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Dragonhold Game Cover

About

Dragonhold is a single player and multiplayer hack and slash game with fantasy, medieval and historical themes. It was developed by Exis Games and was released on November 10, 2025. It received mostly positive reviews from players.

Roadmap FAQQ: Can I play this fully solo?A: Yes. Dragonhold is fully playable as a single-player ARPG; co-op is optional. Q: Is this pay-to-win?A: No. All gameplay content and progression systems are included in the base game. We only sell a few optional cosmetic skins. Q: What are the In-App Purchases .MTXA:  You can play the full experience from start to finish with the base purchase. We o…

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74%
Audience ScoreBased on 95 reviews
gameplay9 positive mentions
monetization3 negative mentions

  • Unique concept of dragon riding combined with ground combat and open-world exploration offers a fresh and satisfying gameplay experience.
  • Developers are highly responsive and engaged with the community, frequently releasing updates and fixing bugs.
  • The game has strong potential with enjoyable combat mechanics, meaningful progression, and an extraction loop that rewards exploration and skill.
  • Currently in early access with numerous bugs, crashes, and rough edges affecting gameplay and user experience.
  • Combat and controls can feel clunky, unbalanced, or unintuitive, detracting from the overall immersion and enjoyment.
  • Lack of guidance, confusing mechanics, empty world spaces, limited character customization, and sometimes poor voice acting reduce player engagement.
  • gameplay
    33 mentions Positive Neutral Negative

    The gameplay offers a promising mix of engaging mechanics like dragon riding, questing, and progression with a skill ceiling, but it is currently hampered by clunky controls, poorly explained mechanics, repetitive combat, and numerous technical issues typical of early access. While some players appreciate its concept and potential, others find it frustrating and unpolished, needing significant refinement and better guidance to fully enjoy the experience.

    • “There are ecosystems worth of creatures, fully functional quests and bosses, a progression system, and a skill ceiling for the current mechanics.”
    • “The gameplay itself is pretty simple - 'easy to play, difficult to master' is a great game design philosophy so no complaints there.”
    • “The game is very early access and it shows in some aspects, however combat, gameplay mechanics and visuals are all very promising.”
    • “It just feels very incomplete and what is playable is pretty clunky, spammy, and not very compelling gameplay.”
    • “I think they need to tweak this somewhat or provide more guidance in this section as there are a lot of poorly explained mechanics that make this segment painful.”
    • “Several gameplay elements didn’t work properly, and after about 40 minutes of trying to play, I decided to stop.”
  • story
    28 mentions Positive Neutral Negative

    The story offers a mix of open-world style missions with smooth flight-ground transitions and rewarding quest abilities, showing promise through meticulous crafting and worldbuilding. However, many players find the narrative confusing, shallow, and lacking engaging characters or clear context, making it difficult to become invested at this stage. While the mission design and gameplay have been praised, the storytelling feels underdeveloped and disjointed, needing more depth and coherence to truly captivate players.

    • “The mission is crafted meticulously, flight-ground transitions are smooth and reasonable too.”
    • “Any time I unlocked a new main quest reward-ability, I felt like I received exactly what I had been missing.”
    • “The first mission is an amazing proof of concept.”
    • “The story thus far is, to put it blatantly, thrust in your face where you have no clue who is who, what is what, and why things are the way they are.”
    • “By the time I even made it to the main menu I was already disinterested in any storytelling the game has to offer.”
    • “I would be a lot more invested if I could remember what's going on outside of the few story scenes!”
  • monetization
    9 mentions Positive Neutral Negative

    Monetization in the game is criticized for being overly aggressive, with microtransactions appearing early and feeling predatory despite being cosmetic-only. While some appreciate developer responsiveness, many view the use of artificial currency and early microtransactions in an unfinished early access title as off-putting and cash grab–like.

    • “I appreciate that the in-game purchases are cosmetic-only, but using an artificial currency system is very predatory and anti-consumer.”
    • “You're charging money for the game so that people can play it and then you're immediately going to impose microtransactions on an early access game that is not even fully polished.”
    • “The current state of the game makes it feel like a cash grab scam through purchases and microtransactions that they're never going to complete.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players finding it good, relaxing, and heroic, enhancing the overall atmosphere. However, some found it a bit generic, particularly impacting the sorcerer class's combat experience. Overall, the soundtrack complements the game's world and key moments like dragon mode effectively.

    • “The soundtrack was rather good, especially when flying around on your dragon and enjoying the scenery with relaxing music.”
    • “Cool game, love the heroic music.”
    • “The music itself is good.”
    • “The music and sfx felt a bit generic, Sorcerer in particular suffered from that one as combat ended up feeling thoroughly unengaging.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are generally praised for being solid and promising, with some noting them as amazing and well-controlled, though a few compare them to older Xbox 360-era visuals. Performance is reasonable, and the use of UE4 avoids forced visual effects like temporal blur. Overall, the visuals align well with the game's early access status, showing potential despite some rough edges.

    • “The game is very early access and it shows in some aspects of the game, however combat, gameplay mechanics and visuals are all very promising.”
    • “Amazing graphics and controls.”
    • “Love the combat and graphics, very nice there.”
    • “The graphics remind me of an old Xbox 360 game.”
    • “The game is very early access and it shows in some aspects of the game; however, combat, gameplay mechanics, and visuals are all very promising.”
    • “Made by two guys in a shed, playable fully offline, no microtransactions right now (removed after backlash, were just skins), coop is included, solid progression system, and with reasonable performance and graphics (UE4, so no forced ugly temporal blur).”
  • stability
    5 mentions Positive Neutral Negative

    The game is currently unstable with frequent crashes and bugs, reflecting its early access status rather than a polished final product. Users advise managing expectations, as performance issues and technical problems are common and likely to be addressed in future updates.

    • “Dragonhold is an early access game with lots of content and activities, and I highly recommend it even in this state. If you're expecting a bug-free experience, remember that no game nowadays launches without bugs and day-one patches. This is early access, so don't expect a finished and polished product yet.”
    • “This is by no means a bug-free experience since the game just entered early access and is not a finished product.”
    • “If you expect this to be bug-free, wait until version 1.0 and don’t complain.”
    • “Started playing on a PC and it's still a buggy mess that crashes a lot. The recommended system requirements are misleading; you need a high-end PC just to play.”
  • optimization
    1 mentions Positive Neutral Negative

    The game delivers reasonable performance and graphics without intrusive effects like forced temporal blur, all while being fully playable offline and supporting co-op. Optimization is solid, especially impressive given its small development team. Additionally, the removal of microtransactions after feedback highlights a player-friendly approach.

    • “Made by two guys in a shed, playable fully offline, no microtransactions right now (removed after backlash, were just skins), coop is included, solid progression system, and with reasonable performance and graphics (UE4, so no forced ugly temporal blur).”
  • humor
    1 mentions Positive Neutral Negative

    The humor aspect is noted for its playful and entertaining elements, particularly highlighted by the enjoyable dragon-riding experience, which adds a fun and lighthearted tone to the game.

  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is considered tedious, particularly when trying to hit flying targets, which can make repetitive tasks frustrating.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Dragonhold is a hack and slash game with fantasy, medieval and historical themes.

Dragonhold is available on PC and Windows.

On average players spend around 2 hours playing Dragonhold.

Dragonhold was released on November 10, 2025.

Dragonhold was developed by Exis Games.

Dragonhold has received mostly positive reviews from players. Most players liked Dragonhold for its gameplay but disliked it for its story.

Dragonhold is a single player game with multiplayer and local co-op support.

Similar games include Solace Crafting, Eldegarde, Frozen Flame, Night of the Dead, Wayfinder and others.