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DragonSword: Awakening Game Cover

About DragonSword: Awakening

DragonSword: Awakening is a single player and multiplayer open world hack and slash game with fantasy and anime themes. It was developed by Hound13 Inc. and was released on July 22, 2026. It received very positive reviews from players.

[ A Boy's Breathtaking Journey to Save the World Begins ] Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary. Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny …

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Games Like DragonSword: Awakening

Looking for games like DragonSword: Awakening? Here are top open world hack and slash recommendations with a fantasy and anime focus, selected from player-similarity data — start with Granblue Fantasy: Relink, Where Winds Meet or Solo Leveling: ARISE OVERDRIVE.

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Reviews

92%Audience ScoreBased on 3,431 reviews
story374 positive mentions
grinding243 negative mentions

  • No gacha, all characters unlockable via gameplay, no stamina/time gates, no pay-to-win mechanics.
  • Fun, fluid and flashy combat with a satisfying tag-team swap and combo system.
  • Beautiful anime-style open world with rewarding exploration, puzzles, and content.
  • Fair pricing with cosmetic DLC only; great value for content offered.
  • Active developer support with regular patches and updates, with more content planned.
  • Engaging characters and humorous dialogues, well received by players.
  • Story is generally average, occasionally slow-paced, unfinished and contains translation issues due to AI translation.
  • Some jank in platforming sections and character movement, including occasional clipping and stuck issues.
  • Mount progression partially gated behind paid DLC, limiting some gameplay bonuses.
  • UI and menus feel mobile-centric and lack polish for PC, with some unintuitive interactions.
  • Co-op is limited to boss hunts and raids only, with no shared open world exploration.
  • Localization limited to Korean voice acting only, lacking English/Japanese dubs at present.
  • story

    1,570 mentions Positive Neutral Negative
    24% positive mentions, 71% neutral mentions, 5% negative mentions

    The story in "Dragonsword: Awakening" is generally seen as serviceable but unremarkable, featuring typical fantasy tropes and a lighthearted, often humorous tone. While the narrative and characters provide enough engagement for many players, pacing issues, repetitive fetch quests, and an incomplete main story that ends on a cliffhanger limit its impact. Localization problems and some annoying characters also detract from the experience, though ongoing updates and promised expansions may enhance the story in the future.

    • “The story pulled me in much more than I expected, and I actually cared about what happened to the people I met along the way.”
    • “Dragonsword: Awakening is a gorgeous anime game that feels like they took Genshin Impact, stripped out the microtransaction garbage, and tied it together with a fun, interesting story.”
    • “The story is engaging enough to keep me invested, and the large playable character roster gives you tons of options to build your favourite party.”
    • “The main story isn't even remotely finished and ends abruptly with an unresolved final boss, making it feel like act one with all setup and no payoff.”
    • “The story progression is static and lifeless, often involving tedious walking back and forth to talk to multiple NPCs in the same room, and filled with banal fetch quests that feel like uniterated default system tasks.”
    • “The story is clichéd and unimaginative, filled with repetitive fetch quests and excessive dialogue, with many characters feeling annoying and disconnected, resulting in a bland, forgettable experience that even makes players skip dialogue entirely.”
  • gameplay

    830 mentions Positive Neutral Negative
    33% positive mentions, 64% neutral mentions, 3% negative mentions

    The gameplay is widely praised for delivering a fun, fluid, and satisfying combat experience reminiscent of popular gacha games like Genshin Impact but without predatory monetization mechanics. Players appreciate the addictive tag-team combo system, deep team building, and rewarding progression that is fully achievable through gameplay alone, combined with enjoyable exploration and a vibrant world. While some note minor issues such as occasional grindiness, UI quirks, and leftover mechanics from its gacha roots, overall the game offers a well-polished, engaging gameplay loop that respects players’ time and wallets.

    • “The gameplay loop is incredibly addictive, and experimenting with different character and team compositions is very satisfying. Overall, if you've ever enjoyed the gameplay of gacha RPGs but hated the endless monetization, this is exactly the kind of game you've been waiting for.”
    • “Dragonsword: Awakening excels in its core gameplay loop. The combat is really good; by using tag mechanics and activating status effects, you can unleash powerful team combos, making the experience energetic, precise, and deeply satisfying.”
    • “The game delivers beautiful graphics, an immersive atmosphere, and smooth gameplay that makes combat highly enjoyable. The characters are cool, well-written, and full of personality, while the gameplay is smooth, engaging, and genuinely fun from beginning to end.”
    • “The gameplay is generic, as in nothing special whatsoever.”
    • “With enemies able to tank your attacks, not only does the gameplay start turning into a stale cycle of rotating through your party and their abilities, hitting enemies doesn't have the normal satisfaction.”
    • “The review below is, well wrong...while the game is no longer gacha...the mechanics are so heavily baked in that it makes breaks immersion, gameplay and progression and the minimal way you can upgrade your gear has overall very little impact.”
  • graphics

    386 mentions Positive Neutral Negative
    59% positive mentions, 38% neutral mentions, 3% negative mentions

    The graphics of the game are widely praised for their beautiful, vibrant anime-style visuals reminiscent of titles like Genshin Impact and Dragon Nest, featuring detailed character designs, smooth animations, and immersive open-world environments. Performance is generally solid, running smoothly even on mid-range systems, though some minor issues like occasional pop-ins and lack of advanced graphic settings (e.g., DLSS) were noted. Overall, the game delivers a visually stunning and polished experience that strongly appeals to fans of stylized anime aesthetics.

    • “The graphics are beautiful and remind me of Breath of the Wild and Genshin Impact, the world seems alive and there are characters you run into that have stories and interactions beyond the main story quest and side quests.”
    • “The graphics are stylized and excellent making for a beautiful world to explore and roam and it runs buttery smooth.”
    • “Vibrant visuals: powered by Unreal Engine 5, the world of Orbis delivers a warm, polished anime aesthetic that feels lively and visually engaging throughout.”
    • “Graphics are mediocre at best on the highest settings.”
    • “Only DLC costumes change visuals.”
    • “The game literally crashes if you try to adjust your graphics or increase your fps in the main menu, and it completely refuses to save your settings in-game if you do it there instead.”
  • grinding

    245 mentions Positive Neutral Negative
    0% positive mentions, 1% neutral mentions, 99% negative mentions

    Grinding in this game is a core, grind-heavy experience reminiscent of traditional gacha mechanics but without paywalls or stamina limits, allowing unlimited farming at the player's pace. While some find the grind tedious—especially when gearing multiple teams or pursuing optimized stats—many appreciate the rewarding and fun combat, abundant character progression, and lack of monetization pressure. Quality-of-life updates have eased some grind aspects, making progression feel fair and satisfying, though repetitive tasks and occasional busywork remain.

    • “There is literally no difficult content in the game right now that would justify all this grinding.”
    • “While the combat is better than most gacha, the core annoyances of its original gacha origin are still present: boring filler quests, intense grinding, mindless chores everywhere on the map and the worst of them all: gated content.”
    • “Well I wanted to 100% this game first before giving it a review but this is such a tedious task to 100% each area, and the grind to have the best possible gear/upgrades is even more tedious.”
  • monetization

    226 mentions Positive Neutral Negative
    8% positive mentions, 80% neutral mentions, 12% negative mentions

    The game adopts a buy-to-play model that completely removes the predatory gacha monetization typically found in similar titles, allowing players to unlock all characters and content through gameplay without paywalls or energy systems. Microtransactions are limited to optional cosmetic items, which most players find acceptable and non-intrusive, making the overall monetization fair and player-friendly. This approach is widely praised as a refreshing, respectful alternative to the usual aggressive monetization of gacha games, delivering the enjoyable gameplay loop without the gambling or pay-to-win elements.

    • “At its price point, you get the full game with no additional monetization: no gacha pulls, no paywalled character unlocks, no story progress locked behind microtransactions.”
    • “Hound13 took a huge gamble by ditching predatory microtransactions, and it paid off.”
    • “Developers willing to put players before monetization deserve to be rewarded, and I can't wait to see what this team makes next.”
    • “Bluf: I really wanted to like this title but due to the questionable game design and monetization choices, I don't think it deserves a recommendation.”
    • “It's a hard recommendation from me if you're into the genre and don’t want to deal with the monetization of the other games.”
    • “Edit: leaving a negative review due to misleading advertising of summer "bundle".”
  • optimization

    178 mentions Positive Neutral Negative
    49% positive mentions, 43% neutral mentions, 8% negative mentions

    Optimization for this UE5 open-world game is generally impressive, delivering smooth performance across various platforms including handhelds like the Steam Deck and lower-end PCs. While occasional frame drops or stutters appear in demanding scenes or prolonged sessions, most players report stable, high-framerate experiences with well-managed resource use. Overall, the game stands out for its solid and efficient optimization relative to similar titles, making for a seamless and enjoyable gameplay experience.

    • “Performance is pretty decent for a UE5 game; it also runs really well on Steam Deck handhelds if you play at 900p with FSR balanced. My Xbox Ally X with bazzite can run it at around 60fps with a 17W TDP limit after turning down some settings.”
    • “It's pretty well optimized for a UE5 game – plays easily at 120fps+ on my handheld and hits 200-300 fps on my gaming desktop in 4K.”
    • “The game is very good, well optimized, looks like some devs can make Unreal Engine 5 run and look pretty.”
    • “Performance issues: heavy frame drops and micro-stutters during gameplay, even after tweaking control panel settings and underclocking hardware.”
    • “Needs serious optimization and stability patches before it’s worth buying or playing.”
    • “Optimization is wack somehow utilizes 100% of the GPU and not enough of the CPU; don't expect the game to look great while running well if you don't have a good GPU.”
  • character development

    118 mentions Positive Neutral Negative
    58% positive mentions, 39% neutral mentions, 3% negative mentions

    Character development receives mixed feedback, with many praising the unique, appealing, and varied character designs, animations, and personalities that enhance engagement and nostalgia, especially for fans of similar games. However, some criticize the character writing as slow or shallow, noting a lack of depth and meaningful growth, while fan service elements divide opinions. Overall, strong visuals and fun combat complement the characters, though emotional and narrative complexity are seen as areas needing improvement.

    • “The character designs are very appealing, with great combat, traversal, and idle animations that give everyone a ton of personality.”
    • “All that aside, Dragonsword has excellent gameplay with a novel-yet-familiar combat system, beautiful presentation, and some honestly enjoyable and funny character development and interaction.”
    • “The soundtrack fits the atmosphere perfectly, the character designs are memorable, and the story kept me interested enough to continue pushing through each chapter.”
    • “My biggest problem by far though was its glacially slow character writing and lack of character development.”
    • “Overall, Dragon Sword: Awakening has a strong combat foundation and attractive character designs, but its writing, protagonist, and emotional depth require significant improvement.”
    • “I hope future updates introduce stronger character development, more meaningful consequences, and a story capable of matching the quality of the combat.”
  • humor

    108 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its engaging, lighthearted, and tongue-in-cheek style, featuring funny, distinct, and likable characters like Johnny who deliver witty dialogue and comedic interactions. While some humor can feel repetitive or fall flat due to lack of build-up or character attachment, overall it successfully injects charm and levity into the story, enhancing player enjoyment despite occasional translation quirks and a Korea-only voice acting track. Fans appreciate the blend of casual, self-deprecating, and anime-inspired comedy that complements the game’s vibrant world and combat.

    • “The story, while it has dramatic moments, is focused more on humor and, in my opinion, is quite well written.”
    • “The dialogue so far in the game has had me laughing out loud a few times with some of the tongue-in-cheek humor they splash into the text.”
    • “I pretty much stumbled into this game without knowing any of its epic underdog development story and found a really entertaining, really satisfying action game with a lot of humor and heart.”
  • music

    92 mentions Positive Neutral Negative
    43% positive mentions, 52% neutral mentions, 5% negative mentions

    The music in the game receives mixed reviews, with many finding it serviceable but generally generic and forgettable, lacking standout or memorable tracks. However, some praise its ability to set the mood and complement exploration and combat, describing it as fitting and occasionally impressive. Overall, while not a major highlight, the soundtrack adequately supports the game's atmosphere without reaching exceptional or iconic status.

    • “The soundtrack is great, it sets the atmosphere right, even different bosses have different themes.”
    • “Music: top notch sound design, battle starts, music fades in, battle intensifies and combos hit, score intensifies.”
    • “Paired with a beautiful, relaxing soundtrack, playing this game while sinking into my gaming chair, controller in hand, and sipping a warm cup of tea is peak relaxation.”
    • “It makes a lot of the probably exciting, fun, scary scenes very dull and there are a lot of times the music cues don't match the scene, failing to get the player into that mood.”
    • “I get more excited playing a random YouTube fantasy battle playlist in the background than listening to the in-game music.”
    • “Music sounds like a generic ripoff of other games without having that actual good magical or original feel that makes you stop and listen to it.”
  • stability

    40 mentions Positive Neutral Negative
    60% positive mentions, 5% neutral mentions, 35% negative mentions

    The game generally runs smoothly and is well optimized across platforms, including PC and Steam Deck, delivering stable performance even at high settings. However, occasional bugs, minor freezes during cutscenes or UI glitches, and some rare crashes are reported, though ongoing patches aim to address these issues. Overall, stability is solid and impressive for a recent release, especially on handheld devices.

    • “I had no issues at all with performance, no glitches, nothing wrong, completely flawless gameplay.”
    • “The game runs so smoothly on maxed out graphical settings, no glitches or slowdown... it's rare to have a game feel this polished after launch.”
    • “Runs great on PC, Steam Machine (4k 60fps) and on Steam Deck (defaults to 30fps but runs fine at 45fps, change the frame cap in game settings).”
    • “After attempting every troubleshooting step I could find, including the developer recommended fix, the game just either instantly crashes asking me to send a report.”
    • “It sucks when the UI consistently glitches and the words saying what each button does disappear or the button symbols also disappear, making the menus impossible to navigate.”
    • “Constant game freezes.”
  • emotional

    24 mentions Positive Neutral Negative
    88% positive mentions, -1% neutral mentions, 13% negative mentions

    The game evokes a generally wholesome and cozy emotional experience, with expressive characters and engaging bond quests that create an anime-like atmosphere. However, its story and writing are often seen as bland, predictable, and lacking emotional depth or tension, which diminishes overall narrative impact. Despite some "jank" and linear quests, the combat and character designs help maintain player investment and enjoyment.

    • “The whole game has this super wholesome, cozy adventure vibe.”
    • “It's usually very wholesome, realistic and funny.”
    • “[b]Charming cast:[/b] characters are expressive, distinct, and feature surprisingly wholesome bond quests.”
    • “There are other weird quality of life deficiencies contributing to the feeling like I were playing a Temu version of Genshin Impact, which I didn't play much due to a boring story and boring combat, although the characters were well-designed.”
    • “The quests are linear, JRPG-style with generic writing and a boring story.”
    • “Why is half of the content locked behind what is, quite possibly, the most boring story I've ever played?”
  • atmosphere

    11 mentions Positive Neutral Negative
    55% positive mentions, 36% neutral mentions, 9% negative mentions

    The game's atmosphere is widely praised for its vibrant, anime-inspired visuals, breathtaking landscapes, and fitting soundtrack that enhance immersion and storytelling. While some minor elements like NPC animations could be improved, the overall blend of detailed environments, memorable character designs, and engaging music creates a polished, inviting fantasy world.

    • “The landscapes and vistas are nothing short of breathtaking; I've witnessed few games that so skillfully weave together narrative and atmosphere.”
    • “The bright fantasy landscapes and anime-influenced character designs create an inviting atmosphere, while Unreal Engine 5 allows the environments to feel expansive and visually detailed.”
    • “The soundtrack fits the atmosphere perfectly, the character designs are memorable, and the story kept me interested enough to continue pushing through each chapter.”
    • “The atmosphere could be improved by adding small details like blinking characters and NPCs; they currently feel like unblinking automatons.”
  • replayability

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game offers high replayability through diverse characters, fair progression, and replayable dungeons with meaningful rewards, allowing players to explore various playstyles without a fixed meta. However, some users desire more playable characters and additional story content to further enhance replay value. Overall, the mechanics and content provide ample depth and options, making the game enjoyable for repeated playthroughs.

    • “Each item in the game is reasonable to obtain and there are replayable dungeons that reward items specific to your needs.”
    • “The mechanics combined with all the content give this game endless replayability.”
    • “Lastly, there is plenty of depth to unlock in the characters, teams, and combat, which is great because you can find your own way to play. There is no set meta, lots of viable options, and lots of mastery to be discovered in different paths, bringing plenty of room for replayability.”
    • “Only some raids and boss battles are playable with other players.”
    • “- Make a roguelike dungeon mode so replayability remains high.”
    • “My tl;dr 9/10, I'd like to see more story content and more playable characters released.”
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Play Times

16h Median play time
34h Average play time
10-60h Spent by most gamers
*Based on 32 analyzed playthroughs
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Frequently Asked Questions

DragonSword: Awakening is a open world hack and slash game with fantasy and anime themes. Common tags for DragonSword: Awakening include dragons, 3D, third person, lore-rich, story rich and others.

DragonSword: Awakening is available on PC and Windows.

On average players spend around 34 hours playing DragonSword: Awakening.

DragonSword: Awakening was released on July 22, 2026.

DragonSword: Awakening was developed by Hound13 Inc..

DragonSword: Awakening has received very positive reviews from players. Most players liked DragonSword: Awakening for its story but disliked it for its grinding.

DragonSword: Awakening is a single player game with multiplayer and local co-op support.

Similar games include Granblue Fantasy: Relink, Where Winds Meet, Solo Leveling: ARISE OVERDRIVE, NTE: Neverness to Everness, Cloudheim and others.