Overload Game Cover
Beautiful combat livens up Overload's tedious levels.
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Overload is a Sci-Fi shooter game with both single-player and multiplayer modes, offering an engaging story campaign across 15+ atmospheric levels and various customization options. With 16 upgradeable weapons, over 20 robot types, and a pulse-pounding soundtrack, this game delivers intense action, awesome graphics, and high replayability, including Challenge Mode and survival challenges. However, be prepared for some grinding.

  • Mac OS
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Xbox

Reviews

75%
Audience ScoreBased on 1,256 reviews
graphics126 positive mentions
grinding13 negative mentions
  • Overload captures the essence of the original Descent games with modern graphics and gameplay enhancements.
  • The controls are smooth and intuitive, making it easy for both newcomers and veterans to pick up and play.
  • The game features a variety of weapons and enemies, along with a rewarding upgrade system that encourages exploration.
  • Some players find the level design repetitive and lacking in visual variety, making it hard to distinguish between different areas.
  • The multiplayer mode is sparsely populated, which can lead to long wait times for matches.
  • Certain gameplay mechanics, such as enemy spawn placements and the reliance on secrets for upgrades, can feel frustrating and unfair.
  • graphics254 mentions

    The graphics of the game have received widespread praise for their modern aesthetic, vibrant colors, and impressive visual effects, effectively updating the classic Descent style while maintaining its nostalgic feel. Many reviewers noted the smooth performance and fluid controls, with some highlighting the balance between retro design and contemporary graphics. However, a few critiques mentioned that the graphics can sometimes feel overly polished or lack variation in color palettes, but overall, the visuals contribute significantly to the immersive gameplay experience.

    • “The graphics are incredible.”
    • “The visuals are stunning, with excellent detail on enemy robots, great visual effects, and a UI that tells you everything you need to know without being confusing or obtrusive.”
    • “Overload is a sweet nostalgic trip, it behaves and feels like the old descent was, with the plus of amazing visuals and great graphic definition.”
    • “The aesthetic of this game feels like they took the old geometric approach to Descent's design and just updated it with modern graphics engines and slightly overdid it with the lighting and effects.”
    • “Overload has tasteless graphics, boring level design, and forgettable music, but still it's really fun to play and I'm happy it exists.”
    • “The graphics add nothing to the original Descent except 'better graphics!' but the level design is just dull and boring.”
  • music224 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its nostalgic ties to the original Descent series while also noting its modern enhancements. The soundtrack is described as a blend of industrial and electronic styles, effectively complementing the gameplay and enhancing the overall atmosphere. While some players feel it doesn't quite reach the iconic status of earlier soundtracks, the majority agree that it is engaging and well-crafted, making it a standout feature of the game.

    • “Combine that with an amazing atmospheric electronic soundtrack and it's a feast for the ears.”
    • “The soundtrack is top notch excellent as well.”
    • “The music is absolutely stellar and I still listen to it from time to time in the background.”
    • “Overload has tasteless graphics, boring level design, and forgettable music, but still it's really fun to play and I'm happy it exists.”
    • “The soundtrack was also a bit of a letdown.”
    • “Music didn't stand out as previous 'Descent' soundtracks have.”
  • gameplay207 mentions

    The gameplay of Overload has been widely praised for its smooth mechanics and nostalgic feel, closely resembling the classic Descent series while incorporating modern graphics and some new features like upgrade systems. Players appreciate the fast-paced, action-oriented gameplay that balances frantic combat with exploration, although some critiques mention repetitive level design and a lack of innovation compared to its predecessors. Overall, the game successfully captures the essence of its roots, providing an engaging experience for both newcomers and long-time fans of the genre.

    • “The gameplay is amazing, the story is intriguing--at least as much as I've seen so far--and it provides a great nostalgia hit every time I run it.”
    • “Overload executes descent's unique mechanics perfectly and arguably better.”
    • “The gameplay is super smooth, the graphics are awesome and stylized, and the level design is incredible.”
    • “It wasn't lack of marketing that killed this game; it was poor gameplay decisions made by development.”
    • “Sadly, this does not build on the foundations of the original to create something new and interesting the way Doom did, but rather, it's a return to repetitive level design, samey enemies, and simple gameplay that doesn't engage the way it used to, now that there are so many better games to choose from.”
    • “Between the unimproved gameplay, lack of any compelling story, the frustrating hunt for secrets, and the repetitive design, there isn't enough to earn a recommendation.”
  • story206 mentions

    The story in the game is generally described as engaging but not groundbreaking, often drawing on nostalgia from the classic Descent series. While some players appreciate the well-acted voiceovers and the integration of audio logs that flesh out the narrative, others find the plot predictable and repetitive, with a focus on familiar tropes like AI gone rogue. Overall, the story serves as a backdrop to the gameplay, with many players prioritizing the action and exploration over the narrative itself.

    • “The story is delivered between missions and during play with additional details found within collectible audio logs.”
    • “The campaign/missions are fantastic and the storyline is rich.”
    • “The story is intriguing; at least as much as I've seen so far, and it provides a great nostalgia hit every time I run it.”
    • “The story became predictable, repetitive, and tedious, not engaging, and the storytelling became an overdramatic slog.”
    • “The game looks dull all the time, the levels are the same and unmemorable, the story is boring and uninspired.”
    • “The story sucks, has a boring villain and is forced in your face way too much.”
  • optimization36 mentions

    Overall, the game's optimization is a mixed bag; while some players report smooth performance and impressive graphics, others experience significant stuttering and performance issues, particularly on older hardware. The Unity engine seems to struggle with certain configurations, leading to inconsistent experiences across different systems. Despite these challenges, many users find the game enjoyable and well-optimized for mid-range setups, though VR performance is notably poor.

    • “They paid tons of attention to details, making sure everything about it runs smoothly and is well-balanced.”
    • “Even though this game runs on the Unity engine, it is remarkably well optimized, and save for certain shaders I experienced next to no frame drops on a medium system.”
    • “Gameplay and performance is silky smooth, loading is nearly instant on an HDD.”
    • “Sadly, the performance was always an issue for me; the Unity engine doesn't quite like old potato laptops, and some of the single-player campaign levels are large elaborate mazes.”
    • “Looking around online, it's clear that my system isn't the problem, as many people with systems both better and worse than mine described the exact same performance issues.”
    • “Mainly in the weapons and enemy design, and probably my biggest complaint is how poorly optimized it is.”
  • atmosphere30 mentions

    The atmosphere in Overload is heavily influenced by its predecessor, Descent, featuring a rich blend of sound cues, a fitting color palette, and a tense, claustrophobic environment that enhances gameplay. Players appreciate the modern graphics and electronic soundtrack, which together create an immersive experience, although some feel that the atmosphere could be further refined in future iterations. Overall, the game successfully captures the essence of the original while introducing new elements that maintain a compelling and atmospheric gameplay experience.

    • “Overload lays on the atmosphere thick, borrowing every cue it can from its spiritual predecessor, Descent.”
    • “The modern game engine allows for some very impressive visual effects which truly bring the game alive and make it very atmospheric.”
    • “The tension, the claustrophobia, the intense atmosphere combined with frightening AI and crazy level design.”
    • “It's not a bad thing, but hopefully as they explore further iterations of this game, they can work on the atmosphere a bit to feel a little more organic.”
    • “So all the atmosphere they built up with the voice acting and the feel of the universe comes undone in the last few acts.”
    • “The atmosphere can vary from map to map, but it tends to be a little dark and somber.”
  • replayability15 mentions

    The game boasts high replayability due to its engaging levels, challenging difficulty settings, and a robust upgrade system that encourages players to refine their skills. With features like New Game+, branching upgrades, and a variety of modes including a challenge and horde mode, players can enjoy multiple playthroughs tailored to their preferences. Overall, the combination of skill improvement and diverse gameplay options makes it a standout in terms of replay value.

    • “The levels are fun, the secrets are enjoyable to hunt for, and the harder difficulty levels offer a real challenge that multiplies the replay value.”
    • “Plus, it has branching upgrades, New Game+, and several difficulty levels, so there's lots of replay value.”
    • “The replay value of Overload stems almost entirely from your own skill improving, which is exactly how it should be in a good action game.”
    • “There is also a pretty fun horde mode which provides some single player replayability, though the campaign is worth playing again at harder difficulties and to find all the secrets.”
    • “Many reviewers have already gone into the features of the game, but I would like to reiterate that there are many types of gameplay that fit everyone’s needs and extend the replayability and life of the game.”
  • grinding13 mentions

    Reviews of the "grinding" aspect highlight a prevalent sense of tedium and repetitiveness, with many players finding the gameplay predictable and frustrating. While some appreciate the engaging soundtrack and combat, the overall experience is often marred by tedious mechanics, poor controls, and a lack of meaningful progression, leading to a feeling of monotony akin to a mundane job. Despite some enjoyment in specific elements, the grinding often detracts from the overall fun and pacing of the game.

    • “It became predictable, repetitive, and tedious, not engaging, and the storytelling became an overdramatic slog.”
    • “It kills the fun and the pacing, and reduces the game to tedious trial and error.”
    • “Whole rooms cleared because you went in, backed out and then just shot the bots as they came through the narrow doorway one by one making the whole affair a tedious chore.”
  • stability11 mentions

    Overall, the game's stability is generally positive, with many users reporting smooth performance on platforms like the Steam Deck and Linux, and minimal major glitches during gameplay. However, some players have noted occasional minor issues, such as brief freezes and graphical glitches, particularly in earlier titles of the series. Despite these concerns, the game is considered stable enough for enjoyable play, especially with the added content from DLCs.

    • “Runs great on Steam Deck.”
    • “Controls are super fluid, runs great on Linux and Steam Deck.”
    • “Very high quality, runs great on my potato of a computer.”
    • “I completely missed out on Underground, but I've heard it ended up being an unfinished, buggy, multiplayer-focused mess that was canned by a shady publisher who screwed the developers over in the end.”
    • “As a kid, I played a lot of Descent 1 and 3, never quite beating them (1 had limited lives and very long levels; 3 was buggy and I could not progress due to a crash bug on the moon mission).”
    • “The game offers some pleasant graphics and really vibrant colors, although there are some ugly glitches here and there.”
  • monetization5 mentions

    The monetization aspect of the game has received mixed feedback, with some users criticizing it as a potential cash grab, particularly regarding its VR support. However, others appreciate the absence of microtransactions, DLC, and advertisements, highlighting a return to more traditional gaming values. Overall, while there are concerns about the game's monetization strategy, many see potential for a more genuine gaming experience.

    • “You are looking at no logos, no unskippable animations, no advertisements.”
    • “The monetization model is fair and doesn't disrupt the gameplay experience.”
    • “I appreciate that the game offers plenty of free content without pushing for purchases.”
    • “This game is a good example of what developers from the old but gold era of gaming are still able to do, in this age of microtransactions, DLC, and season pass nonsense.”
    • “I feel like this game has huge potential and can fill the gap left by the 'Descent Underground' game, which is now starting to look like a cash grab.”
    • “And this is coming from someone who is firmly opposed to purchasing early access, DLC, and season passes, which are blatant cash grabs.”
  • emotional4 mentions

    Players express a deep emotional connection to the game, highlighting feelings of nostalgia and joy reminiscent of their first gaming experiences. The ability to revisit cherished memories after many years evokes strong emotions, including tears of nostalgia, underscoring the game's significant impact on their gaming journey.

    • “This made me feel the same way I felt the very first time I played Descent 1, many, many years ago.”
    • “Never have I cried tears of nostalgia when playing a game, until I played this game.”
    • “You can't even begin to appreciate this game as much as I do; when I lost the ability to play the older games, it was heartbreaking. Being able to play this after almost 20 years is fantastic. Descent 1 was my first online gaming experience, and to be able to play with people from all over the world was a new experience.”
  • humor3 mentions

    The humor in the game is noted for its unintentional aspects, such as the "hilariously unfinished" cockpit view and the amusing ways weaker players can retaliate against more skilled opponents. However, the frequent crashes and lockups detract from the overall comedic experience, leaving some players frustrated rather than entertained.

    • “The cockpit view is hilariously unfinished.”
    • “It gave weaker players hilarious ways to get back at the 3D spaceship flying gods of descent.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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