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Cloudheim Game Cover

About Cloudheim

Cloudheim is a single player and multiplayer open world hack and slash game with a fantasy theme. It was developed by Noodle Cat Games and was released on December 4, 2025. It received positive reviews from players.

Ragnarok shattered the world, the gods have chosen you to shape the next one. Cloudheim is a cooperative action RPG blending crafting with chaotic physics-based combat. Gather your allies, craft your weapons, and upgrade your shop in the sky to bring harmony to a broken realm.

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Games Like Cloudheim

Looking for games like Cloudheim? Here are top open world hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with Len's Island, Enshrouded or Farever.

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Reviews

86%Audience ScoreBased on 1,024 reviews
gameplay87 positive mentions
grinding41 negative mentions

  • Fun and fluid physics-based combat with a variety of weapons and skill combos allowing creative and satisfying gameplay.
  • Engaging exploration with diverse islands, puzzles, dungeons, and rewarding hidden treasures making each journey feel adventurous and worthwhile.
  • Cooperative gameplay supports seamless multiplayer experience with shared progression and loot, enhancing enjoyment with friends.
  • Base building and shop management provide a cozy and rewarding downtime gameplay loop complementing the action and exploration.
  • Polished art style and expressive character designs create a vibrant, colorful, and appealing game world.
  • Active and responsive developers frequently update the game and engage with the community, showing commitment to continuous improvement.
  • Combat can become repetitive and too easy at higher levels; some skills and weapons lack uniqueness or impact.
  • Certain core systems like crafting, inventory management, and shop mechanics feel unfinished, shallow, or tedious with some missing features and unclear mechanics.
  • Technical issues including bugs, occasional crashes, enemies or items getting stuck in the environment, and long loading times hinder the experience.
  • Progression tied to weapons and classes is linear and sometimes confusing, with cumbersome mastery systems that require constant weapon swapping.
  • Single-player experience feels less rewarding due to multiplayer design constraints and lack of offline mode; progression is mostly tied to host's world in coop.
  • Game lacks meaningful story, character development, and engaging quests; narrative and lore are minimal and unpolished.
  • gameplay

    223 mentions Positive Neutral Negative
    39% positive mentions, 57% neutral mentions, 4% negative mentions

    The gameplay of Cloudheim is widely praised for its satisfying, physics-based combat, smooth movement, and addictive core loop of exploration, looting, crafting, dungeon crawling, and base building. While some find aspects like shop mechanics, weapon mastery, and enemy diversity less refined or occasionally clunky, the overall experience is engaging, fun, and well-suited for cooperative play. Despite early-access bugs and room for content expansion, the game successfully blends action RPG elements with cozy management mechanics, creating a gameplay loop that keeps players invested.

    • “The core gameplay loop is fun and rewarding: you explore islands, scour dungeons, find loot and resources, then return to your flying turtle island to craft new gear and enjoy the cozy shopkeeping metagame.”
    • “Its inventive combat system, satisfying crafting mechanics, memorable flying base, and strong emphasis on teamwork create a gameplay loop that remains engaging for long stretches of time.”
    • “The game progresses smoothly and new mechanics and features are introduced as you level up.”
    • “Zero point in building a base besides it looking pretty, boring combat with "unique mechanics" that are incredibly clunky to use.”
    • “Combat: hoooo boy how much I wanted to like this but the pinball mechanic gets old fast... virtually every ability, no matter if it is attached to a weapon or class, is just "bop it and it go wee" or "bop it and it go float" what little nuance or variety there is is simply overshadowed by impracticality.”
    • “The shop selling mechanic sucks and is frustrating.”
  • graphics

    156 mentions Positive Neutral Negative
    62% positive mentions, 36% neutral mentions, 2% negative mentions

    The game's graphics feature a charming, cartoonish art style reminiscent of titles like Breath of the Wild and Studio Ghibli, delivering beautiful, immersive environments and vibrant visuals. While praised for its striking and timeless aesthetics, some users note occasional graphical glitches and optimization issues, particularly on certain hardware. Overall, the graphics are widely appreciated for their creativity and appeal, contributing significantly to the enjoyable combat and exploration experience.

    • “Very enjoyable combat with lots of combo opportunities, stable graphics with great art style, and an expansive world just asking to be explored.”
    • “The visuals are stunning, and all the characters are engaging.”
    • “Cloudheim really impressed me right away with its beautiful art style and smooth, fast-paced combat.”
    • “Very demanding in terms of memory and graphics.”
    • “No game with this type of cartoonish graphics should take up as much CPU as this game does.”
    • “Optimized very poorly, my 4070 equivalent GPU runs at 96% on these mobile-level graphics.”
  • story

    114 mentions Positive Neutral Negative
    18% positive mentions, 74% neutral mentions, 8% negative mentions

    The game features a minimal and straightforward story that often feels disjointed, lacking depth, clear narrative, and engaging character development. Many players find the quests repetitive, the lore superficial, and the storytelling mostly delivered through unvoiced text, leading to a limited emotional connection or immersion. While some enjoy the flexible gameplay and world exploration, those seeking a rich, cohesive, or meaningful story experience generally find it lacking.

    • “The setting, the music, the story - everything makes this game a real gem.”
    • “I've finished the storyline which was lots of fun and now it’s just grinding till the next update.”
    • “It has a decent story, interesting weapons/fighting style, fun, open worlds, and I really enjoy the crafting/building on your 'home' world.”
    • “There's no storyline; it just dumps you into a place and you fight endless monsters for no clear reason.”
    • “No side quests, no cutscenes, no real story to speak of, tiny bit of lore for the world and characters, a handful of skills you'll be using for each class with higher powered stuff locked towards the end of a long battle pass grind, a bunch of chests to open on each island that give you loads of useless crap to craft more fat Norse junk and weapon copies with, the same rinse and repeat mission on each island (wake the sleeping rock god by killing a bunch of reused asset enemies), some super vanilla dungeons, and that's it!”
    • “The quests make no cohesive sense, including the main story.”
  • grinding

    45 mentions Positive Neutral Negative
    7% positive mentions, 2% neutral mentions, 91% negative mentions

    Grinding in the game is extensive and often feels tedious, involving repetitive farming of resources, crafting, and base management that can overshadow other gameplay elements. While some find the core combat and management systems engaging, many criticize the monotony and lack of meaningful progression or challenge, with upgrading and resource collection becoming a slow, drawn-out process. Overall, grinding may appeal to dedicated players who enjoy min-maxing, but it risks detracting from the game's enjoyment for others due to its repetitive and time-consuming nature.

    • “Exploration isn't tedious or daunting, but I would like to see fast travel added to the game at some point.”
    • “Yes, but not grindy as you would think.”
    • “Fishing is super easy, not grindy or hard but simple, which works well.”
    • “Since monster level is based on your character level, the maps feel like huge grinding zones. There is no wrong place to go, there is no challenge anywhere, and leveling up means nothing because mob scaling makes every monster feel the same at any level.”
    • “With getting 1 point per mastery of each skill/item and level and needing roughly 450 points to max one out, it is way, way too much grinding.”
    • “Endgame farming is just teleporting in and out of your base farming for ores, so you're looking at loading screens half of the time.”
  • optimization

    45 mentions Positive Neutral Negative
    20% positive mentions, 56% neutral mentions, 24% negative mentions

    The game's optimization is inconsistent, with many users reporting poor performance, high CPU usage, and frequent stutters even on high-end rigs, while a smaller portion experience smooth gameplay. Long load times and lack of advanced graphics options like DLSS/FSR exacerbate performance issues, suggesting the game requires significant optimization improvements. Some improvements have been noted over time, but overall, the game struggles with efficient resource management and remains poorly optimized for a wide range of hardware.

    • “No performance issues that I've run into.”
    • “Awesome surprise, this game is super fun. The crafting system reminds me of Team Buddies' crafting system, combat is fun, great performance, looking forward to the next update.”
    • “Performance is pretty good for a game that just launched into early access, but the lack of DLSS/FSR and fullscreen options is a big letdown.”
    • “Poorly optimized game that uses more CPU than games like Cyberpunk and Helldivers 2.”
    • “My only gripe is that there needs to be a fair bit more optimization as I'm running the game with an uber high-end rig (9950 x3d/RTX 5090) and my framerate is averaging under 100 fps at 5120x2160p resolution.”
    • “This is your reminder to look at the recommended specs: if it ever asks for 32 gigs of RAM and one of these excessively high-end cards, that's all but a confession that our game isn't optimized whatsoever and will turn your PC into a space heater.”
  • humor

    36 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor shines through its physics-based combat, where players frequently laugh at absurd, over-the-top combos like kicking enemies off cliffs or launching them across the map. Lighthearted, quirky details and funny character interactions, combined with chaotic co-op moments, create a consistently entertaining and amusing experience. Overall, the humor effectively complements the fluid gameplay and adds charm and approachability to the action.

    • “The physics-based combat is hilariously fun—there is nothing more satisfying than kicking a monster off a cliff or literally lassoing your friends.”
    • “The fighting honestly is very amusing, like mixing different combos and kicking & yeeting those little furballs; the sounds they make are hilarious—whoever's idea that was is a genius.”
    • “The flow of the physics-based combat, with unique skills that take advantage of the physics, can lead to very funny and engaging moment-to-moment gameplay.”
  • stability

    31 mentions Positive Neutral Negative
    16% positive mentions, 0% neutral mentions, 84% negative mentions

    The game currently experiences numerous bugs, including graphical glitches, invisible objects, multiplayer connection issues, and slow or unresponsive interfaces, which disrupt fluid gameplay. However, many players find these issues tolerable given its early access status, praising its optimization and overall promising experience with hopes for future polish and improvements.

    • “Mostly bug free, wow!”
    • “The game seems very optimized and runs great on my potato!”
    • “Not too buggy, some stuff is a little janky but overall everything works pretty well, and hopefully there's more polish to come in the future.”
    • “It's buggy, there's missing ground, and in multiplayer it often fails to connect to the host in the middle of combat for no apparent reason. Nothing feels fluid.”
    • “Extremely buggy gameplay and multiplayer experience, with a lack of content, tons of placeholders, and promises of updates without a clear path.”
    • “Lots of glitches including invisible floors, invisible enemies, and desyncs.”
  • music

    28 mentions Positive Neutral Negative
    50% positive mentions, 39% neutral mentions, 11% negative mentions

    The music in the game is generally praised as relaxing, chill, and fitting well with the art style and gameplay, earning high marks from users. However, some note that the soundtrack can be repetitive and would benefit from more dynamic variations, such as distinct combat, exploration, and boss themes to enhance immersion. Overall, the music contributes positively to the game's atmosphere but has room for greater audio dynamism.

    • “The setting, the music, the story - everything makes this game a real gem.”
    • “The art style, the music, the combat, dungeons, puzzles, the environment, all of it fit beautifully together to create an experience that will make time seem to disappear.”
    • “The world is fun to explore and you could really feel the Genshin vibes while running around as the music blasts greatly in the background.”
    • “Music dynamics can be better. For example, triggering combat music when fighting, exploration music when exploring, boss music, etc., to keep it dynamic and lively.”
    • “Music is a bit repetitive.”
    • “Also, the music is pretty boring.”
  • character development

    17 mentions Positive Neutral Negative
    41% positive mentions, 59% neutral mentions, 0% negative mentions

    The character development is widely praised for its distinctive, expressive, and visually appealing designs that offer a variety of aesthetic choices through skins and class switching. While customization options are somewhat limited, the character designs are considered fun, well-crafted, and fitting for the game's vibrant and imaginative world. Overall, the art style and character presentation contribute significantly to the welcoming and engaging atmosphere.

    • “Bunch of characters and skins for your aesthetic, character design is also very well done, each of them has their own vibe.”
    • “The character designs are fun and I don't care so much about not having more customization options.”
    • “Character design is fun and well thought out, probably the best you could do without a character creator honestly.”
  • monetization

    11 mentions Positive Neutral Negative
    27% positive mentions, 37% neutral mentions, 36% negative mentions

    Monetization in this game is notably restrained, with no microtransactions or aggressive cash shop tactics, setting it apart from many modern games reliant on lucrative engagement strategies. Some cosmetic content is locked behind supporter packs, but overall, the game avoids exploitative systems like loot boxes or battle passes, maintaining a focus on genuine gameplay over monetization. However, there is concern that future updates could introduce unwanted monetization, affecting the game's integrity.

    • “Saving grace is that there is not a lick of microtransactions.”
    • “Some skins are locked behind supporter packs which, so far, is the only monetization I've seen on top of the purchase price.”
    • “A lot of systems aren't that deep though, crafting weapons feels kinda unnecessary as lootboxes (no microtransactions) and open world loot is extremely generous.”
    • “We live in an era of monetization platforms with games duct-taped on them: FOMO, cash shops, battle passes, retention strategies to 'keep the player engaged' (read: 'if they spend enough time playing our game, the sunk cost fallacy will keep them playing and we have more opportunities to sell them stuff'), extraneous rewards like achievements that are supposed to be the main drive to keep going, Twitch drops, loot crates... I hate what gaming has become.”
    • “My main concern is the game’s perceived heavy reliance on microtransactions and design choices that feel engineered to maximize engagement rather than enhance meaningful gameplay.”
    • “If the devs push some horrible update that changes the game entirely or adds monetization, you don't get to downpatch or refuse it.”
  • atmosphere

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The game's atmosphere blends vibrant, imaginative environments with a light, optimistic tone, balancing the sense of adventure and coziness. Bright colors, expressive designs, and a mix of familiar gameplay inspirations create an engaging and welcoming world that appeals to a broad audience. Overall, the atmosphere successfully fosters player immersion through its unique and addictive experience.

    • “Floating islands, ancient ruins, magical creatures, and vibrant landscapes create an atmosphere filled with optimism despite the devastation that surrounds it.”
    • “Bright colors, expressive character designs, and imaginative environments create a welcoming atmosphere that appeals to a wide audience.”
    • “Visually and atmospherically, the game nails that cozy-but-adventurous vibe, and I can see why a lot of players are enjoying those aspects.”
  • replayability

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game offers strong replayability driven by engaging co-op gameplay, a rewarding class and character unlock system, and a balanced progression pace that keeps players motivated for extended play sessions without feeling tedious.

    • “I highly suggest it if you're looking for a co-op crafting game that is very reminiscent of Portal Knights but has better graphics, gameplay, and much more replay value with the class system and character/skin unlocks!”
    • “The progression, the combat, the replayability… it all keeps me coming back for 'one more run' that turns into hours.”
    • “The grind for levels and resources is slow enough to foster long-term replayability, but not so long as to make the game frustrating or boring.”
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Play Times

19h Median play time
34h Average play time
6-40h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

Cloudheim is a open world hack and slash game with fantasy theme. Common tags for Cloudheim include 3D, indie, exploration, family friendly, crafting and others.

Cloudheim is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 34 hours playing Cloudheim.

Cloudheim was released on December 4, 2025.

Cloudheim was developed by Noodle Cat Games.

Cloudheim has received positive reviews from players. Most players liked Cloudheim for its gameplay but disliked it for its grinding.

Cloudheim is a single player game with multiplayer and local co-op support.

Similar games include Len's Island, Enshrouded, Farever, Craftopia, Swords 'n Magic and Stuff and others.