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Dungeons & Degenerate Gamblers

Dungeons & Degenerate Gamblers Game Cover
84%Game Brain Score
gameplay, music
grinding, optimization
84% User Score Based on 2,345 reviews

Platforms

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Dungeons & Degenerate Gamblers Game Cover

About

Dungeons & Degenerate Gamblers is a single player casual role playing game with a fantasy theme. It was developed by Purple Moss Collectors and was released on August 8, 2024. It received positive reviews from players.

Dungeons & Degenerate Gamblers You've never played blackjack with cards like these! Dungeons & Degenerate Gamblers is a roguelike deckbuilder where you play blackjack using lots of cards with unique effects that you would never expect to see in a game of blackjack. This is the demo for the game, there are more opponents, floors, and of course cards coming soon! In the meantime, wishlist the game o…

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84%
Audience ScoreBased on 2,345 reviews
gameplay103 positive mentions
grinding17 negative mentions

  • Unique take on blackjack combining roguelike and deck-building elements, with creative and chaotic card effects.
  • High replayability with many unlockable decks, cards, and strategies to explore.
  • Humorous writing, personality-filled opponents, great pixel art and soundtrack enhance the immersive tavern gambling experience.
  • Heavy RNG reliance causes frustrating runs and occasional unwinnable fights, especially early on with limited cards and healing.
  • Repetitive fight encounters and linear progression paths limit variety and long-term engagement.
  • Some interface issues and unclear card descriptions can overwhelm new players and complicate strategic planning.
  • gameplay
    329 mentions Positive Neutral Negative

    The gameplay of "Dungeons & Degenerate Gamblers" offers a unique roguelike deck-building twist on classic blackjack, featuring various card effects and mechanics that add strategic depth and variety. While many players find the core loop addictive, engaging, and filled with interesting synergies, others criticize its heavy reliance on RNG, occasional balance issues, steep learning curve, and sometimes overwhelming mechanics that can hamper long-term enjoyment. Overall, it appeals most to those who appreciate risk management and patience in a blackjack-inspired deckbuilder, though it may feel shallow or frustrating for players seeking more consistent control or complexity.

    • “Dungeons & degenerate gamblers, developed by Purple Moss Collectors and published by Yogscast Games, is a roguelike deck-building experience that takes the familiar mechanics of blackjack and transforms them into a chaotic, strategic dungeon crawl.”
    • “Some cards might add extra effects to certain suits — hearts that restore health, clubs that deal extra damage, diamonds that grant currency, spades that add defense — while others twist the mechanics in unexpected ways. It’s a small but important touch that elevates the experience, making each match feel less like a mechanical exercise and more like a narrative moment in an ongoing saga of chance and ruin.”
    • “The gameplay mechanics are incredible and highly addictive, establishing a compelling gameplay loop.”
    • “New mechanics are introduced too rapidly on individual cards, creating information overload.”
    • “Hitting blackjack and then standing down, just for your opponent to switch your max before bust to 20 is one of the most infuriating mechanics I've seen recently in a card game.”
    • “The shield mechanic with spades can create almost infinite games which results in a completely unfun waste of time.”
  • music
    84 mentions Positive Neutral Negative

    The game's music is widely praised for its stylish, atmospheric, and dynamic qualities, with unique layers added for different characters that enhance immersion and vibe across various locations. While many find the soundtrack catchy, fitting, and a key highlight alongside the art, some critics feel the music lacks variety, becomes repetitive or dull in later stages, and occasionally detracts from gameplay. Overall, the music strongly supports the game's grimy, quirky atmosphere and has garnered appreciation, though it is somewhat polarizing among players.

    • “There is so much charm, care, and attention to detail in this game; the music changes subtly depending on which character you're fighting, with animations reflecting damage done.”
    • “Each stage has a great soundtrack and sound effects: songs have a fixed base, but each character we face adds unique musical elements.”
    • “The music is fantastic, changing for each opponent, adding a unique layer to the location’s theme.”
    • “The sounds and music are absolutely horrendous though, the music especially.”
    • “The background music is awful.”
    • “Also, the music didn't really hit for me, and apparently that's something that I need in order to have a good time.”
  • graphics
    76 mentions Positive Neutral Negative

    The game's graphics feature a distinctive pixel art style that effectively conveys a grimy, atmospheric tavern setting with quirky and detailed character designs, earning praise for its aesthetic cohesion and mood. While some find the visuals simple yet charming and well-polished, a few note issues like readability challenges and occasional graphical bugs. Overall, the art and music are widely appreciated for enhancing the game's immersive and unique ambiance.

    • “Its pixel art style leans heavily into grime and decadence, painting its tavern world as a den of vice where everyone looks half-drunk, desperate, or dangerous.”
    • “The art style and soundtrack are fantastic, creating a perfect atmosphere to lose hours in.”
    • “Graphics: better than the demo, a lot of polish went into this area, everybody who put effort into this should be given a raise.”
    • “I understand that it looks this way to match the rest of the game's art style, but it makes the text a chore to read and sometimes difficult to parse.”
    • “The visuals are allright-ish, kinda meh, kinda alright.”
    • “The artwork even for pixel/indie standards is poor.”
  • humor
    63 mentions Positive Neutral Negative

    The game’s humor is widely praised for its clever references, witty card designs, and absurd, chaotic moments that blend well with solid gameplay. Players enjoy the pop culture nods, inside jokes, and playful art style, which add charm and lightheartedness without relying on lowbrow humor. While some note a reliance on randomness, the humor consistently enhances replayability and makes the experience both funny and engaging.

    • “I found myself bursting out laughing from time to time at its funny references, quotes, and inside jokes.”
    • “Stuff like how the wizard's deck starts as nothing but grows and grown, how a knight prioritises defense, or even just the comedy of a dog that has a deck consisting mostly of 2s, while also standing on a 2, it's silly, it's funny, and it's incredibly charming; especially with these characters all adding their own little sounds to the backing soundtrack that makes them even more distinct in their own little ways.”
    • “It’s the kind of game that makes you laugh at the chaos, then realize you’re laughing because you’re part of it.”
  • replayability
    52 mentions Positive Neutral Negative

    Replayability is widely praised, with many highlighting the game's challenging roguelike elements, diverse deck-building options, and multiple difficulty settings that keep players engaged through numerous runs. While some note that limited enemy variety, path randomization, or balance issues can dampen replay value, overall the combination of unique mechanics, humor, and progression systems delivers a fresh and addictive experience with substantial replay potential.

    • “It's challenging and the replay value is so high that win or lose I just want to go again.”
    • “The combination of card abilities, deck upgrades, and the ever-present pressure of reaching 21 creates a roguelike experience that’s both fresh and addictive, with endless replayability.”
    • “The number of different starting decks and optional difficulty levels mean there's virtually endless replayability too.”
    • “I guess it's okay but has barely any replay value as most things are identical each run.”
    • “In conclusion, the game is very unbalanced, has many flaws, keeps messing with your deck, and has little replayability.”
    • “Firstly, the lack of randomization severely limits replayability.”
  • story
    35 mentions Positive Neutral Negative

    The story aspect receives mixed feedback, with some players appreciating the engaging, choice-driven narrative and recurring characters that add depth uncommon in gambling-themed games. However, others find the story minimal or shallow, equating the experience more to gameplay than to a meaningful narrative. Overall, the game combines roguelike and card mechanics with a light but occasionally intriguing storyline that enhances replayability but is not its main focus.

    • “The game doesn’t always hit perfect balance, and it can be rough around the edges in its presentation, but it succeeds where it counts: in making each run feel like a high-stakes story written by the whims of luck and the boldness of your choices.”
    • “Great game, great storyline, amazing roguelike mechanics on a classic card game.”
    • “Dungeons & degenerate gamblers takes a lot of what makes Balatro such a tantalizing piece of gaming and combines the storytelling of Dungeons & Dragons with the money-sucking casino game, blackjack.”
    • “The card mechanics are shallow, the character progression is a joke, and the 'story' reads like it was written during a caffeine crash at 3 am.”
    • “I found the game's thin story equal parts insulting and boring.”
    • “There isn't a lot of healing opportunities which makes it hard to progress through the story when you have no hearts.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in the game is widely regarded as tedious and repetitive, often requiring players to accelerate gameplay or repeatedly endure slow, unengaging matches. The lack of options to quickly abandon runs and the frustrating opponents contribute to a grind-heavy experience that can feel more like a slog than an addictive challenge.

    • “It's quite tedious, to the point that I had to put my game speed up to maximum just to feel like it wasn't a slog.”
    • “The problem is that I couldn't find an option to abandon a run, only to save and quit, which means I had to spend ages sitting through a slow, grinding match that I had no chance of winning, hoping that I would eventually lose.”
    • “It looks cute but the gameplay is tedious, repetitive and building a strategy is almost impossible.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game features beautiful pixel art and a dark, decadent atmosphere that perfectly complements its roguelite deckbuilding and dungeon gambling themes. Its art style and soundtrack work together to create an immersive, charming, and unique ambiance that deeply engages players. Overall, the atmosphere is widely praised for enhancing the game's mood and player experience.

    • “Beautiful pixel art with a dark and decadent atmosphere; some time ago, the developers asked players to send art related to the game.”
    • “The art style and soundtrack are fantastic, creating a perfect atmosphere to lose hours in.”
    • “This game has a fantastic unique atmosphere that immerses you into the 'degenerate' part of gambling.”
    • “While the art style, music, and overall atmosphere of the game is really charming, I felt like the gameplay left much to be desired.”
    • “2- Beautiful pixel art, with a dark and decadent atmosphere: some time ago, the developers asked players to send art related to the game.”
    • “Aesthetically, Dungeons & Degenerate Gamblers oozes atmosphere.”
  • optimization
    11 mentions Positive Neutral Negative

    Optimization in the game plays a central role, with enemy decks often highly optimized and tailored to pose significant strategic challenges. While players can build and tweak their decks, late-game opponents tend to have superior, finely tuned strategies, making optimization for the player more difficult but also more rewarding when successful. Recent mechanics have shifted gameplay toward a dominant playstyle, somewhat limiting diverse optimization approaches and making early mistakes more punishing.

    • “I find it really compelling and rewarding to see how my mismatched deck can beat the pre-built and optimized AI decks.”
    • “Enemies' decks are no longer deadly optimized to utter perfection to make them insurmountable challenges.”
    • “It's even more fun against the higher-tier opponents because, yes, they are more optimized to beat you, but it feels 10x better to beat them, especially after a big play with an exploit card or something.”
    • “Graphics are good, but the gameplay got heavily changed since the demo to force every playstyle into one main one due to new mechanics introduced like advantage, which give more power to the player than the enemy to compensate for enemy decks in the late game being heavily optimized with little counterplay.”
    • “To add to this, late game enemies have highly optimized decks, where your ability to optimize your deck is mediocre at best.”
    • “The opponents you face in this game will have optimized decks tailor-made to execute a strategy while you desperately try to fight through it all with your pile only half working.”
  • stability
    8 mentions Positive Neutral Negative

    The game generally runs well and is stable on platforms like the Steam Deck, with good performance and battery life. However, recent updates have introduced bugs, including controller issues and slower gameplay due to added animations, which have affected the overall flow and caused occasional crashes.

    • “With the latest update, the game runs great on the Steam Deck now.”
    • “Playing on Steam Deck, runs great with great battery life.”
    • “Plays and runs great on its full release, having spent a lot of time on the demo.”
    • “Loved this game until the update today. I had been doing a run every day after work and working through all the decks to 100%. Now it has pointless animations, the game feels slower, and a bit buggy. It basically lost the quick-fire flow I enjoyed.”
    • “A little buggy. In a few hours of playing, the game crashed a few times and had some other small issues. However, overall it has really good graphics and unique bosses and opponents. Definitely a fun play even though I don't usually like dungeon crawlers.”
    • “Controller support is very buggy.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is praised for its charming character designs and cohesive art direction, complemented by engaging vignettes that enrich the overall narrative experience.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization in the game is criticized for making progression heavily luck-based, leaving players feeling powerless to influence outcomes and trapped in repetitive gameplay that feels like a cash grab rather than offering meaningful skill development.

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10h Median play time
15h Average play time
3-28h Spent by most gamers
*Based on 17 analyzed playthroughs
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Dungeons & Degenerate Gamblers is a casual role playing game with fantasy theme.

Dungeons & Degenerate Gamblers is available on PC, Web Browser, Mac OS, Steam Deck and others.

On average players spend around 15 hours playing Dungeons & Degenerate Gamblers.

Dungeons & Degenerate Gamblers was released on August 8, 2024.

Dungeons & Degenerate Gamblers was developed by Purple Moss Collectors.

Dungeons & Degenerate Gamblers has received positive reviews from players. Most players liked Dungeons & Degenerate Gamblers for its gameplay but disliked it for its grinding.

Dungeons & Degenerate Gamblers is a single player game.

Similar games include RogueJack21, Balatro, Slay the Spire, Monster Slayers, Blackjack Alchemist and others.