- December 5, 2024
- Fardust
- 5h median play time
Dragon Eclipse
Platforms
About
"Dragon Eclipse is a deck-building strategy game with auto-battler mechanics, where you collect and level up magical creatures called Mystlings to build your team. Each Tamer has a unique playstyle, and as Mystlings evolve during combat, they gain new abilities and cards. The goal is to unlock new Mystlings and difficulty levels, experimenting with setups and combos to defeat the encroaching evil."
- The game features a charming art style and cute Mystlings that enhance the overall experience.
- The core gameplay loop is engaging, with interesting mechanics that allow for strategic planning and team composition.
- There is potential for future updates to expand content and improve balance, making it a promising title for fans of the genre.
- Many mechanics are poorly explained, leading to frustration when trying to build effective strategies.
- The game suffers from a lack of content and variety, resulting in repetitive gameplay after a few hours.
- Balancing issues make some Mystlings feel overpowered while others are nearly useless, limiting viable strategies.
- gameplay80 mentions Positive Neutral Negative
The gameplay is a mix of deck-building and monster battling, featuring charming "mystlings" that require strategic positioning and planning. While the core mechanics are engaging and offer potential depth, players have noted issues with repetitiveness, clunky controls, and a lack of clear telegraphing for certain mechanics. Overall, the game shows promise but needs further polish and content to enhance the gameplay experience.
“At its core, the gameplay revolves around assembling a team of three 'mystlings'—charming creature companions that, at first glance, might seem to belong in a more casual game.”
“Positioning and planning for your mystlings makes for thoughtful gameplay.”
“The core gameplay loop is solid and the Pokémon-like vibe to the creatures and collecting them is a great addition to the deckbuilding genre.”
“A lot of mechanics are not telegraphed well.”
“Controls are clunky, and the game is frustratingly difficult upfront when you have the least knowledge of the game mechanics and the fewest choices; I can't beat the first area and I have zero trouble with most competent games in the genre.”
“Potentially mechanically deep, but held back by poor balance decisions that always seem to result in you chasing one or two specific power builds by optimizing a single character of your team and mostly ignoring the rest.”



