DPS IDLE 2
- September 23, 2024
- YDKR
- 6h median play time
Idle card game with different cards and different decks. Cards can be upgraded in different ways. Decks have different archetypes: click, earth, ice, sun, and so on! Powerful GuildsChoosing the right Guild can have a big impact on the game. Guilds get stronger with each game. Choose from a wide variety of guilds to support your deck archetype. Receive a reward for each guild rank, achieve a gol…
Reviews
- The game has an enjoyable progression system that feels rewarding, with strategic planning and incremental growth.
- It offers a unique gameplay experience with interesting mechanics and frequent updates from the developers.
- The artwork and visuals are appealing, making it a fun idle game to play in the background.
- The game is heavily pay-to-win, with significant progress locked behind premium currency and subscriptions, making it frustrating for free-to-play players.
- There are numerous bugs, crashes, and performance issues that hinder gameplay, leading to a poor user experience.
- The user interface is cluttered and confusing, making it difficult for players to navigate and understand the game mechanics.
- gameplay23 mentions
- 26 % positive mentions
- 61 % neutral mentions
- 13 % negative mentions
The gameplay of the game has received mixed reviews, with some players praising the new mechanics and improvements over its predecessor, particularly the crafting and upgrade systems, which enhance progression. However, many users express frustration with the pay-to-win elements, unbalanced gameplay, and performance issues, leading to a lack of enjoyment in the overall experience. While the game shows promise with its innovative mechanics, it suffers from significant design flaws and a heavy reliance on premium currency.
“Decided to rewrite this review because the most recent update changed a few core mechanics and added some miscellaneous quality of life improvements, which vastly improved the game and made it feel much better.”
“The most interesting upgrade mechanics I've seen in an idle game for a long time; it really hooks you (after a slow start).”
“Very good! Using an auto clicker is a great idea; the free-to-play experience is actually way better than its predecessor, and I've enjoyed it much more as progression is a lot faster.”
“It takes 2-3 hours of very active gameplay to actually get your first gold card.”
“This game is very unbalanced, the font is horrible and is ultra dependent on spending premium currency constantly to have a decent gameplay loop.”
“Unstable as hell (terrible performance and fairly often crashes in longer runs), the text is near unreadable in parts written in an incredibly questionable font choice and repeatedly full of mistakes and just straight out doesn't mention mechanics.”
- monetization19 mentions
- 16 % positive mentions
- 37 % neutral mentions
- 47 % negative mentions
The monetization in this game has been widely criticized as extremely predatory and akin to a cash grab, with many players reporting that significant progress is nearly impossible without spending large amounts on microtransactions. Reviewers describe the system as one of the worst they've encountered, likening it to exploitative practices seen in mobile games, which detracts from the overall enjoyment and playability of the game.
“The monetization is extremely predatory.”
“Most hostile monetization I have ever experienced in an idle game.”
“The game could be fun, but much like DPS Idle 1, the monetization is some of the worst I've ever seen.”
“Interesting idea, and I want to like it, but it is such a cash grab and massive walls in progress that it becomes dull fairly quickly.”
“The monetization is seriously one of the worst I've seen.”
“It's balanced such that the game just feels unplayable without spending on the microtransactions, which just kinda ruins it for me.”
- optimization9 mentions
- 22 % positive mentions
- 11 % neutral mentions
- 67 % negative mentions
The optimization of the game has received significant criticism, with users reporting frequent crashes, poor performance, and lag, especially during longer play sessions. Many also noted issues with the user interface, including unreadable text and design flaws, which detract from the overall experience. While some accept these problems as part of the early access phase, the combination of technical issues and aggressive monetization strategies has left many players frustrated.
“The performance hiccups are acceptable; the occasional crashes don't even hurt much, as it reliably saves your game.”
“The bugs and performance are understandable given it is in early access; however, I can't overlook the egregious gating of progress behind premium currency.”
“Unstable as hell (terrible performance and fairly often crashes in longer runs), the text is near unreadable in parts written in an incredibly questionable font choice and repeatedly full of mistakes and just straight out doesn't mention mechanics.”
“Frequent crashes and poor performance, incredibly predatory monetization, terrible design choices (including font, upgrade placement, inconsistent art style, menus) and unbalanced progression forcing you to purchase their premium pass once your 'free trial' runs out.”
“Performance is probably the worst I have ever seen in an idle game.”
- grinding7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's grinding mechanics are described as both rewarding and frustrating, featuring a throttling system that encourages players to keep progressing while also prompting them to pause. Players find the grind for resources and upgrades tedious, with diminishing returns on effort, making it feel less rewarding over time. Overall, the grinding experience is seen as mindless and poorly designed, leading to a lack of incentive for free progression.
“Most incremental games reward heavy grinding, but this game has a strange throttling system that pushes you to keep going while also trying to get you to stop and wait.”
“So to progress, you have to pay. There is no point in investing time and grinding for free when you are getting 100 gold per mob, and one random card (which may or may not be new, since you can get a copy) costs 105 gold.”
“Grinding tediously produces diminishing returns.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics of the game receive mixed reviews, with some praising the beautiful artwork and overall visual appeal, especially for an early access title. However, many users criticize the graphics as feeling outdated and rough, with frequent bugs and crashes detracting from the experience. Overall, while there are commendable aspects, the game suffers from significant performance issues and inconsistent design choices.
“Good game, beautiful graphics, really well put together for an early access game, a few bugs as expected.”
“This is a fun game with improvements over the 1st DPS idle, like better graphics, new monsters, better UI, and more to do.”
“Have to give it to a free game, it's well-rounded and has a lot of things to help push you to the next goal... the artwork is lovely for the cards and at the start of the game they give great advice on how to get ahead in the game.”
“The graphics are terrible; they feel very 2000s.”
“Fun game, but feels very unpolished and riddled with issues that make one go 'wtf?' The graphics look rough in most resolutions.”
“Frequent crashes and poor performance, incredibly predatory monetization, terrible design choices (including font, upgrade placement, inconsistent art style, menus) and unbalanced progression forcing you to purchase their premium pass once your 'free trial' runs out.”
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The story aspect of the game is overshadowed by a heavy reliance on microtransactions and a convoluted quest system that many players find tedious and unengaging. While there are opportunities to collect resources and unlock features over time, the overall experience feels bloated and incentivizes spending money for better rewards, detracting from the narrative immersion.
“Maybe if they removed the microtransaction-heavy systems or reduced the timer on quest resets to 2 hours for earning premium currency, it would be worth it. But even then, it's still way too click-heavy with too many systems that just feel like bloat instead of being engaging or rewarding.”
“If you spend $100 on the hero pack, you can get double quest rewards, which will give you a couple more gems per quest!”
“You can slow burn collect crystals from quests over time, and a relatively obscene number of those crystals can be used to get permanent unlocks that improve individual features of the game.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is plagued by numerous bugs, significantly impacting its stability and making it difficult for players to engage for extended periods. While some believe it has potential, the current state is not recommended for long-term play.
“This game is too buggy for anyone to play for a long period of time, so I would recommend against it.”
“Again, it's buggy, but it's a creation that deserves to be continued.”