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Cloudheim

Cloudheim Game Cover
88%Game Brain Score
gameplay, graphics
grinding, stability
88% User Score Based on 716 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
Cloudheim Game Cover

About

Cloudheim is a single player and multiplayer open world hack and slash game with a fantasy theme. It was developed by Noodle Cat Games and was released on December 4, 2025. It received positive reviews from players.

Ragnarok shattered the world, the gods have chosen you to shape the next one. Cloudheim is a cooperative action RPG blending crafting with chaotic physics-based combat. Gather your allies, craft your weapons, and upgrade your shop in the sky to bring harmony to a broken realm.

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88%
Audience ScoreBased on 716 reviews
gameplay60 positive mentions
grinding32 negative mentions

  • Combat is fast, fluid, and physics-based, offering chaotic and satisfying gameplay with lots of combos and environmental interactions.
  • The game features a large, beautiful world with rewarding exploration, puzzles, dungeons, and a cozy base-building/shop management system.
  • Supports engaging multiplayer co-op with shared progress, making it especially fun with friends, and has active and responsive developers.
  • Progression is currently tied to the host's world, limiting cross-save and causing frustration for multiplayer unless playing with the same host.
  • The game is early access with bugs such as enemies getting stuck, crashes, and some UI/UX and optimization issues.
  • Some core systems like crafting, shop management, quest guidance, and character customization feel underdeveloped or confusing.
  • gameplay
    150 mentions Positive Neutral Negative

    The gameplay is praised for its fun, fast-paced action combat, smooth physics-based mechanics, and addictive core loop involving exploration, combat, crafting, and base-building. While combat is accessible and enjoyable with varied bosses and character options, some find issues with repetitive enemy types, bugs, and limited progression depth. Overall, it offers a cozy yet chaotic experience that is engaging, especially in co-op, though still benefiting from polish and content expansion in its early access state.

    • “The core gameplay loop is fun and rewarding; you explore islands, scour dungeons, find loot and resources, then head back to your flying turtle island to craft new gear and enjoy the cozy shopkeeping metagame.”
    • “Gameplay is fantastic, combat wonderful, sound effects fantastic; there is something for everyone in this game.”
    • “The flow of the physics-based combat, with unique skills that take advantage of the said physics, can lead to very funny and engaging moment-to-moment gameplay.”
    • “Targeting is absolute garbage, and this absolutely affects capacity to do certain mechanics when they are called for.”
    • “I put in bug reports every single time I play and my wife is tired of me yelling at my screen because there is absolutely no consistency in some mechanics and that's one of my biggest pet peeves.”
    • “Empty run around beat 'em up game... very flat and boring gameplay.”
  • graphics
    119 mentions Positive Neutral Negative

    The game features a vibrant, whimsical art style reminiscent of titles like Breath of the Wild and Studio Ghibli, with colorful, cartoonish visuals that many find beautiful and charming. While the graphics are generally praised for their appeal and smooth animations, some users note occasional rough edges, such as graphical glitches, optimization issues on certain hardware, and a desire for more polished or varied graphical fidelity. Overall, the graphics significantly enhance the game's exploration and combat experience, contributing to an engaging and visually pleasing world.

    • “The graphics are crazy good 10/10.”
    • “The overall art style and visuals are absolutely gorgeous.”
    • “Cloudheim really impressed me right away with its beautiful art style and smooth, fast-paced combat.”
    • “Please remove the gross yellow/brown graphical filter; it ruins the vibrant colors on OLED monitors and makes the game disgusting to look at.”
    • “Runs pretty bad on a 5090 for a game that's not ray tracing or crazy graphical fidelity—45 fps in some areas.”
    • “The game crashes a lot on any AMD graphics card, bad optimization; reminds me of Ark—good idea, bad product in the end.”
  • story
    70 mentions Positive Neutral Negative

    The game's story is generally described as minimal, simplistic, and somewhat unclear, serving mostly as a backdrop to the core gameplay rather than a compelling narrative. Quest markers and storytelling delivery are often criticized for being vague or broken, with limited side quests or meaningful character development. While some players appreciate the lore and setting, most agree the story needs stronger elements, better pacing, and more engaging content to enhance the overall experience.

    • “The setting, the music, the story - everything makes this game a real gem.”
    • “I’ve finished the storyline which was lots of fun and now it’s just grinding till the next update.”
    • “Very high marks from this gamer, I've put about 70 hours in so far and am almost done with the main story.”
    • “I honestly still don't know what the story is.”
    • “No side quests, no cutscenes, no real story to speak of, tiny bit of lore for the world and characters, a handful of skills you'll be using for each class with higher powered stuff locked towards the end of a long battle pass grind, a bunch of chests to open on each island that give you loads of useless crap to go craft more fat Norse junk and weapon copies with, the same rinse and repeat mission on each island (wake the sleeping rock god by killing a bunch of reused asset enemies), some super vanilla dungeons, and that's it!”
    • “The game lacks a clear story hook or overarching purpose, leaving progression to rely almost entirely on gameplay loops rather than meaningful worldbuilding.”
  • grinding
    36 mentions Positive Neutral Negative

    Grinding in the game is a mixed experience: while crafting and farming offer some satisfying and rewarding moments, many find the systems repetitive, tedious, and overly time-consuming, especially with linear item pricing and extensive mastery requirements. Base building and resource management can feel unintuitive or cumbersome, and endgame farming often devolves into tedious material collection with frequent loading screens. Overall, the grind may appeal to dedicated players who enjoy min/maxing, but others may find it excessively grindy and lacking depth or variety.

    • “Exploration isn't tedious or daunting, but I would like to see fast travel make it into the game at some point.”
    • “Yes, but not grindy as you would think.”
    • “You have your fishing which thankfully is super easy, not grindy or hard but simple, which works.”
    • “If they deepen the aspects this could really use (fun crafts, tasks, enemies, addictive managements and min maxing etc...) I'd probably recommend but unfortunately as is... it just feels like grindy BS.”
    • “With getting 1 point per mastery of each skill/item and level and needing roughly 450 points to max one out it is way, way too much grinding.”
    • “Cloudheim in its current form is very grindy for no reason but to gate appearances.”
  • optimization
    27 mentions Positive Neutral Negative

    Optimization reviews are mixed, with some users praising smooth performance and good optimization even on modest hardware, while others report lag, stuttering, and high GPU usage despite relatively low graphical demands. The game runs well on high-end systems but struggles on mid-to-low-end PCs, indicating inconsistent optimization across platforms. Overall, performance has shown improvement but still requires further enhancements, especially for broader hardware compatibility.

    • “Awesome surprise this game is super fun. The crafting system reminds me of Team Buddies crafting system. Combat is fun, great performance, looking forward to the next update.”
    • “Beautiful graphics and well-optimized enough to run on my 3060 Ti.”
    • “The floating islands load cleanly, performance is noticeably better, and the whole experience feels more polished from the moment you start.”
    • “Game performance was really bad - the game was laggy and poorly optimized.”
    • “Fun game but needs more optimization, it runs really poorly.”
    • “Going to have to refund because of poor optimization but when it's on GeForce Now if ever I will be back.”
  • humor
    27 mentions Positive Neutral Negative

    The game's humor is largely driven by its physics-based combat, which leads to absurd and hilarious moments like kicking enemies across the map and unexpected interactions. Cooperative play amplifies the fun, creating chaotic and laughter-filled sessions, while quirky characters and funny bugs add to the lighthearted, amusing atmosphere. Overall, the humor complements the engaging gameplay, making it enjoyable both solo and with friends.

    • “The combat is absolutely absurd and hilarious.”
    • “The flow of the physics-based combat, with unique skills that take advantage of the said physics, can lead to very funny and engaging moment-to-moment gameplay.”
    • “Booting a little ankle-biting gremlin across the map was hilarious, and the physics keep encounters from turning stale.”
  • stability
    25 mentions Positive Neutral Negative

    The game exhibits a range of stability issues, including glitches, bugs, and occasional desyncs, typical for an early access title. However, despite these rough edges and minor bugs, many users find it playable and generally well-optimized, with no game-breaking problems reported. Overall, stability is rough but promising, with expectations for further polish and improvements.

    • “The game seems very optimized and runs great on my potato!”
    • “Not too buggy, some stuff is a little jank but overall everything works pretty well, and hopefully there's more polish to come in the future.”
    • “Runs great.”
    • “Lots of glitches, invisible floors, invisible enemies, desyncs.”
    • “Extremely buggy gameplay and multiplayer experience, lack of content, tons of placeholders, and promises of updates with no clear path.”
    • “If you change the world difficulty your item power glitches out and drops 400 points.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is widely praised for being relaxing, fitting the game's atmosphere perfectly, and enhancing immersion with its chill and well-crafted soundtrack. While some feel it could be more dynamic during combat, overall it is considered a strong and enjoyable aspect that complements the art and gameplay beautifully.

    • “The setting, the music, the story - everything makes this game a real gem.”
    • “The art style, the music, the combat, dungeons, puzzles, the environment, all of it fit beautifully together to create an experience that will make time seem to disappear.”
    • “The world is pretty to look at, music is chill, there's a personal flying island that you can build your "home", crafting stations, open up a shop to sell unused items to NPCs, they are very straightforward and a bit simplistic, but it is a nice break from the chaotic pace of the combat in the open zones.”
  • character development
    12 mentions Positive Neutral Negative

    Reviews praise the game's character design for its appealing art style, fun and varied designs, and engaging class-switching mechanics, despite limited customization options. The character development is seen as thoughtfully executed, contributing positively to the overall enjoyable gameplay experience.

    • “Character design is fun and well thought out, probably the best you could do without a character creator honestly.”
    • “I love the style, the different character designs and how you can freely switch between classes.”
    • “The exploration, combat, base building, crafting, character development… it’s all just complex enough to be engaging but mostly just the fun parts you enjoy from action/adventure, made by people who seem like they really get it.”
  • monetization
    7 mentions Positive Neutral Negative

    The game's monetization is generally seen as fair, primarily limited to supporter packs for cosmetic skins without aggressive microtransactions or pay-to-win elements. However, some players express concern about potential future updates introducing unwelcome monetization changes that could impact the original gameplay experience. Overall, the current model is appreciated for focusing on enjoyment rather than cash grabs.

    • “I swear on my life I don't know why people don't know about this game, if it's no advertising funding or a lack of knowledge or whatnot, but this game is genuinely so good and so much fun.”
    • “My main concern is the game’s perceived heavy reliance on microtransactions and design choices that feel engineered to maximize engagement rather than enhance meaningful gameplay.”
    • “Some skins are locked behind supporter packs which, so far, is the only monetization I've seen on top of the purchase price.”
    • “If the devs push some horrible update that changes the game entirely or adds monetization, you don't get to downpatch or refuse it.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere skillfully blends cozy and adventurous elements, creating an engaging and immersive experience. Its fusion of diverse inspirations results in a captivating world that keeps players hooked through addictive progression and exploration.

    • “This title feels like a mashup of Mario’s traversal, Zelda’s exploration, Fortnite’s accessibility, Devil May Cry’s action inspiration, Soul Reaver’s atmosphere, and modern base-building mechanics—all distilled into a single experience that focuses heavily on player engagement loops and addictive progression systems.”
    • “Visually and atmospherically, the game nails that cozy-but-adventurous vibe, and I can see why a lot of players are enjoying those aspects.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers a balanced grind for levels and resources that encourages long-term replayability without becoming frustrating or monotonous.

    • “The grind for levels/resources is slow enough to foster long-term replayability, but not so long as to make the game frustrating or boring.”
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17h Median play time
34h Average play time
9-70h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Cloudheim is a open world hack and slash game with fantasy theme.

Cloudheim is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 34 hours playing Cloudheim.

Cloudheim was released on December 4, 2025.

Cloudheim was developed by Noodle Cat Games.

Cloudheim has received positive reviews from players. Most players liked Cloudheim for its gameplay but disliked it for its grinding.

Cloudheim is a single player game with multiplayer and local co-op support.

Similar games include Enshrouded, Len's Island, Portal Knights, Swords 'n Magic and Stuff, Moonlighter 2: The Endless Vault and others.