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Cloudheim

Cloudheim Game Cover
87%Game Brain Score
gameplay, graphics
story, grinding
87% User Score Based on 549 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
Cloudheim Game Cover

About

Cloudheim is a single player and multiplayer open world role playing game. It was developed by Noodle Cat Games and was released on December 4, 2025. It received positive reviews from players.

Ragnarok shattered the world, the gods have chosen you to shape the next one. Cloudheim is a cooperative action RPG blending crafting with chaotic physics-based combat. Gather your allies, craft your weapons, and upgrade your shop in the sky to bring harmony to a broken realm.

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87%
Audience ScoreBased on 549 reviews
gameplay46 positive mentions
grinding20 negative mentions

  • The game features beautiful graphics and a charming art style that enhances the overall experience.
  • Combat is fun and engaging, with physics-based mechanics that allow for creative interactions with enemies and the environment.
  • The exploration aspect is rewarding, with plenty of secrets, puzzles, and loot to discover across various islands.
  • Progression is tied to the host's world in multiplayer, which can be frustrating for players who want to play with different friends or solo.
  • The game lacks a deep narrative and character customization options, making it feel less immersive.
  • There are several bugs and performance issues that can detract from the overall experience, especially in early access.
  • gameplay
    125 mentions Positive Neutral Negative

    The gameplay is characterized by a rewarding loop of exploration, resource collection, and engaging combat, with players enjoying the mix of cozy shopkeeping and action RPG mechanics. While the core mechanics are fun and addictive, there are concerns about targeting issues, repetitive enemy designs, and the need for more depth in customization and building options. Overall, the game shows promise with its unique physics-based combat and diverse boss mechanics, but it requires further refinement and content expansion to fully realize its potential.

    • “The core gameplay loop is fun and rewarding; you explore islands, scour dungeons, find loot and resources, and then head back to your flying turtle island to craft new gear and enjoy the cozy shopkeeping metagame.”
    • “Frantic action, cute graphics and audio, and a fun gameplay loop of looting, crafting, and base building.”
    • “The flow of the physics-based combat, with unique skills that take advantage of the said physics, can lead to very funny and engaging moment-to-moment gameplay.”
    • “Targeting is absolute garbage, and this absolutely affects the capacity to do certain mechanics when they are called for.”
    • “Empty run around beat 'em up game... very flat and boring gameplay.”
    • “Extremely buggy gameplay and multiplayer experience, lack of content, tons of placeholders, and promises of updates with no clear path.”
  • graphics
    93 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their beautiful and whimsical art style, often compared to animated films and popular games like "Breath of the Wild." While many players appreciate the vibrant visuals and smooth animations, some have noted performance issues and a desire for more character customization options. Overall, the game's aesthetic is considered charming and engaging, contributing significantly to the overall experience.

    • “The art style reminds me a lot of a DreamWorks movie, which is very nice, combining amusing elements like angry frog statues with incredible moments like a hero landing in the middle of a gaggle of enemies to start a fight, all the while providing a very memorable and fun experience in both of the two main focuses of the game: exploration and combat.”
    • “The overall art style and visuals are absolutely gorgeous.”
    • “Cloudheim really impressed me right away with its beautiful art style and smooth, fast-paced combat.”
    • “Runs pretty bad on a 5090 for a game that's not ray tracing or crazy graphical fidelity; 45 fps in some areas.”
    • “The game crashes a lot on any AMD graphics card, bad optimization, reminds me of Ark; good idea, bad product in the end.”
    • “We were ported outside the map, the checkpoints in dungeons didn't let us pass through at first, it's sometimes laggy, the game might crash on a few occasions and there might be graphical bugs.”
  • story
    49 mentions Positive Neutral Negative

    The game's story is generally considered lacking, with many reviewers noting a minimal narrative and a reliance on text rather than voice acting. While there are elements of exploration and questing, the overarching plot feels disjointed and underdeveloped, often overshadowed by gameplay mechanics. Players appreciate the combat and crafting aspects, but express a desire for more engaging storytelling and clearer quest objectives as the game continues to evolve in early access.

    • “The story is unique and the building/crafting aspects are rewarding and entertaining.”
    • “Not Elden Ring levels of storytelling-by-scenery, but just in terms of how many things there are to do and how creative the encounters and dungeons are.”
    • “In the tradition of Diablo II, there's a story you can hunt for if you're so inclined, but for most, it's just enough to get you to the next fight.”
    • “Lacks story and a clear narrative.”
    • “The game lacks a clear story hook or overarching purpose, leaving progression to rely almost entirely on gameplay loops rather than meaningful worldbuilding.”
    • “No side quests, no cutscenes, no real story to speak of, tiny bit of lore for the world and characters, a handful of skills you'll be using for each class with higher powered stuff locked towards the end of a long battle pass grind.”
  • grinding
    23 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players noting that while the mastery and leveling systems require significant time investment, they can be enjoyable and satisfying. Some find the resource management and crafting processes tedious, particularly due to UI issues and the need for extensive farming to progress. Overall, the game is considered very grindy, but not necessarily in a negative way, as it offers a rewarding experience for those who enjoy investing time into character and weapon development.

    • “Yes, but it's not as grindy as you might think.”
    • “You have your fishing, which thankfully is super easy. It's not grindy or hard, but simple, which works.”
    • “What this means is that if you have done 7,872 hours worth of farming and would love to use your super powerful anime character's great sword with +68 enchant, then you can't, lmao.”
    • “If I spend half an hour farming materials to make something specific I need, I don't like losing half my materials to targeting flying off and feeding it to the fat mascot.”
    • “With getting 1 point per mastery of each skill/item and level and needing roughly 450 points to max one out, it is way too much grinding.”
    • “Cloudheim in its current form is very grindy for no reason but to gate appearances.”
  • stability
    22 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players noting it is "buggy" but generally tolerable for an early access title. While some report minor glitches and interface issues, there are no game-breaking bugs, and overall performance is considered acceptable. Players appreciate the developers' efforts and remain hopeful for future improvements and polish.

    • “The game seems very optimized and runs great on my potato!”
    • “Not too buggy; some stuff is a little jank, but overall everything works pretty well, and hopefully there's more polish to come in the future.”
    • “Mostly bug-free!”
    • “I'm generally pretty understanding with glitches, especially in early access, but I am very quickly getting turned off to this entirely.”
    • “Extremely buggy gameplay and multiplayer experience, lack of content, tons of placeholders, and promises of updates with no clear path.”
    • “The shop/base aspect is still pretty lacking and incredibly buggy, and maybe a bit tedious in some aspects.”
  • humor
    21 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players enjoying the chaotic and physics-driven combat that leads to numerous laugh-out-loud moments, such as launching enemies off cliffs and experiencing amusing bugs. The light-hearted tone is enhanced by quirky characters and engaging co-op gameplay, making it a delightful experience for those who appreciate comedic elements in gaming. Overall, the game successfully combines fun mechanics with a playful atmosphere, ensuring players have a good time while laughing through the chaos.

    • “Even solo it’s playable, but the game’s energy clearly ramps up when you’re laughing through chaos with two to four players.”
    • “Kicking enemies off cliffs, launching yourself off a mountain top just to land into a graceful dodge roll while taking no damage — it’s all part of the charm.”
    • “The flow of the physics-based combat, with unique skills that take advantage of the said physics, can lead to very funny and engaging moment-to-moment gameplay.”
  • optimization
    20 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players experiencing smooth performance while others report significant issues, such as high GPU usage and stuttering on high settings. While certain users find it runs well on mid-range hardware, the lack of advanced features like DLSS/FSR and inconsistent performance across different systems highlight the need for further optimization. Overall, while there are improvements noted, many players feel the game is not fully optimized for a broad user base.

    • “Beautiful graphics and well-optimized enough to run on my 3060 Ti.”
    • “The game seems very optimized and runs great on my potato!”
    • “The floating islands load cleanly, performance is noticeably better, and the whole experience feels more polished from the moment you start.”
    • “Fun game but needs more optimization; it runs really poorly.”
    • “Optimized very poorly; my GPU is constantly at 96%.”
    • “Visual quality is similarly modest—textures and resolution scaling appear optimized for mobile-level performance rather than high-end fidelity.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game receives generally positive feedback, with many players appreciating the relaxing soundtrack and effective sound effects that enhance the overall experience. While some feel that the music could be stronger during combat, it is often described as fitting well with the game's art style and atmosphere, contributing to an immersive vibe. Overall, the music is considered a highlight, with some users rating it as a standout feature.

    • “The soundtrack is great, the sound effects are spot on, and the content is delicious.”
    • “The art style, the music, the combat, dungeons, puzzles, the environment, all of it fit beautifully together to create an experience that will make time seem to disappear.”
    • “Music 10/10, very relaxing.”
  • character development
    9 mentions Positive Neutral Negative

    The character development in the game is praised for its vibrant and engaging art style, with unique and fun character designs that enhance the overall experience. Players appreciate the ability to switch between classes, which adds depth to gameplay, while the developers are noted for their responsiveness to community feedback. Overall, the character design is considered a standout feature, contributing significantly to the game's appeal.

    • “The exploration, combat, base building, crafting, character development… it’s all just complex enough to be engaging but mostly just the fun parts you enjoy from action/adventure, made by people who seem like they really get it.”
    • “I love the style, the different character designs and how you can freely switch between classes.”
    • “Character design is fun and well thought out, probably the best you could do without a character creator honestly.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn mixed reviews, with some players appreciating its quality while expressing concerns over its heavy reliance on microtransactions and design choices aimed at maximizing engagement. While the game features some locked skins available through supporter packs, players worry about potential future updates that could alter the game significantly or introduce additional monetization strategies not initially advertised.

    • “My main concern is the game’s perceived heavy reliance on microtransactions and design choices that feel engineered to maximize engagement rather than enhance meaningful gameplay.”
    • “Some skins are locked behind supporter packs, which so far is the only monetization I've seen on top of the purchase price.”
    • “If the devs push some horrible update that changes the game entirely or adds monetization, you don't get to downpatch or refuse it.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere successfully blends elements from various iconic titles, creating a cozy yet adventurous vibe that enhances player engagement and progression. Reviewers appreciate the immersive environment, which effectively combines exploration and action, making it a compelling experience for players.

    • “This title feels like a mashup of Mario’s traversal, Zelda’s exploration, Fortnite’s accessibility, Devil May Cry’s action inspiration, Soul Reaver’s atmosphere, and modern base-building mechanics—all distilled into a single experience that focuses heavily on player engagement loops and addictive progression systems.”
    • “Visually and atmospherically, the game nails that cozy-but-adventurous vibe, and I can see why a lot of players are enjoying those aspects.”
    • “The atmosphere feels disjointed, lacking a cohesive identity that ties the various elements together.”
    • “Despite the vibrant visuals, the overall ambiance fails to evoke any real sense of immersion or emotional connection.”
    • “The game’s world feels empty and lifeless, making it hard to get lost in the experience.”
  • replayability
    2 mentions Positive Neutral Negative

    Players appreciate the game's balance in leveling and resource acquisition, noting that the gradual grind encourages long-term replayability without becoming frustrating or tedious.

    • “Each playthrough offers new challenges and experiences, making it easy to dive back in for another round.”
    • “The variety of choices and paths available ensures that no two playthroughs feel the same, enhancing the game's replayability.”
    • “The grind for levels and resources is slow enough to foster long-term replayability, but not so long as to make the game frustrating or boring.”
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17h Median play time
34h Average play time
9-70h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Cloudheim is a open world role playing game.

Cloudheim is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 34 hours playing Cloudheim.

Cloudheim was released on December 4, 2025.

Cloudheim was developed by Noodle Cat Games.

Cloudheim has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Cloudheim is a single player game with multiplayer and local co-op support.

Similar games include Enshrouded, Len's Island, Towerborne, Craftopia, Core Keeper and others.