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Overload

Beautiful combat livens up Overload's tedious levels.
Overload Game Cover
89%Game Brain Score
graphics, story
grinding, monetization
94% User Score Based on 1,796 reviews
Critic Score 74%Based on 3 reviews

Platforms

LinuxPCMac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Overload Game Cover

About

Overload is a single player and multiplayer shooter game with a science fiction theme. It was developed by Revival Productions, LLC and was released on May 31, 2018. It received mostly positive reviews from critics and very positive reviews from players.

Overload is a Sci-Fi shooter game with both single-player and multiplayer modes, offering an engaging story campaign across 15+ atmospheric levels and various customization options. With 16 upgradeable weapons, over 20 robot types, and a pulse-pounding soundtrack, this game delivers intense action, awesome graphics, and high replayability, including Challenge Mode and survival challenges. However, be prepared for some grinding.

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94%
Audience ScoreBased on 1,796 reviews
graphics162 positive mentions
grinding13 negative mentions

  • Overload is a fantastic modern interpretation of the classic Descent series, capturing the same gameplay mechanics with updated graphics and sound.
  • The game features smooth controls, a variety of weapons, and intricate level design that encourages exploration and secret hunting.
  • The inclusion of a hologuide and a detailed 3D map helps players navigate the complex environments, making it accessible for both newcomers and veterans of the genre.
  • Some players find the level design repetitive and visually bland, with many areas feeling similar and lacking distinctiveness.
  • The game can be challenging, with difficulty spikes that may frustrate players, especially in later levels where enemy encounters become overwhelming.
  • There is a lack of cooperative multiplayer mode, which disappoints fans who enjoyed the original Descent games' multiplayer experience.
  • graphics
    359 mentions Positive Neutral Negative

    The graphics in "Overload" have been widely praised for their modernized aesthetic that retains the nostalgic feel of the original "Descent" games. Many reviewers noted the impressive lighting effects, particle details, and overall visual polish, although some experienced performance issues on high-end hardware. While the game successfully updates the classic design with contemporary graphics, opinions vary on the consistency of the art style and the level of detail in certain environments.

    • “The graphics are fantastic, the weapon and enemy designs are good, the level design is great, the sound effects are excellent, and the music is perfect.”
    • “Overload is very much a modernized descent with awesome graphics, a pumping soundtrack, and even VR support.”
    • “The graphics are stunning, with excellent detail on enemy robots, great visual effects, and a UI that tells you everything you need to know without being confusing or obtrusive.”
    • “Does not run anywhere close to well on a 4090; however, the visuals are not that great for such a horrific FPS (VR).”
    • “The aesthetic of this game feels like they took the old geometric approach to Descent's design and just updated it with modern graphics engines and slightly overdid it with the lighting and effects.”
    • “The graphics are improved but not to the point of looking overdone.”
  • story
    346 mentions Positive Neutral Negative

    The story in the game is generally considered weak and often serves as a backdrop to the action, with many players finding it unmemorable or predictable. While some appreciate the effort to include a narrative through audio logs and mission briefings, others feel it lacks depth and cohesion, often becoming tedious or repetitive. Overall, the story is seen as functional but not a primary draw, with gameplay taking precedence for most players.

    • “The story arc of mercantilism and corporatism gone astray in some future borderline dystopia has gradually developed, leading us on in a continuing mission to protect humanity from persons crazed by the lust for wealth and power; and I would love to see that mission extend to Earth, as it did briefly in Descent 3.”
    • “The story is immersive and enticing and unfolds at a perfect pace; but it is also entirely ignorable if that sort of thing is not your cup of tea.”
    • “The pre-mission briefings drop tons of tidbits about what’s going on in Saturn’s orbit as you gear for your next assault, and each mission has a bunch of concise audio logs that detail the strange machinations that led to the robot rebellion.”
    • “The story is nothing mind-blowing, but it provides context.”
    • “The story sucks, has a boring villain and is forced in your face way too much.”
    • “The story does its job to move the game along, but is nothing to write home about.”
  • gameplay
    335 mentions Positive Neutral Negative

    The gameplay of *Overload* is widely praised for its smooth mechanics and nostalgic homage to the classic *Descent* series, featuring six degrees of freedom (6DoF) that enhance the flying and combat experience. Players appreciate the well-designed levels, satisfying weapon variety, and the balance between challenge and reward, although some note issues with repetitive enemy design and level randomness. Overall, the game successfully modernizes the beloved gameplay while retaining its core essence, making it a compelling choice for both newcomers and fans of the original titles.

    • “The gameplay is fluid and intuitive, the levels so far just the right amount of taxing.”
    • “Overload does this in spades in honoring descent, with fast-paced gameplay, winding levels, and a plethora of weapons and enemies that are uniquely distinct and not generic.”
    • “The gameplay is a very faithful update of classic descent mechanics.”
    • “Gameplay gets boring fast given the randomness of the levels, and the same enemies everywhere.”
    • “Sadly, this does not build on the foundations of the original to create something new and interesting the way Doom did, but rather, it's a return to repetitive level design, samey enemies and simple gameplay that doesn't engage the way it used to, now that there are so many better games to choose from.”
    • “Between the unimproved gameplay, lack of any compelling story, the frustrating hunt for secrets and the repetitive design, there isn't enough to earn a recommendation.”
  • music
    310 mentions Positive Neutral Negative

    The music in the game has received a mixed but generally positive reception, with many praising its fitting and atmospheric qualities that enhance the gameplay experience. Composed by notable musicians from the original Descent series, the soundtrack features a blend of industrial and electronic styles, though some players feel it lacks the memorability of earlier titles. Overall, while the music is appreciated for its energy and compatibility with the game's action, opinions vary on its standout tracks and overall impact.

    • “The music is absolutely stellar and I still listen to it from time to time in the background.”
    • “The soundtrack is spot-on as well.”
    • “The music is phenomenal.”
    • “The soundtrack was also a bit of a letdown.”
    • “Music didn't stand out as previous 'descent' soundtracks have.”
    • “I find the music is also somewhat lacking, but that’s a pretty personal opinion and your mileage will vary greatly.”
  • optimization
    60 mentions Positive Neutral Negative

    Overall, optimization feedback for the game is mixed. While some users report excellent performance and smooth gameplay, particularly on certain hardware configurations, others experience significant issues such as stuttering, poor VR performance, and frame drops in specific scenarios. Linux users may find better performance using the Windows version via Proton, but there are concerns about save file integrity when switching between versions.

    • “Performance is excellent, smooth and no stuttering.”
    • “The graphics are phenomenal, and I can't say enough about just how well optimized this game is.”
    • “Even though this game runs on the Unity engine, it is remarkably well optimized, and save for certain shaders I experienced next to no framedrops on a medium system.”
    • “Major issue with the game I think is optimization; the game runs awfully in VR and even when not in VR I can't play at 144fps without my PC sounding like it's going to explode. Also, the last couple of levels have terrible frame drops for some reason.”
    • “It's badly optimized and there is a lot of stuttering, even with all the graphics settings set to low.”
    • “The endgame levels seem to lack optimization, so they were a bit painful.”
  • atmosphere
    43 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its immersive qualities, effectively capturing the essence of its predecessor, Descent, through sound design, lighting, and level design. Players appreciate the dark, metallic environments and the intense, claustrophobic feel that enhances gameplay, complemented by a strong electronic soundtrack. While some reviewers noted areas for improvement, the overall consensus is that the atmosphere is a standout feature, successfully evoking nostalgia while delivering a fresh experience.

    • “Overload lays on the atmosphere thick, borrowing every cue it can from its spiritual predecessor, Descent.”
    • “The environments are greatly textured and the lighting is very well done to create a pretty sweet atmosphere.”
    • “The sound is great, the baddies sound suitably demonically possessed, the lighting is a real treat, accurate real-time shadows are on full display and it all sits together in a surprisingly atmospheric package.”
    • “It's not a bad thing, but hopefully as they explore further iterations of this game, they can work on the atmosphere a bit to feel a little more organic.”
    • “So all the atmosphere they built up with the voice acting and the feel of the universe comes undone in the last few acts.”
    • “The atmosphere can vary from map to map, but it tends to be a little dark and somber.”
  • replayability
    22 mentions Positive Neutral Negative

    The game boasts high replayability due to its engaging level design, diverse difficulty settings, and a robust upgrade system that encourages players to experiment with different strategies. Features like New Game+, challenge modes, and multiplayer options further enhance replay value, making it appealing for both casual and competitive players. Overall, the combination of skill improvement and varied gameplay modes ensures that players will find plenty of reasons to return.

    • “The levels are fun, the secrets are fun to hunt for, the harder difficulty levels offer a real challenge and multiply the replay value.”
    • “Overload features one of the best single-player campaigns of 2018 (complete with new game plus), a challenge mode with infinite replay value, a robust level editor, and a promising multiplayer mode.”
    • “It even supports both individual level and full game speedrunning, has a new game+ mode where the levels change up to add even more difficulty, and has a ton of replayability.”
    • “Even with its lower frame rate and poor optimization, the original Descent has better level design, better enemies, and massive differences between difficulties (enemies fire faster, are nimbler, and projectiles fly faster too), so it has much higher replay value.”
    • “The replay value of Overload stems almost entirely from your own skill improving, which is exactly how it should be in a good action game.”
    • “There is also a pretty fun horde mode which provides some single-player replayability (though the campaign is worth playing again at harder difficulties and to find all the secrets).”
  • stability
    17 mentions Positive Neutral Negative

    Overall, user reviews on stability are mixed; while many players report smooth performance and minimal bugs, particularly on the Steam Deck and various hardware configurations, some have experienced freezing issues and occasional glitches that hinder gameplay. Notably, past iterations of the game have been criticized for being buggy, but the current version seems to be more polished, with only minor exceptions reported.

    • “Controls are super fluid, runs great on Linux and Steam Deck.”
    • “It runs great on my old graphics card -- a GTX 960 4GB -- at a consistent 40-60+.”
    • “Performance: on my laptop GTX 970M i7-6700HQ it runs great with settings turned down but still really looks great!”
    • “Freezes on Steam Deck; I cannot even get past the training level.”
    • “I have tried Descent: Underground in the past, but it was always too buggy to play for long, so I cannot really compare the gameplay.”
    • “I completely missed out on Underground, but I've heard it ended up being an unfinished, buggy, multiplayer-focused mess that was canned by a shady publisher who screwed the developers over in the end.”
  • grinding
    13 mentions Positive Neutral Negative

    Players frequently describe the grinding aspect of the game as tedious and repetitive, often leading to a frustrating experience that detracts from enjoyment and pacing. Many find the trial-and-error mechanics and backtracking to be monotonous, while issues with controls further exacerbate the grind. Despite these criticisms, some players appreciate the engaging soundtrack and the thrill of uncovering hidden items, though the overall sentiment leans towards grinding being a chore rather than a rewarding challenge.

    • “It became predictable, repetitive, and tedious, not engaging, and the storytelling became an overdramatic slog.”
    • “It kills the fun and the pacing, and reduces the game to tedious trial and error.”
    • “Whole rooms cleared because you went in, backed out and then just shot the bots as they came through the narrow doorway one by one making the whole affair a tedious chore.”
  • emotional
    6 mentions Positive Neutral Negative

    Players report a strong emotional connection to the game, highlighting its ability to evoke nostalgia and a sense of familiarity reminiscent of past gaming experiences. The subtle interactions within the gameplay contribute to a deeply engaging and wholesome atmosphere, leading to moments of genuine emotional response, including tears of nostalgia.

    • “It was an emotional gameplay.”
    • “This game literally made me feel deja vu upon playing it.”
    • “Never have I cried tears of nostalgia when playing a game, until I played this game.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed feedback, with some users feeling it resembles a cash grab, particularly in its VR implementation. However, others appreciate the absence of microtransactions, advertisements, and unskippable content, viewing it as a refreshing return to classic gaming values. Overall, while concerns about monetization exist, there is optimism about the game's potential without the typical modern monetization pitfalls.

    • “The monetization model is refreshing, reminiscent of a time when gaming was about the experience rather than constant microtransactions.”
    • “There are no logos, no unskippable animations, and no advertisements, which makes for a seamless gaming experience.”
    • “The game respects players by avoiding aggressive monetization tactics, allowing for an enjoyable experience without interruptions.”
    • “They really shouldn't advertise the game as being VR supported when it's in this state - it feels like just another VR cash grab from the devs. I was so looking forward to enjoying this game.”
    • “This game is good evidence of what developers from the old but gold era of gaming are still able to do, in this age of microtransactions, DLC, and season pass nonsense.”
    • “I feel like this game has huge potential and can fit the gap left by the 'Descent Underground' game that is now beginning to look like a cash grab.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is derived from its unfinished cockpit view and the amusing ways it allows less skilled players to challenge more experienced ones. However, the frequent crashes and lockups detract from the overall comedic experience, leaving some players frustrated rather than entertained.

    • “The cockpit view is hilariously unfinished.”
    • “It gave weaker players hilarious ways to get back at the 3D spaceship flying gods of descent.”
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4h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 2 analyzed playthroughs
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Overload is a shooter game with science fiction theme.

Overload is available on PC, Mac OS, PlayStation 4, Xbox One and others.

On average players spend around 3 hours playing Overload.

Overload was released on May 31, 2018.

Overload was developed by Revival Productions, LLC.

Overload has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its grinding.

Overload is a single player game with multiplayer support.

Similar games include Overload Playable Teaser, Sublevel Zero Redux, Prodeus, Descent, EVERSPACE and others.