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Idle card game with different cards and different decks. Cards can be upgraded in different ways. Decks have different archetypes: click, earth, ice, sun, and so on! Powerful GuildsChoosing the right Guild can have a big impact on the game. Guilds get stronger with each game. Choose from a wide variety of guilds to support your deck archetype. Receive a reward for each guild rank, achieve a gol…

DPS IDLE 2 screenshot
DPS IDLE 2 screenshot
DPS IDLE 2 screenshot
DPS IDLE 2 screenshot
DPS IDLE 2 screenshot
DPS IDLE 2 screenshot
DPS IDLE 2 screenshot
DPS IDLE 2 screenshot

44%
Audience ScoreBased on 360 reviews
gameplay12 positive mentions
monetization18 negative mentions

  • The game has an enjoyable progression system that feels rewarding, with new skills, equipment, and challenges to keep the experience fresh.
  • It offers a unique gameplay experience with strategic planning required, making it engaging for fans of idle games.
  • The artwork is lovely, and the game provides good advice on how to advance, making it a fun way to pass the time.
  • The game is heavily pay-to-win, with many mechanics locked behind premium currency, making progress feel slow and frustrating for free players.
  • It suffers from performance issues, including lag and crashes, which detract from the overall experience.
  • The user interface is confusing and cluttered, making it difficult for players to navigate and enjoy the game.
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some praising the new mechanics and crafting system that enhance the idle experience, while others criticize the heavy reliance on pay-to-win elements and unbalanced progression. Players noted improvements from recent updates, but many expressed frustration over the slow start, time walls, and performance issues, suggesting that the game could benefit from further refinement and adjustments to its monetization strategies. Overall, while the core mechanics are engaging, the gameplay loop is marred by accessibility concerns and a lack of fun.

    • “Decided to rewrite this review because the most recent update changed a few core mechanics and added some miscellaneous quality of life improvements, which vastly improved the game and made it feel much better.”
    • “The most interesting upgrade mechanics I've seen in an idle game for a long time; it really hooks you (after a slow start).”
    • “Very good! Using an auto clicker is a great idea; the free-to-play experience is actually way better than its predecessor, and I've enjoyed it much more as progression is a lot faster.”
    • “This game is very unbalanced, the font is horrible and is ultra dependent on spending premium currency constantly to have a decent gameplay loop.”
    • “Unstable as hell (terrible performance and fairly often crashes in longer runs), the text is near unreadable in parts written in an incredibly questionable font choice and repeatedly full of mistakes and just straight out doesn't mention mechanics.”
    • “The only real mechanic to make some progress is the crafting system, and once more, even after getting a week of crafting pass there is nothing else to do.”
  • monetization
    38 mentions Positive Neutral Negative

    The monetization in this game has been widely criticized as extremely predatory and akin to the worst practices seen in mobile games, with players feeling pressured to spend significant amounts of money to progress. Many reviews describe it as a blatant cash grab, with excessive microtransactions that create substantial barriers to enjoyment and gameplay. Overall, the monetization model detracts from the game's potential fun, leading to a frustrating experience for those unwilling to invest financially.

    • “Most hostile monetization I have ever experienced in an idle game.”
    • “The monetization is extremely predatory.”
    • “It's balanced such that the game just feels unplayable without spending on the microtransactions, which just kinda ruins it for me.”
    • “The game could be fun, but much like DPS Idle 1, the monetization is some of the worst I've ever seen.”
  • optimization
    18 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with users reporting frequent crashes, severe performance issues, and lag, particularly during longer play sessions. While some acknowledge that these problems may be expected in early access, the overall experience is marred by poor UI design, unreadable text, and aggressive monetization tactics that hinder progress. Many players find the performance to be among the worst they've encountered in an idle game, leading to frustration and a diminished enjoyment of the gameplay.

    • “The performance hiccups are acceptable; the occasional crashes don't even hurt much, as it reliably saves your game.”
    • “The bugs and performance are understandable given it is in early access, however, I can't overlook the egregious gating of progress behind premium currency.”
    • “I literally put in almost 20 hours in 2 days, and I already have to quit due to game performance.”
    • “Unstable as hell (terrible performance and fairly often crashes in longer runs), the text is near unreadable in parts written in an incredibly questionable font choice and is repeatedly full of mistakes and just straight out doesn't mention mechanics.”
    • “Frequent crashes and poor performance, incredibly predatory monetization, terrible design choices (including font, upgrade placement, inconsistent art style, menus) and unbalanced progression forcing you to purchase their premium pass once your 'free trial' runs out.”
    • “Performance is probably the worst I have ever seen in an idle game.”
  • grinding
    14 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and poorly designed, with a throttling system that discourages continuous play. While there are rewards like free gems and cards from bosses, the grind often yields diminishing returns, making it feel inefficient and frustrating. Progression heavily relies on monetary investment rather than time spent grinding, leading to a sense of futility in the grinding process.

    • “Most incremental games reward heavy grinding, but this game has a strange throttling system that pushes you to keep going while also trying to get you to stop and wait.”
    • “So to progress, you have to pay. There is no point in investing time and grinding for free when you are getting 100 gold per mob, and one random card (which may or may not be new, as you can get a copy) costs 105 gold.”
    • “Grinding tediously produces diminishing returns.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the beautiful artwork and overall visual appeal, especially for an early access title. However, many others criticize the graphics as outdated and rough, likening them to early 2000s standards, and report frequent performance issues and crashes. Overall, while there are commendable aspects, the graphics are seen as unpolished and inconsistent, detracting from the gaming experience.

    • “Good game, beautiful graphics, really well put together for an early access game, a few bugs as expected.”
    • “This is a fun game with improvements over the 1st DPS idle, like better graphics, new monsters, better UI, and more to do.”
    • “Have to give it to a free game, it's well-rounded and has a lot of things to help push you to the next goal... the artwork is lovely for the cards and at the start of the game they give great advice on how to get ahead in the game.”
    • “The graphics are terrible; they feel very 2000.”
    • “Fun game, but feels very unpolished and riddled with issues that make one go 'wtf?' The graphics look rough in most resolutions.”
    • “Frequent crashes and poor performance, incredibly predatory monetization, terrible design choices (including font, upgrade placement, inconsistent art style, menus) and unbalanced progression forcing you to purchase their premium pass once your 'free trial' runs out.”
  • story
    8 mentions Positive Neutral Negative

    The story aspect of the game is criticized for being overshadowed by microtransaction-heavy systems and excessive click mechanics, which detract from engagement and reward. Players can collect crystals through quests, but the reliance on spending money for better rewards and the overall bloat of systems make the narrative feel less compelling. Overall, the story is perceived as lacking depth and being hindered by monetization strategies.

    • “Maybe if they removed the microtransaction-heavy systems or reduced the timer on quest resets to 2 hours for earning premium currency, it would be worth it, but even then it's still way too click-heavy with too many systems that just feel like bloat instead of being engaging or rewarding.”
    • “If you spend $100 on the hero pack, you can get double quest rewards which will give you a couple more gems per quest!”
    • “You can slow burn collect crystals from quests over time, and a relatively obscene number of those crystals can be used to get permanent unlocks that improve individual features of the game.”
  • stability
    4 mentions Positive Neutral Negative

    The game is frequently criticized for its numerous bugs, which significantly hinder long-term playability. Despite these issues, some reviewers believe it has potential and should be further developed.

    • “This game is too buggy for anyone to play for a long period of time, so I would recommend against it.”
    • “Again, it's buggy, but it's a creation that deserves to be continued.”

Buy DPS IDLE 2

6h Median play time
6h Average play time
4-7h Spent by most gamers
*Based on 4 analyzed playthroughs

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