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Towerborne

Towerborne is a focused and stylish co-op fighter with fun battles and good RPG substance. Sometimes repetitive, but hugely fun and well worth your time.
Towerborne Game Cover
70%Game Brain Score
story, gameplay
grinding, monetization
67% User Score Based on 987 reviews
Critic Score 76%Based on 4 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxSteam DeckWindowsPlayStation
Towerborne Game Cover

About

Towerborne is a single player and multiplayer hack and slash game with fantasy and anime themes. It was developed by Stoic and was released on September 10, 2024. It received mostly positive reviews from both critics and players.

The Belfry stands as a beacon of hope and safety amongst the ruins of humanity and the City of Numbers, with monsters lurking right outside the tower’s walls. You are an Ace, born anew from the spirit realm with the skills, the grit, and the determination to protect the people of the Belfry.

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67%
Audience ScoreBased on 987 reviews
story25 positive mentions
grinding54 negative mentions

  • Engaging and satisfying combat system with fluid and responsive controls.
  • Beautiful art style, character customization, and vibrant world design.
  • Good blend of beat 'em up gameplay with RPG elements and loot progression.
  • Removal of crossplay and matchmaking hurts multiplayer experience and player base.
  • Combat can be repetitive and sluggish at times, with some unbalanced enemy mechanics.
  • Early Access state has bugs, limited content, and lacks QoL features like key rebinding and local co-op on PC.
  • story
    228 mentions Positive Neutral Negative

    The story in the game is generally regarded as generic, repetitive, and lacking emotional depth or engaging character development, which limits its appeal and impact. While the narrative provides a basic framework for missions and progression, many players find it unmemorable and thinly spread, serving more as a backdrop for gameplay rather than a compelling motivator. Despite some added missions and world-building efforts, the story often feels overshadowed by repetitive quest design and limited content variety.

    • “The characters and story are interesting, driving me to play 'just one more mission'.”
    • “Deep character design and a huge variety of possible builds keep things fresh and interesting, along with an interesting story and setting.”
    • “The story, the art, the music, and the fights provide hours of adventure as a customized and weaponized ace who can bravely battle alone or choose to join forces with others to protect the tower survivors and reclaim our world.”
    • “The story does not provide any incentive to continue playing either, as it is both generic and completely lacking any kind of voice acting at the time of this writing.”
    • “So far, most of the quests are your standard gaas, mmo-adjacent, menial tasks like "go here and kill this many of this type of enemy," "clear this stage, then go clear this other stage that is literally just the first stage in reverse order," "craft and then immediately dismantle this gear," "go talk to this person to start a chain quest where each individual you speak with sends you to go chat with someone else," etc etc. It's just not particularly exciting and definitely seems like an excuse to have you go out and explore the zones and fight critters.”
    • “The tile system which was the reason the map existed in the game was taken out so now there's a map with nothing on it but story missions; they could have just had them launch from the belfry.”
  • gameplay
    226 mentions Positive Neutral Negative

    The gameplay is generally praised for its fun, smooth, and satisfying beat'em up combat with RPG elements, offering varied weapon mechanics, engaging combos, and addicting progression loops. However, many reviews note that despite its solid core mechanics, the gameplay can become repetitive and shallow over time, with limited class variety and insufficient depth to sustain long-term interest. Cooperative play enhances enjoyment, but issues like lack of meaningful updates, underdeveloped systems, and some frustrating mechanics hold the experience back from reaching its full potential.

    • “The fighting mechanics are superb, with different combo routes and finishers that make combat very enjoyable.”
    • “Towerborne is a wonderfully crafted action-oriented co-op game with an amazing class system that allows for really good, fluid gameplay styles, and a great combat system that lets you maximize damage through a fun and addicting combo system.”
    • “The core gameplay loop is fun and addictive, featuring a solid beat 'em up style combined with RPG mechanics and a rewarding loot system.”
    • “And don't get me started on the rest — it's 2026 early access, still stale as heck, no real updates, devs ghosting us, bait and switch vibes, gameplay loop?”
    • “Level 30 to unlock all your abilities, but without extra abilities, the gameplay is way too simple to keep my attention.”
    • “The gameplay feels slow and sluggish, itemization is as bad as Diablo 4's, classes are boring, progression feels meaningless, and there's no transmog system outside cash shop/battle pass costumes and no dye system to change colors.”
  • graphics
    137 mentions Positive Neutral Negative

    The game features a gorgeous, vibrant art style heavily inspired by Studio Ghibli and anime aesthetics, complemented by smooth animations and detailed, varied environments. While visuals and music are consistently praised for creating a charming and immersive atmosphere, some find the graphics simple or occasionally inconsistent, especially regarding skins and cosmetics. Overall, the graphics are a standout aspect, enhancing the enjoyable and cooperative gameplay experience.

    • “The graphics, animations, backgrounds, and music are exceptional.”
    • “The game’s art style stands out immediately, combining a painterly aesthetic with smooth animations.”
    • “Stoic’s signature hand-drawn aesthetic has been beautifully translated into a more action-packed setting.”
    • “The graphic is ...so so.”
    • “Graphics are ok, gives the feel they tried to make a mix of easy animation and lasts the time, nothing amazing, nothing bad, it is just ok.”
    • “Graphics are not good either.”
  • music
    76 mentions Positive Neutral Negative

    The game's music is widely praised for its beautiful, orchestral soundtrack that creates a whimsical, immersive atmosphere and complements the art style well. However, some critics find the music overly calm, mismatched with the combat's intensity, or bland to the point of distraction. Overall, the soundtrack enhances the game's charm and world-building, though its suitability for action sequences receives mixed feedback.

    • “The grasslands biome looks straight out of a fairy tale, and the classical music made me feel like I was exploring the inside of an impressionist's painting.”
    • “The musical accompaniment creates orchestral emphasis that builds and crescendos at the right time.”
    • “Combat has a musicality to it that perfectly ebbs and flows with the movement of the soundtrack; it is honestly the best part of the game.”
    • “Bright and vibrant colors, somehow built to fade into a backdrop and be forgotten, mindnumbing classical music without the rhythm or action to fit a battle focused symphony, mindless clicking against enemies far too weak to pose even the slightest challenge.”
    • “Music is also where I think this game fails the most.”
    • “While 'horrible' would be an overstatement, it's unoffensive and bland to the point that I muted the music for boring me half to death.”
  • grinding
    56 mentions Positive Neutral Negative

    Grinding in this game is a major and divisive aspect, with many players finding the combat and loot farming initially fun but quickly becoming tedious, repetitive, and time-consuming. The endgame heavily relies on grinding for gear with randomized stats, which some feel lacks meaningful variety or progression, leading to frustration and a sense of wasted time. While the game may appeal to fans of grind-heavy co-op action RPGs, it is notably grindy, with many warning newcomers about the extensive time investment and repetitive nature.

    • “Grind grind grind repetitive combat that feels fun for 2 hours then tedious, UI is a dumpster fire, clunky menus that make you ragequit, progression gimped, no endgame just endless fetch nonsense, bugs, crashes, optimization trash on mid rigs.”
    • “The gear system at least 18 hours in was tedious and boring, each tier of gear was a straight increase in prime stats (attack or defense) and green, blue, purple would roll 1-3 small affix bonuses. You did not have any effect on the random roll, upgrading the gear didn't affect those rolls or increase their effectiveness.”
    • “There’s no dedicated wiki coverage, no item trackers, and with specific items dropping exclusively from certain maps and enemies, it leads to endless farming without the guarantee you’ll ever see what you’re looking for.”
  • monetization
    32 mentions Positive Neutral Negative

    Monetization in the game primarily revolves around cosmetic microtransactions and battle passes, with no significant pay-to-win mechanics detected. While some players appreciate the free access to cosmetics and non-predatory premium pass systems reminiscent of Helldivers 2, others criticize the heavy emphasis on monetization, repetitive grind, and lack of updates, viewing it as intrusive or exploitative. Overall, the monetization approach is seen as typical for live-service games but has generated mixed reactions regarding its impact on gameplay and integrity.

    • “The best part, however, is that nearly all the microtransactions are cosmetic.”
    • “I really enjoyed the character and weapon customization, and I appreciate that there’s currently no sign of pay-to-win mechanics or heavy microtransactions, aside from some cosmetic outfits.”
    • “The monetization scheme (at least, the preview we got) is similar to Helldivers 2, where you have "curio warbonds" you can unlock cosmetics from with no time limit.”
    • “Almost all of the cosmetics are tied to microtransactions in a game that isn't even technically out yet.”
    • “They sold microtransactions while never warning players that the game was going to be altered into a single player experience.”
    • “It has gone without any updates for almost a full year because of the developers' laziness, all the while they sold microtransactions to people under the premise that that was the only way to get the cosmetics in their 'free to play MMO.'”
  • replayability
    15 mentions Positive Neutral Negative

    The game offers high replayability through diverse character classes, engaging loot and progression systems, and varying mission experiences, especially when played with friends. Its blend of fluid, challenging combat and a vast map encourages repeated playthroughs with fresh strategies and builds. Overall, the combination of depth, team play focus, and rewarding progression ensures the gameplay remains enjoyable and compelling over time.

    • “If you're looking for a solid beat'em up with more depth and replayability, this one is great!”
    • “Love the charming art style and especially the music, inspired by Studio Ghibli anime. The gameplay is very fluid, reminiscent of side-scroll brawlers like Golden Axe, Streets of Rage, and Double Dragon, but with deeper mechanics and a great loot system with loads of replayability.”
    • “Small (actually huge) and super fun fantasy beat 'em up/looter that feels like a love child of Golden Axe, Zelda, and fantasy ARPGs. Lots of gear, different ways to play classes and weapons, high replayability with a huge focus on team play, making it a blast with friends.”
  • optimization
    13 mentions Positive Neutral Negative

    Reviews of optimization are mixed, with many users citing frequent stuttering, crashes, and performance issues on mid-range rigs, while others report good performance on certain platforms like Steam Deck. Control responsiveness and UI layout are often criticized as clunky and unintuitive, contributing to frustration. However, some mention smooth gameplay and solid optimization, especially with a controller, indicating variability depending on hardware and input method.

    • “Optimization is great, fighting is great, progression is good.”
    • “The performance of the game is good.”
    • “The performance on Steam Deck is good, but it only launches with Proton 8-0-5, so keep that in mind.”
    • “Bugs and crashes with optimization trash on mid rigs; grind is tedious and UI is a dumpster fire with clunky menus that make you rage quit.”
    • “Frequent stuttering, disconnects, and latency issues degrade gameplay experience significantly.”
    • “Controls feel really weird with possible input lag or stuttering on mouse and keyboard; nearly no info on key bindings making navigation frustrating.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability is mixed, with frequent bugs, glitches, and occasional freezes reported, especially in early access, making some parts unplayable for some users. However, many note that despite these issues, the game remains fun and addictive, with no major loss of progress. Stability is expected to improve over time as the game develops.

    • “Unplayable in the current state, permanent freezes.”
    • “Try to play it stuck at character customization... another buggy early access.”
    • “Supposedly there was matchmaking in all tiles upon release, but it was buggy and stripped down to special areas only, and even then it feels impossible to get into a game with anyone.”
  • character development
    11 mentions Positive Neutral Negative

    Character development is generally praised for its robust and deep design, extensive customization options, and visually appealing art style that keeps gameplay fresh and engaging. However, some users feel the story lacks impactful emotional depth to fully capitalize on the rich setting. Overall, character design and customization are standout features contributing to an immersive experience.

    • “Deep character design and a huge variety of possible builds keep things fresh and interesting, along with an interesting story and setting.”
    • “The character design and customization is fantastic and you can change your character at any time.”
    • “Character designs are cute and there is a near ungodly amount of customization options for your character, which can lead to some very funny and/or horrifying players running around the game's central hub.”
  • emotional
    6 mentions Positive Neutral Negative

    The game evokes a bittersweet emotional experience, with players appreciating its intriguing story and beautiful atmosphere, yet feeling it lacks deeper character development and emotional impact. While some find initial enjoyment and charm, others encounter repetitiveness and an emotional disconnect that hampers long-term engagement.

    • “This has to be one of the most heartbreaking early access to 1.0 releases I’ve ever experienced, especially because I was genuinely rooting for this game.”
    • “The story, though intriguing, could use more impactful character development and emotional weight to match its rich setting.”
    • “Fun game for a couple of hours, but somehow the game feels empty and repetitive. I walked into a mental wall that made me feel like I didn't want to continue.”
  • atmosphere
    4 mentions Positive Neutral Negative

    Users praise the game's atmosphere for its charming visuals and lovingly crafted design, complemented by a dynamic, whimsical soundtrack that evokes the feel of classic Disney movies without becoming overwhelming.

    • “The visuals have a lot of charm and the overall atmosphere feels lovingly crafted.”
    • “The music is great and creates a whimsical atmosphere reminiscent of what I love about old-school Disney movies.”
    • “The atmosphere is enhanced by a dynamic soundtrack that keeps you engaged without ever becoming overwhelming.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game largely stems from the contrast between detailed, often quirky character customization options—including modern identity elements—and the bulky, oversized armor that obscures them, leading to amusing and sometimes bizarre player appearances in the central hub.

    • “Character designs are cute and there is a near ungodly amount of customization options for your character, which can lead to some very funny and/or horrifying players running around the game's central hub.”
    • “Customization includes the latest virtue signal elements like vitiligo, pronouns and other such pieces which is rather humorous given how bulky and oversized most armor is, so you can barely see your character regardless.”
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20h Median play time
27h Average play time
8-40h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Towerborne is a hack and slash game with fantasy and anime themes.

Towerborne is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 27 hours playing Towerborne.

Towerborne was released on September 10, 2024.

Towerborne was developed by Stoic.

Towerborne has received mostly positive reviews from both players and critics. Most players liked Towerborne for its story but disliked it for its grinding.

Towerborne is a single player game with multiplayer and local co-op support.

Similar games include Killsquad, Rotwood, V Rising, No Rest for the Wicked, Ravenswatch and others.