like Genshin or Wuthering Waves, you'll love this game.”
    • “The game Dragonsword: Awakening looks quite promising from the trailer and the images displayed on Steam, just to be met with terrible optimization when content creators are trying to stream the game from OBS.”
    • “It was fine but it had really bad stuttering in any open area and some combat zones, making it unplayable.”
    • “Needs serious optimization and stability patches before it’s worth buying or playing.”
  • character development

    131 mentions Positive Neutral Negative
    57% positive mentions, 41% neutral mentions, 2% negative mentions

    The game features strong and appealing character designs praised for their uniqueness, polished animations, and anime-inspired aesthetic, contributing to an engaging visual experience. While some find the designs generic or overly reliant on fan service, many highlight memorable personalities and satisfying progression that add depth beyond typical gacha fare. However, character development in terms of story and emotional depth is seen as somewhat lacking and could benefit from greater expansion in future updates.

    • “The character designs are all top-notch, with unique animations and well-crafted personalities.”
    • “The character designs are very appealing, with great combat, traversal, and idle animations that give everyone a ton of personality.”
    • “The story is interesting, the world is living and immersive, and the character designs are great!”
    • “The character development makes up for this somewhat, as you get more of an understanding of them they don't seem as bad, though I still don't like this.”
    • “I hope that future additions to the game offer deeper character development and worldbuilding, with less emphasis on the original mercenary troupe from the main story to keep things fresh.”
    • “I think I'll continue to play in hopes that there's some form of character development in the future but otherwise this game might be too substance-less for me to care after the open-world aspect wears off.”
  • humor

    122 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is frequently praised for its witty, lighthearted, and often laugh-out-loud dialogue, driven by well-developed, quirky characters with distinct, entertaining personalities. While some find the tone and jokes refreshingly funny and charming, a few note the humor can become repetitive or occasionally fall flat due to translation quirks or lack of context. Overall, the comedic elements successfully enhance character interactions and make the story engaging and enjoyable.

    • “The characters feel well developed, and the dialogue is frequently funny because of the strong personalities.”
    • “Exploration is rewarding, combat feels great, the skills and animations are gorgeous, and the story is engaging, intriguing, and often genuinely funny.”
    • “The dialogue so far in the game has had me laughing out loud a few times with some of the tongue-in-cheek humor they splash into the text.”
  • music

    100 mentions Positive Neutral Negative
    44% positive mentions, 50% neutral mentions, 6% negative mentions

    The music across these reviews is generally considered solid and fitting, with several praising its ability to set the atmosphere and complement combat and exploration. However, many find the soundtrack generic, repetitive, or forgettable, lacking standout or memorable tracks that truly elevate the experience. While not bad, the music often neither impresses nor detracts significantly, serving as a competent but unremarkable accompaniment to the gameplay.

    • “Music: the music is good in this game as well, it has a score that hits properly when it needs to and remains ambient when it should.”
    • “Music - top notch sound design, battle starts, music fades in, battle intensifies and combos hit, score intensifies.”
    • “Paired with a beautiful, relaxing soundtrack, playing this game while sinking into my gaming chair, controller in hand, and sipping a warm cup of tea is peak relaxation.”
    • “The music is largely repetitive.”
    • “It makes a lot of the probably exciting, fun, scary scenes very dull and there are a lot of times the music cues don't match the scene, failing to get the player into that mood.”
    • “Music sounds like a generic ripoff of other games without having that actual good magical or original feel that makes you stop and listen to it.”
  • stability

    50 mentions Positive Neutral Negative
    58% positive mentions, 4% neutral mentions, 38% negative mentions

    The game generally runs smoothly and is well-optimized across various platforms, including PC, Steam Deck, and Linux, delivering stable performance even on mid-range hardware. While some users report occasional bugs, freezes, and minor glitches—especially in specific content or UI elements—most find the gameplay stable and enjoyable, with ongoing quick fixes addressing issues. Overall, stability is a strong point, especially compared to many AAA titles at launch.

    • “That said it just came out and runs great and is stable, which is more than you can say for most AAA games these days.”
    • “The game runs so smoothly on maxed out graphical settings, no glitches or slowdown... it's rare to have a game feel this polished after launch.”
    • “Had no issue at all with performance, no glitches, nothing wrong, completely flawless gameplay.”
    • “After attempting every troubleshooting step I could find, including the developer recommended fix, the game just either instantly crashes asking me to send a report.”
    • “It sucks when the UI consistently glitches and the words saying what each button does disappear or the button symbols also disappear, making the menus impossible to navigate.”
    • “The performance can be spotty and the glitches can be a lot.”
  • emotional

    25 mentions Positive Neutral Negative
    92% positive mentions, 0% neutral mentions, 8% negative mentions

    Emotional responses to the game are mixed, with some players finding it wholesome, cozy, and occasionally touching with moments of realism and humor, while others criticize the story as generic, emotionally shallow, and lacking tension or memorable impact. Though not regarded as deeply emotional compared to top JRPGs, the game’s atmosphere and combat manage to engage certain players on a lighthearted or nostalgic level.

    • “There were so many heartbreaking and mature stories in Dragon Nest that I remember to this day.”
    • “The whole game has this super wholesome, cozy adventure vibe.”
    • “It's not on the level of the more emotional JRPGs I've experienced, but as I played through it I actually got quite invested.”
    • “The quests are linear, JRPG-style with generic writing and a boring story.”
    • “Why is half of the content locked behind doing what is, quite possibly, the most boring story I've ever played?”
  • atmosphere

    14 mentions Positive Neutral Negative
    50% positive mentions, 29% neutral mentions, 21% negative mentions

    The game's atmosphere is widely praised for its calming, vibrant fantasy appeal reminiscent of Breath of the Wild, enhanced by beautiful, anime-inspired graphics and breathtaking landscapes. The immersive soundtrack and detailed environments contribute significantly to the experience, though some minor critiques mention the lack of NPC animations affecting immersion. Overall, the blend of visuals, music, and narrative creates a captivating and polished fantasy world.

    • “The landscapes and vistas are nothing short of breathtaking; I've witnessed few games that so skillfully weave together narrative and atmosphere.”
    • “The bright fantasy landscapes and anime-influenced character designs create an inviting atmosphere, while Unreal Engine 5 allows the environments to feel expansive and visually detailed.”
    • “The soundtrack fits the atmosphere perfectly, the character designs are memorable, and the story kept me interested enough to continue pushing through each chapter.”
    • “The atmosphere could be sold a bit better by adding small details like blinking overworld NPCs and PCs; currently, they feel like unblinking automatons.”
    • “The world and atmosphere feel extremely familiar, especially if you've played that other game.”
    • “Atmosphere”
  • replayability

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The game offers extensive replayability through a wide variety of content, including a sizable campaign, numerous side quests, hidden missions, challenging bosses, and replayable dungeons with meaningful rewards. Its diverse character choices and deep mechanics provide multiple viable play styles, ensuring players can continuously explore different strategies. However, some desire more story content and additional playable characters to further enhance long-term engagement.

    • “19 characters, a big but not huge map, 15-hour campaign, 10 hours of side quests, dozens of hidden missions and elite enemies, 6 replayable bosses, 2 raids, and 90 floors of the 'Tower of Trials', along with world bosses, mini games, and more.”
    • “The mechanics combined with all the content give this game endless replayability.”
    • “Lastly, there is plenty of depth to unlock in the characters, teams, and combat which is great because you can find your own way to play. There is no set meta, lots of viable options, and lots of mastery to be discovered in different paths, bringing plenty of room for replayability.”
    • “Only some raids and boss battles are playable with other players.”
    • “My tl;dr 9/10, I'd like to see more story content and more playable characters released.”
    • “- Make a roguelike dungeon mode so replayability remains high.”
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Play Times

17h Median play time
33h Average play time
10-55h Spent by most gamers
*Based on 35 analyzed playthroughs
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Frequently Asked Questions

DragonSword: Awakening is a open world hack and slash game with fantasy and anime themes. Common tags for DragonSword: Awakening include dragons, 3D, third person, lore-rich, story rich and others.

DragonSword: Awakening is available on PC and Windows.

On average players spend around 33 hours playing DragonSword: Awakening.

DragonSword: Awakening was released on July 22, 2026.

DragonSword: Awakening was developed by Hound13 Inc..

DragonSword: Awakening has received positive reviews from players and positive reviews from critics. Most players liked DragonSword: Awakening for its story but disliked it for its grinding.

DragonSword: Awakening is a single player game with multiplayer and local co-op support.

Similar games include Granblue Fantasy: Relink, Solo Leveling: ARISE OVERDRIVE, NTE: Neverness to Everness, FANTASY LIFE i: The Girl Who Steals Time, Cloudheim and others.