- February 2, 2023
- Aleksandr Golovkin
- 155h median play time
Underworld Idle
Platforms
About
WISHLIST MY NEW GAME! About the GameUnderworld Idle is an idle game about underworld management. The basic mechanics: higher-order units create lower-order units. If you've played games like Swarm Simulator or Antimatter Dimensions, you should be familiar with these mechanics. However, in Underworld Idle I present my own take on these mechanics.Game Features Factions (demons, undead, utopians, …
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- The game features a unique mechanic where higher-tier units require lower-tier units, adding depth to the gameplay.
- The art style is charming and visually appealing, enhancing the overall experience.
- The game offers a fun and straightforward gameplay loop, making it enjoyable to check in on periodically.
- Progression can be extremely slow, leading to frustration as players hit walls and feel compelled to spend money to advance.
- The user interface can be cumbersome, requiring excessive clicking and management across multiple screens.
- There is a lack of offline progression, which undermines the idle aspect of the game and necessitates keeping it running constantly.
gameplay
92 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a straightforward yet repetitive loop, often described as grindy and lacking in depth, with many players feeling that it relies heavily on microtransactions for progression. While some mechanics are engaging and the art style is praised, the overall experience can feel slow and disconnected, leading to frustration with the pacing and a lack of meaningful rewards. Despite its potential for interesting mechanics, many reviewers express disappointment in the execution, suggesting that the game may improve with future updates.
“Fun with a straightforward gameplay loop.”
“The game has a great number of cool mechanics, but the midgame progression gets incredibly confusing and the late-game progression is still being worked on.”
“The game's mechanics work perfectly in tandem with each other, to the point that I struggle to find another game that gives such a strong feeling of cohesion between its systems.”
“There is very little gameplay or mechanical innovation after 'use this unit to make other units'.”
“Sometimes you unlock a new mechanic and go over it in a few minutes, and it ends for you to never go back to it again, while the next new thing might take a month to unlock and not be useful at all.”
“The overall gameplay is far more active than an idle game suggests, and it feels like work for very little payoff.”