Skip to main content
Dice A Million Game Cover

About

Dice A Million is a single player casual strategy game. It was developed by countlessnights and was released on February 25, 2026. It received very positive reviews from players.

Have you ever tried rolling 1,000,000 points on some dice? No? Well, now at least you can try.

Skip User Reviews

90%Audience ScoreBased on 609 reviews
gameplay24 positive mentions
stability3 negative mentions

  • Highly addictive gameplay with a satisfying combo and synergy system that encourages experimentation and depth.
  • Variety of unique dice, rings, and enchantments provide extensive content and replayability, appealing to fans of Balatro and similar roguelike deckbuilders.
  • Excellent sound design and music that enhances the immersive and enjoyable experience of rolling dice and building combos.
  • Boss encounters are often overly punishing and unbalanced, frequently countering entire builds with little opportunity for counterplay or adaptation.
  • RNG can be excessively harsh, sometimes making runs feel unwinnable despite strategic play, leading to player frustration.
  • Economic and progression systems (such as escalating costs for removing dice and rerolls) can be restrictive and impede enjoyable build flexibility.
  • gameplay

    54 mentions Positive Neutral Negative

    The gameplay is deeply engaging and addictive, skillfully blending dice mechanics, roguelike progression, and deck-building to offer varied and strategic runs. While the core mechanics are praised for their depth and synergy, some players find certain boss encounters frustratingly unbalanced, though ongoing additions like a boss reroll mechanic aim to address this. Overall, the game delivers a compelling, replayable experience with a rewarding challenge that may require patience to master.

    • “The mix of dice mechanics, roguelike progression, and deck-building elements works surprisingly well, and every run feels a little different depending on your luck and upgrades.”
    • “The builds are fun, the card system, dice interactions, and rings are all a blast to play with. The developer really nailed it when it comes to having satisfying roguelike elements with high variety gameplay.”
    • “There is an incredible amount of depth to the gameplay and working your way to make different combinations and strategies is incredibly fun.”
    • “I would love to recommend this, but unfortunately this game needs two major gameplay revamps: it turns all the mechanics you used to get to the final boss into negatives.”
    • “Boss abilities can absolutely be unbeatable and without a current reroll mechanic you are more than likely destined to lose runs no matter what you do.”
    • “I like the game, but please revise some of the boss mechanics so they're not just blockers that shut down your run. I get the game is supposed to have a challenge, but also with a game that's pretty much completely RNG and rolling dice, you have to also make it fair to the player as well.”
  • music

    29 mentions Positive Neutral Negative

    The music is widely praised for being catchy, energetic, and highly addictive, significantly enhancing the gameplay experience with great variety and sound design. Many players describe the soundtrack as phenomenal and iconic, contributing to the game's immersive and engaging atmosphere. However, a few note it can grow repetitive over time, though overall it is considered a strong highlight.

    • “The sound design and music is peak.”
    • “Music is phenomenal and I can't praise the dev enough for the post-release support.”
    • “The game is wonderful, tons of content and the soundtrack just locks you in even more.”
    • “- The music is alright but gets old quick, and there could be a little more sound design”
    • “The game itself is still currently in its infancy as I'm writing this, and while I find much of its qualities enjoyable and very much endearing, from the music, to the art style, and to the overall gameplay loop, it's still somewhat unbalanced.”
    • “Sound effects and music support the rhythm of rolling and upgrading, maintaining energy without overwhelming the player.”
  • replayability

    15 mentions Positive Neutral Negative

    The game offers extensive replayability, driven by a vast array of dice, diverse build options, and numerous modifiers that keep each run fresh and strategic. Players appreciate its polished systems and engaging mechanics, though some note difficulty in pivoting builds early on. Overall, it's a highly enjoyable and endlessly replayable roguelike with rich strategic depth.

    • “Amazing style and endless replayability.”
    • “For players who enjoy build-driven roguelikes and watching intricate systems spiral into high-scoring chaos, it delivers a deeply satisfying and highly replayable experience.”
    • “Each discovery expands the strategic palette, increasing replay value significantly.”
  • graphics

    15 mentions Positive Neutral Negative

    The game's graphics feature a vibrant, charming 2D art style with clear menus and visually engaging effects, creating a playful and addictive aesthetic. While the visuals draw noticeable inspiration from similar titles like Balatro, they remain distinct and well-polished, enhancing the overall experience despite limited graphics customization options.

    • “Everything feels perfect; the amount of content is unbelievable, the art style is really charming and fun, and the gameplay itself captures the feel of games like Balatro perfectly while still allowing this game to feel very distinct.”
    • “The art style is great, the music is insanely good, and there are tons of unique effects on rings, die, bosses, etc. Super fun to watch your screen explode with die everywhere and although you recognize the effects, hardly understanding all the flashing lights, colors, and explosions all simultaneously going off.”
    • “Visually, Dice a Million embraces a vibrant and playful aesthetic.”
    • “I have to say, I don't love that the aesthetics are so obviously copied from Balatro when the game is already, at first glance, pretty similar.”
    • “Daddy needs his dopamine hits though, so 7.5/10 still because you can't change meaningful graphics settings.”
    • “Feels like some art style or ideas are taken from other games, but this game is still undeniably good.”
  • humor

    8 mentions Positive Neutral Negative

    The humor in the game is generally well-received, described as charming and amusing with funny noises, dice mechanics, and quirky endgame challenges. While some find the humor hit or miss, most agree it enhances the fun and replayability, contributing to a fantastic overall experience.

    • “It’s funny to me that this was the dev’s “make something quick to buy me time to work on the game I actually want to make” game, because this is one of the best games I’ve played of late.”
    • “Funny endgame challenges!”
    • “Simply a fantastic roguelike with good humor!”
  • story

    5 mentions Positive Neutral Negative

    The story aspect is surprisingly engaging and adds depth with intriguing lore and narrative elements that players find satisfying. While the storyline enhances the overall experience, some users feel the base difficulty boss encounters can be unfair. Overall, the story is a welcome and addictive addition that keeps players invested.

    • “There's also a story to follow, a nice bonus and interesting addiction that won't make you skip text.”
    • “Surprisingly, this game has a bit of lore or story.”
    • “Dealing with the bosses in base difficulty story mode is challenging.”
    • “But dealing with the bosses on base difficulty in story mode is just unfair.”
    • “Surprisingly, this game has a bit of lore or 'story' kind of.”
  • stability

    5 mentions Positive Neutral Negative

    The game is generally well-made and mostly bug-free, but users report occasional glitches and soft locks, especially on devices like the Steam Deck. While stability is decent, some balance issues and minor bugs affect the experience. Overall, it shows promise but could benefit from further polishing.

    • “My suggestion would be to keep an eye on it and revisit it in the future as it is well made, bug free and could be fun if balance was addressed.”
    • “Looking forward to a fully bug free, balanced experience.”
    • “For example, I was on a blast of a run rolling 600k at the peak, but I encountered a boss on the 3rd stage, Frost Dice or whatever, which freezes your dice into their lowest roll.”
    • “Game is fun, but a touch buggy at times.”
    • “Currently, it glitches a lot on my Steam Deck, often soft locking in the menu.”
  • optimization

    4 mentions Positive Neutral Negative

    Optimization is generally solid, providing smooth performance except in extreme cases with many effects causing significant slowdowns. The game balances pacing well, though the early game can feel poorly optimized against random shop options. Quality-of-life features, such as automatic turn event ordering, enhance the overall experience.

    • “Performance can drag down if there are a lot of enchanted dice or areas of effect on screen - I once had a turn take 45 minutes to calculate because there were so many rethrowing and multiplying effects going on - but outside of those extreme scenarios it’s great.”
    • “The pacing is well-calibrated, balancing early accessibility with mid-run intensity and late-game build optimization.”
    • “Minor quality of life improvements are everywhere in this game; my favorite being the 'order of events' per turn automatically optimized in your favor.”
    • “Performance can drag down if there are a lot of enchanted dice or areas of effect on screen - I once had a turn take 45 minutes to calculate because of the many rethrowing and multiplying effects, but outside of those extreme scenarios it’s great.”
    • “The early game seems too ill optimized to survive the RNG of shop options.”
    • “Minor QoL things like the 'order of events' per turn being automatically optimized in your favor.”
  • emotional

    3 mentions Positive Neutral Negative

    The game evokes a range of small but impactful emotional moments, making each roll feel like a mini rollercoaster. However, some players experience frustration due to technical issues on certain platforms, which can impact the overall emotional engagement.

    • “Every roll feels like a tiny emotional rollercoaster.”
  • grinding

    1 mentions Positive Neutral Negative

    Players find the grinding in the game tedious rather than enjoyable, suggesting that repetitive tasks detract from the overall fun experience.

Skip Game Offers

Buy Dice A Million

9h Median play time
8h Average play time
7-10h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Dice A Million
Skip Game News
Skip FAQs

Frequently Asked Questions

Dice A Million is a casual strategy game.

Dice A Million is available on PC and Windows.

On average players spend around 8 hours playing Dice A Million.

Dice A Million was released on February 25, 2026.

Dice A Million was developed by countlessnights.

Dice A Million has received very positive reviews from players. Most players liked Dice A Million for its gameplay but disliked it for its stability.

Dice A Million is a single player game.

Similar games include Dungeons & Degenerate Gamblers, Die in the Dungeon, My Card Is Better Than Your Card!, Word Play, Dice With Death and others.