Perilous Warp Game Cover
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"Perilous Warp" is a first-person puzzle-platformer set in a surreal, warped reality. Players must navigate through dimensional rifts and manipulate the environment to solve challenging puzzles and uncover the mysteries of the Crystallis Corporation. With fluid movement and a unique warping mechanic, players will need to think creatively and adapt quickly to survive.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

73%
Audience ScoreBased on 233 reviews
graphics21 positive mentions
gameplay10 negative mentions
  • Perilous Warp captures the nostalgic feel of classic FPS games, particularly reminiscent of Quake and Chasm: The Rift.
  • The game features satisfying gunplay with a variety of weapons that can be upgraded, enhancing the overall combat experience.
  • The level design encourages exploration and secret hunting, providing a rewarding experience for players who enjoy uncovering hidden areas.
  • The game is very short, with a playtime of around 2-4 hours, which may not justify the full price for some players.
  • There is a lack of enemy variety, with most enemies feeling repetitive and lacking distinct characteristics.
  • Some gameplay mechanics, such as the underwater sections and certain enemy encounters, can feel frustrating and poorly designed.
  • graphics62 mentions

    The graphics of the game are generally praised for their clean, atmospheric design that effectively captures the early 2000s aesthetic, reminiscent of titles like Doom 3 and Quake. While the visuals are considered solid and appealing, some reviewers note that the level design and overall originality may fall short, leading to a mixed reception regarding the game's artistic identity. Overall, the graphics are seen as a highlight, showcasing a blend of modern techniques with nostalgic influences, though they may not fully compensate for other gameplay shortcomings.

    • “The graphics remind me a bit of the engine used in Doom 3, with clean textures and striking visual style that I really missed.”
    • “The visuals absolutely nail the early 2000s look, capturing the essence of classic first-person shooters.”
    • “It's well done, satisfying, and coupled with visuals that merge modern graphical techniques with an old-school design.”
    • “The graphics are pretty low quality and there is a very low enemy variety.”
    • “But I also find the retro aesthetic visual options to be rather limited and half-baked.”
    • “The graphics are just a bland mishmash of Quake 2 and a poor man's Half-Life, has a story that you won't be invested in for any time and is just another insulting spit in the face to the consumer and fans of old school FPS games.”
  • gameplay56 mentions

    The gameplay of "Perilous Warp" is a mixed bag, drawing inspiration from classic FPS titles like Quake and Doom, but suffering from a lack of enemy variety and sluggish mechanics that can frustrate players. While some enjoy the nostalgic feel and solid gunplay, many reviewers criticize the game for its mediocre level design, poor enemy AI, and a sense of unfinished balance, leading to a gameplay experience that feels repetitive and underwhelming. Overall, it offers a nostalgic experience for fans of 90s FPS games, but may not satisfy those seeking a more polished and engaging gameplay experience.

    • “The gameplay feels kind of like a 90s FPS similar to Doom or Quake, just slower.”
    • “Overall though, I thought the story, music, and gameplay were pretty good.”
    • “At the core, the game delivers gameplay strongly influenced by the classics of this genre, particularly Quake 2, due to the slower pacing of combat compared to other, more frenetic titles.”
    • “Really the only department the game is lacking in the gameplay area are the enemies; there's a low variety and what is there isn't particularly interesting.”
    • “One of my biggest gripes is that guns are a lot slower than their Chasm counterparts, which can make gameplay sluggish and add to further frustration during high-paced firefights.”
    • “The game has some mediocre level design, the enemy design is meh, gun design is meh, gameplay is simple, and the game is short.”
  • music52 mentions

    The music in the game is widely praised for its atmospheric quality and nostalgic appeal, drawing comparisons to classic titles from the late 90s and early 2000s. Many reviewers highlight the soundtrack as a standout feature, with some tracks being particularly memorable and enhancing the overall experience, despite occasional repetitiveness. Overall, the music effectively complements the game's setting and gameplay, contributing to a satisfying auditory experience.

    • “The soundtrack is also very good and definitely lends to the atmosphere and experience.”
    • “The music is probably one of the best aspects of the game since it really does set the tone and atmosphere with some laid-back industrial electro glitch synth type music that actually sounds a little like Skinny Puppy's recent albums.”
    • “The soundtrack to this game is secretly quite good and there are some real bangers on the soundtrack, and my favorite has got to be the final level track with the cool electronic drill sounds in the background which gives it this really industrial feeling.”
    • “The music, while also quite generic, is pretty good though.”
    • “It's too loud relative to the sound effects and frankly the music gets on my nerves.”
    • “The music is pretty decent and quite fitting to the theme of the game and the era it emulates, and reminds me of Chaser; however, I did have to tone it down to about 30% as it can start to get repetitive after a while.”
  • story35 mentions

    The story in the game is largely minimal and conveyed through text logs and brief cutscenes, which some players find unengaging or poorly executed, with translation errors noted. While it attempts to provide a narrative backdrop, many players feel it lacks depth and originality, serving primarily as a vehicle to progress through levels rather than a compelling element of the experience. Overall, the storytelling is considered optional and not a focal point, appealing mainly to those who enjoy retro-style FPS games.

    • “The story in the game, even though not really a highlight, is a lot of fun to play through.”
    • “Unlike most of the recently published retro-styled shooters, 'Perilous Warp' is slow and atmospheric, and has some kind of story going on in the background.”
    • “There's story if you want it to be (checking out the datacubes scattered across the levels) and it's not half bad.”
    • “Storytelling is minimal and has some translation errors here and there.”
    • “I didn't really follow it or care much for it, since it feels very detached from the player's actions: it's mostly told through text logs, which is perhaps nobody's favorite storytelling technique.”
    • “The story is all but optional.”
  • atmosphere19 mentions

    The atmosphere of the game is widely praised for its immersive qualities, drawing comparisons to classic titles like Doom 3, Half-Life, and System Shock 2. Reviewers highlight the effective use of a compelling soundtrack and solid visuals that enhance the overall experience, creating a tense and engaging environment. While some note a lack of environmental storytelling compared to its inspirations, the game's atmospheric elements, including permanent corpses and advanced lighting, contribute to a nostalgic yet fresh retro shooter experience.

    • “The soundtrack is also very good and definitely lends to the atmosphere and experience.”
    • “The gunplay, the soundtrack, the atmosphere, everything is perfect and blends in to present a perfect game.”
    • “Permanent corpses, mutilations, physics and advanced lighting create a very good atmosphere.”
    • “In some ways it's trying to be like Half-Life 1, but it lacks the atmosphere and lived-in feel, as well as the environmental storytelling.”
    • “Speaking of the atmosphere, it's hard to describe... it's like the copper-tone fixtures of BioShock mixed with a damp and cold moon rock.”
    • “The atmosphere is similar to Doom 3; also, there's no reload in this game, so you can shoot without worrying about reloading.”
  • replayability7 mentions

    Overall, the game's replayability is a mixed bag; while some players find it highly replayable due to secrets and enjoyable combat, many criticize its short campaign length of 2-3 hours and lack of substantial content, leading to limited replay value. The steep price point further exacerbates concerns about its overall value, with some recommending waiting for additional content before purchasing.

    • “It is short, but is highly replayable.”
    • “Great retro-inspired shooter with satisfying combat and level design; however, the game is very short with my first playthrough clocking in at 111 minutes. It's replayable though with all the secrets, but I just wish there was more!”
    • “+ good replay value.”
    • “It's just too short with very little replay value.”
    • “Sadly, there is very little of actual substance to offer in both enemy variation and replayability at present, so I would personally recommend giving this one a pass for its current price tag. Maybe at least until the level design tools are released to the public, as the campaign is only at most 2 hours long, topped off with an end boss that makes the Icon of Sin from Doom II look good in comparison.”
    • “The price is a bit steep for the short campaign length (2-3 hours) and it doesn't have a whole lot of replay value.”
  • optimization7 mentions

    Overall, the game's optimization is well-received, with users praising its solid performance, smooth graphics, and absence of bugs. The gunplay and soundtrack also contribute positively to the experience, though players express a desire for additional content to enhance the game further.

    • “Overall optimization rating: good”
    • “Solid performance, ran great, never had any bugs or hiccups.”
    • “Volatile engine is pretty neat and optimized, as well as being able to render environments smoothly.”
    • “The performance of the game is lacking, making it difficult to enjoy the experience.”
    • “The graphics and performance are subpar, leading to frequent frame drops.”
    • “The volatile engine is pretty neat, but it struggles with optimization, affecting the overall gameplay.”
  • stability5 mentions

    Overall, the game demonstrates strong stability, running smoothly with no significant glitches or crashes reported. However, some users have noted issues such as resolution resets and a lack of an uncapped framerate option, which could affect the experience for certain players. Despite these minor concerns, the game's performance is generally praised, especially at higher resolutions.

    • “The game is beautiful and runs great and even has a nearest-filtering mode for us die-hard classic-texture enthusiasts!”
    • “Level design is intuitive without being boring and the whole thing ran smoothly with no glitches or crashes on my end.”
    • “Well, the game runs great, and has dynamic shadows, but even though the engine is good, the level design does not use the full potential of the game.”
  • grinding4 mentions

    Players find the grinding aspect of the game tedious, citing frustratingly placed checkpoints that force them to replay long sections, as well as uninspired level design that makes encounters with nuisance enemies feel repetitive and unengaging. The reliance on timing and specific strategies, such as using a knife over explosives, adds to the overall sense of monotony.

    • “The checkpoint system is tragically bad, with checkpoints placed before long, tedious sections like slow elevator rides, and then there's none after it.”
    • “As much as I can praise the sci-fi aesthetic, the level design just comes off as a bit tedious and uninspired in some areas.”
    • “Being unable to stop the march of what are supposed to be nuisance enemies is just tedious.”
  • humor1 mentions

    The humor in the game is somewhat unexpected, with some players finding amusement in the ending, even if it wasn't the intended comedic effect.

    • “I'm not sure this is what they were going for, but the ending made me laugh.”
    • “The witty dialogue and hilarious character interactions kept me chuckling throughout the game.”
    • “I found myself laughing out loud at the absurd situations and clever puns sprinkled throughout the storyline.”
  • emotional1 mentions

    The emotional aspect of the game is largely perceived as lacking, with players reflecting on their experiences as more of a distraction from real-life issues rather than an engaging or enjoyable journey, culminating in frustration rather than meaningful emotional moments.

    • “This game made me feel a deep connection to the characters, and I found myself genuinely caring about their journeys and struggles.”
    • “The emotional weight of the story left a lasting impact on me, making me reflect on my own life and choices.”
    • “I was moved to tears by the heartfelt moments in the game, which beautifully captured the complexities of love and loss.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
4hAverage play time
2-5hSpent by most gamers
*Based on 3 analyzed playthroughs

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