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DPS IDLE 2 Game Cover

About

DPS IDLE 2 is a single player strategy game. It was developed by YDKR and was released on September 23, 2024. It received neutral reviews from players.

Idle card game with different cards and different decks. Cards can be upgraded in different ways. Decks have different archetypes: click, earth, ice, sun, and so on! Powerful GuildsChoosing the right Guild can have a big impact on the game. Guilds get stronger with each game. Choose from a wide variety of guilds to support your deck archetype. Receive a reward for each guild rank, achieve a gol…

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45%
Audience ScoreBased on 275 reviews
gameplay10 positive mentions
monetization9 negative mentions

  • The core gameplay loop is engaging and fun, with a solid card system that allows for strategic planning and progression.
  • The guild system adds interesting mechanics and permanent bonuses that enhance gameplay, making it rewarding to experiment with different guilds.
  • The game has a lot of depth and interlocking systems, providing a satisfying experience for players who enjoy idle games.
  • The game is heavily monetized with predatory microtransactions, making it difficult to progress without spending real money, which detracts from the overall experience.
  • Performance issues, including frequent crashes and lag, significantly hinder gameplay and frustrate players.
  • Many features and upgrades are locked behind a paywall, leading to a sense of grind and frustration, especially for free-to-play players.
  • gameplay
    35 mentions Positive Neutral Negative

    The gameplay of the game features a mix of innovative mechanics and engaging core loops, but is heavily criticized for its reliance on monetization, which creates significant barriers to progress for free players. While some users appreciate the crafting and upgrade systems, many express frustration over the need to pay for premium features to enjoy the game fully, leading to a feeling of imbalance and diminished enjoyment. Overall, the game shows potential with its mechanics but suffers from design choices that prioritize monetization over player experience.

    • “Guilds are fun tweaks to the gameplay.”
    • “Good example of deep idle with great mechanics!”
    • “The overall game mechanics feel good, right in line with the original game with some new tweaks.”
    • “Requires purchases to make any progress beyond the first few hours of gameplay.”
    • “The mechanics of the game, in terms of what resource costs are needed to get to different objectives, are obtuse, apparently deliberately so, to encourage your attempts to use the time-gated access to the premium features that you need to progress to ensure that you are just short of your next objective, to maximize the chance that you'll break and give the developers money for their skinner box machine.”
    • “This game is very unbalanced, the font is horrible and is ultra dependent on spending premium currency constantly to have a decent gameplay loop.”
  • monetization
    24 mentions Positive Neutral Negative

    The monetization in the game has been widely criticized as predatory and excessively aggressive, with players describing it as a cash grab that significantly hampers gameplay progression. Many reviewers express frustration over the high costs of microtransactions, which they feel are necessary to enjoy the game fully, leading to a dull experience. Overall, the monetization model is seen as one of the worst in recent gaming, comparable to the most exploitative mobile games.

    • “The monetization is extremely predatory.”
    • “The game could be fun, but much like DPS Idle 1, the monetization is some of the worst I've ever seen.”
    • “The game has potential, but the progression slows down a lot after about 12 hours of gameplay and you are forced into monetization via subscribing to the guild for short periods of time if you want to keep going.”
    • “The monetization is seriously one of the worst I've seen.”
    • “It's balanced such that the game just feels unplayable without spending on the microtransactions, which just kinda ruins it for me.”
  • grinding
    14 mentions Positive Neutral Negative

    Players consistently describe the grinding aspect of the game as tedious and time-consuming, with many feeling that progress is hindered by slow rewards and a throttling system that encourages waiting rather than continuous play. While some appreciate the challenge, the overall sentiment is that the grind can become overwhelming, especially with the need to manually accept bonuses and the limited refresh rate of quests. Ultimately, the grind is seen as a barrier to enjoyment, often requiring players to invest significant time or money to advance.

    • “However, you must manually accept every single rank bonus as you level the guild every single run, which rapidly becomes tedious.”
    • “Progress becomes a tedious slog, not a challenge.”
    • “Most incremental games reward heavy grinding, but this game has a strange throttling system that pushes you to keep going while also trying to get you to stop and wait.”
  • optimization
    12 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with users reporting severe performance issues, including stuttering, lag, and frequent crashes, particularly during longer play sessions. Many players find the UI and overall design choices detrimental to the experience, compounded by a frustrating reliance on premium currency for progression. While some acknowledge that bugs are expected in early access, the extent of the performance problems has led to significant dissatisfaction among players.

    • “The performance hiccups are acceptable; the occasional crashes don't even hurt much, as it reliably saves your game.”
    • “The bugs and performance are understandable given it is in early access; however, I can't overlook the egregious gating of progress behind premium currency.”
    • “The performance of this game is incredibly bad.”
    • “Frequent crashes and poor performance, incredibly predatory monetization, terrible design choices (including font, upgrade placement, inconsistent art style, menus) and unbalanced progression forcing you to purchase their premium pass once your 'free trial' runs out.”
    • “Performance is probably the worst I have ever seen in an idle game.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising the beautiful artwork and good visuals, particularly for an early access title. However, many others criticize the overall quality, describing the graphics as below average, rough, and reminiscent of outdated designs, alongside issues like frequent crashes and poor performance. Overall, while there are some appealing elements, the graphics are often seen as unpolished and inconsistent.

    • “An exciting clicker with nice graphics and clear progression.”
    • “Good game, beautiful graphics, really well put together for an early access game, a few bugs as expected.”
    • “This is a fun game with improvements over the 1st dps idle, like better graphics, new monsters, better UI, and more to do.”
    • “To top it off, the artwork is below average, making the whole package feel even cheaper.”
    • “The graphics are terrible and feel very 2000.”
    • “Fun game, but feels very unpolished and riddled with issues that make one go 'wtf?' The graphics look rough in most resolutions.”
  • story
    6 mentions Positive Neutral Negative

    The story aspect of the game is criticized for being overshadowed by a microtransaction-heavy system that limits quest availability and feels overly bloated with mechanics. Players express frustration over the time-gating of quests and the emphasis on premium currency, suggesting that these elements detract from a more engaging narrative experience. Overall, the focus on monetization and repetitive tasks undermines the potential for a rewarding story-driven gameplay.

    • “You can slow burn collect crystals from quests over time, and a relatively obscene number of those crystals can be used to get permanent unlocks that improve individual features of the game.”
    • “You get free gems over time via dailies and other incremental missions.”
    • “Maybe if they removed the microtransaction-heavy systems or reduced the timer on quest resets to 2 hours for earning premium currency, it would be worth it. But even then, it's still way too click-heavy with too many systems that just feel like bloat instead of being engaging or rewarding.”
    • “There are also three quests in the market, but they only refresh at a rate of one quest per eight hours to timegate farming for premium currency.”
    • “If you spend $100 on the hero pack, you can get double quest rewards which will give you a couple more gems per quest!”
  • stability
    4 mentions Positive Neutral Negative

    The stability of the game is mixed, with some users reporting no crashes or glitches, while others highlight significant bugs that hinder long-term playability. Overall, the game is seen as needing further development to address its stability issues.

    • “I saw absolutely no game crashes or glitches.”
    • “The game runs smoothly without any interruptions.”
    • “I experienced consistent performance throughout my playtime.”
    • “Should have learned from DPS Idle 1 and left this total bug-ridden piece of software alone.”
    • “This game is too buggy for anyone to play for a long period of time, so I would recommend against it.”
    • “Again, it's buggy, but it's a creation that deserves to be continued.”
  • humor
    2 mentions Positive Neutral Negative

    Reviewers find humor in the irony of the gaming landscape, noting that while "Cookie Clicker" popularized idle games, the majority of current idle games have shifted towards gacha mechanics, creating a humorous contrast in game design evolution.

    • “Here's the funny thing, you see the heroes menu?”
    • “It's funny that Cookie Clicker paved the way for idle games, and yet 99% of the idle games now are somehow gacha games instead.”
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6h Median play time
7h Average play time
4-12h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

DPS IDLE 2 is a strategy game.

DPS IDLE 2 is available on PC and Windows.

On average players spend around 7 hours playing DPS IDLE 2.

DPS IDLE 2 was released on September 23, 2024.

DPS IDLE 2 was developed by YDKR.

DPS IDLE 2 has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

DPS IDLE 2 is a single player game.

Similar games include Grim Clicker, DPS IDLE, Incremental Epic Hero 2, Crafting Idle Clicker, Idle Monster TD and others.