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WRATH: Aeon of Ruin

WRATH: Aeon of Ruin welcomes new players without holding your hand all the way through.
72%Game Brain Score
gameplay, graphics
story, grinding
74% User Score Based on 3,812 reviews
Critic Score 70%Based on 10 reviews

Platforms

Mac OSMac OSNintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4Playstation 5Playstation 5Steam DeckSteam DeckWindowsWindowsXbox OneXbox OneLinuxLinuxPlayStationPlayStationXboxXbox

About

"Wrath: Aeon of Ruin" is a retro-style first-person shooter where you play as Outlander, tasked by the Shepherd of Wayward Souls to hunt down the remaining Guardians of the Old World. Explore ancient ruins, battle dark creatures, and uncover forgotten secrets in a dying world. The game is still in active development with a roadmap that may change.

WRATH: Aeon of Ruin screenshot
WRATH: Aeon of Ruin screenshot
WRATH: Aeon of Ruin screenshot

74%
Audience ScoreBased on 3,822 reviews
gameplay222 positive mentions
story35 negative mentions

  • The game features satisfying gunplay and a variety of weapons, each with unique alternate fire modes.
  • The level design is impressive, with large, intricate environments that encourage exploration and secret hunting.
  • The game successfully captures the nostalgic feel of classic shooters like Quake, providing a fun and engaging experience.
  • Levels are excessively long, often taking 30 minutes to an hour to complete, which can lead to fatigue and boredom.
  • Enemy variety is lacking, with many encounters feeling repetitive as the same enemies are reused throughout the game.
  • The save system is cumbersome, relying on limited-use items for quick saves, which can lead to frustration if players run out of saves.
  • gameplay
    742 mentions Positive Neutral Negative

    The gameplay of "Wrath: Aeon of Ruin" is a mixed bag, praised for its fast-paced, fluid mechanics and nostalgic homage to classic shooters like Quake, but criticized for repetitive level design and a lack of engaging enemy variety. While the movement mechanics and unique features like the soul tether save system add depth, many players feel the gameplay can become tedious over time, with some suggesting that the game lacks the polish and innovation needed to stand out in the crowded retro shooter genre. Overall, it offers a solid experience for fans of old-school FPS games, but may not hold long-term appeal due to its design flaws.

    • “Wrath manages to capture the look, feel, and gameplay of Quake 1 beautifully, while adding on tasteful twists and modernizations.”
    • “With its fast-paced, addictive gameplay, dark, immersive atmosphere and exceptional level of design, this game offers an unforgettable experience for shooter fans.”
    • “The gameplay is fluid and levels suitably sprawling, old school.”
    • “Don't get me wrong, I can recommend this game for the most part, but as it gets exponentially harder, it just becomes hard to care about overcoming the challenges presented. The problem is, the gameplay just doesn't hold up in the long run; it's fun at the start when you can go on a power trip, but the combat is just simply not engaging enough for me to want to perfect it, nor does it give any incentives to really understand it other than just throwing usable items at you.”
    • “The levels are too big, padded with repetitive encounters, and take way too much time to complete, and the game mechanics, weaponry, and enemy roster aren't good enough to support this bloat.”
    • “The gameplay is boring; the fights look like the game throws at you as many enemies as it can, and it is extremely repetitive.”
  • graphics
    538 mentions Positive Neutral Negative

    The graphics of "Wrath: Aeon of Ruin" have received widespread acclaim for their stunning retro aesthetic, effectively blending the chunky, low-poly style reminiscent of 90s shooters with modern visual enhancements. Players appreciate the game's unique art direction, detailed environments, and atmospheric design, which evoke a nostalgic yet fresh experience. While some critiques mention occasional texture issues and repetitive level designs, the overall visual presentation is considered a highlight, successfully capturing the essence of classic FPS games.

    • “Wrath: Aeon of Ruin hits that precise sweet spot between the post-Quake blockiness circa 1997 and the more detailed visions of post-Half-Life worlds, reinforcing that this particular period was one of the golden periods of game visuals.”
    • “Graphically, it's a very pretty game, combining that chunky classic style with a high level of drawn detail, using colors and lights to enhance every piece of scenery you come across.”
    • “The graphics are actually great and keep that aesthetic of old shooters while appearing more modern.”
    • “Graphics 3/10”
    • “Fyi: the minimum requirements for the graphics card are bs.”
    • “I can understand why they choose a retro look for such a quake-like game, but the graphics should at least be better than 2010-standard.”
  • music
    470 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players noting that it is largely ambient and often too quiet, leading to a lack of engagement during combat. While some appreciate the atmospheric qualities of the soundtrack composed by Andrew Hulshult, others feel it fails to provide the dynamic energy needed for action sequences, resulting in a forgettable experience. Overall, the consensus suggests that the game would benefit from a more pronounced and varied musical score to enhance the gameplay.

    • “The game builds up a really good atmosphere, especially when also considering the music and general ambiance in the levels.”
    • “The dark ambient soundtrack by Andrew Hulshult is fantastic, and no lame dynamic music system to break up the flow!”
    • “Andrew Hulshult once again works his magic and comes out with an incredibly atmospheric and moody soundtrack which fits the feel of the game perfectly.”
    • “The music is practically non-existent.”
    • “The trailer is a complete lie, not once in my playthroughs did the music pick up past some basic ambient background noise.”
    • “The soundtrack (or lack thereof) is another mildly low point for me.”
  • atmosphere
    290 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its stunning visuals, immersive level design, and effective soundscapes, creating a dark and gritty environment reminiscent of classic titles like Quake. Many players appreciate the blend of horror elements with expansive, beautifully crafted levels, although some critique the soundtrack for lacking energy and variety. Overall, the game successfully evokes a strong sense of atmosphere that enhances the gameplay experience, making it memorable for fans of the genre.

    • “The atmosphere in this game is fantastic, dark and gritty.”
    • “From the combat to the level design to the atmosphere, Wrath is absolute bliss and is everything that fans of Quake could ever have hoped for.”
    • “It's got massive, sprawling levels to get lost in, gorgeous architecture and level design, and a horror atmosphere so thick you could cut it with a knife.”
    • “A few things come to mind: tedious, mundane, boring, excessively long 'slog', absolutely lacking in ambience and atmosphere and variety.”
    • “However, there is a distinct lack of atmosphere.”
    • “It feels kinda odd to play such an intense game without any tunes in the background to hype you up, or to even add another layer of atmosphere when you're outside of combat and exploring.”
  • story
    221 mentions Positive Neutral Negative

    The game's story is largely considered minimal and generic, often described as an afterthought in favor of gameplay. While some players appreciate the environmental storytelling and world-building, many find the narrative forgettable and lacking depth, with a few noting that it serves primarily as a backdrop for the action. Overall, the consensus is that while the game excels in gameplay, its story does not significantly enhance the experience.

    • “Narratively it's quite light but offers a lot of world building and lore, as well as an intriguing enough plot to keep the campaign moving along.”
    • “It definitely has the gameplay of Quake, but this time it's even more interesting because there's kind of a story throughout the game, but the gameplay is the main focus.”
    • “Worth noting is the 'story', which is quite light to the point of being background noise but told surprisingly well through an unnerving series of notes (one per level) along with brief dialogues from a mysterious 'shepherd' character who hangs around in the hub worlds.”
    • “The story is really nothing at all to be honest and the soundtrack is also pretty bland and forgettable.”
    • “The game story is totally vacant, and there's not much overall content, or originality.”
    • “There is no real story or lore to get sucked into this game which I think hurts the experience.”
  • grinding
    108 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being excessively tedious and repetitive, with players expressing frustration over long levels, poor enemy variety, and a cumbersome save system. Many reviews highlight that the gameplay often devolves into a monotonous slog, where fighting the same enemies in similar environments becomes draining rather than enjoyable. Overall, while some players find moments of fun, the overwhelming sentiment is that the grinding experience is more exhausting than rewarding.

    • “It's too tedious to play, crashes too much, levels are too long, saving system is abysmal, enemy balance is extremely unfair (even on 'easy' difficulty it gets dicey lol), and it just felt too tedious to play.”
    • “What starts up as a fun, quake-like boomer shooter slowly devolves into a tedious slog.”
    • “I actually quit the game because I had to do a very tedious section over and over again.”
  • optimization
    42 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while many players report smooth performance on higher-end PCs, there are notable issues on specific maps and for lower-spec systems, leading to frame rate drops. Some users express frustration with the game's early access status and the lack of improvements in optimization, particularly regarding loading old saves and performance consistency. Despite these concerns, many appreciate the game's rich environments and overall performance, suggesting that further optimization could enhance the experience.

    • “The performance is fantastic, my RX 570 didn't break a sweat running it at 1080p 165 fps.”
    • “Is optimized perfectly for a wide range of PCs.”
    • “However, none of this gets in the way of performance, which is buttery smooth almost the whole way - the only time the FPS ever dropped for me is when it was loading in the gigantic (by Q1 engine standards) maps.”
    • “There are severe performance issues on one Act 2 map (Watchtowers) and basically every Act 3 map (to varying degrees).”
    • “One small nitpick is just the optimization; my specs are basically on recommended and... I get less than 60 fps.”
    • “P to anyone playing this game not on PC though, every other version's performance is so inexcusably abysmal it makes your average Nightdive port/remaster of an older FPS game look like the Mona Lisa in comparison.”
  • stability
    28 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while many users report that it runs smoothly and looks great, there are significant issues with freezing during save points and crashes that hinder gameplay. Some players have experienced severe bugs, particularly in early access, leading to frustration and immersion-breaking moments. Overall, while the game has potential, its current state is marred by technical inconsistencies that need addressing.

    • “Wrath looks and runs great without any technical issues whatsoever.”
    • “Drm-free and runs great on Linux!”
    • “The mads at 3D Realms used the Quake 1 engine to make this game (I assume they added bones data for the models) and it runs great.”
    • “The game freezes for a solid minute every time it saves, and you can get out of bounds in so many places with the blade jump.”
    • “Repeatedly freezes and crashes, making it impossible to get past the first few minutes.”
    • “Especially considering it's an 'early access' project right now, so you're essentially paying for a buggy and inconsistent feeling demo with a promise that it will be fully featured and patched out by a certain date.”
  • replayability
    20 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players find potential in the levels and secrets to encourage multiple playthroughs, others feel that the game's length and padding detract from its replay value. The limited number of levels and current content availability also contribute to a perception of low replayability, despite the enjoyable gameplay mechanics. Adjustments to level design and exploration could enhance the game's longevity and replay appeal.

    • “My hours at the time of writing reflect one playthrough on hard with less than half of the secrets found, which leads nicely into one last point, it's very replayable.”
    • “Even though there are only 5 levels (at the time of this review), they have a ton of replayability.”
    • “All of that could add more replayability and longevity to a really good game.”
    • “So unfortunately, I'd say this game has little replay value.”
    • “Maybe it doesn't have a lot of replay value due to its length, but it's still one lengthy romp of boomer shooter action.”
    • “Maybe it's because currently only the first two levels are playable, but I just played through normal and hard mode without dying once.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is highlighted by its absurd situations and quirky enemy interactions, often leading to moments of unintentional comedy, such as enemies behaving in a mockingly easy manner after being attacked. Players find the blend of old-school shooter mechanics and humorous elements, like the amusingly precise enemy behavior and the absurdity of the game's development backstory, to be entertaining. Overall, the game successfully incorporates humor into its fast-paced gameplay, making for a lighthearted experience amidst the challenge.

    • “I never stopped chuckling to myself when a widow would screech at me and I'd greet it with a blast of the double barrel shotgun.”
    • “Sure you're probably not supposed to be overly overpowered, but when even the smallest enemies just chill out after you hit them with a double barrel, it just feels like the game is mocking you and laughing in your face.”
    • “Old school shooter, fast-paced, hard as hell, very funny.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional impact of the game is largely negative, with players expressing frustration over gameplay mechanics and a lack of engagement. While some feelings of wrath are noted, overall, the game fails to evoke strong emotions or excitement, leaving players disappointed.

    • “It definitely made me feel some wrath.”
    • “In fact, very few of the spaces have made me feel anything.”
    • “However, nothing presented in Wrath so far made me feel pumped or engaged, which is the main thing I want from an FPS.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has been heavily criticized, with users labeling it a "cash grab" and expressing frustration over the reliance on ads and in-game purchases. While some aspects of gameplay, like exploration and combat, are enjoyable, the overall sentiment suggests that players should avoid the game unless it is significantly improved in the future.

    • “Cash grab of the highest order, stay away from this crap and only buy if they release 100%, but unlikely in the next one thousand years.”
    • “At this point, this is just a cash grab.”
    • “Update July 5, 2022: at this point, this is just a cash grab.”

Buy WRATH: Aeon of Ruin

8h Median play time
18h Average play time
3-30h Spent by most gamers
*Based on 26 analyzed playthroughs

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