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Eldegarde is a single player and multiplayer role playing shooter game with a fantasy theme. It was developed by Notorious Studios and was released on February 12, 2025. It received mostly positive reviews from players.

Eldegarde is a third-person action PvPvE RPG featuring distinctive fantasy classes. Go on adventures solo or with friends to search for treasures, level up, and defeat any who stand in your way. Choose between 6 iconic classic fantasy classes to level up: the Warrior, Rogue, Hunter, Priest, Wizard and Paladin, each with their own character model, armor, weapons and skills. Explore 5 uni…

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64%
Audience ScoreBased on 4,304 reviews
gameplay209 positive mentions
grinding132 negative mentions

  • Unique blend of fantasy MMORPG and extraction gameplay combining skill-based combat and rewarding risk-reward mechanics.
  • Active and engaged developers listening to community feedback and continuously improving the game.
  • Enjoyable PvE and PvP experience with diverse classes, in-game progression systems, and immersive art style, offering both competitive and casual play.
  • Stable performance on capable systems, with fluid and satisfying combat animations that appeal to fans of action RPG and arena combat.
  • An inclusive community with friendly players, social hubs for practice, and various game modes catering to different playstyles.
  • High entry barrier for new players due to lack of gear or level matchmaking, resulting in frequent gear-stomp and player griefing in early maps.
  • Clunky UI and inventory management with no sorting, inconvenient crafting interface, and lack of tutorial or clear guidance for new players.
  • Significant grind compounded by full loot loss on death, often making progression frustrating and discouraging.
  • Current low player population leading to empty lobbies and longer matchmaking waits, impacting the game's sustainability and appeal.
  • Performance issues including game crashes, login problems, input delays, and suboptimal optimization on various hardware configurations.
  • Unbalanced classes and frustrating PvP combat, especially involving rogue class and healing mechanics, along with exploitative annihilation combos.
  • Lack of official PvE-only modes initially, while PvP-heavy design alienates casual or solo players; requests for more PvE content and adjusted season wipe systems.
  • Content is limited and progress resets frequently, reducing long-term motivation and retention for many players.
  • gameplay
    526 mentions Positive Neutral Negative

    The gameplay offers a deep and rewarding PvP and PvE extraction-looter experience with engaging combat mechanics, a high skill ceiling, and strategic depth. However, it features a steep learning curve, clunky movement and animations, balance issues (especially with stun and rogue mechanics), and punishing gear-loss on death that can deter casual and new players. While early access bugs, UI/quality-of-life shortcomings, and grind-heavy progression impact the experience, the core combat and risk-reward loop are solid and promising, especially as the developers actively work on improvements.

    • “The combat is super good, mechanics are very creative, the movement is awesome and the gameplay is super fun.”
    • “The gameplay loop feels great, no matter which class you choose to play as, with each feeling distinct in both playstyle and how you engage with PvE and/or PvP content.”
    • “Awesome vision for world building and outstanding PvP mechanics, really dynamic and intuitive.”
    • “On top of that this game was terrible for casual players just from the gameplay perspective alone being a game with headshots and very complex mechanics that would be incredibly overwhelming to casual players.”
    • “The gameplay loop got repetitive fast.”
    • “Legacy steel & sorcery promises an extraction dark fantasy adventure-looter, but what it delivers is more of a stun-locked simulator than a true test of skill; its poor input queuing and sluggish combat mechanics turn every battle into an exercise in frustration rather than finesse.”
  • graphics
    290 mentions Positive Neutral Negative

    The graphics receive widespread praise for a beautiful, vibrant art style reminiscent of WoW but enhanced with modern visuals and crisp animations, creating an engaging fantasy atmosphere. While the art and aesthetics are consistently highlighted as a major strength, optimization issues and occasional graphical glitches detract from performance, especially on less powerful hardware. Overall, the game offers impressive and appealing visuals that significantly contribute to its immersive experience, though further polish is needed.

    • “Boasting a beautiful art style and crisp combat mechanics, it combines the best aspects of WoW battlegrounds and extraction looters and fighting games into a truly unique experience.”
    • “The art style and animation flow are top-tier, giving every movement, attack, and spell a sense of weight and precision.”
    • “The graphics are absolutely beautiful, and even though it’s in early access, the roadmap ahead looks very promising.”
  • grinding
    135 mentions Positive Neutral Negative

    Grinding in this game is extensive and central to progression, with players spending significant time farming materials, crafting, and upgrading gear. While some enjoy the challenging grind and find it addictive, many find it tedious, exacerbated by mechanics like losing all gear on death and slow movement, which often forces repetitive re-grinding. Additionally, PvP encounters can make grinding frustrating, especially when geared players repeatedly target newer or less-equipped players, leading to a grind that feels punishing and, at times, unbalanced.

    • “Grind isn't too grindy and PvE has good variety.”
    • “You'll need a second life for grinding.”
    • “Yet you spend hours leveling, grinding materials for crafting and upgrading gear to progress... only to lose it all except a small hidden pouch and 'sidearms' and your stash at the 'town,' if you die or disconnect.”
    • “This game is incredibly grindy, and on its own that wouldn't be a deal breaker, but since you lose all your items when you die you constantly have to re-grind everything making the grind 20x longer than it needs to be.”
    • “You're gonna spend more time grinding monotonously, dying to nonsense (falling through the floor or mobs hitting you even after you've landed that dodge mechanic) or rats, than actually getting any enjoyment from your experience.”
  • optimization
    121 mentions Positive Neutral Negative

    Optimization in this game is highly inconsistent, with many users reporting poor performance, stuttering, and frame drops even on high-end systems, while others experience stable gameplay on mid to high-tier rigs. Despite occasional improvements and some smooth experiences, optimization issues remain a significant concern, especially related to graphics rendering, server stability, and controller support, typical for an early access title still in development. Overall, performance needs considerable refinement to meet player expectations.

    • “To start, I've not encountered any bugs or jank or optimization issues in 60+ hours.”
    • “I've had no issues with performance, matchmaking is pretty solid considering the player count.”
    • “Performance is decent, getting steady ~100 fps on high 2k resolution without any upscaling (7900xtx 11700kf - mostly getting held back by CPU).”
    • “Game is very poorly optimized, on low graphics across the board with a 3070ti I have 20-25 FPS.”
    • “The game is horribly optimized, buggy and broken.”
    • “Poorly optimized and borderline unplayable unless you have a top tier rig.”
  • story
    107 mentions Positive Neutral Negative

    The story aspect is generally minimal and lacks depth, with most players experiencing a basic, repetitive quest system focused on grinding and progression rather than narrative development. While some appreciate the variety of quests and lodge upgrades, many find quest chains confusing, buggy, and lacking engaging plot or character building. There is a desire from the community for more meaningful, story-driven content and better tutorial guidance to enhance immersion and clarity.

    • “The campaign quests are a cool way to have you focused on small objectives at a time.”
    • “Progression is well-designed too, with vendor reputation farming, lodge research, and plenty of quest paths that offer different rewards.”
    • “It’s more than mechanics — it’s a story unfolding with every match.”
    • “Some sticking points: too many quest menus and difficult to follow the quest chains without spending time digging around.”
    • “Main story quests are bugged. Can't even progress on my main mission because of these bugs.”
    • “As a new player, I do not find it intuitive or easy to get into the whole quest system of the world and the quests of the vendors, as I can see the reward but not the actual quest objective.”
  • stability
    76 mentions Positive Neutral Negative

    The game suffers from frequent freezes, crashes, and numerous bugs that often lead to loss of gear, causing significant player frustration. While some players acknowledge these issues as typical for early access and appreciate the game's potential, stability problems such as performance lag, sound glitches, and connection issues remain prevalent. Overall, the game is currently unstable and requires substantial optimization and bug fixes to improve the player experience.

    • “Game runs great as well.”
    • “This game is smooth, well-crafted, and pretty much bug free from my experience.”
    • “Great for the price and runs great. PvP can be one-sided but that's a skill issue. Good buy.”
    • “The game freezes multiple times during normal gameplay and when that happens you can even lose your gear.”
    • “Game severely lacking in terms of accessibility with UX/UI, it's ridden with connection issues, sound driver crashes, random sound artifacts, delayed actions, random crashes from lobby or in-game, freezes on extraction and the list goes on.”
    • “Massive frame skips, audio glitches, freezing and crashing on every game and a nice message about shaders compiling, not exactly oozing with polish.”
  • monetization
    40 mentions Positive Neutral Negative

    Reviews criticize the game's monetization as a blatant cash grab, citing rapid shutdown shortly after launch, overpriced microtransactions, and rushed content updates prioritizing revenue over gameplay. Many feel the developer exploited players by adding costly cosmetics and limited features in early access without proper advertising or long-term support. Overall, the monetization approach is seen as exploitative and damaging to player trust.

    • “Free to play with monetization for cosmetics is the only way this title will have a shelf life.”
    • “Pricing & monetization: the price point for what you get at this stage is questionable; however, there is fun to be had with this game and the roadmap does promise development.”
    • “The very limited storage feels like it is designed to make you buy microtransactions.”
    • “Changing the game name, launching the game on Steam and then shutting the game down in under 2 months reeks of a cash grab scam job.”
    • “The fact that they are adding microtransactions before the game is even finished.”
    • “More and more microtransactions added time and time again in a $20 ea game despite a dwindling playerbase of a few dozens of people.”
  • atmosphere
    35 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive, rich, and nostalgic fantasy vibe, enhanced by stunning visuals, sound design, and a carefully crafted world. Players appreciate the blend of brutal heroic-fantasy and retro RPG aesthetics, which creates a compelling and intense experience. While some note minor issues with social spaces or forced PvP, the overall mood and artistic direction are considered a standout strength.

    • “The raw, brutal heroic-fantasy vibe hits me straight in the childhood feels: exactly the same atmosphere I got from devouring comics like Légendes des Contrées Oubliées, La Quête de l’Oiseau du Temps, Lanfeust de Troy, or Fire and Ice back in the day.”
    • “Legacy delivers exactly the game I dreamed WoW would become: combat mixed with proper RPG spells, high-stakes PvPve extraction looting, and an atmosphere so thick you can taste the danger on every run.”
    • “The world-building is solid — atmospheric, immersive, and honestly impressive.”
    • “I played a lot of 'dark & darker' and it always felt very clunky, and I wasn't a huge fan of the dark atmosphere of the zones.”
    • “One thing I didn't like was the social hub, where it is simply the first map where people are not encouraged to communicate with others as they might be in a different atmosphere such as in a city or in a tavern, but allows people to disperse from the spawn and fight with others.”
    • “The atmosphere.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game is generally praised for being charming, immersive, and a strong atmospheric element, with some users calling the soundtrack gorgeous and enjoyable. However, a few note it feels generic or lacking variety and could benefit from more ambient tracks to enhance the RPG experience. Overall, the soundtrack is considered a positive aspect that adds to the game's vibe despite some technical issues and early access roughness.

    • “The music alone makes me want to play more... a mix between Death and Control Denied and Kardashev!”
    • “The music, sounds, and the amount of varied loot are all very good.”
    • “The combat is fluid and feels amazing to fight, the art and music are charming and immersive; god, this game could be amazing.”
    • “The interface feels outdated, the title screen lacks identity, the music is generic, and even the roadmap and objective structure give off a rushed early access free to play vibe.”
    • “I can't believe this is 2k25 game, horrible movement and action combos; no graphic no music; potion regenerate health so slow; try to copy soul like game got stamina but dodge setting sucks.”
    • “Music bugged, sounds bugged, new classes completely op and devs keep doing absolutely nothing to improve the game experience.”
  • humor
    14 mentions Positive Neutral Negative

    Humor in the game is a mixed experience, with some players finding the in-game interactions, especially via VOIP, genuinely hilarious and memorable, while others use humor ironically, highlighting flaws like poor balancing and low player counts. The comedic moments often stem from player dynamics, unexpected PvP fights, and community banter rather than intentional game design. Overall, humor is present but varies greatly depending on player perspective and social engagement.

    • “No other game has made me laugh, rage, scream, and cheer like this one.”
    • “Also VOIP is massively used, had so many wholesome and hilarious interactions, 11/10, go try it out.”
    • “The mobility plus the solo queues has led to some very funny 1v1 priest PvP fights in the big castle area with both of us flying around and shooting holy arcs at each other.”
    • “I've played for a little over an hour and I'm so bored it's not funny.”
    • “This game needs so much work, it's not funny.”
  • replayability
    10 mentions Positive Neutral Negative

    Replayability opinions are mixed, with some users praising the game for its rewarding, fast-paced combat and endless replay value, especially due to its PvP component and ongoing updates. However, others criticize it for repetitive maps, heavy grinding, and poor overall replay value. Active developer support and planned content expansions suggest potential improvements in replayability over time.

    • “Fun and frustrating, lots of replayability.”
    • “If you're looking for a rewarding, fast-paced action RPG with impactful, replayable combat, try Windblown.”
    • “"Legacy: Steele and Sorcery" is an RPG-themed loot extraction game that does well on its replayability loop.”
    • “Between the low player count, repetitive maps, heavy grind, poor replay value, unrewarding gameplay, and fundamentally broken combat, this feels more like a medieval themed stress simulator than a game.”
    • “Replayability suffers due to repetitive maps and heavy grind, making the gameplay unrewarding over time.”
    • “Despite a PvP component, the game's overall replay value is poor because of lack of content variety and engaging mechanics.”
  • emotional
    7 mentions Positive Neutral Negative

    The game delivers strong emotional experiences through tension, relief, and thrilling encounters, supported by a mostly friendly and wholesome player community. Easy gear replacement helps reduce emotional stress from losses, and active voice chat fosters memorable social interactions. However, some players feel the game still needs refinement before being fully recommendable.

    • “There’s an emotional weight to each run: the tension before a fight, the relief after surviving, the thrill of an ambush, or the heartbreak of a narrow loss.”
    • “Its either as heart wrenching and exciting as Tarkov is.”
    • “Also VOIP is massively used, had so many wholesome and hilarious interactions, 11/10 go try it out.”
  • character development
    6 mentions Positive Neutral Negative

    Reviews praise the game's character design and art style for being visually appealing and unique across all classes. However, some note that matchmaking delays negatively impact players' ability to engage in and progress character development consistently. Overall, the character concepts are seen as a strong foundation with potential for further growth.

    • “Satisfying character design on all classes.”
    • “Character design is awesome, spell effects are cool, the world is fun.”
    • “Excessive delays in matchmaking are a major factor in eroding a community's enthusiasm, as they hinder players' ability to consistently engage and progress their character development.”
    • “Hoping they can build on the foundations they have within the game because there are a lot of interesting and unique concepts in the game especially with character design.”
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16h Median play time
78h Average play time
6-60h Spent by most gamers
*Based on 64 analyzed playthroughs
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Frequently Asked Questions

Eldegarde is a role playing shooter game with fantasy theme.

Eldegarde is available on PC and Windows.

On average players spend around 78 hours playing Eldegarde.

Eldegarde was released on February 12, 2025.

Eldegarde was developed by Notorious Studios.

Eldegarde has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Eldegarde is a single player game with multiplayer and local co-op support.

Similar games include Dungeonborne, Dark and Darker, SUPERVIVE, Frozen Flame, Hyper Light Breaker and others.