DOOMBRINGER Game Cover
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"DOOMBRINGER is a shooter game that offers single-player and multiplayer options, including co-op and PvP, for 2 players. The game features an atmospheric story of rival clans, The Order of Sil’ocy and the Brotherhood of R’whin, fighting for survival in a wasted world. Players can choose their avatar and use a variety of brutal weapons to tear through opponents and dominate the arena."

  • PC
  • Windows
  • Linux

Reviews

77%
Audience ScoreBased on 45 reviews
gameplay6 positive mentions
  • Fast-paced gameplay that rewards skill, reminiscent of classic Quake mechanics.
  • Satisfying gunplay with punchy sounds and a unique art style that grows on players over time.
  • Strong multiplayer experience with a welcoming community and well-designed maps that support speedrunning.
  • Bland and confusing level design with repetitive environments and poor enemy AI.
  • Lack of variety in weapons and gameplay mechanics, leading to a feeling of monotony.
  • Current state feels unfinished and lacks polish, making it hard to recommend at its price point.
  • gameplay15 mentions

    The gameplay is a blend of classic Quake mechanics with modern twists, offering precise movement and enjoyable mechanics like ramp-jumps and weapon knockback. While some players appreciate the nostalgic feel and co-op campaign, others note issues with visibility and forced weapon reloading. Overall, the gameplay is described as fun and satisfying, though it may experience performance drops on larger maps.

    • “The Quake 3-like gameplay is spot on and super precise, and I was hoping for this to be the single-player Quake 3 that we never properly got, with the bonus of the free multiplayer.”
    • “Incredibly fun take on Quake 3 movement and mechanics with some great additions from other games; ramp jumps in particular are a blast, and I really enjoy the knockback of weapons which seems Quake 1-inspired.”
    • “The minute-to-minute gameplay of Doombringer is Quake-inspired mayhem, and it is a highly competent take on the well-established formula.”
    • “Weird gameplay mechanics (why do weapons forcibly reload when reloading isn't even a controllable thing?)”
    • “That's merely aesthetic, but the enemy design also affects gameplay, because many of the designs are not well contrasted with the environment, so they are hard to see.”
    • “Doombringer gameplay is a bit like Quake 1-3 smooshed together.”
  • graphics11 mentions

    The graphics of Doombringer feature a unique art style that some players find appealing, particularly with its Warhammer 40k inspirations, though opinions are mixed. While the visuals may evoke nostalgia for late 90s games, many reviewers note that the textures and enemy designs lack depth and contrast, making them less engaging. Overall, the graphics are seen as a mixed bag, with potential for improvement to enhance the overall experience.

    • “A unique and cool art style.”
    • “In my opinion, the art style and theme of the game grow on you the more you play.”
    • “Art style took a bit to grow on me, but I love it now. I also love the Warhammer 40k inspirations; you can never go wrong with that.”
    • “You should realize that Doombringer has nothing really modern in it though, no upgrades, fancy movement, special stuff like flashlights or interactivity with the environment (except doors, switches, buttons) and whatnot. It really seems like it could have come out of the late 90s and doesn't advance itself beyond anything like Quake.”
    • “Doombringer's art style is meh, the music is merely okay, and the story is nonexistent (though that was to be expected).”
    • “The art style is fairly flat and basic, and I'm not a fan of it.”
  • music3 mentions

    The music in the game receives mixed reviews, with some praising it as a "dope soundtrack" that enhances the experience, while others find it merely average and not particularly memorable. Overall, it seems to complement the gameplay but does not stand out significantly.

    • “Very smooth gunplay and satisfying gun sounds and music.”
    • “Dope soundtrack.”
    • “Doombringer's art style is mediocre, the music is just okay, and the story is nonexistent (though that was to be expected).”
  • story3 mentions

    The story is generally viewed as simple and brief, with some players appreciating its coherence in the context of the game. However, others find it lacking, describing it as nonexistent and not a focal point of the experience.

    • “I think the story fits - simple and brief but well put together.”
    • “Very solid throwback shooter so far (4 missions in on UV equivalent) will update review if that for some reason changes.”
    • “Doombringer's art style is meh, the music is merely okay, and the story is nonexistent (though that was to be expected).”
  • replayability1 mentions

    The inclusion of a speedrun mode significantly enhances the game's replayability, offering players new challenges and incentives to revisit the content.

    • “The speedrun mode adds loads of replayability.”
    • “Each playthrough feels fresh due to the diverse choices available.”
    • “The random events keep the game exciting and encourage multiple runs.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The limited variety in gameplay mechanics really diminishes the replay value.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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