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DragonSword: Awakening Game Cover

About DragonSword: Awakening

DragonSword: Awakening is a single player and multiplayer open world hack and slash game with fantasy and anime themes. It was developed by Hound13 Inc. and was released on July 22, 2026. It received very positive reviews from players.

[ A Boy's Breathtaking Journey to Save the World Begins ] Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary. Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny …

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Games Like DragonSword: Awakening

Looking for games like DragonSword: Awakening? Here are top open world hack and slash recommendations with a fantasy and anime focus, selected from player-similarity data — start with Granblue Fantasy: Relink, Where Winds Meet or Solo Leveling: ARISE OVERDRIVE.

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Reviews

93%Audience ScoreBased on 2,985 reviews
story332 positive mentions
monetization24 negative mentions

  • All characters are obtainable through gameplay without gacha or pay-to-win mechanics, providing a fair and enjoyable experience.
  • Combat system is fun, dynamic, and satisfying with smooth character switching and combo chaining.
  • Beautiful open world with rewarding exploration, interesting puzzles, and detailed character designs.
  • The story is incomplete, sometimes generic, with pacing issues and awkward AI-driven translations.
  • The game has technical issues including occasional crashes, stuck characters, and a problematic camera and lock-on system.
  • Endgame content is limited and grind-heavy, with some mounts and bonuses locked behind paid DLC, affecting progression and quality of life.
  • story

    1,310 mentions Positive Neutral Negative
    25% positive mentions, 70% neutral mentions, 5% negative mentions

    The story in this game is generally described as decent, straightforward, and enjoyable, featuring likable characters and lighthearted humor, though it leans heavily on familiar fantasy and anime tropes. Many players appreciate that characters are unlocked through story progression rather than gacha mechanics, but the narrative is often criticized for being incomplete, repetitive with fetch quests, and sometimes marred by poor English translation and excessive dialogue. Overall, while not groundbreaking or deeply emotional, the story provides enough engagement to complement the fun combat and exploration, with expectations for future expansions to continue and improve the storyline.

    • “Every character can be unlocked for free through story progression, which is a refreshing change.”
    • “Players take on the role of Lute, an aspiring adventurer whose journey gradually evolves into a continent-spanning quest filled with political conflicts, mythical creatures, forgotten ruins, and powerful allies. Even secondary characters receive meaningful backstories that make the world feel more believable, while exploration consistently provides useful rewards that support both progression and storytelling. Character animations are smooth during both exploration and combat, while cinematic presentation helps important story moments leave a lasting impression.”
    • “It's got a beautiful map, the main story is actually entertaining, and the combat is flashy and fun.”
    • “The story ends with a big cliffhanger – it felt like 4/5 of the story is still missing.”
    • “The main story felt unfinished; it could have been condensed by cutting out the bloat and chit chat.”
    • “Ok when I first started the game it was like wow amazing game then I noticed something about the main story and a few other things: the main story does not feel complete at all, also it's just a lot of running back and forth over and over again; some of the characters feel boring as hell, I fell asleep multiple times playing. I'm sorry this game is not finished; it's a gorgeous game and the combat felt good, but to me, that's about it. I forced myself to complete it; I wish I could get my money back. A game called Dragonsword but the only dragon mount is locked behind DLC. I do not recommend this game.”
  • gameplay

    716 mentions Positive Neutral Negative
    33% positive mentions, 64% neutral mentions, 3% negative mentions

    The gameplay of Dragonsword: Awakening is widely praised for its fun, fluid, and addictive combat that blends familiar gacha mechanics with an action RPG style, notably without predatory monetization or stamina/time-gating systems. Players appreciate the team-switching tag mechanics, satisfying combos, and the ability to unlock all characters and upgrades purely through gameplay, offering a fair and rewarding experience compared to traditional gacha games. Though some criticize leftover gacha-style grinding, clunky aspects like lock-on and dodging, and occasionally overwhelming progression systems, the core gameplay loop and exploration remain engaging and accessible, making it a refreshing and enjoyable alternative for fans of anime-style open-world RPGs without gambling mechanics.

    • “This game strips off all the gacha elements and provides a beautiful game with super fun gameplay.”
    • “It's the "what if gacha was just good gameplay without the predatory stuff?" dream come true, and it delivers brilliantly.”
    • “The combat is far more engaging than I expected — chaining combos, experimenting with different team setups, and finding new synergies creates a gameplay loop I just can’t get enough of.”
    • “Tell me why you need to clear a dungeon to unlock a teleporter, but they decide to make it really frustrating to clear the platform mechanics.”
    • “With enemies able to tank your attacks, not only does the gameplay start turning into a stale cycle of rotating through your party and their abilities, hitting enemies doesn't have the normal satisfaction.”
    • “Several important progression systems are barely explained, if they're explained at all, and I found myself having to search online just to understand mechanics that are critical to character growth.”
  • graphics

    336 mentions Positive Neutral Negative
    60% positive mentions, 38% neutral mentions, 2% negative mentions

    The game's graphics are widely praised for their beautiful, vibrant anime-inspired art style reminiscent of titles like Genshin Impact and Breath of the Wild, featuring detailed character models, lush environments, and smooth animations. While not cutting-edge in technical fidelity, the visuals are polished, colorful, and run well even on older hardware, delivering an immersive and lively open world. Some minor issues include occasional pop-in, lack of DLSS support, and limited variety in regions or character designs, but overall the graphics significantly enhance the gameplay experience and are a major highlight of the game.

    • “The graphics are beautiful and remind me of Breath of the Wild and Genshin Impact. The world seems alive, and there are characters you run into that have stories and interactions beyond the main story quest and side quests.”
    • “The visuals are gorgeous, with vibrant colors, beautiful environments, and flashy combat effects that make every battle enjoyable to watch.”
    • “The graphics look great and the environments are beautiful, running smoothly with high-quality animations and a polished Unreal Engine 5 world.”
    • “On top of all that, dsa isn't even a cutting-edge release as far as the visuals go, so imagine my surprise when people are expressing considerable interest in paying for characters to have bikinis on.”
    • “The main party characters are kinda annoying, the combat is pretty uninspired, graphics mediocre, menus atrocious, story predictable, and there is a lot of grind for upgrading.”
    • “Right now there is only FSR and no support for DLSS, which results in some blurry and low-quality visuals; also the story is barely finished as only 2 main bosses have been killed by the 'initial ending' of this game, and 4+ more bosses remain, hoping they will be released in future updates.”
  • monetization

    206 mentions Positive Neutral Negative
    7% positive mentions, 81% neutral mentions, 12% negative mentions

    The game is widely praised for its absence of predatory gacha monetization, offering a full buy-to-play experience with only optional cosmetic microtransactions. Players appreciate the ability to enjoy gacha-style gameplay, character progression, and exploration without gambling mechanics, stamina limits, or pay-to-win paywalls. This fair, transparent monetization model is seen as a refreshing alternative to typical gacha games, making it highly recommended for those frustrated by aggressive in-game spending systems.

    • “While you can definitely see where some of the inspiration comes from, the developers stripped away the monetization systems that usually come with this kind of game and turned it into a much more enjoyable experience.”
    • “You can freely enjoy character progression without worrying about predatory microtransactions.”
    • “The developers quickly realized that if they opted for monetization, nobody would give a damn about this game.”
    • “Bluf: I really wanted to like this title but due to the questionable game design and monetization choices, I don't think it deserves a recommendation.”
    • “I'm not complaining about a lack of gacha here, I'm complaining about this clearly being designed as a gacha game, then swapping the monetization and pretending it's a real RPG.”
    • “Unfortunately, it became clear pretty quickly that even worse than the monetization was the breakneck pace of events, daily tasks, and login items that you had to keep up with in order to progress at a rate that kept content fun and satisfying.”
  • grinding

    200 mentions Positive Neutral Negative
    0% positive mentions, 1% neutral mentions, 99% negative mentions

    Grinding is a prominent aspect of the game, reflecting its gacha origins with extensive farming for gear, materials, and character upgrades, yet it is made more manageable by the absence of stamina limits and pay-to-win monetization. While the grind can be tedious, especially in endgame content or when min-maxing multiple characters, many players find it satisfying and enjoyable due to rewarding progression, flexible pacing, and fun combat. However, those averse to repetitive busywork and lengthy farming may find the grind overwhelming despite quality-of-life conveniences.

    • “The game itself is an exhausting pile of grinding, meaningless errands, repetitive busywork, and quests with no compelling purpose behind them.”
    • “79/80 main story quest no issues last boss for final quest have to grind multiple hours for gear as it basically one shots you and is 10 levels higher and you cannot level up to 70 until after you beat the boss; I am not gonna waste an additional 2-5 hours of grinding max tier equipment then also have to grind healing items for another couple of hours.”
    • “Waaay too grindy with a ton of currency types and engines that clearly belong to the gacha version and should have been modified.”
  • optimization

    155 mentions Positive Neutral Negative
    49% positive mentions, 43% neutral mentions, 8% negative mentions

    The game is generally well optimized, offering smooth and stable performance across a range of systems, including Steam Deck and lower-end PCs, with steady frame rates and minimal stuttering. While occasional frame drops or performance dips occur in large cities or intense scenes, these issues are relatively minor and do not significantly impact the overall experience. Compared to other UE5 titles, its optimization is notably impressive, though some users report thermal intensity on hardware during extended sessions.

    • “Performance is stellar and I had zero issues both in demo and in full version.”
    • “First of all, optimization... unbelievable.”
    • “Well optimized and extremely well optimized, looks great, plays well.”
    • “Performance issues: heavy frame drops and micro-stutters during gameplay, even after tweaking control panel settings and underclocking hardware.”
    • “Needs serious optimization and stability patches before it’s worth buying or playing.”
    • “Edit: the performance starts tanking later in the game to the point of constant stutter.”
  • character development

    100 mentions Positive Neutral Negative
    62% positive mentions, 35% neutral mentions, 3% negative mentions

    The game features highly praised, vibrant character designs that fit its anime-inspired aesthetic, often highlighted as a major strength alongside engaging combat and animations. While some note a reliance on fan service and occasional simplicity, the characters generally have memorable personalities and unique traits that add charm and appeal. However, depth in character development and emotional storytelling receive mixed feedback, with some hoping for more meaningful growth in future updates.

    • “The characters are also surprisingly fun, especially since the main character Lute actually has a personality instead of being a silent self-insert, and the character designs are great.”
    • “The character leveling and progression feel super satisfying, and the world and character designs are fantastic.”
    • “All that aside, Dragonsword has excellent gameplay with a novel-yet-familiar combat system, beautiful presentation, and some honestly enjoyable and funny character development and interaction.”
    • “Character designs are bland/unambitious and rely heavily on fan service.”
    • “However, it still has negative IQ characters, mediocre character design and unimpressive graphical style.”
    • “And like the other gacha games, I really doubt there will be any major character development as all these characters get shuffled around for screen time.”
  • humor

    96 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s humor is frequently praised for its witty, lighthearted, and character-driven comedy that enhances engagement and adds charm to the story. Despite some critique of repetitive jokes or translation quirks, the Korean voice acting and expressive animations deliver humor effectively, making the characters genuinely funny and enjoyable. Overall, the humor is considered a standout aspect that complements the fast-paced combat and vibrant world.

    • “I'm not fluent in Korean, but the vocal performances pack a lot of emotion, and even though the English translation is bland (possibly auto-translated), the Korean vocal performance and animations had me laughing at the jokes more often than expected.”
    • “The dialogue so far in the game has had me laughing out loud a few times with some of the tongue-in-cheek humor they splash into the text.”
    • “I pretty much stumbled into this game without knowing any of its epic underdog development story and found a really entertaining, really satisfying action game with a lot of humor and heart.”
  • music

    79 mentions Positive Neutral Negative
    47% positive mentions, 49% neutral mentions, 4% negative mentions

    The music in the game is generally regarded as solid and fitting, providing good atmospheric and battle themes that enhance immersion. However, many find it fairly generic and not particularly memorable or standout, serving more as pleasant background accompaniment than a highlight. Overall, the soundtrack is competent and enjoyable but lacks distinctive or iconic tracks that would deeply engage players outside of gameplay.

    • “Music: the music is good in this game as well, it has a score that hits properly when it needs to and remains ambient when it should.”
    • “Soundtrack is great, it sets the atmosphere right, even different bosses have different themes.”
    • “Music - top notch sound design, battle starts, music fades in, battle intensifies and combos hit, score intensifies.”
    • “The soundtrack gets the job done, but it’s mostly generic fantasy background noise—nothing you'll be jamming to outside the game.”
    • “The music is a snooze fest, probably my one gripe at the moment.”
    • “3 - extremely forgettable soundtrack (you might as well turn the BGM off and play your own music).”
  • stability

    36 mentions Positive Neutral Negative
    64% positive mentions, 3% neutral mentions, 33% negative mentions

    The game generally runs smoothly and performs well across various platforms, including mid-range PCs, Linux, and handheld devices like the Steam Deck, with many users praising its optimization and stable framerates. However, there are occasional bugs, minor glitches, and rare freezes, such as UI issues and chest interaction bugs, but these seem infrequent and are being addressed through updates. Overall, stability is solid for a 1.0 release, especially impressive given its UE5 foundation and graphical quality.

    • “The game runs so smoothly on maxed out graphical settings, no glitches or slowdown... it's rare to have a game feel this polished after launch.”
    • “Had no issues at all with performance, no glitches, nothing wrong, completely flawless gameplay.”
    • “Runs great on PC, Steam Machine (4K 60fps) and on Steam Deck (defaults to 30fps but runs fine at 45; change the frame cap in game settings).”
    • “After attempting every troubleshooting step I could find, including the developer recommended fix, the game just either instantly crashes asking me to send a report.”
    • “It sucks when the UI consistently glitches and the words saying what each button does disappear or the button symbols also disappear, making the menus impossible to navigate.”
    • “At this release, the game is still a little buggy, with some bugs removed compared to similar games but some persisting issues remain.”
  • emotional

    22 mentions Positive Neutral Negative
    91% positive mentions, 0% neutral mentions, 9% negative mentions

    The emotional aspect of the game evokes mixed reactions, with some players finding it wholesome, funny, and emotionally engaging through expressive characters and bond quests, while others criticize its generic writing, lack of tension, and emotional depth. Overall, it offers moments of genuine investment and charm but falls short compared to more emotionally impactful JRPGs.

    • “It's usually very wholesome, realistic and funny.”
    • “Side quest lines have some unexpected gems and, to be honest, emotional did not expect that.”
    • “[*] Charming cast: characters are expressive, distinct, and feature surprisingly wholesome bond quests.”
    • “The quests are linear, JRPG-style with generic writing and a boring story.”
    • “Why is half of the content locked behind doing what is, quite possibly, the most boring story I've ever played?”
  • atmosphere

    10 mentions Positive Neutral Negative
    60% positive mentions, 30% neutral mentions, 10% negative mentions

    The game's atmosphere is widely praised for its beautiful, vibrant visuals and immersive, well-integrated soundtrack that enhances both exploration and combat. While some minor details like NPC animations could be improved, the memorable character designs, stunning landscapes, and engaging narrative create a captivating and polished fantasy world. Overall, the atmosphere significantly enriches the gameplay experience with its colorful, dynamic presentation.

    • “The soundtrack fits the atmosphere perfectly, the character designs are memorable, and the story kept me interested enough to continue pushing through each chapter.”
    • “The landscapes and vistas are nothing short of breathtaking; I must admit that I've witnessed few games that so skillfully weave together narrative and atmosphere.”
    • “The game looks great, beautiful, vibrant anime graphics, the animations are good, the overall atmosphere is amazing.”
    • “The atmosphere could be sold a bit better by adding some small things like blinking overworld PC and NPCs; currently, they feel like unblinking automatons.”
  • replayability

    9 mentions Positive Neutral Negative
    33% positive mentions, 67% neutral mentions, 0% negative mentions

    The game offers strong replayability through diverse playable characters, replayable dungeons with meaningful rewards, and deep mechanics that encourage multiple playstyles without a fixed meta. Players appreciate the absence of pay-to-win elements and the generous content, though some desire more story content and additional characters to further enhance replay value. However, a few criticize recent shifts away from gameplay focus, which may impact long-term engagement.

    • “Each item in the game is reasonable to obtain, and there are replayable dungeons that reward items specific to your needs.”
    • “The mechanics combined with all the content give this game endless replayability.”
    • “Lastly, there is plenty of depth to unlock in the characters, teams, and combat, which is great because you can find your own way to play. There is no set meta, lots of viable options, and lots of mastery to be discovered in different paths, bringing plenty of room for replayability.”
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Play Times

17h Median play time
34h Average play time
10-60h Spent by most gamers
*Based on 29 analyzed playthroughs
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Frequently Asked Questions

DragonSword: Awakening is a open world hack and slash game with fantasy and anime themes. Common tags for DragonSword: Awakening include dragons, 3D, third person, lore-rich, story rich and others.

DragonSword: Awakening is available on PC and Windows.

On average players spend around 34 hours playing DragonSword: Awakening.

DragonSword: Awakening was released on July 22, 2026.

DragonSword: Awakening was developed by Hound13 Inc..

DragonSword: Awakening has received very positive reviews from players. Most players liked DragonSword: Awakening for its story but disliked it for its monetization.

DragonSword: Awakening is a single player game with multiplayer and local co-op support.

Similar games include Granblue Fantasy: Relink, Where Winds Meet, Solo Leveling: ARISE OVERDRIVE, NTE: Neverness to Everness, Cloudheim and others.