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Dragonhold Game Cover

About Dragonhold

Dragonhold is a single player and multiplayer hack and slash game with fantasy, medieval and historical themes. It was developed by Exis Games and was released on August 7, 2026. It received mostly positive reviews from players.

Take to the skies on a mighty dragon and unleash fiery attacks on your enemies. Explore a vast enchanted realm and save the people of Azarkeen. Unleash deadly abilities and magical powers to prevent a corrupt holy war spreading across the world. Restore the balance in spectacular third-person action in solo or multiplayer modes. Forge an unbreakable bond with your dragon and prepare for high-speed…

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Games Like Dragonhold

Looking for games like Dragonhold? Here are top hack and slash recommendations with a fantasy, medieval and historical focus, selected from player-similarity data — start with Eldegarde, Dungeons of Edera or Hyper Light Breaker.

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Reviews

70%Audience ScoreBased on 154 reviews
gameplay15 positive mentions
stability9 negative mentions

  • Unique concept combining dragon riding, on-foot combat, base building, and PvE extraction that scratches a niche itch.
  • Active and responsive developers providing frequent updates, engaging with the community, and fixing bugs quickly.
  • Dragon flying and aerial combat are enjoyable and satisfying, with smooth transitions between ground and air modes, making the core dragon experience fun.
  • The game is currently very janky, unpolished, and buggy with clunky combat, awkward controls, poor UI, and frequent crashes, feeling more like early access or alpha than a finished release.
  • Enemy AI and balancing are inconsistent and simplistic; progression can feel grindy and punishing due to loot loss on death and limited healing options.
  • Multiplayer suffers from lack of official dedicated servers, sparse player population, and cumbersome server hosting, limiting the intended coop and extraction experience.
  • gameplay

    56 mentions Positive Neutral Negative
    27% positive mentions, 66% neutral mentions, 7% negative mentions

    The gameplay presents a unique blend of dragon-riding, extraction shooter, and RPG elements with promising mechanics and a compelling concept, but it is currently hampered by janky controls, bugs, repetitive combat, and lack of polish typical of an early access title. While some players enjoy the challenge and progression systems, many find it clunky, frustrating, and in need of clearer tutorials and refinement to fully realize its potential. Overall, the game shows strong promise but requires significant improvements to gameplay fluidity, balance, and technical stability.

    • “If you like extraction shooter gameplay and you like fantasy and dragon riding, I think the game is worth throwing $20 to support the developers.”
    • “Gameplay is smooth and enjoyable, especially with the seamless transition when swapping to and from your dragon!”
    • “There are ecosystems worth of creatures, fully functional quests/bosses, a progression system, and a skill ceiling for the current mechanics.”
    • “Despite being listed as a 1.0 release, controls, gameplay and performance feel more like an early test build.”
    • “But the actual gameplay is so janky that it hurts.”
    • “Several gameplay elements didn’t work properly, and after about 40 minutes of trying to play, I decided to stop.”
  • story

    53 mentions Positive Neutral Negative
    8% positive mentions, 86% neutral mentions, 6% negative mentions

    The story is generally seen as basic, somewhat disjointed, and difficult to engage with due to rushed introductions and amateurish writing, making it hard for players to care about characters or plot. While missions offer some fun gameplay and worldbuilding hints, the narrative lacks depth, cohesion, and meaningful interaction with NPCs, resulting in a repetitive and uninspired experience. However, some appreciate the lore, flying mechanics, and mission design, seeing potential for improvement if storytelling and world immersion are enhanced.

    • “The quests are very fun and full of lore.”
    • “The story is simple but fun - reminds me a bit of Divinity: Dragon Commander with the magi tech and dragon riders.”
    • “Finally, the story/world have some intrigue and clearly some effort was put into the writing/worldbuilding, but it was very hard for me to keep track of all the names being dropped.”
    • “The story is written in a very amateurish way that seems to expect the player to care deeply about people or places that were just briefly introduced moments before.”
    • “All in all, the game still feels like a pointless repetitive mess of nothing, lacking a story.”
    • “The story thus far is, to put it blatantly, thrust in your face where you have no clue who is who, what is what, and why things are the way they are.”
  • stability

    13 mentions Positive Neutral Negative
    31% positive mentions, 0% neutral mentions, 69% negative mentions

    The game's stability is hindered by frequent bugs, glitches, crashes, and UI issues, especially on PC, with performance demanding high-end hardware. However, players acknowledge it is an early access title with promise and commend the developer's dedication despite its current rough and unfinished state. Expectations should be tempered, as a polished, bug-free experience is not yet available.

    • “This game is in early access with lots of content and activities; while it's not bug-free, I highly recommend it. No modern game launches completely polished, so don't expect a finished product yet.”
    • “Expecting a bug-free experience at this stage is unrealistic since this is early access, not a full release. Bugs and patches are normal in this phase.”
    • “If you expect this to be bug-free, wait until full release (1.0) and don't complain now.”
    • “One on side, I do like the game, the tiny community and dedication of devs, but it is buggy and you need to be able to shrug off seeing them, and you will see them.”
    • “Started playing on a PC and it's still a buggy mess and crashes a lot; the recommended system requirements are a lie—you need a super PC just to play.”
    • “Level generation seems to place objects aberrantly from time to time, resulting in gaps between environment objects and the ground or other visual glitches with the environment.”
  • music

    12 mentions Positive Neutral Negative
    50% positive mentions, 25% neutral mentions, 25% negative mentions

    The music in the game is generally praised for being relaxing, fitting well with the gameplay and world atmosphere, though some players find it repetitive and lacking variety. It effectively distinguishes between peaceful exploration and enemy encounters, though a few feel the soundtrack and sound effects can be somewhat generic. Overall, the music is well-received and complements the game’s heroic and immersive moments.

    • “So far I love the gameplay, it's beautiful and the music is equally great.”
    • “The world is pretty, combat is alright when you play the right class, dragon mode is obviously the best part of the game and the soundtrack was even rather good.”
    • “Or just fly around on your dragon and just enjoy the scenery and relaxing music.”
    • “The music and sound effects felt a bit generic, especially for the sorcerer, which made combat feel thoroughly unengaging.”
    • “Music: all I ever heard was 'no enemies near' music and 'enemies have seen you' music.”
    • “The music is relaxing, but overall it feels pretty basic considering the game's scale and pace.”
  • monetization

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The game's monetization faced criticism for the presence of microtransactions in an early access title, with some users feeling it was premature and predatory, especially given the game's unfinished state. However, the developers responded positively by removing the microtransactions, which was appreciated by the community. Cosmetic-only purchases were noted, but the use of artificial currency was viewed as anti-consumer by some players.

    • “Update: the devs listened and removed the microtransactions, so good on them ”
    • “I appreciate that the in-game purchases are cosmetic-only.”
    • “Maybe if the game is made better, I can overlook the microtransactions in the future.”
    • “I appreciate that the in-game purchases are cosmetic-only, but using an artificial currency system is very predatory and anti-consumer.”
    • “But after the tutorial and you get to camp and you place your first building and you go to start another mission, you're immediately greeted with microtransactions (I know Steam says that's part of the gameplay experience, but I wasn't paying attention unfortunately).”
    • “The current state of the game makes it feel like a cash grab scam through purchases and microtransactions that they're never going to complete.”
  • graphics

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The graphics are praised for being impressive and well-designed, with solid visual quality and control, especially considering the game's early access state. While some mention they remind them of older generation consoles like the Xbox 360, overall the visuals are seen as promising and a strong aspect of the game.

    • “It's got fantastic graphics and designs and is so worth the money.”
    • “Amazing graphics and controls.”
    • “The graphics remind me of an old Xbox 360 game.”
    • “The game is very early access and it shows in some aspects of the game; however, combat, gameplay mechanics, and visuals are all very promising.”
    • “Made by three guys and one gal in a shed, playable fully offline, no microtransactions right now (removed after backlash, were just skins), coop is included, solid progression system, and with reasonable performance and graphics (UE4, so no forced ugly temporal blur).”
  • optimization

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The optimization is somewhat inconsistent, with performance issues like FPS drops and lag spikes reported, though stability is better with few crashes. Despite this, the game runs reasonably well given its small development team, offering solid progression and cooperative play without intrusive microtransactions.

    • “Made by three guys and one gal in a shed, fully playable offline, no microtransactions (removed after backlash, were just skins), co-op included, solid progression system, and reasonable performance and graphics (UE4, so no forced ugly temporal blur).”
    • “Despite being listed as a 1.0 release, controls, gameplay, and performance feel more like an early test build.”
    • “At the same time, I had some performance issues (mostly regarding FPS, framerate, and lag spikes), but unlike other reviewers, I did not experience any crashes so far.”
  • replayability

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers extensive replayability thanks to a wide variety of options, upgrades, and skins, providing players with fresh and engaging experiences each time they play. Despite being early in development, it already boasts a surprising amount of content that keeps gameplay fun and replayable.

    • “I really like the abundance of options as it leads to much more replayability.”
    • “It's got a surprising amount of content for a game this early in development, and it's super replayable with all of the different upgrades and skins you can acquire for your characters and dragons!”
    • “It's very fun, and very replayable!”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game's humor amusing, particularly the exaggerated physics like bouncing off enemies, though it can become repetitive. Additionally, the enjoyment of features like dragon riding is expressed with playful enthusiasm rather than traditional comedic elements.

    • “But going to attack some enemies and physically bouncing off of them like a springboard or overinflated bouncy castle and being catapulted 50 feet into the air, while very funny the first few times, is not very conducive to combat.”
    • “I very rarely post reviews, because I struggle to make them funny.”
    • “I am loving the dragons and the whole riding thing so much, it's not even funny.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is present and somewhat tedious, especially for tasks like hitting flying targets, but overall it is handled well enough to be enjoyable even for players who typically dislike grindy gameplay.

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Play Times

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Dragonhold is a hack and slash game with fantasy, medieval and historical themes. Common tags for Dragonhold include dragons, magic, exploration, third person, loot and others.

Dragonhold is available on PC and Windows.

On average players spend around 2 hours playing Dragonhold.

Dragonhold was released on August 7, 2026.

Dragonhold was developed by Exis Games.

Dragonhold has received mostly positive reviews from players. Most players liked Dragonhold for its gameplay but disliked it for its stability.

Dragonhold is a single player game with multiplayer and local co-op support.

Similar games include Eldegarde, Dungeons of Edera, Hyper Light Breaker, No Rest for the Wicked, Tinkertown and others.