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Cloudheim Game Cover

About Cloudheim

Cloudheim is a single player and multiplayer open world hack and slash game with a fantasy theme. It was developed by Noodle Cat Games and was released on December 4, 2025. It received positive reviews from players.

Ragnarok shattered the world, the gods have chosen you to shape the next one. Cloudheim is a cooperative action RPG blending crafting with chaotic physics-based combat. Gather your allies, craft your weapons, and upgrade your shop in the sky to bring harmony to a broken realm.

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Games Like Cloudheim

Looking for games like Cloudheim? Here are top open world hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with Enshrouded, Len's Island or Craftopia.

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Reviews

88%Audience ScoreBased on 806 reviews
gameplay70 positive mentions
grinding39 negative mentions

  • Fun, fluid, and physics-based combat that offers chaotic and satisfying gameplay with combo potential.
  • Beautiful, colorful, and cozy art style with well-designed diverse characters and detailed worlds to explore.
  • Engaging gameplay loop combining exploration, puzzle-solving, base building, crafting, and shop management.
  • Currently requires constant online connection with multiplayer progress tied to the host's world, limiting solo play and progression portability.
  • Performance issues on some systems and occasional bugs including collision glitches, crashes, and UI inconsistencies.
  • The base building, crafting, and shop management systems feel underdeveloped or unintuitive, needing polish and QoL improvements.
  • gameplay

    170 mentions Positive Neutral Negative
    41% positive mentions, 55% neutral mentions, 4% negative mentions

    The gameplay is praised for its fun, addictive, and smooth combat mechanics combined with exploration, puzzle-solving, and base-building, creating an engaging loop that balances action with relaxed management elements. While combat is accessible and fluid, some find boss variety and certain mechanics needing refinement, with occasional bugs and limited content noted due to the game's early access state. Overall, the mix of physics-driven action, co-op play, and progression loops offers a charming and replayable experience, especially appealing for casual and cooperative playstyles.

    • “An excellent and fun game with an interesting world and well-thought-out gameplay.”
    • “The combat is engaging and chaotic, the shop mechanics are super fun, there's a nice loop between exploration, combat, and base building.”
    • “The core gameplay loop is fun and rewarding; you explore islands, scour dungeons, find loot and resources, and then head back to your flying turtle island to craft new gear and enjoy the cozy shopkeeping metagame.”
    • “The just keeps crashing stating it needs more RAM to run, this game mimics Breath of the Wild graphics and gameplay, yet it was designed intentionally not to be demanding of hardware due to the Nintendo Switch limitations.”
    • “Targeting is absolute garbage, and this absolutely affects the capacity to do certain mechanics when they are called for.”
    • “I put in bug reports every single time I play and my wife is tired of me yelling at my screen because there is absolutely no consistency in some mechanics and that's one of my biggest pet peeves.”
  • graphics

    131 mentions Positive Neutral Negative
    62% positive mentions, 36% neutral mentions, 2% negative mentions

    The game's graphics feature a charming, colorful, and whimsical art style often compared to Breath of the Wild and studio-quality animations, which many players find visually appealing and fitting for the fast-paced combat and exploration. While generally praised for strong, vibrant visuals and smooth performance on many systems, some users report optimization issues, crashes, and minor graphical bugs, typical of an early access title. Overall, the graphics strike a balance between stylized artistry and functionality, contributing significantly to the game's engaging aesthetic and atmosphere.

    • “The visuals are stunning, and all the characters are engaging.”
    • “The art style is very nice and well done, combining a handcrafted mythical Norse aesthetic that looks great.”
    • “Cloudheim really impressed me right away with its beautiful art style and smooth, fast-paced combat.”
    • “Distracting graphics problems appear with missing objects and strange shadows on lower options, but these would be ignorable for an early access game.”
    • “Runs pretty bad on a 5090 for a game that's not ray tracing or crazy graphical fidelity, 45 fps in some areas.”
    • “The game crashes a lot on any AMD graphics card, bad optimisation, reminds me of Ark, good idea, bad product in the end.”
  • story

    83 mentions Positive Neutral Negative
    20% positive mentions, 73% neutral mentions, 7% negative mentions

    The story in the game is generally described as simple, minimal, and often lacking depth or a clear narrative, with many players noting that it mainly serves as a backdrop to the gameplay and exploration rather than a compelling focus. There is some Nordic mythology influence, but quests are frequently seen as bland or repetitive, with few memorable characters or cutscenes, leading to desires for more engaging story elements and stronger quest design. Overall, the story is considered secondary to the game's combat, crafting, and multiplayer experience, with many hoping for further development in future updates.

    • “Also, you're able to break up the story quest line with dungeons, which I like.”
    • “The setting, the music, the story - everything makes this game a real gem.”
    • “Wonderful story, wonderful gameplay, love the blins are adorable, wish we can have more and like the concept with adventure and store. It's so much fun, thank you! Hope the blacksmith does something in the future and wish you could customize weapons and reroll stats. Would be awesome! Love the leveling, fishing, all of it is great. Thank you again for a great game.”
    • “Quests are bland, story is non-existent, everything revolves around grinding for stuff that doesn't seem interesting.”
    • “No side quests, no cutscenes, no real story to speak of, tiny bit of lore for the world and characters, a handful of skills you'll be using for each class with higher powered stuff locked towards the end of a long battle pass grind, a bunch of chests to open on each island that give you loads of useless crap to craft more Norse junk and weapon copies with, the same rinse and repeat mission on each island (wake the sleeping rock god by killing a bunch of reused asset enemies), some super vanilla dungeons, and that's it!”
    • “The game lacks a clear story hook or overarching purpose, leaving progression to rely almost entirely on gameplay loops rather than meaningful worldbuilding.”
  • grinding

    43 mentions Positive Neutral Negative
    7% positive mentions, 2% neutral mentions, 91% negative mentions

    Grinding in the game is extensive and central, involving repetitive farming of resources, crafting, and leveling through various mechanics like shop management and base building. While some players find the combat and crafting satisfying and enjoy the progression loop, many note the grind can be tedious, with scaling enemies making leveling feel inconsequential and some systems lacking depth or fast travel convenience. Overall, grinding is a significant time investment that may appeal to fans of repetitive resource gathering but can feel overwhelming or monotonous to others.

    • “Exploration isn't tedious or daunting, but I would like to see fast travel included in the game at some point.”
    • “Yes, but it's not as grindy as you would think.”
    • “You have your fishing which is thankfully super easy, not grindy or hard but simple, which works.”
    • “Since monster level is based on your character level, the maps feel like huge grinding zones. There is no wrong place to go, no challenge anywhere, and leveling up means nothing because mob scaling makes every monster feel the same.”
    • “With getting 1 point per mastery of each skill/item and level and needing roughly 450 points to max one out, it is way, way too much grinding.”
    • “Cloudheim in its current form is very grindy for no reason but to gate appearances.”
  • optimization

    34 mentions Positive Neutral Negative
    26% positive mentions, 50% neutral mentions, 24% negative mentions

    Optimization for the game is mixed, with many users reporting poor performance and frequent stutters even on high-end hardware, suggesting inadequate optimization at launch. However, some players experience smooth gameplay and improved performance in recent updates, especially on mid-range systems, though lack of features like DLSS/FSR and heavy resource demands still pose challenges for broader hardware compatibility. Overall, optimization remains a work in progress, with hope for significant improvements in future patches.

    • “Awesome surprise this game is super fun, this game crafting system reminds me of Team Buddies crafting system, combat is fun, great performance, looking forward to the next update.”
    • “Beautiful graphics and well-optimized enough to run on my 3060 Ti.”
    • “The floating islands load cleanly, performance is noticeably better, and the whole experience feels more polished from the moment you start.”
    • “It appears the game was not optimized at all when released.”
    • “Do not pay attention to the recommended specs, since the game is poorly optimized, no matter your GPU, you'll have low FPS sometimes, and the 32GB RAM is a lie.”
    • “Cons: bad optimization, even on an RTX 50 series FPS is terrible sometimes.”
  • humor

    29 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s humor shines through its lighthearted, physics-based combat and quirky character antics, making moments like launching enemies or unexpected bugs consistently hilarious. Both solo and multiplayer experiences are enhanced by amusing interactions, playful physics, and charming characters, resulting in a fun, laughter-filled gameplay loop. Overall, the humor adds a delightful, energetic charm that keeps players entertained and engaged.

    • “The combat is absolutely absurd and hilarious.”
    • “The flow of the physics-based combat, with unique skills that take advantage of the said physics, can lead to very funny and engaging moment-to-moment gameplay.”
    • “Kicking enemies off cliffs, launching yourself off a mountaintop just to land into a graceful dodge roll while taking no damage (glorious when, as a gamer, you die to gravity 98% of the time), blowing up half a room because a barrel looked at you funny — it’s all part of the charm.”
  • stability

    25 mentions Positive Neutral Negative
    16% positive mentions, 0% neutral mentions, 84% negative mentions

    The game exhibits a range of bugs and glitches, including occasional invisible objects, desyncs, and interface issues, typical for an early access title. Despite these stability challenges, most players find the game runs well and is enjoyable, with no game-breaking problems reported. Overall, while rough around the edges, the game shows promise and good optimization, with expectations for future polish and improvements.

    • “The game seems very optimized and runs great on my potato!”
    • “Not too buggy, some stuff is a little janky but overall everything works pretty well, and hopefully there's more polish to come in the future.”
    • “Runs great.”
    • “- Lots of glitches, invisible floors, invisible enemies, desyncs.”
    • “Extremely buggy gameplay and multiplayer experience, lack of content, tons of placeholders, and promises of updates with no clear path.”
    • “If you change the world difficulty, your item power glitches out and drops 400 points.”
  • music

    19 mentions Positive Neutral Negative
    68% positive mentions, 21% neutral mentions, 11% negative mentions

    The music is generally praised for being relaxing, fitting well with the game's art style and atmosphere, and enhancing exploration and combat experiences. While some find it decent or low-key great, a few feel it could be stronger or more dynamic, especially during action sequences. Overall, the soundtrack is considered a positive and integral part of the game's charm.

    • “The setting, the music, the story - everything makes this game a real gem.”
    • “The art style, the music, the combat, dungeons, puzzles, the environment, all of it fit beautifully together to create an experience that will make time seem to disappear.”
    • “The world is fun to explore and you could really feel the Genshin vibes while running around as the music blasts greatly in the background.”
    • “Also, the music is pretty boring.”
    • “The world is pretty to look at, music is chill, there's a personal flying island that you can build your 'home', crafting stations, open up a shop to sell unused items to NPCs, they are very straightforward and a bit simplistic, but it is a nice break from the chaotic pace of the combat in the open zones.”
  • character development

    13 mentions Positive Neutral Negative
    54% positive mentions, 46% neutral mentions, 0% negative mentions

    The character development is praised for its varied and appealing character designs, with engaging art styles and skins that add freshness without overwhelming customization. While the game lacks a full character creator, players appreciate the thoughtful design, class-switching flexibility, and community-driven improvements. Overall, the character development contributes positively to the game's fun and immersive experience.

    • “The game is stunning, absolutely love the character design and the quirky emotes. The devs listen to the community and are very active in addressing any issues.”
    • “Character design is fun and well thought out, probably the best you could do without a character creator honestly.”
    • “I love the style, the different character designs and how you can freely switch between classes.”
  • monetization

    7 mentions Positive Neutral Negative
    14% positive mentions, 43% neutral mentions, 43% negative mentions

    The game is generally praised for not being overly focused on aggressive monetization or gacha mechanics, with most purchases limited to supporter packs beyond the initial price. However, some users are cautious about potential future monetization changes and are concerned about design choices that might prioritize engagement over meaningful gameplay. Overall, the current monetization approach is seen as reasonable and not intrusive.

    • “I swear on my life I don't know why people don't know about this game, if it's no advertising funding or a lack of knowledge or whatnot but this game is genuinely so good and so much fun.”
    • “My main concern is the game’s perceived heavy reliance on microtransactions and design choices that feel engineered to maximize engagement rather than enhance meaningful gameplay.”
    • “Some skins are locked behind supporter packs which, so far, is the only monetization I've seen on top of the purchase price.”
    • “If the devs push some horrible update that changes the game entirely or adds monetization, you don't get to downpatch or refuse it.”
  • replayability

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers strong replayability, with progression and combat that encourage players to keep coming back for extended "one more run" sessions. The balanced grind for levels and resources maintains long-term engagement without causing frustration or boredom.

    • “The progression, the combat, the replayability… it all keeps me coming back for 'one more run' that turns into hours.”
    • “The grind for levels/resources is slow enough to foster long-term replayability, but not so long as to make the game frustrating or boring.”
  • atmosphere

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game successfully blends diverse inspirations to create a cozy yet adventurous atmosphere, combining engaging visuals with immersive exploration. Its unique mix of styles fosters a captivating environment that appeals strongly to players seeking both comfort and excitement.

    • “This title feels like a mashup of Mario’s traversal, Zelda’s exploration, Fortnite’s accessibility, Devil May Cry’s action inspiration, Soul Reaver’s atmosphere, and modern base-building mechanics—all distilled into a single experience that focuses heavily on player engagement loops and addictive progression systems.”
    • “Visually and atmospherically, the game nails that cozy-but-adventurous vibe, and I can see why a lot of players are enjoying those aspects.”
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Play Times

15h Median play time
31h Average play time
6-40h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Cloudheim is a open world hack and slash game with fantasy theme. Common tags for Cloudheim include 3D, indie, exploration, family friendly, crafting and others.

Cloudheim is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 31 hours playing Cloudheim.

Cloudheim was released on December 4, 2025.

Cloudheim was developed by Noodle Cat Games.

Cloudheim has received positive reviews from players. Most players liked Cloudheim for its gameplay but disliked it for its grinding.

Cloudheim is a single player game with multiplayer and local co-op support.

Similar games include Enshrouded, Len's Island, Craftopia, Swords 'n Magic and Stuff, Nightingale and others.